Summary:
Changelog: [Internal] - Instead of using toolType which is a property per pointer in the MotionEvent, let's use [getSource](https://developer.android.com/reference/android/view/MotionEvent#getSource()) which is the source for the entire event (all pointers).
This aligns with what we've seen on Android when we have a mouse and touch input, there is only one active source input device.
And removes the need for checking a flag we set here: D36958947
Reviewed By: NickGerleman
Differential Revision: D37702090
fbshipit-source-id: ba2a4f0c28e1aff2b8b04314fe6f737b66ed0be3
Summary:
While I was working on rewriting `react-native-slider` to Fabric I found a weird bug that prevented the slider to be set as disabled (to be exact: call the method `slider.setEnabled(false)`. As it turned out the `accessibilityState` (with value: `accessibilityState={{disabled: true}}` prop occurred after the `enabled={false}` prop that I was passing to the slider, which lead to both of this props overwrite each other.
Handling of `accessibilityState` props inside view leads to always overwriting the enabled prop to true (even if we explicitly set it to `{disabled: false}`.
Workaround for this was to reorder the props, so that the `accesibilityState` occur before `disabled`, but I think it's better to not set `view.setEnabled(true)` if we are passing a disabled property.
## Changelog
[Android] [Fixed] - Fix accessibilityState overwriting view's disabled state on Android
Pull Request resolved: https://github.com/facebook/react-native/pull/34287
Test Plan:
Change order of props inside native component implementation (that `disabled` occurs before `accesibilityState`). For example: `Libraries/Components/Slider/Slider.js`
<details>
<summary>Video showing the bug in RNTester (using Switch component)</summary>
https://user-images.githubusercontent.com/52801365/181287547-964f50e2-55dc-450f-b413-0d1c14d4bb83.mp4
</details>
Reviewed By: NickGerleman
Differential Revision: D38209232
Pulled By: dmitryrykun
fbshipit-source-id: 93d423716f89b45251be9d5aefcf01f7bd776f2c
Summary:
The purpose of this diff is to un-deprecate the method DisplayMetrics.getWindowDisplayMetrics().
As React Native is used in devices with multiple screens and displays, we need to provide a non-deprecated way to access display metrics (e.g. screen density) for the window that's used to render react native views.
This diff doesn't make any change in behavior, but it un-deprecates the API
changelog: [Android][Added] Un-deprecate DisplayMetrics.getWindowDisplayMetrics() method
Reviewed By: javache
Differential Revision: D37871954
fbshipit-source-id: d8eb97cfae096f2f62ed1389a6de17a892a46b43
Summary: Changelog: [Internal] Allow for MotionEvents to indicate whether they are dispatched from an input device that supports hoverability
Reviewed By: javache
Differential Revision: D37543296
fbshipit-source-id: 4f70d2bf69ff1c563d8e4a6b5eb6b13b53996b9a
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.
Reviewed By: vincentriemer
Differential Revision: D37545813
fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
Summary:
Changelog: [Internal] - Fix a bug in dispatch filtering that was too aggressively filtering out events to fire.
My flaw in logic was limiting the `isListening(view, bubble)` logic to `i==0` for relevant `ViewTargets`, when in reality, we need to be checking if every `ViewTarget` passed to `filterByShouldDispatch` is listening to a bubble event.
Further, as vincentriemer pointed out, `ancestorListening` should only be set true if a `ViewTarget` is listening to a capture event.
Reviewed By: vincentriemer
Differential Revision: D37423952
fbshipit-source-id: 2ed08038632677c24766bca6214dc00013fa2446
Summary:
Changelog: [Internal] Fixing a recent optimization to prevent event dispatches for events that are not listened for. An incorrect hitpath was passed in for `leave` events.
Refactored the PointerEvent optimization such that `filterByShouldDispatch` determines what views should dispatch a PointerEvent, and `dispatchEventForViewTargets` to actually dispatch them. We are separating this because the order of dispatch differs between `enter` and `leave` events.
