Files
react-native/ReactCommon/fabric/components/image/ImageShadowNode.cpp
T
Valentin Shergin 181b42bfce Fabric: Inlining (and removing) kFloatMax and kFloatMin constants
Summary:
We don't need to have those constants because this functionality is available in STL via `std::numeric_limits<YourParticularFloatType>::infinity()` (or `::min()` and `::max()`).
At the same time usage of `kFloatMax` was replaced with `Infinity` (which is a different value). Using `max` instead of `Infinity` was an attempt to mimic iOS/UIKit model where `Infinity` and `NaN` values usually are not being used. However, now this does not seem like a good idea. This concept is not used anywhere else (even in CK which is totally incompatible with it) and de-facto in RN we use it only in few places. So, let's use Infinity in places where it's logically appropriate.

Reviewed By: mdvacca

Differential Revision: D15155191

fbshipit-source-id: 4d24350c7540cec074a8b040d7c13f257aa812e7
2019-04-30 16:38:25 -07:00

95 lines
2.5 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <cstdlib>
#include <limits>
#include <react/components/image/ImageLocalData.h>
#include <react/components/image/ImageShadowNode.h>
#include <react/core/LayoutContext.h>
namespace facebook {
namespace react {
const char ImageComponentName[] = "Image";
void ImageShadowNode::setImageManager(const SharedImageManager &imageManager) {
ensureUnsealed();
imageManager_ = imageManager;
}
void ImageShadowNode::updateLocalData() {
const auto &imageSource = getImageSource();
const auto &currentLocalData = getLocalData();
if (currentLocalData) {
assert(std::dynamic_pointer_cast<const ImageLocalData>(currentLocalData));
auto currentImageLocalData =
std::static_pointer_cast<const ImageLocalData>(currentLocalData);
if (currentImageLocalData->getImageSource() == imageSource) {
// Same `imageSource` is already in `localData`,
// no need to (re)request an image resource.
return;
}
}
// Now we are about to mutate the Shadow Node.
ensureUnsealed();
auto imageRequest = imageManager_->requestImage(imageSource);
auto imageLocalData =
std::make_shared<ImageLocalData>(imageSource, std::move(imageRequest));
setLocalData(imageLocalData);
}
ImageSource ImageShadowNode::getImageSource() const {
auto sources = getProps()->sources;
if (sources.size() == 0) {
return {
/* .type = */ ImageSource::Type::Invalid,
};
}
if (sources.size() == 1) {
return sources[0];
}
auto layoutMetrics = getLayoutMetrics();
auto size = layoutMetrics.getContentFrame().size;
auto scale = layoutMetrics.pointScaleFactor;
auto targetImageArea = size.width * size.height * scale * scale;
auto bestFit = std::numeric_limits<Float>::infinity();
auto bestSource = ImageSource{};
for (const auto &source : sources) {
auto sourceSize = source.size;
auto sourceScale = source.scale == 0 ? scale : source.scale;
auto sourceArea =
sourceSize.width * sourceSize.height * sourceScale * sourceScale;
auto fit = std::abs(1 - (sourceArea / targetImageArea));
if (fit < bestFit) {
bestFit = fit;
bestSource = source;
}
}
return bestSource;
}
#pragma mark - LayoutableShadowNode
void ImageShadowNode::layout(LayoutContext layoutContext) {
updateLocalData();
ConcreteViewShadowNode::layout(layoutContext);
}
} // namespace react
} // namespace facebook