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ede2c5031f
Summary: We are moving towards 100%-prettified files. That's the first step when we apply Clang Format for `ReactCommon`. Changelog: [Internal] Reviewed By: mdvacca Differential Revision: D20110895 fbshipit-source-id: 0a0ce4997cf1c3721b0b07ef78c1a57ce87d20f9
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
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// It's Unix
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#include <time.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__) && defined(__MACH__)
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// It's iOS or macOS or one of derivatives.
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#include <dispatch/dispatch.h>
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#endif
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namespace facebook {
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namespace react {
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inline static int64_t monotonicTimeInMilliseconds() {
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#if defined(__APPLE__) && defined(__MACH__)
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static struct mach_timebase_info tb_info = {0};
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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__unused int ret = mach_timebase_info(&tb_info);
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assert(0 == ret);
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});
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return (mach_absolute_time() * tb_info.numer) / tb_info.denom / 1000000;
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#elif defined(_POSIX_MONOTONIC_CLOCK)
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// It's Unix with MONOTONIC_CLOCK support (e.g. Android)
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constexpr static int64_t NANOSECONDS_IN_SECOND = 1000000000LL;
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constexpr static int64_t NANOSECONDS_IN_MILLISECOND = 1000000LL;
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// Since SystemClock.uptimeMillis() is commonly used for performance
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// measurement in Java and uptimeMillis() internally uses
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// clock_gettime(CLOCK_MONOTONIC), we use the same API here. We need that to
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// make sure we use the same time system on both JS and Java sides. Links to
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// the source code:
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// https://android.googlesource.com/platform/frameworks/native/+/jb-mr1-release/libs/utils/SystemClock.cpp
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// https://android.googlesource.com/platform/system/core/+/master/libutils/Timers.cpp
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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return (now.tv_sec * NANOSECONDS_IN_SECOND + now.tv_nsec) /
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NANOSECONDS_IN_MILLISECOND;
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#else
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It's Unix *without* MONOTONIC_CLOCK support or Microsoft Windows. If you
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run this on Microsoft Windows,
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could you please implement the function using some Windows -
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specific APIs,
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and submit a PR
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? https
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: // stackoverflow.com/questions/5404277/porting-clock-gettime-to-windows
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#endif
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}
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} // namespace react
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} // namespace facebook
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