Summary:
Now that the PFH node has been renamed this updates the pfh label.
Produced via `xbgs -l -e '"pfh:ReactNative_CommonInfrastructurePlaceholde"' | xargs sed -i 's/"pfh:ReactNative_CommonInfrastructurePlaceholde"/"pfh:ReactNative_CommonInfrastructurePlaceholder"/'`
Reviewed By: jkeljo
Differential Revision: D35374087
fbshipit-source-id: 61590f69de5a69ec3b8a0478f6dd43409de3c70b
Summary:
While it would be better to be able to do all of the ownership metadata at the Buck macro level, that proved to be more work than expected.
This diff adds the corresponding pfh label to all targets in `xplat/js/react-native-github` that have a Supermodule label. Once the migration is complete the Supermodules labels will be able to be removed.
Reviewed By: cortinico
Differential Revision: D35221544
fbshipit-source-id: d87d5e266dfb5e6ee087251dc34dff5db299bbaf
Summary:
Blocks on queue write/drain for Animated module under a feature flag to test whether it resolves race conditions.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D34752947
fbshipit-source-id: a1b1a286772d29a7a27b5e9c3f743cac84cc2bab
Summary:
Changes `peek`->`poll` on Animated node queues to a single `poll`, accounting for race conditions. In case the queue batch is split at some point, previously polled operation is kept as a "carry-over" inside the queue abstraction.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D34377737
fbshipit-source-id: 78e5ca60c4777576fbf009c3d3ffa53629221910
Summary:
The concurrent queue seems to leak values on some Android 12 devices when interleaving instruction polling and execution. To help with that, we can drain the queue before executing operations, reducing the window when `add` and `poll` happen concurrently.
Changelog: [Internal] - Drain the Animated queue before execution
Reviewed By: JoshuaGross
Differential Revision: D34370056
fbshipit-source-id: 781631dbf1a10e3f1ba9564db985403bd77a2c06
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.
Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color
Reviewed By: javache, mdvacca
Differential Revision: D34025193
fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
Summary:
There are cases where the activity may not exist (such as for VRShell panel apps). In this case we will search for a view associated with a PropsAnimatedNode to get the context.
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color if activity doesn't exist
Reviewed By: javache
Differential Revision: D34022882
fbshipit-source-id: c316935af1034ea770f3ef9334f77d6dc783fb27
Summary:
Adds support for platform colors in AnimatedColor.
Passes the processed native color object to the native ColorAnimatedNode via the native config; ColorAnimatedNode then uses ColorPropConverter.getColor to resolve the resource path.
Note: setting a platform color via setValue on an existing AnimatedColor is not supported yet
Changelog:
[Android][Added] - Support platform color with AnimatedColor
Reviewed By: yungsters
Differential Revision: D33922266
fbshipit-source-id: 04d39a5ce0872b31d06ffbd4639d2f2213cf3314
Summary:
Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb)
Followup changes will include support for iOS and platform colors.
Changelog:
[Android][Added] - Support running animations with AnimatedColor with native driver
Reviewed By: javache
Differential Revision: D33833600
fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
Summary:
Minor optimization, but spotted this while reviewing the implementation for D33622997
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33622996
fbshipit-source-id: 8712753803fc46e6a046d50f77454a813e4a641a
Summary:
`onPointerMove` events get dispatched with an `offset: [x, y]` attribute (API is not yet available in OSS, so subject to change), but `EventAnimationDriver` in RN Android is not able to extract values with such keys (even though the equivalent JS implementation does allow it).
(TODO: verify iOS behaviour)
Changelog:
[General][Added] - Animated.event can be used to extract values with numeric keys from native events
Reviewed By: mdvacca
Differential Revision: D32531117
fbshipit-source-id: 918a5443c5d8f5f8200d86bb67f84e8bc175c1d3
Summary:
ReactSoftException makes it seem like the class is an Exception, when it's actually a logger. This rename I think is more appropriate.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D30251735
fbshipit-source-id: 550bd543388e698774ec31753200bd3f722d8c17
Summary:
Merges the Facebook-internal Buck target definitions in `Libraries/` into the BUCK file at the root of the repo (which is currently not synced to GitHub at all). This does not affect how React Native is built in open source.
Changelog: [Internal]
Reviewed By: GijsWeterings
Differential Revision: D27967499
fbshipit-source-id: 39c51a544b3868242598072d24cb6cfb5a6e2d8c
Summary:
See comments inline for motivation. It's not safe to use viewtag of an Event to infer whether or not the view is in a Fabric or non-Fabric RootView.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28365566
fbshipit-source-id: 187ddcc5d5a43a31a71232fdb2f1f5b334bec8c2
Summary:
This change broke some animations on non-Fabric surfaces due to inconsistent batching of animation operations.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D28013968
fbshipit-source-id: 2f65c799dbe00168f1e756ef0af60206df5a8fcc
Summary:
This change caused crashes in animations on some surfaces.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D28013969
fbshipit-source-id: 95845c69d6e67d59582ea14ad08cbf42fd3e2f8f
Summary:
D27682424 (https://github.com/facebook/react-native/commit/ea1ff374de2ece7d1698b14d4e1aa8075df22cdd) updated how animated node batches are executed in Fabric. On Paper, these batches were controlled by native module in some places (batch was executed ~every 2 frames), but some animations were switching animation batching control to JS globally there as well.
