Commit Graph
153 Commits
Author SHA1 Message Date
Pieter De Baets debc32b075 Fix startListeningToAnimatedNodeValue in NativeAnimated batch mode
Summary:
This op code was incorrectly configured to take two args, while it only takes one.

Changelog: [Internal]

Differential Revision: D36664590

fbshipit-source-id: 6e1fdb9f64bbd32fbe05bbd174f94ae57292bcf9
2022-05-25 08:36:38 -07:00
Joshua Gross d304ca8da6 Animated: add debug logging for batched animation operation
Summary:
Just adding a simple log.

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D36565733

fbshipit-source-id: e57e6bed500ca01165ffe8eccfbedc7ce969fb01
2022-05-23 16:54:58 -07:00
Joshua Gross 4fc0630faa Animated MegaOp: fix removeAnimatedEventFromView call
Summary:
We were calling the wrong operation from the MegaOp which caused indices to become offset. Trivial fix.

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D36482822

fbshipit-source-id: 83ebc37a8773f0277db4caff9d3e7c9c91931ddb
2022-05-19 18:55:56 -07:00
Pieter De Baets 1c1fbce2d1 Fix embarrassing typo in Animated
Summary:
Which idiot wrote this? Oh yeah, I did.

This was introduced in D36109810 (https://github.com/facebook/react-native/commit/bf405d70837e1319cfa83e4c5cbb7c9a69abd820) so hasn't been around too long luckily.

Changelog: [Internal]

Reviewed By: cortinico, GijsWeterings

Differential Revision: D36480272

fbshipit-source-id: b0fbb6b820185185359c6c75f77f2921dc892b02
2022-05-19 05:33:09 -07:00
Joshua Gross 35e2a63b8d Batch Animated calls into one JSI call per frame
Summary:
We introduce a few optimizations:

(1) Previous diff: We defer calling any NativeAnimatedModule methods by waiting 1ms before flushing the queue, and debouncing until no flush is requested. Practically, this just means that we'll call NativeAnimatedModule methods N times at once, at the end of a render loop, instead of N times smeared throughout the render loop.
(2) Additionally, instead of calling N methods, we create multi-operation argument buffer and call a single NativeAnimatedModule API, which should essentially throttle NativeAnimatedModule API calls to once-ish per frame. On the native side, this also reduces a lot of overhead associated with scheduling work on the UI thread (we schedule 1 function to run on the UI thread and perform N operations, as opposed to scheduling N functions to run on the UI thread).

TODO:
- implement stubs for iOS
- write gating code so this can be properly tested in VR and in fb4a

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36338606

fbshipit-source-id: 29ac949b53b874683128a76525586c22def3143b
2022-05-17 16:42:41 -07:00
Pieter De Baets 7c5d9ccb46 Fix NativeAnimatedNodesManager registering event listener multiple times
Summary:
Noticed that (LockFree)EventDispatcherImpl had NativeAnimatedNodesManager as a listener 100+ times, as listener registration can happen multiple times from Animated node creation. Since listener management on event dispatcher is thread-safe, we can avoid the thread hop for this.

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36316102

fbshipit-source-id: f2f417b69885def87f88460d8b1e0b35b66726cb
2022-05-16 14:06:58 -07:00
Pieter De Baets bf405d7083 Fix definition of NativeAnimated.isEmpty
Summary:
Noticed in D36098912 (https://github.com/facebook/react-native/commit/5de0f145eca36d3263cb8a9928add278cdfffa2b) that the definition of NativeAnimatedModule's OperationQueue.isEmpty was incorrect as it didn't account for `mPeekedOperation`, while `drainQueueIntoList`  did.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D36109810

fbshipit-source-id: afd7059975ce6e5c65d1975d168a03f0881bd7c1
2022-05-06 02:45:47 -07:00
Pieter De Baets 5de0f145ec Avoid allocating empty lists
Summary: Changelog: [Internal] Optimize Fabric memory allocations on Android

Reviewed By: genkikondo

Differential Revision: D36098912

fbshipit-source-id: 8d34a652db019865a8306bc070a08f5ddfef96bf
2022-05-04 04:22:40 -07:00
Chris Olszewski daa105aba5 Fixup typo in pfh labels
Summary:
Now that the PFH node has been renamed this updates the pfh label.

Produced via `xbgs -l -e '"pfh:ReactNative_CommonInfrastructurePlaceholde"' | xargs sed -i 's/"pfh:ReactNative_CommonInfrastructurePlaceholde"/"pfh:ReactNative_CommonInfrastructurePlaceholder"/'`

Reviewed By: jkeljo

Differential Revision: D35374087

fbshipit-source-id: 61590f69de5a69ec3b8a0478f6dd43409de3c70b
2022-04-05 12:15:05 -07:00
Chris Olszewski ceae48c0f7 Add pfh labels to targets
Summary:
While it would be better to be able to do all of the ownership metadata at the Buck macro level, that proved to be more work than expected.

