/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
package com.facebook.react.animated;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.UiThread;
import com.facebook.common.logging.FLog;
import com.facebook.fbreact.specs.NativeAnimatedModuleSpec;
import com.facebook.infer.annotation.Assertions;
import com.facebook.react.bridge.Arguments;
import com.facebook.react.bridge.Callback;
import com.facebook.react.bridge.LifecycleEventListener;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.bridge.ReadableMap;
import com.facebook.react.bridge.UIManager;
import com.facebook.react.bridge.UIManagerListener;
import com.facebook.react.bridge.WritableMap;
import com.facebook.react.common.annotations.VisibleForTesting;
import com.facebook.react.module.annotations.ReactModule;
import com.facebook.react.modules.core.DeviceEventManagerModule;
import com.facebook.react.modules.core.ReactChoreographer;
import com.facebook.react.uimanager.GuardedFrameCallback;
import com.facebook.react.uimanager.NativeViewHierarchyManager;
import com.facebook.react.uimanager.UIBlock;
import com.facebook.react.uimanager.UIManagerHelper;
import com.facebook.react.uimanager.UIManagerModule;
import com.facebook.react.uimanager.common.UIManagerType;
import com.facebook.react.uimanager.common.ViewUtil;
import java.util.LinkedList;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
/**
* Module that exposes interface for creating and managing animated nodes on the "native" side.
*
*
Animated.js library is based on a concept of a graph where nodes are values or transform
* operations (such as interpolation, addition, etc) and connection are used to describe how change
* of the value in one node can affect other nodes.
*
*
Few examples of the nodes that can be created on the JS side:
*
*
* - Animated.Value is a simplest type of node with a numeric value which can be driven by an
* animation engine (spring, decay, etc) or by calling setValue on it directly from JS
*
- Animated.add is a type of node that may have two or more input nodes. It outputs the sum of
* all the input node values
*
- interpolate - is actually a method you can call on any node and it creates a new node that
* takes the parent node as an input and outputs its interpolated value (e.g. if you have
* value that can animate from 0 to 1 you can create interpolated node and set output range to
* be 0 to 100 and when the input node changes the output of interpolated node will multiply
* the values by 100)
*
*
* You can mix and chain nodes however you like and this way create nodes graph with connections
* between them.
*
*
To map animated node values to view properties there is a special type of a node:
* AnimatedProps. It is created by AnimatedImplementation whenever you render Animated.View and
* stores a mapping from the view properties to the corresponding animated values (so it's actually
* also a node with connections to the value nodes).
*
*
Last "special" elements of the graph are "animation drivers". Those are objects (represented
* as a graph nodes too) that based on some criteria updates attached values every frame (we have
* few types of those, e.g., spring, timing, decay). Animation objects can be "started" and
* "stopped". Those are like "pulse generators" for the rest of the nodes graph. Those pulses then
* propagate along the graph to the children nodes up to the special node type: AnimatedProps which
* then can be used to calculate property update map for a view.
*
*
This class acts as a proxy between the "native" API that can be called from JS and the main
* class that coordinates all the action: {@link NativeAnimatedNodesManager}. Since all the methods
* from {@link NativeAnimatedNodesManager} need to be called from the UI thread, we we create a
* queue of animated graph operations that is then enqueued to be executed in the UI Thread at the
* end of the batch of JS->native calls (similarly to how it's handled in {@link UIManagerModule}).
* This isolates us from the problems that may be caused by concurrent updates of animated graph
* while UI thread is "executing" the animation loop.
