Summary:
See react_native_assert.{h,cpp}. Because of the BUCK+Android issue where NDEBUG is always defined, we use react_native_assert instead of assert to enable xplat asserts in debug/dev mode.
This migrates most of the codebase, but probably not 100%. The goal is to increase assertion coverage on Android, not to get to 100% (yet).
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D26562866
fbshipit-source-id: a7bf2055b973e1d3650ed8d68a6d02d556604af9
Summary:
This is a Fabric-compliant implementation of `JSResponder` feature. To make it work e2e we also need to update FabricRenderer in React repository. But before we can do this, we need to ship the native changes.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D24630027
fbshipit-source-id: 70c30e1250b554d83862956b536714704093072f
Summary:
This implements `SurfaceHandler`, a new primitive for controlling the Surface life-cycle that ensures ownership, preserves state, maintains internal invariants, and simplifies surface manipulation from the application side.
For now, all this is an unused code. The coming diff will introduce an experiment that will route all surfaceId-based APIs to SurfaceHandler-based ones.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D24290777
fbshipit-source-id: f2ff2b58e6d46e971a548f9f02113a1c783c4940
Summary:
This changes how we access UIManagerBinding in Fabric code. Instead of storing a pointer to it and accessing it, now we just request it from JavaScript runtime on demand. After a week of testing, I hope we will be able to simplify retaining and referencing logic between UIManager and UIManagerBinding. The change is gated just in case to have the ability to turn this new implementation off.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D26082788
fbshipit-source-id: 211c551fe1aaba9b0bff18478e40e1e1f32e999c
Summary:
This is the core (Cxx) Fabric implementation of sendAccessibilityEvent. No platform support is added in this diff (Android and iOS do not build yet).
See following diffs.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D25852412
fbshipit-source-id: 88b7d8e2e251183dfe7fb377a4cffbac8f458656
Summary:
While pulling in additional react-native code into react-native-windows to support fabric, I hit some bugs with the MSVC compiler. These minor changes work around those bugs and shouldn't have any functional effect on the code
## Changelog
[Internal] [Fixed] - Minor code tweaks to work around a compiler bug in MSVC.
Pull Request resolved: https://github.com/facebook/react-native/pull/30696
Test Plan: Code compiles in MSVC and clang.
Reviewed By: shergin
Differential Revision: D25830710
Pulled By: appden
fbshipit-source-id: 796bd8191ea62fe62e09dd16cc56b8edc092297f
Summary:
This replaces the internal core implementation of `setState` with the new `updateStateWithAutorepeat` which is now the only option.
In short, `updateStateWithAutorepeat` works as `setState` with the following features:
* The state update might be performed several times until it succeeds.
* The callback is being called on every retry with actual previous data provided (can be different on every call).
* In case of a static value is provided (simple case, not lambda, the only case on Android for now), the same *new*/provided value will be used for all state updates. In this case, the state update cannot fail.
* If a callback is provided, the update operation can be canceled via returning `nullptr` from the callback.
This diff removes all mentions of the previous state update approach from the core; some other leftovers will be removed separatly.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D25695600
fbshipit-source-id: 14b3d4bad7ee69e024a9b0b9fc018f7d58bf060c
Summary:
Changelog: [internal]
The loop inside `UIManager::getNewestCloneOfShadowNode` is unnecessary as ancestorList already has index of the children.
Reviewed By: shergin
Differential Revision: D25681296
fbshipit-source-id: e8fab6c6d945064b0a7e63b6fd22697054fb7ea2
Summary:
The new UIManagerCommitHook can be used to implement commit-atering features without modifying the core.
E.g. State Reconciation seems can be implemented as a coomit hook but first we will use it for a new feature called Timeline (see the coming diffs).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D25221312
fbshipit-source-id: dbe41b475bc8b36e1780d81447ab43b32758bdff
Summary:
With the change, a new delegate method allows a receiver to alter a new (proposed) shadow tree with another tree by returning the altered tree.
