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33112a1c20
Summary: That was always part of design, that's okay to get a newer state from any other state. We will need it in the future diffs. Reviewed By: sammy-SC Differential Revision: D17053429 fbshipit-source-id: 2174e7d6e3a1ed231f7f6e238d216d0b09ec8797
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "State.h"
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#include <glog/logging.h>
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#include <react/core/ShadowNode.h>
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#include <react/core/ShadowNodeFragment.h>
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#include <react/core/State.h>
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#include <react/core/StateTarget.h>
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#include <react/core/StateUpdate.h>
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#ifdef ANDROID
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#include <folly/dynamic.h>
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#endif
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namespace facebook {
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namespace react {
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State::State(State const &state) : stateCoordinator_(state.stateCoordinator_){};
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State::State(StateCoordinator::Shared const &stateCoordinator)
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: stateCoordinator_(stateCoordinator){};
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void State::commit(const ShadowNode &shadowNode) const {
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stateCoordinator_->setTarget(StateTarget{shadowNode});
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}
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State::Shared State::getMostRecentState() const {
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auto target = stateCoordinator_->getTarget();
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return target ? target.getShadowNode().getState()
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: ShadowNodeFragment::statePlaceholder();
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}
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#ifdef ANDROID
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const folly::dynamic State::getDynamic() const {
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LOG(FATAL)
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<< "State::getDynamic should never be called (some virtual method of a concrete implementation should be called instead)";
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abort();
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return folly::dynamic::object();
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}
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void State::updateState(folly::dynamic data) const {
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LOG(FATAL)
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<< "State::updateState should never be called (some virtual method of a concrete implementation should be called instead).";
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abort();
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}
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#endif
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} // namespace react
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} // namespace facebook
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