mirror of
https://github.com/facebook/react-native.git
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1ae76bf0dd
Summary: This diff removes the inner folder of react/renderer/core, moving all its files into react/renderer/core This is necessary to simplify the compilation of Fabric in OSS More details: https://fb.quip.com/amaRA631DX3K changelog: [internal] Internal Reviewed By: fkgozali, JoshuaGross Differential Revision: D22875854 fbshipit-source-id: e2d969c3ec67eab1bbdc9288e5a4285c740fa944
326 lines
8.2 KiB
C++
326 lines
8.2 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "ShadowNode.h"
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#include "ShadowNodeFragment.h"
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#include <better/small_vector.h>
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#include <react/renderer/core/ComponentDescriptor.h>
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#include <react/renderer/core/ShadowNodeFragment.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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#include <react/renderer/debug/debugStringConvertibleUtils.h>
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namespace facebook {
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namespace react {
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SharedShadowNodeSharedList ShadowNode::emptySharedShadowNodeSharedList() {
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static const auto emptySharedShadowNodeSharedList =
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std::make_shared<SharedShadowNodeList>();
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return emptySharedShadowNodeSharedList;
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}
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bool ShadowNode::sameFamily(const ShadowNode &first, const ShadowNode &second) {
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return first.family_ == second.family_;
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}
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static int computeStateRevision(
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State::Shared const &state,
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SharedShadowNodeSharedList const &children) {
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int fragmentStateRevision = state ? state->getRevision() : 0;
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int childrenSum = 0;
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if (children) {
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for (auto const &child : *children) {
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childrenSum += child->getStateRevision();
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}
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}
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return fragmentStateRevision + childrenSum;
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}
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#pragma mark - Constructors
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ShadowNode::ShadowNode(
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ShadowNodeFragment const &fragment,
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ShadowNodeFamily::Shared const &family,
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ShadowNodeTraits traits)
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:
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#if RN_DEBUG_STRING_CONVERTIBLE
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revision_(1),
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#endif
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props_(fragment.props),
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children_(
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fragment.children ? fragment.children
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: emptySharedShadowNodeSharedList()),
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state_(fragment.state),
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orderIndex_(0),
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stateRevision_(computeStateRevision(state_, children_)),
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family_(family),
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traits_(traits) {
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assert(props_);
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assert(children_);
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traits_.set(ShadowNodeTraits::Trait::ChildrenAreShared);
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for (auto const &child : *children_) {
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child->family_->setParent(family_);
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}
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// The first node of the family gets its state committed automatically.
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family_->setMostRecentState(state_);
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}
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ShadowNode::ShadowNode(
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const ShadowNode &sourceShadowNode,
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const ShadowNodeFragment &fragment)
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:
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#if RN_DEBUG_STRING_CONVERTIBLE
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revision_(sourceShadowNode.revision_ + 1),
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#endif
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props_(fragment.props ? fragment.props : sourceShadowNode.props_),
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children_(
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fragment.children ? fragment.children : sourceShadowNode.children_),
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state_(
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fragment.state ? fragment.state
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: sourceShadowNode.getMostRecentState()),
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orderIndex_(sourceShadowNode.orderIndex_),
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stateRevision_(computeStateRevision(state_, children_)),
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family_(sourceShadowNode.family_),
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traits_(sourceShadowNode.traits_) {
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assert(props_);
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assert(children_);
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traits_.set(ShadowNodeTraits::Trait::ChildrenAreShared);
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if (fragment.children) {
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for (const auto &child : *children_) {
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child->family_->setParent(family_);
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}
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}
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}
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UnsharedShadowNode ShadowNode::clone(const ShadowNodeFragment &fragment) const {
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return family_->componentDescriptor_.cloneShadowNode(*this, fragment);
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}
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#pragma mark - Getters
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ComponentName ShadowNode::getComponentName() const {
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return family_->getComponentName();
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}
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ComponentHandle ShadowNode::getComponentHandle() const {
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return family_->getComponentHandle();
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}
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const SharedShadowNodeList &ShadowNode::getChildren() const {
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return *children_;
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}
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ShadowNodeTraits ShadowNode::getTraits() const {
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return traits_;
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}
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const SharedProps &ShadowNode::getProps() const {
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return props_;
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}
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const SharedEventEmitter &ShadowNode::getEventEmitter() const {
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return family_->eventEmitter_;
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}
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Tag ShadowNode::getTag() const {
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return family_->tag_;
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}
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SurfaceId ShadowNode::getSurfaceId() const {
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return family_->surfaceId_;
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}
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const ComponentDescriptor &ShadowNode::getComponentDescriptor() const {
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return family_->componentDescriptor_;
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}
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const State::Shared &ShadowNode::getState() const {
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return state_;
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}
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State::Shared ShadowNode::getMostRecentState() const {
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return family_->getMostRecentState();
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}
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int ShadowNode::getOrderIndex() const {
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return orderIndex_;
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}
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void ShadowNode::sealRecursive() const {
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if (getSealed()) {
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return;
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}
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seal();
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props_->seal();
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for (auto child : *children_) {
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child->sealRecursive();
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}
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}
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#pragma mark - Mutating Methods
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void ShadowNode::appendChild(const ShadowNode::Shared &child) {
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ensureUnsealed();
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cloneChildrenIfShared();
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auto nonConstChildren =
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std::const_pointer_cast<SharedShadowNodeList>(children_);
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nonConstChildren->push_back(child);
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child->family_->setParent(family_);
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stateRevision_ += child->getStateRevision();
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}
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void ShadowNode::replaceChild(
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ShadowNode const &oldChild,
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ShadowNode::Shared const &newChild,
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int suggestedIndex) {
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ensureUnsealed();
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stateRevision_ += newChild->getStateRevision() - oldChild.getStateRevision();
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cloneChildrenIfShared();
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newChild->family_->setParent(family_);
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auto &children =
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*std::const_pointer_cast<ShadowNode::ListOfShared>(children_);
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auto size = children.size();
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if (suggestedIndex != -1 && suggestedIndex < size) {
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// If provided `suggestedIndex` is accurate,
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// replacing in place using the index.