We will it use in future diffs to implement Commit Hooks.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D25221313
fbshipit-source-id: 9f83577d862b713fff71fa365ce660cc1de87c84
Summary:
Changelog: [internal]
Background executor performs unnecessary operations when second `completeRoot` message from React arrives before first `completeRoot` was finished. This produces unnecessary `ShadowViewMutations`.
Mechanism:
Everytime `completeRoot` is received, before the call is dispatched on the background queue, `completeRootEventCounter_DO_NOT_USE_` is incremented.
Inside `ShadowTree::tryCommit` we check if the value has been incremented to determine if another `completeRoot` is queued.
Reviewed By: JoshuaGross
Differential Revision: D24419160
fbshipit-source-id: 11e19026feca01db6c8981b093a691a6b58a006f
Summary:
Changelog: [internal]
Fabric uses view commands instead of setNativeProps. This diff removes what's left of setNativeProps from the core.
Reviewed By: JoshuaGross
Differential Revision: D24309999
fbshipit-source-id: 70e54f0a984f8c36f77ba2cd59f59fc6923bc832
Summary:
Exceptions in C++ work quite differently from exceptions in other languages. To make exceptions actually work **correctly** all the code needs to be written with "exceptions in mind" (e.g., see https://www.stroustrup.com/except.pdf). In short, if the code is not "exceptions ready", throwing an exception causes memory leaks, dangling pointers, and invariant violations all over the place, which will probably cause another crashes down the road (which will be especially hard to investigate and attribute to the original issue).
Fabric Core (Layout, Props parsing, ShadowNodes management, and so on) does not use exceptions because in most (all?) the cases the exception is now recoverable. So, if a program detects some internal state invariant violation or missing some resource, *logically* it's fatal. We also don't want to pay code-size and performance tax for exception support, so that's why we don't use them. It's just not the right fit for Fabric Core.
This does not mean that exceptions don't happen though. C++ standard library can throw them... sometimes. And if our library is compiled with exceptions enabled (still the case, unfortunately), an exception can bubble to JavaScript code and losing all context down the road. And it's hard to investigate such crashes. To isolate those occasional exceptions inside C++ core we are marking all C++/JS boundaries with `noexcept` that stops the bubbling.
I hope that will give us much more informative crash reports.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23787492
fbshipit-source-id: 0822dbf36fc680c15b02b5cd0f2d87328296b642
Summary:
This enables a new state auto repeating mechanism built-in mechanism for all state updates which we already use for CK interop. This experiment is supposed to help with T74769670 and co.
This change is gated with MC.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23762508
fbshipit-source-id: f535513c724ace9ede570177281324eb507329c5
Summary:
We don't need a shared_ptr here and without it the code will be faster and simpler.
This change is aligned with any clone-line callbacks we have in the Core which accepts a `const &` and return `shared_ptr<>`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23725687
fbshipit-source-id: 1cd959f4273913175d342302e2f12752f0114768
Summary:
Previously, to get a current root shadow node for a shadow tree, we called `tryCommit` method and stole a pointer from this. That was not a very straightforward method to get things done, and most importantly we need to do this to change the shape of the ShadowTreeCommitTransaction signature (remove a shared pointer from the callback) to make it simpler, faster and allow future improvements (see the next diff).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23725689
fbshipit-source-id: 51950b843a0e401828b6c6a38e5e2aaaf21ec166
Summary:
This is *another* attempt to solve a failed state update problem.
Unfortunately, some applications are inherently not compatible with the "let's recommit the update on the application side in case it failed" approach. The problem is that if we call `updateState` on the application side, we miss the original event window. E.g. if we need to deliver some state update with AsyncBatched priority and if the update fails, we lose the opportunity to commit it on time. These issues can be critical for some complex use-cases as ComponentKit interop.