This change updates two things:
- If batching is controlled by native, it makes sure batches are calculated correctly.
- At the same time, this change switches control for animation node batching to JS, aligning it with Fabric.
Changelog: [Internal]
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D27939659
fbshipit-source-id: d6251bce2a303a4a007dc10297edc0175cc4b348
Summary:
Changelog: [Internal]
`NativeAnimatedModule` on Android currently enforces all animation operations to be processed in batches to ensure that all associated operations are processed at the same time.
Some operations, however, can be triggered outside of the batching calls (e.g. when using `Animated` for tracking touches `PanResponder`), and they are not processed until the next batch.
This change tracks if we are currently processing a batch and doesn't assign a batch number if an operation was triggered outside of `startOperationBatch`/`finishOperationBatch` pair.
Reviewed By: mdvacca
Differential Revision: D27682424
fbshipit-source-id: 2ea8737c353c81557fa586b15aa5760db3e8813f
Summary:
This diff migrates all NativeModules away from onCatalystInstanceDestroy() to the invalidate() method.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D26871595
fbshipit-source-id: 132f6b75e485361835769a2b53bc742eefa47b59
Summary:
If modules are *not* eagerly init'd and expect lifecycle events, make sure (1) onHostResume is called immediately it it's currently active and (2) that listeners are removed in onCatalystInstanceDestroy.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26859158
fbshipit-source-id: 4966d3c49d194c4cb4063edf3a035f6077b76cd9
Summary:
These methods can all throw exceptions that get caught and reported by JS. The logviews aren't currently very helpful; hopefully adding additional information will make batch debugging a little easier.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D25870788
fbshipit-source-id: a1cab225b11a3d2868f098d4575e475ee4064e65
Summary:
## Description
Suppose this was the codegen declaration before:
```
rn_library(
name = "FooModule",
native_module_spec_name = "FBReactNativeSpec",
codegen_modules = True,
# ...
)
```
Previously, this would generate the following BUCK targets:
- generated_objcpp_modules-FooModuleApple
- generated_java_modules-FooModuleAndroid
- generated_java_modules-FooModule-jniAndroid
## Changes
We will now generate:
- FBReactNativeSpecApple
- FBReactNativeSpecAndroid
- FBReactNativeSpec-jniAndroid
This matches the naming scheme of the old codegen.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D25680224
fbshipit-source-id: 617ac18fd915f3277f6bd98072d147f20fb193e5
Summary:
In preparation for flipping the default, marking autoglob as False in places where it isn't explicitly specified.
Changelog: [Internal]
Reviewed By: strulovich
Differential Revision: D25497305
fbshipit-source-id: 142e5caca2d67efcb3c25067a36934f7f6dd4b21
Summary:
This moves all deps on the checked in fbreact/specs files to use the generated output (during build time) instead.
TLDR:
`react_native_target("java/com/facebook/fbreact/specs:FBReactNativeSpec")` ==> `react_native_root_target("Libraries:generated_java_modules-FBReactNativeSpec")`
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D24520293
fbshipit-source-id: 3fb34f172f1ab89b7198dfb4fccf605fbc32d660
Summary:
When switching between non-Fabric and Fabric screens, I believe that `initializeEventListenerForUIManagerType` is not always being called on the NativeAnimatedNodesManager if
`NativeAnimatedModule.initializeLifecycleEventListenersForViewTag` is being called before the NativeAnimatedNodesManager ivar has been set. This should occur very infrequently, but logs
indicate that it /does/ happen in some marginal cases. Protecting against these cases should be trivial, by using the `getNodesManager` method which is responsible for returning a nodes manager or creating a new one.
The existing uses of the `NativeAnimatedNodesManager` ivar also occur on different threads and we were not protecting against this, so I'm changing it to an atomic. It's very likely that
the inconsistency issues in the past were caused not by ordering errors, but thread races.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24267118
fbshipit-source-id: 68abbff7ef3d0b2ecc9aa9977165663ad9447ab8
Summary:
Previously this was crashing only in debug, but that's too noisy and isn't giving us any value for now.
Changelog: [Internal]
Differential Revision: D23338800
fbshipit-source-id: bf1535cdda231ccf30af6d00509eec1499a552a1
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.
