Files
react-native/Libraries/Animated/nodes/AnimatedValue.js
T
Andrei ShikovandFacebook GitHub Bot 382e90c0dd Batch Animation setValue call in a separate batch
Summary:
NativeAnimationModule on Android is using batches to combine related updates together. In Fabric, this process is controlled by JS, which schedules starts batching when Animated component props are about to be updated.

In rare cases when there's no prop update (like calls to `setValue` on `AnimatedValue`), changes weren't applied until the next batch was scheduled. This change ensures that such changes get applied directly.

This problem doesn't happen on iOS or non-Fabric surfaces, because they use per-frame scheduling instead.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D28100641

fbshipit-source-id: 87b3acb3a8de131cdcb2104dc121d40eccfbc29d
2021-04-30 10:21:36 -07:00

284 lines
8.5 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const AnimatedInterpolation = require('./AnimatedInterpolation');
const AnimatedWithChildren = require('./AnimatedWithChildren');
const InteractionManager = require('../../Interaction/InteractionManager');
const NativeAnimatedHelper = require('../NativeAnimatedHelper');
import type Animation, {EndCallback} from '../animations/Animation';
import type {InterpolationConfigType} from './AnimatedInterpolation';
import type AnimatedTracking from './AnimatedTracking';
const NativeAnimatedAPI = NativeAnimatedHelper.API;
/**
* Animated works by building a directed acyclic graph of dependencies
* transparently when you render your Animated components.
*
* new Animated.Value(0)
* .interpolate() .interpolate() new Animated.Value(1)
* opacity translateY scale
* style transform
* View#234 style
* View#123
*
* A) Top Down phase
* When an Animated.Value is updated, we recursively go down through this
* graph in order to find leaf nodes: the views that we flag as needing
* an update.
*
* B) Bottom Up phase
* When a view is flagged as needing an update, we recursively go back up
* in order to build the new value that it needs. The reason why we need
* this two-phases process is to deal with composite props such as
* transform which can receive values from multiple parents.
*/
function _flush(rootNode: AnimatedValue): void {
const animatedStyles = new Set();
function findAnimatedStyles(node) {
/* $FlowFixMe[prop-missing] (>=0.68.0 site=react_native_fb) This comment
* suppresses an error found when Flow v0.68 was deployed. To see the error
* delete this comment and run Flow. */
if (typeof node.update === 'function') {
animatedStyles.add(node);
} else {
node.__getChildren().forEach(findAnimatedStyles);
}
}
findAnimatedStyles(rootNode);
// $FlowFixMe[prop-missing]
animatedStyles.forEach(animatedStyle => animatedStyle.update());
}
/**
* Some operations are executed only on batch end, which is _mostly_ scheduled when
* Animated component props change. For some of the changes which require immediate execution
* (e.g. setValue), we create a separate batch in case none is scheduled.
*/
function _executeAsAnimatedBatch(id: string, operation: () => void) {
NativeAnimatedAPI.setWaitingForIdentifier(id);
operation();
NativeAnimatedAPI.unsetWaitingForIdentifier(id);
}
/**
* Standard value for driving animations. One `Animated.Value` can drive
* multiple properties in a synchronized fashion, but can only be driven by one
* mechanism at a time. Using a new mechanism (e.g. starting a new animation,
* or calling `setValue`) will stop any previous ones.
*
* See https://reactnative.dev/docs/animatedvalue.html
*/
class AnimatedValue extends AnimatedWithChildren {
_value: number;
_startingValue: number;
_offset: number;
_animation: ?Animation;
_tracking: ?AnimatedTracking;
constructor(value: number) {
super();
if (typeof value !== 'number') {
throw new Error('AnimatedValue: Attempting to set value to undefined');
}
this._startingValue = this._value = value;
this._offset = 0;
this._animation = null;
}
__detach() {
if (this.__isNative) {
NativeAnimatedAPI.getValue(this.__getNativeTag(), value => {
this._value = value;
});
}
this.stopAnimation();
super.__detach();
}
__getValue(): number {
return this._value + this._offset;
}
/**
* Directly set the value. This will stop any animations running on the value
* and update all the bound properties.
*
* See https://reactnative.dev/docs/animatedvalue.html#setvalue
*/
setValue(value: number): void {
if (this._animation) {
this._animation.stop();
this._animation = null;
}
this._updateValue(
value,
!this.__isNative /* don't perform a flush for natively driven values */,
);
if (this.__isNative) {
_executeAsAnimatedBatch(this.__getNativeTag().toString(), () => {
NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value);
});
}
}
/**
* Sets an offset that is applied on top of whatever value is set, whether via
* `setValue`, an animation, or `Animated.event`. Useful for compensating
* things like the start of a pan gesture.
*
* See https://reactnative.dev/docs/animatedvalue.html#setoffset
*/
setOffset(offset: number): void {
this._offset = offset;
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset);
}
}
/**
* Merges the offset value into the base value and resets the offset to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue.html#flattenoffset
*/
flattenOffset(): void {
this._value += this._offset;
this._offset = 0;
if (this.__isNative) {
NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Sets the offset value to the base value, and resets the base value to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue.html#extractoffset
*/
extractOffset(): void {
this._offset += this._value;
this._value = 0;
if (this.__isNative) {
NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Stops any running animation or tracking. `callback` is invoked with the
* final value after stopping the animation, which is useful for updating
* state to match the animation position with layout.
*
* See https://reactnative.dev/docs/animatedvalue.html#stopanimation
*/
stopAnimation(callback?: ?(value: number) => void): void {
this.stopTracking();
this._animation && this._animation.stop();
this._animation = null;
callback && callback(this.__getValue());
}
/**
* Stops any animation and resets the value to its original.
*
* See https://reactnative.dev/docs/animatedvalue.html#resetanimation
*/
resetAnimation(callback?: ?(value: number) => void): void {
this.stopAnimation(callback);
this._value = this._startingValue;
}
_onAnimatedValueUpdateReceived(value: number): void {
this._updateValue(value, false /*flush*/);
}
/**
* Interpolates the value before updating the property, e.g. mapping 0-1 to
* 0-10.
*/
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
/**
* Typically only used internally, but could be used by a custom Animation
* class.
*
* See https://reactnative.dev/docs/animatedvalue.html#animate
*/
animate(animation: Animation, callback: ?EndCallback): void {
let handle = null;
if (animation.__isInteraction) {
handle = InteractionManager.createInteractionHandle();
}
const previousAnimation = this._animation;
this._animation && this._animation.stop();
this._animation = animation;
animation.start(
this._value,
value => {
// Natively driven animations will never call into that callback, therefore we can always
// pass flush = true to allow the updated value to propagate to native with setNativeProps
this._updateValue(value, true /* flush */);
},
result => {
this._animation = null;
if (handle !== null) {
InteractionManager.clearInteractionHandle(handle);
}
callback && callback(result);
},
previousAnimation,
this,
);
}
/**
* Typically only used internally.
*/
stopTracking(): void {
this._tracking && this._tracking.__detach();
this._tracking = null;
}
/**
* Typically only used internally.
*/
track(tracking: AnimatedTracking): void {
this.stopTracking();
this._tracking = tracking;
}
_updateValue(value: number, flush: boolean): void {
if (value === undefined) {
throw new Error('AnimatedValue: Attempting to set value to undefined');
}
this._value = value;
if (flush) {
_flush(this);
}
super.__callListeners(this.__getValue());
}
__getNativeConfig(): Object {
return {
type: 'value',
value: this._value,
offset: this._offset,
};
}
}
module.exports = AnimatedValue;