/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "LeakChecker.h" #include namespace facebook { namespace react { LeakChecker::LeakChecker( RuntimeExecutor const &runtimeExecutor, GarbageCollectionTrigger const &garbageCollectionTrigger) : runtimeExecutor_(runtimeExecutor), garbageCollectionTrigger_(garbageCollectionTrigger) {} void LeakChecker::uiManagerDidCreateShadowNodeFamily( ShadowNodeFamily::Shared const &shadowNodeFamily) const { registry_.add(shadowNodeFamily); } void LeakChecker::stopSurface(SurfaceId surfaceId) { garbageCollectionTrigger_(); if (previouslyStoppedSurface_ > 0) { // Dispatch the check onto JavaScript thread to make sure all other // cleanup code has had chance to run. runtimeExecutor_([previouslySoppedSurface = previouslyStoppedSurface_, this](jsi::Runtime &) { // For now check the previous surface because React uses double // buffering which keeps the surface that was just stopped in // memory. This is a documented problem in the last point of // https://github.com/facebook/react/issues/16087 checkSurfaceForLeaks(previouslySoppedSurface); }); } previouslyStoppedSurface_ = surfaceId; } void LeakChecker::checkSurfaceForLeaks(SurfaceId surfaceId) const { auto weakFamilies = registry_.weakFamiliesForSurfaceId(surfaceId); uint numberOfLeaks = 0; for (auto const &weakFamily : weakFamilies) { auto strong = weakFamily.lock(); if (strong) { ++numberOfLeaks; } } if (numberOfLeaks > 0) { LOG(ERROR) << "[LeakChecker] Surface with id: " << surfaceId << " has leaked " << numberOfLeaks << " components out of " << weakFamilies.size(); } registry_.removeFamiliesWithSurfaceId(surfaceId); } } // namespace react } // namespace facebook