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Summary:
This is a resubmission of D53266707 with a fix in the OSS version of `HermesExecutorFactory` (it was incorrectly referencing `HermesRuntimeAgent.h` which doesn't exist anymore). The original diff summary follows.
---
Changelog: [Internal]
I'm refactoring the way the Runtime concept works in the modern CDP backend to bring it in line with the Page/Instance concepts.
Overall, this will let us:
* Integrate with engines that require us to instantiate a shared Target-like object (e.g. Hermes AsyncDebuggingAPI) in addition to an per-session Agent-like object.
* Access JSI in a CDP context (both at target setup/teardown time and during a CDP session) to implement our own engine-agnostic functionality (`console` interception, `Runtime.addBinding`, etc).
* Manage CDP execution contexts natively in RN, and (down the line) enable first-class debugging support for multiple Runtimes in an Instance.
The core diffs in this stack will:
* ~~Introduce a `RuntimeTarget` class similar to `{Page,Instance}Target`.~~ (D53233914)
* ~~Make runtime registration explicit (`InstanceTarget::registerRuntime` similar to `PageTarget::registerInstance`).~~ (D53233914)
* Rename the existing `RuntimeAgent` interface to `RuntimeAgentDelegate`. *← This diff*
* Create a new concrete `RuntimeAgent` class similar to `{Page,Instance}Agent`. *← Also in this diff*
* Provide `RuntimeTarget` and `RuntimeAgent` with primitives for safe JSI access, namely a `RuntimeExecutor` for scheduling work on the JS thread.
* We'll likely develop a similar mechanism for scheduling work on the "main" thread from the JS thread, for when we need to do more than just send a CDP message (which we can already do with the thread-safe `FrontendChannel`) in response to a JS event.
## Architecture diagrams
Before this stack:
https://pxl.cl/4h7m0
After this stack:
https://pxl.cl/4h7m7
Reviewed By: EdmondChuiHW
Differential Revision: D53748590
fbshipit-source-id: bd0cf9f74b95abc52b4903f8a7afddcefa303d8a
153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <cxxreact/NativeModule.h>
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#include <folly/dynamic.h>
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#include <jsinspector-modern/InspectorInterfaces.h>
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#include <jsinspector-modern/ReactCdp.h>
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#ifndef RN_EXPORT
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#define RN_EXPORT __attribute__((visibility("default")))
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#endif
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namespace facebook::react {
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class JSBigString;
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class JSExecutor;
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class JSModulesUnbundle;
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class MessageQueueThread;
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class ModuleRegistry;
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class RAMBundleRegistry;
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// This interface describes the delegate interface required by
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// Executor implementations to call from JS into native code.
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class ExecutorDelegate {
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public:
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virtual ~ExecutorDelegate() {}
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virtual std::shared_ptr<ModuleRegistry> getModuleRegistry() = 0;
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virtual void callNativeModules(
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JSExecutor& executor,
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folly::dynamic&& calls,
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bool isEndOfBatch) = 0;
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virtual MethodCallResult callSerializableNativeHook(
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JSExecutor& executor,
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unsigned int moduleId,
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unsigned int methodId,
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folly::dynamic&& args) = 0;
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};
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class JSExecutorFactory {
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public:
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virtual std::unique_ptr<JSExecutor> createJSExecutor(
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std::shared_ptr<ExecutorDelegate> delegate,
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std::shared_ptr<MessageQueueThread> jsQueue) = 0;
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virtual ~JSExecutorFactory() {}
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};
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class RN_EXPORT JSExecutor : public jsinspector_modern::RuntimeTargetDelegate {
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public:
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/**
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* Prepares the JS runtime for React Native by installing global variables.
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* Called once before any JS is evaluated.
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*/
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virtual void initializeRuntime() = 0;
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/**
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* Execute an application script bundle in the JS context.
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*/
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virtual void loadBundle(
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std::unique_ptr<const JSBigString> script,
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std::string sourceURL) = 0;
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/**
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* Add an application "RAM" bundle registry
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*/
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virtual void setBundleRegistry(
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std::unique_ptr<RAMBundleRegistry> bundleRegistry) = 0;
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/**
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* Register a file path for an additional "RAM" bundle
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*/
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virtual void registerBundle(
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uint32_t bundleId,
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const std::string& bundlePath) = 0;
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/**
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* Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID,
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* method ID and optional additional arguments in JS. The executor is
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* responsible for using Bridge->callNativeModules to invoke any necessary
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* native modules methods.
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*/
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virtual void callFunction(
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const std::string& moduleId,
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const std::string& methodId,
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const folly::dynamic& arguments) = 0;
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/**
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* Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID,
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* and optional additional arguments in JS and returns the next queue. The
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* executor is responsible for using Bridge->callNativeModules to invoke any
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* necessary native modules methods.
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*/
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virtual void invokeCallback(
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const double callbackId,
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const folly::dynamic& arguments) = 0;
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virtual void setGlobalVariable(
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std::string propName,
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std::unique_ptr<const JSBigString> jsonValue) = 0;
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virtual void* getJavaScriptContext() {
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return nullptr;
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}
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/**
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* Returns whether or not the underlying executor supports debugging via the
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* Chrome remote debugging protocol. If true, the executor should also
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* override the \c createAgentDelegate method.
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*/
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virtual bool isInspectable() {
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return false;
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}
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/**
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* The description is displayed in the dev menu, if there is one in
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* this build. There is a default, but if this method returns a
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* non-empty string, it will be used instead.
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*/
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virtual std::string getDescription() = 0;
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virtual void handleMemoryPressure([[maybe_unused]] int pressureLevel) {}
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virtual void destroy() {}
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virtual ~JSExecutor() {}
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virtual void flush() {}
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static std::string getSyntheticBundlePath(
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uint32_t bundleId,
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const std::string& bundlePath);
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static double performanceNow();
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/**
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* Create a RuntimeAgentDelegate that can be used to debug the JS VM instance.
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*/
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virtual std::unique_ptr<jsinspector_modern::RuntimeAgentDelegate>
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createAgentDelegate(
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jsinspector_modern::FrontendChannel frontendChannel,
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jsinspector_modern::SessionState& sessionState) override;
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};
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} // namespace facebook::react
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