This diff adds implementation for `updateState` that does the work a bit differently. For all failed state updates it tres to recommit them asap using `ShadowTree::commit` and calling lambda on every attempt. With this approach the update might fail in two cases:
The node disappeared from the tree, so there is no way to update it.
The lambda returned `nullptr` indicating that the update is no longer needed.
We need this for the ComponentKit interoperability layer that is very sensitive for missing state updates.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23603958
fbshipit-source-id: a3b8c09fb2f1c8302583aa5880b48fc0840224e3
Summary:
We need it to stop repeating to commit new shadow tree in `ShadowTree::commit` when a transaction cancels the commit.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23603959
fbshipit-source-id: d279fb3bf4190e860740a6450595d6f2fc3117f7
Summary:
Changelog: [internal]
Original commit changeset: 5cb78a3a75a7
In D23151218 (https://github.com/facebook/react-native/commit/dffec8bc7bee4d05b72d19b4efe4aeab980f4cd5) we switched from `ShadowTree::tryCommit` to `ShadowTree::commit` inside `UIManager::updateState`.
It fixes update state being dropped but can cause an infinite loop inside `ShadowTree::commit` because the shadow node that triggered `UIManager::updateState` can been removed before the `updateState` call is dispatched..
Reviewed By: JoshuaGross
Differential Revision: D23155228
fbshipit-source-id: f3339a4e4798880972366d6f894c14a58be1b9b2
Summary:
Changelog: [internal]
In D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb) we introduced a mechanism to retry failed state updates from view layer.
The mechanism fixes an issue where state update is occasionally dropped with background executor enabled.
# Why is state dropped?
The state is dropped because with background executor enabled, it is possible to enter `ShadowTree::tryCommit` for the same tree from 2 different threads at once. One of thread changes `_rootShadowNode` causing the other commit to fail.
The code goes like this:
```
{
Lock mutex
grab reference to `rootShadowNode_` and call it `oldRootShadowNode`
Unlock mutex
}
State reconciliation
Trigger layout
`rootShadowNode_` is untouched in this section.
{
Lock mutex
Check if `oldRootShadowNode` is equal to `rootShadowNode_`, if not, return false signalling failure. Now this is what happens when
state update fails.
..... not relevant
Unlock mutex
}
..... not relevant
```
However, in D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb), we have taken another path. Instead of retrying to commit transaction, client is informed about the failure and it is left up to them to retry. This is correct and works. But I think it is unnecessary to this retry can be done inside UIManager::updateState.
In this diff I call `ShadowTree::commit` (version with retries) in case no `stateUpdate.failureCallback` is provided.
This makes sure that we do retry if state update fails but if Android implements `stateUpdate.failureCallback`, it is left up to view layer to retry.
Eventually we might decide to converge these two approaches.
Reviewed By: shergin
Differential Revision: D23151218
fbshipit-source-id: 5cb78a3a75a754429a8e33bd7736e683e9ed34d4
Summary:
iOS will need to be implemented separately, but the shared C++ bits are in place.
Explanation: there is currently no way for the View layer to /know/ if an UpdateState call has succeeded or failed. Generally we just assume it succeeds, but if it fails we have no way of knowing or retrying.
This can cause some UI bugs. To mitigate this, I'm introducing a "failure" notification callback mechanism. The JNI bridging for this is a little complicated to avoid passing Runnable across the JNI, but it
should be much simpler on iOS.
In development this seems to make View components much more reliable.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22940187
fbshipit-source-id: 917f2932ae22d421f91fe8f4fca3f07dc089f820
Summary:
Hook up onSuccess and onFailure callbacks to LayoutAnimations.
Note that in non-Fabric RN, onSuccess is not known to work in Android. I could not find any uses of onFailure and it's not documented, so for now, it is only called if the setup of the animation fails.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22889352
fbshipit-source-id: 4306debb350388dd2b7a2cbfe295eb99723988e2
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415