/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ package com.facebook.react.uimanager; import android.view.View; import androidx.annotation.Nullable; import com.facebook.react.bridge.Dynamic; import com.facebook.react.bridge.ReadableArray; import com.facebook.react.bridge.ReadableMap; /** * This is an interface that should be implemented by view managers supporting the base view * properties such as backgroundColor, opacity, etc. */ public interface BaseViewManagerInterface { void setAccessibilityActions(T view, @Nullable ReadableArray accessibilityActions); void setAccessibilityHint(T view, @Nullable String accessibilityHint); void setAccessibilityLabel(T view, @Nullable String accessibilityLabel); void setAccessibilityLiveRegion(T view, @Nullable String liveRegion); void setAccessibilityRole(T view, @Nullable String accessibilityRole); void setViewState(T view, @Nullable ReadableMap accessibilityState); void setBackgroundColor(T view, int backgroundColor); void setBorderRadius(T view, float borderRadius); void setBorderBottomLeftRadius(T view, float borderRadius); void setBorderBottomRightRadius(T view, float borderRadius); void setBorderTopLeftRadius(T view, float borderRadius); void setBorderTopRightRadius(T view, float borderRadius); void setElevation(T view, float elevation); void setShadowColor(T view, int shadowColor); void setImportantForAccessibility(T view, @Nullable String importantForAccessibility); void setNativeId(T view, @Nullable String nativeId); void setAccessibilityLabelledBy(T view, @Nullable Dynamic nativeId); void setOpacity(T view, float opacity); void setRenderToHardwareTexture(T view, boolean useHWTexture); void setRotation(T view, float rotation); void setScaleX(T view, float scaleX); void setScaleY(T view, float scaleY); void setTestId(T view, String testId); void setTransform(T view, @Nullable ReadableArray matrix); void setTranslateX(T view, float translateX); void setTranslateY(T view, float translateY); void setZIndex(T view, float zIndex); }