*/
@ReactModule(name = NativeAnimatedModule.NAME)
public class NativeAnimatedModule extends NativeAnimatedModuleSpec
implements LifecycleEventListener, UIManagerListener {
public static final String NAME = "NativeAnimatedModule";
public static final boolean ANIMATED_MODULE_DEBUG = false;
private interface UIThreadOperation {
void execute(NativeAnimatedNodesManager animatedNodesManager);
}
@NonNull private final GuardedFrameCallback mAnimatedFrameCallback;
private final ReactChoreographer mReactChoreographer;
@NonNull
private ConcurrentLinkedQueue mOperations = new ConcurrentLinkedQueue<>();
@NonNull
private ConcurrentLinkedQueue mPreOperations = new ConcurrentLinkedQueue<>();
private @Nullable NativeAnimatedNodesManager mNodesManager;
private volatile boolean mFabricBatchCompleted = false;
private boolean mInitializedForFabric = false;
private boolean mInitializedForNonFabric = false;
private @UIManagerType int mUIManagerType = UIManagerType.DEFAULT;
private int mNumFabricAnimations = 0;
private int mNumNonFabricAnimations = 0;
public NativeAnimatedModule(ReactApplicationContext reactContext) {
super(reactContext);
mReactChoreographer = ReactChoreographer.getInstance();
mAnimatedFrameCallback =
new GuardedFrameCallback(reactContext) {
@Override
protected void doFrameGuarded(final long frameTimeNanos) {
try {
NativeAnimatedNodesManager nodesManager = getNodesManager();
if (nodesManager != null && nodesManager.hasActiveAnimations()) {
nodesManager.runUpdates(frameTimeNanos);
}
// This is very unlikely to ever be hit.
if (nodesManager == null && mReactChoreographer == null) {
return;
}
// TODO: Would be great to avoid adding this callback in case there are no active
// animations and no outstanding tasks on the operations queue. Apparently frame
// callbacks can only be posted from the UI thread and therefore we cannot schedule
// them directly from other threads.
Assertions.assertNotNull(mReactChoreographer)
.postFrameCallback(
ReactChoreographer.CallbackType.NATIVE_ANIMATED_MODULE,
mAnimatedFrameCallback);
} catch (Exception ex) {
throw new RuntimeException(ex);
}
}
};
}
@Override
public void initialize() {
ReactApplicationContext reactApplicationContext = getReactApplicationContextIfActiveOrWarn();
if (reactApplicationContext != null) {
reactApplicationContext.addLifecycleEventListener(this);
}
}
@Override
public void onHostResume() {
enqueueFrameCallback();
}
// For FabricUIManager only
@Override
public void didScheduleMountItems(UIManager uiManager) {
if (mUIManagerType != UIManagerType.FABRIC) {
return;
}
mFabricBatchCompleted = true;
}
// For FabricUIManager only
@Override
@UiThread
public void didDispatchMountItems(UIManager uiManager) {
if (mUIManagerType != UIManagerType.FABRIC) {
return;
}
if (mFabricBatchCompleted) {
// This will execute all operations and preOperations queued
// since the last time this was run, and will race with anything
// being queued from the JS thread. That is, if the JS thread
// is still queuing operations, we might execute some of them
// at the very end until we exhaust the queue faster than the
// JS thread can queue up new items.
executeAllOperations(mPreOperations);
executeAllOperations(mOperations);
mFabricBatchCompleted = false;
}
}
private void executeAllOperations(Queue operationQueue) {
NativeAnimatedNodesManager nodesManager = getNodesManager();
while (!operationQueue.isEmpty()) {
operationQueue.poll().execute(nodesManager);
}
}
// For non-FabricUIManager only
@Override
@UiThread
public void willDispatchViewUpdates(final UIManager uiManager) {
if (mOperations.isEmpty() && mPreOperations.isEmpty()) {
return;
}
if (mUIManagerType == UIManagerType.FABRIC) {
return;
}
final Queue preOperations = new LinkedList<>();
final Queue operations = new LinkedList<>();
while (!mPreOperations.isEmpty()) {
preOperations.add(mPreOperations.poll());
}
while (!mOperations.isEmpty()) {
operations.add(mOperations.poll());
}
UIBlock preOperationsUIBlock =
new UIBlock() {
@Override
public void execute(NativeViewHierarchyManager nativeViewHierarchyManager) {
executeAllOperations(preOperations);
}
};
UIBlock operationsUIBlock =
new UIBlock() {
@Override
public void execute(NativeViewHierarchyManager nativeViewHierarchyManager) {
NativeAnimatedNodesManager nodesManager = getNodesManager();
executeAllOperations(operations);
}
};
assert (uiManager instanceof UIManagerModule);
UIManagerModule uiManagerModule = (UIManagerModule) uiManager;
uiManagerModule.prependUIBlock(preOperationsUIBlock);
uiManagerModule.addUIBlock(operationsUIBlock);
}
@Override
public void onHostPause() {
clearFrameCallback();
}
@Override
public void onHostDestroy() {
// Is it possible for onHostDestroy to be called without a corresponding onHostPause?
clearFrameCallback();
}
@Override
public String getName() {
return NAME;
}
/**
* Returns a {@link NativeAnimatedNodesManager}, either the existing instance or a new one. Will
* return null if and only if the {@link ReactApplicationContext} is also null.
