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708038d80e
Summary: Refactor EventEmitters to take an optional SurfaceId that Fabric will use, and non-Fabric will not. Migrating touches is a good proof-of-concept for how this could be used generally, and as it turns out, TouchEvent's API is more flexible than most other event APIs (because it uses a dictionary to pass data around, so we can just stuff SurfaceId into it - not efficient, but flexible). All new APIs are backwards-compatible and designed to work with old-style events, with Fabric and non-Fabric. Native Views that migrate to the new API will be backwards-compatible and get an efficiency boost in Fabric. Changelog: [Internal] Reviewed By: mdvacca Differential Revision: D26025135 fbshipit-source-id: 5b418951e9d0a3882f2d67398f2aaadac8a3a556
211 lines
8.4 KiB
Java
211 lines
8.4 KiB
Java
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.uimanager;
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import android.view.MotionEvent;
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import android.view.ViewGroup;
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import com.facebook.common.logging.FLog;
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import com.facebook.infer.annotation.Assertions;
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import com.facebook.react.common.ReactConstants;
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import com.facebook.react.uimanager.events.EventDispatcher;
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import com.facebook.react.uimanager.events.TouchEvent;
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import com.facebook.react.uimanager.events.TouchEventCoalescingKeyHelper;
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import com.facebook.react.uimanager.events.TouchEventType;
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/**
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* JSTouchDispatcher handles dispatching touches to JS from RootViews. If you implement RootView you
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* need to call handleTouchEvent from onTouchEvent and onInterceptTouchEvent. It will correctly find
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* the right view to handle the touch and also dispatch the appropriate event to JS
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*/
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public class JSTouchDispatcher {
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private int mTargetTag = -1;
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private final float[] mTargetCoordinates = new float[2];
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private boolean mChildIsHandlingNativeGesture = false;
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private long mGestureStartTime = TouchEvent.UNSET;
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private final ViewGroup mRootViewGroup;
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private final TouchEventCoalescingKeyHelper mTouchEventCoalescingKeyHelper =
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new TouchEventCoalescingKeyHelper();
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public JSTouchDispatcher(ViewGroup viewGroup) {
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mRootViewGroup = viewGroup;
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}
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public void onChildStartedNativeGesture(
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MotionEvent androidEvent, EventDispatcher eventDispatcher) {
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if (mChildIsHandlingNativeGesture) {
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// This means we previously had another child start handling this native gesture and now a
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// different native parent of that child has decided to intercept the touch stream and handle
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// the gesture itself. Example where this can happen: HorizontalScrollView in a ScrollView.
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return;
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}
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dispatchCancelEvent(androidEvent, eventDispatcher);
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mChildIsHandlingNativeGesture = true;
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mTargetTag = -1;
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}
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private int getSurfaceId() {
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if (mRootViewGroup instanceof ReactRoot) {
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return ((ReactRoot) mRootViewGroup).getRootViewTag();
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}
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if (mRootViewGroup != null && mRootViewGroup.getContext() instanceof ThemedReactContext) {
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ThemedReactContext context = (ThemedReactContext) mRootViewGroup.getContext();
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return context.getSurfaceId();
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}
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return -1;
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}
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/**
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* Main catalyst view is responsible for collecting and sending touch events to JS. This method
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* reacts for an incoming android native touch events ({@link MotionEvent}) and calls into {@link
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* com.facebook.react.uimanager.events.EventDispatcher} when appropriate. It uses {@link
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* com.facebook.react.uimanager.TouchTargetHelper#findTouchTargetView} helper method for figuring
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* out a react view ID in the case of ACTION_DOWN event (when the gesture starts).