Reviewed By: vincentriemer
Differential Revision: D37348726
fbshipit-source-id: a09a04df3ae027cce95e0d93a4163c2015fe3fe3
Summary:
ThemedReactContext should be what is stored as the context on all RN views, but some legacy components use other things like an Activity.
Changelog: [Internal]
Reviewed By: cortinico
Differential Revision: D37356865
fbshipit-source-id: bc914cd06a8846037506a50f254995a6e10c8a9c
Summary:
Fixes a trivial crash that occurs when running View Recycling on pre-Android P devices.
Changelog: [Internal]
Reviewed By: bvanderhoof
Differential Revision: D37242858
fbshipit-source-id: 74f3912d60799172c47c67a87f662b4ff8fb1e35
Summary:
Changelog: [Internal][Changed]
The diff I'm backing out accidentally made Hover events in Felios apps that use RN under the hood stopped working in headsets (Oculus, Arcata). So we can't test our apps properly without these events.
We, with the diff author Luna tried to fix that but it turned out to be not easy so we decided to revert the commit in order to unblock experiences teams.
Original commit changeset: d6b5c32ae50b
Original Phabricator Diff: D36601638 (https://github.com/facebook/react-native/commit/40769f2212dcd85cba2e54973179c7de445499a4)
(Note: this ignores all push blocking failures!)
Reviewed By: arhelmus
Differential Revision: D37135208
fbshipit-source-id: 4f7d5f168b795690e951ce7063ae3feec3338772
Summary:
It turned out the previous attempt to rely on the Event's UIManagerType wasn't sufficient, as not all Fabric touch event had a surfaceId set on them, e.g. Modal etc.
This brings back the UIManagerType detection based on reactTag, but do it only for non-rootView to keep handling touch via the right dispatcher for rootView as well.
Changelog: [Fixed][Android] Bring back non-rootview touch handling based on reactTag
Reviewed By: JoshuaGross, sshic
Differential Revision: D37063335
fbshipit-source-id: 76e2d7ae5f00006c5ecaf50c86920ea6e85155b7
Summary:
When tapping on ReactRootView and having Fabric enabled, the touch logic mistakenly dispatch the event to JS via the legacy renderer. This is because the destination was computed based on reactTag (odd = legacy, even = Fabric), but root view tag happens to be always odd (always ends with 1). This change uses the right destination based on what the Event itself tells us, instead of deriving from the reactTag.
Changelog: [Android][Fixed] Fix Fabric touch event dispatching for root views
Reviewed By: JoshuaGross, sshic
Differential Revision: D36917300
fbshipit-source-id: 838b4e135d7df07c37040bd47d71370ff10df067
Summary:
Followups to View Recycling diffs to improve things / clean up things a bit. This also fixes memory warnings which were not hooked up before.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36707792
fbshipit-source-id: 410e70bf0eeec5569566138af547e1601394d0e6
Summary:
See previous diff for details on general approach and benchmarks.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36676887
fbshipit-source-id: b177dcd19f1ea687bf7d2d4f2f637d2924723340
Summary:
Changelog: [Internal][Changed] - Make the same optimization on enter/leave/move pointer events being dispatched by a mouse input.
If any ancestor view is listening to enter/leave events (just capture) then we dispatch the enter/leave event.
Reviewed By: vincentriemer
Differential Revision: D36601638
fbshipit-source-id: d6b5c32ae50bcf000100bcb878ca2ca89bd5c02e
Summary:
This diff cleans up several Android Makefiles which we're not using anymore
as they've been replaced by CMake files.
There are still 3 Makefiles left, which I'm aiming to remove in the near future.
Changelog:
[Internal] [Changed] - Remove unused Makefiles from React Native core
Reviewed By: javache
Differential Revision: D36660902
fbshipit-source-id: 8afffac74d493616b0f9414567821cd69f4ef803
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions
Reviewed By: vincentriemer
Differential Revision: D35739417
fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
Summary:
ViewManager does a null-check already, and so inside the `updateState` method, we can safely assume this parameter is no longer nullable.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D36545806
fbshipit-source-id: 92eefa518f11c17b91aa3da2e14066d36fa4f4c2
Summary:
This way we can avoid unnecessary ArrayList copies.