Non-Fabric still uses the old behavior which seems fine.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D23010844
fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
Summary:
After D22801173 (https://github.com/facebook/react-native/commit/9e6ba9ddb8608d4e3a4a80d0138600130b766d4c) has landed, the native mechanisms in NativeAnimated to delay queued items from immediate execution are no longer necessary.
Fabric and non-Fabric animations both look smooth after deleting this code.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22807906
fbshipit-source-id: 9241fff84376f6aa9a35049cc40dfd6561effaa1
Summary:
This exception will be more disruptive during development than necessary.
This can be upgraded again if there's a reasonable root-cause, but right now this error isn't actionable enough, is too common, and the repercussions aren't obvious.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22775734
fbshipit-source-id: 2cd9449f5b78025f7a230fbbd5f2e87bce183d04
Summary:
Due to subtle differences in lifecycle on the native side, as well as in JS, Fabric constructs partial graphs more frequently than non-Fabric RN did.
We still crash if we detect a cycle, which we check for more explicitly now; and we still always crash in non-Fabric. But if we detect a partial graph in Fabric,
we warn instead of crashing. We also print the state of the graph before crashing/warning, to assist in debugging in production.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22752291
fbshipit-source-id: f452892678fbe7b5a49f93644d39d3b6ae5bda75
Summary:
Apparently it's possible for `!isEmpty()` to be true and `peek` to be non-null, but for `poll()` to be false. It doesn't really make sense to me, and I don't have a repro, but that's what logs are showing.
I suspect a teardown race condition or /maybe/ a Fabric/non-Fabric handoff race condition. Neither of those make a ton of sense, though.
The mitigation is fairly straightforward: we are just much more cautious with how we treat the queue and assume everything could be null.
This impacts Fabric and non-Fabric equally.
Changelog: [Internal]
Reviewed By: motiz88
Differential Revision: D22593924
fbshipit-source-id: 7748121951a64941fa6da2bd25ebf070be6dc89c
Summary:
There are potential race conditions in the old implementation that could result in operations being executed out-of-order when the user transitions between Fabric/non-Fabric screens.
Specifically, if the non-Fabric path queues up a batch of operations to execute on the next UI tick, it is possible that Fabric lifecycle events fire /before/ that next UI tick and synchronously execute a batch of animation operations on the UI thread, before their predecessors have executed.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22564633
fbshipit-source-id: 91c24547d5a682e61fc0c433302667330349a5f1
Summary:
See videos. In some cases when an `Animated.timing` animation was triggered, there are not necessarily any corresponding Fabric commits. This causes the animations to be queued up but never execute... until there's some Fabric commit at a distant point in the future.
We can't immediately flush all animation operations (see inline comments) but we also shouldn't wait forever. Thus, we wait 2 frames and then flush.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22490650
fbshipit-source-id: 1669bfed00f2a92b50f9558fc7ccaf71dc636980
Summary:
Expose `resolveCustomDirectEventName` from UIManager interface for Bridgeless Mode+NativeAnimatedModule.
We cannot remove the interface from the Non-Fabric UIManagerModule yet, as it would break downstream open-source dependencies, so I just marked it deprecated.
Note that this still doesn't totally fix issues with Bridgeless mode: generally I have to navigate to a Bridgeless surface, exit it, and then navigate back, and only on the 2nd navigation does everything seem to work properly...
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22483508
fbshipit-source-id: 685126e7e51aa5d0fd60ad5d4ecc44e8c6c3029d
Summary:
The previous assumption was that any animations would result in `addAnimatedEventToView` being called. That's not true in all cases, so sometimes we never subscribed to Fabric lifecycle events, preventing animations from working on some screens and for Venice.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22483509
fbshipit-source-id: c97576675902b4b9e1d4e659c7c1e24c5fe92946
Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.
This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.
Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841
Test Plan: Unit tests for added getValue method passed. Green CI
Reviewed By: mdvacca
Differential Revision: D22211499
Pulled By: JoshuaGross
fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
Summary:
Searching for details and maybe a fix for T68843308 crashing in disconnectFromView, "Attempting to disconnect view that has not been connected with the given animated node".
May be related to recent refactoring but it's not clear. Change logic slightly and add more diagnostic information.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22153179
fbshipit-source-id: b95dbaf01ae8bca154c61442898b0f9d3aebb4de
Summary:
If UIManager disappears, it's likely due to (1) teardown due to memory pressure, (2) teardown due to crash, (3) normal teardown.
In all of those cases, I would just want NativeAnimatedModule to stop executing and fail silently ASAP.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22079209
fbshipit-source-id: 21650abdfdb119a6f4abccd6962d0c09f7c7c6cd
Summary:
Switch between "Fabric" and "Non-Fabric" modes based on which types of native Views are being attached to animations. Don't allow non-Fabric to drive Fabric animations and vice-versa.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21985411
fbshipit-source-id: fb9bef1e38375b384430b4e0275e7b6d62eda7a4