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025b6a74c8
Summary: `SynchronousEventBeat` and `AsynchronousEventBeat` are a cross-platform re-implementation of run loop related parts of `MainRunLoopEventBeat` and `RuntimeEventBeat` (iOS specific classes for now). In the future, they will replace iOS- and Android-specifc event beat classes. Changelog: [Internal] Fabric-specific internal change. Reviewed By: sammy-SC Differential Revision: D21341996 fbshipit-source-id: 8eda9a5df537cd666b7728e32212a8bb5ddb3ab7
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import "SynchronousEventBeat.h"
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namespace facebook {
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namespace react {
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SynchronousEventBeat::SynchronousEventBeat(
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RunLoopObserver::Unique uiRunLoopObserver,
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RuntimeExecutor runtimeExecutor)
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: EventBeat({}),
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uiRunLoopObserver_(std::move(uiRunLoopObserver)),
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runtimeExecutor_(std::move(runtimeExecutor)) {
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uiRunLoopObserver_->setDelegate(this);
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uiRunLoopObserver_->enable();
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}
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void SynchronousEventBeat::activityDidChange(
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RunLoopObserver::Delegate const *delegate,
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RunLoopObserver::Activity activity) const noexcept {
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assert(delegate == this);
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lockExecutorAndBeat();
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}
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void SynchronousEventBeat::induce() const {
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if (!this->isRequested_) {
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return;
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}
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if (uiRunLoopObserver_->isOnRunLoopThread()) {
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this->lockExecutorAndBeat();
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}
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}
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void SynchronousEventBeat::lockExecutorAndBeat() const {
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if (!this->isRequested_) {
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return;
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}
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executeSynchronouslyOnSameThread_CAN_DEADLOCK(
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runtimeExecutor_, [this](jsi::Runtime &runtime) { beat(runtime); });
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}
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} // namespace react
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} // namespace facebook
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