Changelog: [Android][Changed] Generalized the return type of ViewManagerOnDemandReactPackage.getViewManagerNames
Reviewed By: nlutsenko
Differential Revision: D36131516
fbshipit-source-id: 6a42c76cadbcce4c3720875d80062e1ee237bc2f
Summary:
Based on Google Play crash logs, crashes due to the assertions in `dispatchViewManagerCommand` is our top source of crashes:
```
com.facebook.react.uimanager.IllegalViewOperationException: Unable to execute operation dispatchViewManagerCommand: blur on view with tag: 17549, since the view does not exists
at com.facebook.react.uimanager.UIImplementation.assertViewExists(UIImplementation.java:830)
at com.facebook.react.uimanager.UIImplementation.dispatchViewManagerCommand(UIImplementation.java:713)
at com.facebook.react.uimanager.UIManagerModule.dispatchCommand(UIManagerModule.java:739)
at com.facebook.react.uimanager.UIManagerModule.dispatchViewManagerCommand(UIManagerModule.java:726)
at com.facebook.react.uimanager.ReanimatedUIManager.dispatchViewManagerCommand(ReanimatedUIManager.java:233)
at java.lang.reflect.Method.invoke(Method.java:-2)
at com.facebook.react.bridge.JavaMethodWrapper.invoke(JavaMethodWrapper.java:372)
at com.facebook.react.bridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:151)
at com.facebook.react.bridge.queue.NativeRunnable.run(NativeRunnable.java:-2)
```
There are many other places in UIImplementation that instead of throwing a fatal exception, just log a message and continues execution.
Logging a message and discarding the command should be safe for commands like "blur this view". We keep the previous behavior in debug mode, but just log and discard commands in production.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Android] [Fixed] - Avoid crash by handling missing views in dispatchViewManagerCommand
Pull Request resolved: https://github.com/facebook/react-native/pull/33795
Test Plan: We had a tough time reproducing specific crashes, but we ran with this binary in the latest release of our app and it has eliminated this class of crashes from Google Play and Bugsnag instrumentation.
Reviewed By: cortinico
Differential Revision: D36285603
Pulled By: JoshuaGross
fbshipit-source-id: db0be74926c4cb83f07686398579236da8e586bf
Summary:
Cherry picking https://github.com/facebook/react-native/pull/33707 to main branch
This change is extending the changes made by alespergl to reduce the file paths and command lengths of ndk build commands
Essentially we are shortening the length of the source files by using relative paths instead of absolute paths as enumerated by the wildcard expression
This commit is extending the fix by including all the new modules introduced into RN for the new architecture, including the generated modules.
We are also reverting the ndk bump as ndk23 is crashing frequently when building RN with new arch. The reduced file paths lengths ensures the ndk bump is not required for relatively short application paths.
Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources
## Changelog
Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources
[CATEGORY] [TYPE] - Message
Pull Request resolved: https://github.com/facebook/react-native/pull/33784
Test Plan: Verified building on windows box
Reviewed By: javache
Differential Revision: D36241928
Pulled By: cortinico
fbshipit-source-id: 1ce428a271724cbd3b00a24fe03e7d69253f169b
Summary: There's no need to use private feature flag for overflowInset feature. This makes future refactor on feature flags easier.
Reviewed By: javache
Differential Revision: D35866302
fbshipit-source-id: a3fde212ff40cd6d4c68832bb39b34de5a17a8d4
Summary:
The `notifyNativeGestureEnded` API is added to notify user gesture ended, so that any optimization we had during handling the gesture can be restored.
It's possible that when the gesture finishes, the RootView is already unmounted from the native side. This might happen when user starts a gesture that caused leave of the RN screen, or close the app.