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if (children.at(suggestedIndex).get() == &oldChild) {
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children[suggestedIndex] = newChild;
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return;
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}
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}
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for (auto index = 0; index < size; index++) {
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if (children.at(index).get() == &oldChild) {
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children[index] = newChild;
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return;
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}
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}
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assert(false && "Child to replace was not found.");
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}
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void ShadowNode::cloneChildrenIfShared() {
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if (!traits_.check(ShadowNodeTraits::Trait::ChildrenAreShared)) {
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return;
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}
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traits_.unset(ShadowNodeTraits::Trait::ChildrenAreShared);
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children_ = std::make_shared<SharedShadowNodeList>(*children_);
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}
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void ShadowNode::setMounted(bool mounted) const {
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if (mounted) {
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family_->setMostRecentState(getState());
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}
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family_->eventEmitter_->setEnabled(mounted);
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}
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ShadowNodeFamily const &ShadowNode::getFamily() const {
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return *family_;
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}
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int ShadowNode::getStateRevision() const {
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return stateRevision_;
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}
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ShadowNode::Unshared ShadowNode::cloneTree(
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ShadowNodeFamily const &shadowNodeFamily,
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std::function<ShadowNode::Unshared(ShadowNode const &oldShadowNode)>
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callback) const {
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auto ancestors = shadowNodeFamily.getAncestors(*this);
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if (ancestors.empty()) {
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return ShadowNode::Unshared{nullptr};
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}
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auto &parent = ancestors.back();
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auto &oldShadowNode = parent.first.get().getChildren().at(parent.second);
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auto newShadowNode = callback(*oldShadowNode);
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assert(
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newShadowNode &&
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"`callback` returned `nullptr` which is not allowed value.");
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auto childNode = newShadowNode;
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for (auto it = ancestors.rbegin(); it != ancestors.rend(); ++it) {
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auto &parentNode = it->first.get();
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auto childIndex = it->second;
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auto children = parentNode.getChildren();
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assert(ShadowNode::sameFamily(*children.at(childIndex), *childNode));
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children[childIndex] = childNode;
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childNode = parentNode.clone({
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ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(children),
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});
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}
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return std::const_pointer_cast<ShadowNode>(childNode);
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}
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#pragma mark - DebugStringConvertible
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#if RN_DEBUG_STRING_CONVERTIBLE
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std::string ShadowNode::getDebugName() const {
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return getComponentName();
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}
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std::string ShadowNode::getDebugValue() const {
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return "r" + folly::to<std::string>(revision_) + "/sr" +
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folly::to<std::string>(stateRevision_) + "/s" +
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folly::to<std::string>(state_ ? state_->getRevision() : 0) +
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(getSealed() ? "/sealed" : "");
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}
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SharedDebugStringConvertibleList ShadowNode::getDebugChildren() const {
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auto debugChildren = SharedDebugStringConvertibleList{};
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for (auto child : *children_) {
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auto debugChild =
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std::dynamic_pointer_cast<const DebugStringConvertible>(child);
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if (debugChild) {
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debugChildren.push_back(debugChild);
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}
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}
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return debugChildren;
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}
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SharedDebugStringConvertibleList ShadowNode::getDebugProps() const {
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return props_->getDebugProps() +
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SharedDebugStringConvertibleList{
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debugStringConvertibleItem("tag", folly::to<std::string>(getTag()))};
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}
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#endif
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} // namespace react
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} // namespace facebook
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