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*/
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public void handleTouchEvent(MotionEvent ev, EventDispatcher eventDispatcher) {
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int action = ev.getAction() & MotionEvent.ACTION_MASK;
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if (action == MotionEvent.ACTION_DOWN) {
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if (mTargetTag != -1) {
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FLog.e(
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ReactConstants.TAG, "Got DOWN touch before receiving UP or CANCEL from last gesture");
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}
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// First event for this gesture. We expect tag to be set to -1, and we use helper method
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// {@link #findTargetTagForTouch} to find react view ID that will be responsible for handling
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// this gesture
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mChildIsHandlingNativeGesture = false;
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mGestureStartTime = ev.getEventTime();
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mTargetTag = findTargetTagAndSetCoordinates(ev);
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eventDispatcher.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.START,
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ev,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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} else if (mChildIsHandlingNativeGesture) {
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// If the touch was intercepted by a child, we've already sent a cancel event to JS for this
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// gesture, so we shouldn't send any more touches related to it.
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return;
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} else if (mTargetTag == -1) {
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// All the subsequent action types are expected to be called after ACTION_DOWN thus target
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// is supposed to be set for them.
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FLog.e(
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ReactConstants.TAG,
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"Unexpected state: received touch event but didn't get starting ACTION_DOWN for this "
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+ "gesture before");
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} else if (action == MotionEvent.ACTION_UP) {
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// End of the gesture. We reset target tag to -1 and expect no further event associated with
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// this gesture.
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findTargetTagAndSetCoordinates(ev);
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eventDispatcher.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.END,
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ev,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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mTargetTag = -1;
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mGestureStartTime = TouchEvent.UNSET;
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} else if (action == MotionEvent.ACTION_MOVE) {
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// Update pointer position for current gesture
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findTargetTagAndSetCoordinates(ev);
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eventDispatcher.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.MOVE,
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ev,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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} else if (action == MotionEvent.ACTION_POINTER_DOWN) {
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// New pointer goes down, this can only happen after ACTION_DOWN is sent for the first pointer
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eventDispatcher.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.START,
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ev,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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} else if (action == MotionEvent.ACTION_POINTER_UP) {
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// Exactly onw of the pointers goes up
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eventDispatcher.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.END,
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ev,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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} else if (action == MotionEvent.ACTION_CANCEL) {
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if (mTouchEventCoalescingKeyHelper.hasCoalescingKey(ev.getDownTime())) {
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dispatchCancelEvent(ev, eventDispatcher);
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} else {
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FLog.e(
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ReactConstants.TAG,
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"Received an ACTION_CANCEL touch event for which we have no corresponding ACTION_DOWN");
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}
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mTargetTag = -1;
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mGestureStartTime = TouchEvent.UNSET;
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} else {
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FLog.w(
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ReactConstants.TAG,
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"Warning : touch event was ignored. Action=" + action + " Target=" + mTargetTag);
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}
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}
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private int findTargetTagAndSetCoordinates(MotionEvent ev) {
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// This method updates `mTargetCoordinates` with coordinates for the motion event.
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return TouchTargetHelper.findTargetTagAndCoordinatesForTouch(
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ev.getX(), ev.getY(), mRootViewGroup, mTargetCoordinates, null);
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}
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private void dispatchCancelEvent(MotionEvent androidEvent, EventDispatcher eventDispatcher) {
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// This means the gesture has already ended, via some other CANCEL or UP event. This is not
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// expected to happen very often as it would mean some child View has decided to intercept the
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// touch stream and start a native gesture only upon receiving the UP/CANCEL event.
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if (mTargetTag == -1) {
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FLog.w(
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ReactConstants.TAG,
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"Can't cancel already finished gesture. Is a child View trying to start a gesture from "
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+ "an UP/CANCEL event?");
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return;
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}
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Assertions.assertCondition(
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!mChildIsHandlingNativeGesture,
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"Expected to not have already sent a cancel for this gesture");
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Assertions.assertNotNull(eventDispatcher)
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.dispatchEvent(
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TouchEvent.obtain(
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getSurfaceId(),
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mTargetTag,
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TouchEventType.CANCEL,
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androidEvent,
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mGestureStartTime,
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mTargetCoordinates[0],
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mTargetCoordinates[1],
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mTouchEventCoalescingKeyHelper));
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}
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}
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