Changelog:
[Android][Internal] - Avoid NPE for gesture notifier
Reviewed By: javache
Differential Revision: D35902523
fbshipit-source-id: 9bb5819a53dd053290031eebaae1b8f0318ae534
Summary:
Refactor of TouchTargetHelper.findTargetPathAndCoordinatesForTouch to avoid unnecessary lookup of views during the dispatching of Hover Events
changelog: [internal] internal
Reviewed By: lunaleaps, mdvacca
Differential Revision: D32296003
fbshipit-source-id: 93834c37331ad5d75645a5665a1c8c3d965765fb
Summary:
D34687371 (https://github.com/facebook/react-native/commit/7b5b114d578142d18bf4a7a5279b179a9ac8d958) unfortunately caused a regression with UIAutomator, where it would no longer be able to see any Views that have the ReactAccessibilityDelegate attached to them. This was because the delegate was changed to extend ExploreByTouchHelper which implements its own default AccessibilityNodeProvider, which does nothing in the case of a view without any virtual children.
This diff simply *only* uses the node provider if the view in question has virtual children, otherwise defaulting to the standard behavior from the View class.
Changelog:
[Android][Fixed] - Fixed issue where any node with an AccessibilityDelegate set (which was any node with any accessibility propoerty), was using ExploreByTouchHelper's built in AccessibilityNodeProvider, and not properly populating their AccessibilityNodeInfo's, leading to focus issues and issues with automated test services like UIAutomator.
Reviewed By: kacieb
Differential Revision: D35601320
fbshipit-source-id: 92e009c6e8b4ddcab860e2c91e6bd1a8f95359f0
Summary: Changelog: [Internal] - Fix pointer event dispatch to also fire enter/leave for ancestors in the hit path. Compared the event order with web on the RNTester W3C pointer example
Reviewed By: appden
Differential Revision: D35403076
fbshipit-source-id: 726e45e49a901b1d97ad3e20f5898701fd1f763b
Summary:
Now that the PFH node has been renamed this updates the pfh label.
Produced via `xbgs -l -e '"pfh:ReactNative_CommonInfrastructurePlaceholde"' | xargs sed -i 's/"pfh:ReactNative_CommonInfrastructurePlaceholde"/"pfh:ReactNative_CommonInfrastructurePlaceholder"/'`
Reviewed By: jkeljo
Differential Revision: D35374087
fbshipit-source-id: 61590f69de5a69ec3b8a0478f6dd43409de3c70b
Summary:
Updates `ReadableMapBuffer` to conform to `MapBuffer` interface, to allow interchangeable use of `Readable/WritableMapBuffer` in the code.
Notable changes:
- MapBuffer.Entry getters are now represented as Kotlin properties and appended `Value` suffix (e.g. `entry.getInt()` becomes `entry.getIntValue()` in Java, or `entry.intValue` in Kotlin)
- `ByteBuffer` is imported in constructor instead of on demand. This method doesn't copy the data as the bytes are read directly from native heap, and benchmarking a 500-byte `MapBuffer` shows no difference in import speed.
- Internal logic of `ReadableMapBuffer` uses `UShort` kotlin type for key retrieval, for more correct representation of values.
- Explicit exception throws are replaced with `require` and `check` methods for `IllegalArgumentException` and `IllegalStateException` (default FB conversion).
The change also updates `ReadableMapBuffer` usages to `MapBuffer` interface where possible (virtually everywhere except JNI methods).
Changelog: [Android][Changed] - Adopt `MapBuffer` interface for `ReadableMapBuffer`
Reviewed By: mdvacca
Differential Revision: D35218633
fbshipit-source-id: 515dd974c27b2978ade325b2e1750ab8f068a20a
Summary:
While it would be better to be able to do all of the ownership metadata at the Buck macro level, that proved to be more work than expected.
This diff adds the corresponding pfh label to all targets in `xplat/js/react-native-github` that have a Supermodule label. Once the migration is complete the Supermodules labels will be able to be removed.
Reviewed By: cortinico
Differential Revision: D35221544
fbshipit-source-id: d87d5e266dfb5e6ee087251dc34dff5db299bbaf
Summary:
Aligns two codepaths for measure, making sure we can use both MapBuffer and ReadableMap for measuring components.
Changelog: [Internal] - Align measure interface for MapBuffer experiment
Reviewed By: javache, mdvacca
Differential Revision: D34960317
fbshipit-source-id: a39eb84a0abb4414717463f2f1741e470be3531f