*
* @return {@link NativeAnimatedNodesManager}
*/
@Nullable
private NativeAnimatedNodesManager getNodesManager() {
if (mNodesManager == null) {
ReactApplicationContext reactApplicationContext = getReactApplicationContextIfActiveOrWarn();
if (reactApplicationContext != null) {
mNodesManager = new NativeAnimatedNodesManager(reactApplicationContext);
}
}
return mNodesManager;
}
private void clearFrameCallback() {
Assertions.assertNotNull(mReactChoreographer)
.removeFrameCallback(
ReactChoreographer.CallbackType.NATIVE_ANIMATED_MODULE, mAnimatedFrameCallback);
}
private void enqueueFrameCallback() {
Assertions.assertNotNull(mReactChoreographer)
.postFrameCallback(
ReactChoreographer.CallbackType.NATIVE_ANIMATED_MODULE, mAnimatedFrameCallback);
}
@VisibleForTesting
public void setNodesManager(NativeAnimatedNodesManager nodesManager) {
mNodesManager = nodesManager;
}
/**
* Given a viewTag, detect if we're running in Fabric or non-Fabric and attach an event listener
* to the correct UIManager, if necessary. This is expected to only be called from the JS thread,
* and not concurrently.
*
* @param viewTag
*/
private void initializeLifecycleEventListenersForViewTag(final int viewTag) {
mUIManagerType = ViewUtil.getUIManagerType(viewTag);
if (mUIManagerType == UIManagerType.FABRIC) {
mNumFabricAnimations++;
} else {
mNumNonFabricAnimations++;
}
// Subscribe to UIManager (Fabric or non-Fabric) lifecycle events if we haven't yet
if ((mInitializedForFabric && mUIManagerType == UIManagerType.FABRIC)
|| (mInitializedForNonFabric && mUIManagerType == UIManagerType.DEFAULT)) {
return;
}
ReactApplicationContext reactApplicationContext = getReactApplicationContext();
if (reactApplicationContext != null) {
@Nullable
UIManager uiManager = UIManagerHelper.getUIManager(reactApplicationContext, mUIManagerType);
if (uiManager != null) {
uiManager.addUIManagerEventListener(this);
if (mUIManagerType == UIManagerType.FABRIC) {
mInitializedForFabric = true;
} else {
mInitializedForNonFabric = true;
}
}
}
}
/**
* Given a viewTag and the knowledge that a "disconnect" or "stop"-type imperative command is
* being executed, decrement the number of inflight animations and possibly switch UIManager
* modes.
*
* @param viewTag
*/
private void decrementInFlightAnimationsForViewTag(final int viewTag) {
@UIManagerType int animationManagerType = ViewUtil.getUIManagerType(viewTag);
if (animationManagerType == UIManagerType.FABRIC) {
mNumFabricAnimations--;
} else {
mNumNonFabricAnimations--;
}
// Should we switch to a different animation mode?
// This can be useful when navigating between Fabric and non-Fabric screens:
// If there are ongoing Fabric animations from a previous screen,
// and we tear down the current non-Fabric screen, we should expect
// the animation mode to switch back - and vice-versa.
