/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include #include #include using namespace facebook::react; TEST(TransformTest, transformingSize) { auto size = facebook::react::Size{100, 200}; auto scaledSize = size * Transform::Scale(0.5, 0.5, 1); EXPECT_EQ(scaledSize.width, 50); EXPECT_EQ(scaledSize.height, 100); } TEST(TransformTest, transformingPoint) { auto point = facebook::react::Point{100, 200}; auto translatedPoint = point * Transform::Translate(-50, -100, 0); EXPECT_EQ(translatedPoint.x, 50); EXPECT_EQ(translatedPoint.y, 100); } TEST(TransformTest, scalingRect) { auto point = facebook::react::Point{100, 200}; auto size = facebook::react::Size{300, 400}; auto rect = facebook::react::Rect{point, size}; auto transformedRect = rect * Transform::Scale(0.5, 0.5, 1); EXPECT_EQ(transformedRect.origin.x, 175); EXPECT_EQ(transformedRect.origin.y, 300); EXPECT_EQ(transformedRect.size.width, 150); EXPECT_EQ(transformedRect.size.height, 200); } TEST(TransformTest, invertingSize) { auto size = facebook::react::Size{300, 400}; auto transformedSize = size * Transform::VerticalInversion(); EXPECT_EQ(transformedSize.width, 300); EXPECT_EQ(transformedSize.height, 400); } TEST(TransformTest, rotatingRect) { auto point = facebook::react::Point{10, 10}; auto size = facebook::react::Size{10, 10}; auto rect = facebook::react::Rect{point, size}; auto transformedRect = rect * Transform::RotateZ(M_PI_4); ASSERT_NEAR(transformedRect.origin.x, 7.9289, 0.0001); ASSERT_NEAR(transformedRect.origin.y, 7.9289, 0.0001); ASSERT_NEAR(transformedRect.size.width, 14.1421, 0.0001); ASSERT_NEAR(transformedRect.size.height, 14.1421, 0.0001); } TEST(TransformTest, scalingAndTranslatingRect) { auto point = facebook::react::Point{100, 200}; auto size = facebook::react::Size{300, 400}; auto rect = facebook::react::Rect{point, size}; auto transformedRect = rect * Transform::Scale(0.5, 0.5, 1) * Transform::Translate(1, 1, 0); EXPECT_EQ(transformedRect.origin.x, 176); EXPECT_EQ(transformedRect.origin.y, 301); EXPECT_EQ(transformedRect.size.width, 150); EXPECT_EQ(transformedRect.size.height, 200); }