Files
react-native/ReactCommon/react/renderer/core/EventEmitter.cpp
T
Samuel Susla 51af7cdcde Use nested namespace name
Summary:
changelog: [internal]

Enable two new clang tidy checks:
- modernize-concat-nested-namespaces
- google-build-using-namespace

jest_e2e[run_all_tests]

Reviewed By: rshest

Differential Revision: D40020646

fbshipit-source-id: f3be80b5f829dd0ba376bdd70ed13332e114d48a
2022-10-13 05:07:59 -07:00

135 lines
3.6 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventEmitter.h"
#include <folly/dynamic.h>
#include <jsi/JSIDynamic.h>
#include <jsi/jsi.h>
#include <react/renderer/debug/SystraceSection.h>
#include "RawEvent.h"
namespace facebook::react {
// TODO(T29874519): Get rid of "top" prefix once and for all.
/*
* Capitalizes the first letter of the event type and adds "top" prefix if
* necessary (e.g. "layout" becames "topLayout").
*/
static std::string normalizeEventType(std::string type) {
auto prefixedType = std::move(type);
if (prefixedType.find("top", 0) != 0) {
prefixedType.insert(0, "top");
prefixedType[3] = static_cast<char>(toupper(prefixedType[3]));
}
return prefixedType;
}
std::mutex &EventEmitter::DispatchMutex() {
static std::mutex mutex;
return mutex;
}
ValueFactory EventEmitter::defaultPayloadFactory() {
static auto payloadFactory =
ValueFactory{[](jsi::Runtime &runtime) { return jsi::Object(runtime); }};
return payloadFactory;
}
EventEmitter::EventEmitter(
SharedEventTarget eventTarget,
Tag /*tag*/,
EventDispatcher::Weak eventDispatcher)
: eventTarget_(std::move(eventTarget)),
eventDispatcher_(std::move(eventDispatcher)) {}
void EventEmitter::dispatchEvent(
std::string type,
const folly::dynamic &payload,
EventPriority priority,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
[payload](jsi::Runtime &runtime) {
return valueFromDynamic(runtime, payload);
},
priority,
category);
}
void EventEmitter::dispatchUniqueEvent(
std::string type,
const folly::dynamic &payload) const {
dispatchUniqueEvent(std::move(type), [payload](jsi::Runtime &runtime) {
return valueFromDynamic(runtime, payload);
});
}
void EventEmitter::dispatchEvent(
std::string type,
const ValueFactory &payloadFactory,
EventPriority priority,
RawEvent::Category category) const {
SystraceSection s("EventEmitter::dispatchEvent", "type", type);
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchEvent(
RawEvent(
normalizeEventType(std::move(type)),
payloadFactory,
eventTarget_,
category),
priority);
}
void EventEmitter::dispatchUniqueEvent(
std::string type,
const ValueFactory &payloadFactory) const {
SystraceSection s("EventEmitter::dispatchUniqueEvent");
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchUniqueEvent(RawEvent(
normalizeEventType(std::move(type)),
payloadFactory,
eventTarget_,
RawEvent::Category::Continuous));
}
void EventEmitter::setEnabled(bool enabled) const {
enableCounter_ += enabled ? 1 : -1;
bool shouldBeEnabled = enableCounter_ > 0;
if (isEnabled_ != shouldBeEnabled) {
isEnabled_ = shouldBeEnabled;
if (eventTarget_) {
eventTarget_->setEnabled(isEnabled_);
}
}
// Note: Initially, the state of `eventTarget_` and the value `enableCounter_`
// is mismatched intentionally (it's `non-null` and `0` accordingly). We need
// this to support an initial nebula state where the event target must be
// retained without any associated mounted node.
bool shouldBeRetained = enableCounter_ > 0;
if (shouldBeRetained != (eventTarget_ != nullptr)) {
if (!shouldBeRetained) {
eventTarget_.reset();
}
}
}
} // namespace facebook::react