This diff adds the corresponding pfh label to all targets in `xplat/js/react-native-github` that have a Supermodule label. Once the migration is complete the Supermodules labels will be able to be removed.

Reviewed By: cortinico

Differential Revision: D35221544

fbshipit-source-id: d87d5e266dfb5e6ee087251dc34dff5db299bbaf
2022-03-30 14:37:03 -07:00
Chris Olszewski 75edd288cb Backout feature args
Reviewed By: jkeljo

Differential Revision: D35203884

fbshipit-source-id: 87d50b138aaa3dd16a24b5ff2795910c3644d418
2022-03-30 06:53:44 -07:00
CodemodService Bot b6e72c5922 Annotate targets with feature xplat/js/react-native-github/Libraries/RCTRequired/BUCK -> xplat/js/react-native-github/ReactAndroid/src/main/java/com/facebook/react/fabric/jni/BUCK
Reviewed By: jkeljo

Differential Revision: D35178374

fbshipit-source-id: be4ad27928a1b9260a9d6321c9705b30aebe04d6
2022-03-28 13:11:16 -07:00
Andrei Shikov b347c3949f Enabled blocking access for animated queues under feature flag
Summary:
Blocks on queue write/drain for Animated module under a feature flag to test whether it resolves race conditions.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D34752947

fbshipit-source-id: a1b1a286772d29a7a27b5e9c3f743cac84cc2bab
2022-03-10 04:30:37 -08:00
Andrei Shikov 6b5c3db9c2 Execute animated operations that were peeked and not polled
Summary:
Changes `peek`->`poll` on Animated node queues to a single `poll`, accounting for race conditions. In case the queue batch is split at some point, previously polled operation is kept as a "carry-over" inside the queue abstraction.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D34377737

fbshipit-source-id: 78e5ca60c4777576fbf009c3d3ffa53629221910
2022-02-21 20:23:01 -08:00
Andrei Shikov d7f748a944 Drain animation operation queue before execution
Summary:
The concurrent queue seems to leak values on some Android 12 devices when interleaving instruction polling and execution. To help with that, we can drain the queue before executing operations, reducing the window when `add` and `poll` happen concurrently.

Changelog: [Internal] - Drain the Animated queue before execution

Reviewed By: JoshuaGross

Differential Revision: D34370056

fbshipit-source-id: 781631dbf1a10e3f1ba9564db985403bd77a2c06
2022-02-20 14:23:31 -08:00
Joshua Gross 7a3e6ae48f Add logging to detect inconsistencies with peeked/polled animation operations
Summary:
Just trying something out.

Changelog: [Internal]

Reviewed By: ShikaSD

Differential Revision: D34369919

fbshipit-source-id: 236f886fcc000a444bad494fd738688425159f21
2022-02-20 12:23:41 -08:00
Genki Kondo bb435a2b11 Support AnimatedColor.setValue for platform colors
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.

Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color

Reviewed By: javache, mdvacca

Differential Revision: D34025193

fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
2022-02-08 16:31:14 -08:00
Genki Kondo 1a044123fc Use context from view when resolving platform color if activity doesn't exist
Summary:
There are cases where the activity may not exist (such as for VRShell panel apps). In this case we will search for a view associated with a PropsAnimatedNode to get the context.

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color if activity doesn't exist

Reviewed By: javache

Differential Revision: D34022882

fbshipit-source-id: c316935af1034ea770f3ef9334f77d6dc783fb27
2022-02-08 11:42:27 -08:00
Genki Kondo cb42049e0a Support platform color with AnimatedColor on Android
Summary:
Adds support for platform colors in AnimatedColor.
Passes the processed native color object to the native ColorAnimatedNode via the native config; ColorAnimatedNode then uses ColorPropConverter.getColor to resolve the resource path.

Note: setting a platform color via setValue on an existing AnimatedColor is not supported yet

Changelog:
[Android][Added] - Support platform color with AnimatedColor

Reviewed By: yungsters

Differential Revision: D33922266

fbshipit-source-id: 04d39a5ce0872b31d06ffbd4639d2f2213cf3314
2022-02-01 16:12:30 -08:00
Genki Kondo 3f49e6763e Support color animation with native driver for Android
Summary:
Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb)

Followup changes will include support for iOS and platform colors.