if (mNumNonFabricAnimations == 0
&& mNumFabricAnimations > 0
&& mUIManagerType != UIManagerType.FABRIC) {
mUIManagerType = UIManagerType.FABRIC;
} else if (mNumFabricAnimations == 0
&& mNumNonFabricAnimations > 0
&& mUIManagerType != UIManagerType.DEFAULT) {
mUIManagerType = UIManagerType.DEFAULT;
}
}
@Override
public void createAnimatedNode(final double tagDouble, final ReadableMap config) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME, "queue createAnimatedNode: " + tag + " config: " + config.toHashMap().toString());
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute createAnimatedNode: "
+ tag
+ " config: "
+ config.toHashMap().toString());
}
animatedNodesManager.createAnimatedNode(tag, config);
}
});
}
@Override
public void startListeningToAnimatedNodeValue(final double tagDouble) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue startListeningToAnimatedNodeValue: " + tag);
}
final AnimatedNodeValueListener listener =
new AnimatedNodeValueListener() {
public void onValueUpdate(double value) {
WritableMap onAnimatedValueData = Arguments.createMap();
onAnimatedValueData.putInt("tag", tag);
onAnimatedValueData.putDouble("value", value);
ReactApplicationContext reactApplicationContext =
getReactApplicationContextIfActiveOrWarn();
if (reactApplicationContext != null) {
reactApplicationContext
.getJSModule(DeviceEventManagerModule.RCTDeviceEventEmitter.class)
.emit("onAnimatedValueUpdate", onAnimatedValueData);
}
}
};
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute startListeningToAnimatedNodeValue: " + tag);
}
animatedNodesManager.startListeningToAnimatedNodeValue(tag, listener);
}
});
}
@Override
public void stopListeningToAnimatedNodeValue(final double tagDouble) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue stopListeningToAnimatedNodeValue: " + tag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute stopListeningToAnimatedNodeValue: " + tag);
}
animatedNodesManager.stopListeningToAnimatedNodeValue(tag);
}
});
}
@Override
public void dropAnimatedNode(final double tagDouble) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue dropAnimatedNode: " + tag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute dropAnimatedNode: " + tag);
}
animatedNodesManager.dropAnimatedNode(tag);
}
});
}
@Override
public void setAnimatedNodeValue(final double tagDouble, final double value) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue setAnimatedNodeValue: " + tag + " value: " + value);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute setAnimatedNodeValue: " + tag + " value: " + value);
}
animatedNodesManager.setAnimatedNodeValue(tag, value);
}
});
}
@Override
public void setAnimatedNodeOffset(final double tagDouble, final double value) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue setAnimatedNodeOffset: " + tag + " offset: " + value);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute setAnimatedNodeOffset: " + tag + " offset: " + value);
}
animatedNodesManager.setAnimatedNodeOffset(tag, value);
}
});
}
@Override
public void flattenAnimatedNodeOffset(final double tagDouble) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue flattenAnimatedNodeOffset: " + tag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute flattenAnimatedNodeOffset: " + tag);
}
animatedNodesManager.flattenAnimatedNodeOffset(tag);
}
});
}
@Override
public void extractAnimatedNodeOffset(final double tagDouble) {
final int tag = (int) tagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue extractAnimatedNodeOffset: " + tag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute extractAnimatedNodeOffset: " + tag);
}
animatedNodesManager.extractAnimatedNodeOffset(tag);
}
});
}
@Override
public void startAnimatingNode(
final double animationIdDouble,
final double animatedNodeTagDouble,
final ReadableMap animationConfig,
final Callback endCallback) {
final int animationId = (int) animationIdDouble;
final int animatedNodeTag = (int) animatedNodeTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue startAnimatingNode: ID: " + animationId + " tag: " + animatedNodeTag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute startAnimatingNode: ID: " + animationId + " tag: " + animatedNodeTag);
}
animatedNodesManager.startAnimatingNode(
animationId, animatedNodeTag, animationConfig, endCallback);
}
});
}
@Override
public void stopAnimation(final double animationIdDouble) {
final int animationId = (int) animationIdDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "queue stopAnimation: ID: " + animationId);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(NAME, "execute stopAnimation: ID: " + animationId);
}
animatedNodesManager.stopAnimation(animationId);
}
});
}
@Override
public void connectAnimatedNodes(
final double parentNodeTagDouble, final double childNodeTagDouble) {
