Files
react-native/ReactCommon/react/renderer/mapbuffer/MapBufferBuilder.h
T
Andrei Shikov 5b489d5f95 Use vector for dynamic data in MapBufferBuilder
Summary:
Replaces dynamic manually managed array with a vector of bytes, removing the need for managing memory manually.

This approach is a little bit slower than before, as vector is allocating memory more conservatively. This can be improved in the future by providing an estimate for the data size.

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D33611759

fbshipit-source-id: a0e5e57c4e413206a9f891cd5630ecc9088a9bf7
2022-01-17 13:15:49 -08:00

61 lines
1.3 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/debug/react_native_assert.h>
#include <react/renderer/mapbuffer/MapBuffer.h>
#include <react/renderer/mapbuffer/primitives.h>
#include <cstdlib>
namespace facebook {
namespace react {
// Default reserved size for buckets_ vector
constexpr uint16_t INITIAL_BUCKETS_SIZE = 10;
/**
* MapBufferBuilder is a builder class for MapBuffer
*/
class MapBufferBuilder {
private:
Header _header = {ALIGNMENT, 0, 0};
void storeKeyValue(Key key, uint8_t const *value, uint32_t valueSize);
std::vector<Bucket> buckets_{};
std::vector<Byte> dynamicData_{};
// Minimmum key to store in the MapBuffer (this is used to guarantee
// consistency)
uint16_t minKeyToStore_ = 0;
public:
MapBufferBuilder(uint32_t initialSize = INITIAL_BUCKETS_SIZE);
static MapBuffer EMPTY();
void putInt(Key key, int32_t value);
void putBool(Key key, bool value);
void putDouble(Key key, double value);
void putNull(Key key);
void putString(Key key, std::string const &value);
void putMapBuffer(Key key, MapBuffer const &map);
// TODO T83483191: This should return MapBuffer!
MapBuffer build();
};
} // namespace react
} // namespace facebook