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033ffcc14b
Summary: Changelog: [iOS][Internal] Remove unecessary PointerEvent attributes Reviewed By: kacieb Differential Revision: D37115465 fbshipit-source-id: 079a297d1ce5b3d2c6766036a111c73bd75535f1
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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#include <react/renderer/graphics/Geometry.h>
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namespace facebook {
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namespace react {
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struct PointerEvent {
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/*
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* A unique identifier for the pointer causing the event.
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*/
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int pointerId;
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/*
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* The normalized pressure of the pointer input in the range 0 to 1, where 0
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* and 1 represent the minimum and maximum pressure the hardware is capable of
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* detecting, respectively.
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*/
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Float pressure;
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/*
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* Indicates the device type that caused the event (mouse, pen, touch, etc.)
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*/
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std::string pointerType;
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/*
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* Point within the application's viewport at which the event occurred (as
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* opposed to the coordinate within the page).
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*/
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Point clientPoint;
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};
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#if RN_DEBUG_STRING_CONVERTIBLE
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std::string getDebugName(PointerEvent const &pointerEvent);
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std::vector<DebugStringConvertibleObject> getDebugProps(
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PointerEvent const &pointerEvent,
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DebugStringConvertibleOptions options);
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#endif
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} // namespace react
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} // namespace facebook
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