final int parentNodeTag = (int) parentNodeTagDouble;
final int childNodeTag = (int) childNodeTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME, "queue connectAnimatedNodes: parent: " + parentNodeTag + " child: " + childNodeTag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute connectAnimatedNodes: parent: "
+ parentNodeTag
+ " child: "
+ childNodeTag);
}
animatedNodesManager.connectAnimatedNodes(parentNodeTag, childNodeTag);
}
});
}
@Override
public void disconnectAnimatedNodes(
final double parentNodeTagDouble, final double childNodeTagDouble) {
final int parentNodeTag = (int) parentNodeTagDouble;
final int childNodeTag = (int) childNodeTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"queue disconnectAnimatedNodes: parent: " + parentNodeTag + " child: " + childNodeTag);
}
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute disconnectAnimatedNodes: parent: "
+ parentNodeTag
+ " child: "
+ childNodeTag);
}
animatedNodesManager.disconnectAnimatedNodes(parentNodeTag, childNodeTag);
}
});
}
@Override
public void connectAnimatedNodeToView(
final double animatedNodeTagDouble, final double viewTagDouble) {
final int animatedNodeTag = (int) animatedNodeTagDouble;
final int viewTag = (int) viewTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"queue connectAnimatedNodeToView: animatedNodeTag: "
+ animatedNodeTag
+ " viewTag: "
+ viewTag);
}
initializeLifecycleEventListenersForViewTag(viewTag);
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute connectAnimatedNodeToView: animatedNodeTag: "
+ animatedNodeTag
+ " viewTag: "
+ viewTag);
}
animatedNodesManager.connectAnimatedNodeToView(animatedNodeTag, viewTag);
}
});
}
@Override
public void disconnectAnimatedNodeFromView(
final double animatedNodeTagDouble, final double viewTagDouble) {
final int animatedNodeTag = (int) animatedNodeTagDouble;
final int viewTag = (int) viewTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"queue connectAnimatedNodeToView: disconnectAnimatedNodeFromView: "
+ animatedNodeTag
+ " viewTag: "
+ viewTag);
}
decrementInFlightAnimationsForViewTag(viewTag);
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute connectAnimatedNodeToView: disconnectAnimatedNodeFromView: "
+ animatedNodeTag
+ " viewTag: "
+ viewTag);
}
animatedNodesManager.disconnectAnimatedNodeFromView(animatedNodeTag, viewTag);
}
});
}
@Override
public void restoreDefaultValues(final double animatedNodeTagDouble) {
final int animatedNodeTag = (int) animatedNodeTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME, "queue restoreDefaultValues: disconnectAnimatedNodeFromView: " + animatedNodeTag);
}
mPreOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute restoreDefaultValues: disconnectAnimatedNodeFromView: "
+ animatedNodeTag);
}
animatedNodesManager.restoreDefaultValues(animatedNodeTag);
}
});
}
@Override
public void addAnimatedEventToView(
final double viewTagDouble, final String eventName, final ReadableMap eventMapping) {
final int viewTag = (int) viewTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"queue addAnimatedEventToView: "
+ viewTag
+ " eventName: "
+ eventName
+ " eventMapping: "
+ eventMapping.toHashMap().toString());
}
initializeLifecycleEventListenersForViewTag(viewTag);
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute addAnimatedEventToView: "
+ viewTag
+ " eventName: "
+ eventName
+ " eventMapping: "
+ eventMapping.toHashMap().toString());
}
animatedNodesManager.addAnimatedEventToView(viewTag, eventName, eventMapping);
}
});
}
@Override
public void removeAnimatedEventFromView(
final double viewTagDouble, final String eventName, final double animatedValueTagDouble) {
final int viewTag = (int) viewTagDouble;
final int animatedValueTag = (int) animatedValueTagDouble;
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"queue addAnimatedEventToView: removeAnimatedEventFromView: "
+ viewTag
+ " eventName: "
+ eventName
+ " animatedValueTag: "
+ animatedValueTag);
}
decrementInFlightAnimationsForViewTag(viewTag);
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
if (ANIMATED_MODULE_DEBUG) {
FLog.d(
NAME,
"execute addAnimatedEventToView: removeAnimatedEventFromView: "
+ viewTag
+ " eventName: "
+ eventName
+ " animatedValueTag: "
+ animatedValueTag);
}
animatedNodesManager.removeAnimatedEventFromView(viewTag, eventName, animatedValueTag);
}
});
}
@Override
public void addListener(String eventName) {
// iOS only
}
@Override
public void removeListeners(double count) {
// iOS only
}
@Override
public void getValue(final double animatedValueNodeTagDouble, final Callback callback) {
final int animatedValueNodeTag = (int) animatedValueNodeTagDouble;
mOperations.add(
new UIThreadOperation() {
@Override
public void execute(NativeAnimatedNodesManager animatedNodesManager) {
animatedNodesManager.getValue(animatedValueNodeTag, callback);
}
});
}
}