Changelog:
[Android][Added] - Support running animations with AnimatedColor with native driver

Reviewed By: javache

Differential Revision: D33833600

fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
2022-01-29 13:51:41 -08:00
Pieter De Baets 08e76772fe Avoid repeated value read in SubtractionAnimatedNode
Summary:
Minor optimization, but spotted this while reviewing the implementation for D33622997

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D33622996

fbshipit-source-id: 8712753803fc46e6a046d50f77454a813e4a641a
2022-01-18 13:53:43 -08:00
Pieter De Baets b2105711a0 Support Animated.event extracting values from array
Summary:
`onPointerMove` events get dispatched with an `offset: [x, y]` attribute (API is not yet available in OSS, so subject to change), but `EventAnimationDriver` in RN Android is not able to extract values with such keys (even though the equivalent JS implementation does allow it).

(TODO: verify iOS behaviour)

Changelog:
[General][Added] - Animated.event can be used to extract values with numeric keys from native events

Reviewed By: mdvacca

Differential Revision: D32531117

fbshipit-source-id: 918a5443c5d8f5f8200d86bb67f84e8bc175c1d3
2022-01-18 13:53:43 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Ramanpreet Nara cbec66ef92 Rename ReactSoftException to ReactSoftExceptionLogger
Summary:
ReactSoftException makes it seem like the class is an Exception, when it's actually a logger. This rename I think is more appropriate.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D30251735

fbshipit-source-id: 550bd543388e698774ec31753200bd3f722d8c17
2021-08-11 13:29:42 -07:00
Moti Zilberman d4ee734f32 Merge BUCK file at Libraries/ into root
Summary:
Merges the Facebook-internal Buck target definitions in `Libraries/` into the BUCK file at the root of the repo (which is currently not synced to GitHub at all). This does not affect how React Native is built in open source.

Changelog: [Internal]

Reviewed By: GijsWeterings

Differential Revision: D27967499

fbshipit-source-id: 39c51a544b3868242598072d24cb6cfb5a6e2d8c
2021-08-03 05:42:03 -07:00
Joshua Gross 52b45a44b4 Event should infer UIManagerType by presence of SurfaceId
Summary:
See comments inline for motivation. It's not safe to use viewtag of an Event to infer whether or not the view is in a Fabric or non-Fabric RootView.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D28365566

fbshipit-source-id: 187ddcc5d5a43a31a71232fdb2f1f5b334bec8c2
2021-05-12 09:14:14 -07:00
Andrei Shikov 0aa7e5b5d4 Back out "Assign batch number to only batched animated instructions"
Summary:
This change broke some animations on non-Fabric surfaces due to inconsistent batching of animation operations.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D28013968

fbshipit-source-id: 2f65c799dbe00168f1e756ef0af60206df5a8fcc
2021-04-27 04:00:16 -07:00
Andrei Shikov ef0db95300 Back out "Adjust animation batch numbers to be consistent when controlled by native"
Summary:
This change caused crashes in animations on some surfaces.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D28013969

fbshipit-source-id: 95845c69d6e67d59582ea14ad08cbf42fd3e2f8f
2021-04-27 04:00:16 -07:00
Andrei Shikov bda032af6e Adjust animation batch numbers to be consistent when controlled by native
Summary:
D27682424 (https://github.com/facebook/react-native/commit/ea1ff374de2ece7d1698b14d4e1aa8075df22cdd) updated how animated node batches are executed in Fabric. On Paper, these batches were controlled by native module in some places (batch was executed ~every 2 frames), but some animations were switching animation batching control to JS globally there as well.

This change updates two things:
- If batching is controlled by native, it makes sure batches are calculated correctly.
- At the same time, this change switches control for animation node batching to JS, aligning it with Fabric.

Changelog: [Internal]

Reviewed By: JoshuaGross, mdvacca

Differential Revision: D27939659

fbshipit-source-id: d6251bce2a303a4a007dc10297edc0175cc4b348
2021-04-23 15:07:35 -07:00
Andrei Shikov ea1ff374de Assign batch number to only batched animated instructions
Summary:
Changelog: [Internal]

`NativeAnimatedModule` on Android currently enforces all animation operations to be processed in batches to ensure that all associated operations are processed at the same time.
Some operations, however, can be triggered outside of the batching calls (e.g. when using `Animated` for tracking touches `PanResponder`), and they are not processed until the next batch.

This change tracks if we are currently processing a batch and doesn't assign a batch number if an operation was triggered outside of `startOperationBatch`/`finishOperationBatch` pair.

Reviewed By: mdvacca

Differential Revision: D27682424

fbshipit-source-id: 2ea8737c353c81557fa586b15aa5760db3e8813f
2021-04-12 09:18:47 -07:00
Joshua Gross de5e16f55c Back out "Try reduce flackiness of VeniceTest"
Summary:
Original commit changeset: 5af216e6bfa3

Changelog: [Internal]

Reviewed By: yungsters, mdvacca

Differential Revision: D26894424

fbshipit-source-id: 32cc4af2283ef9e80eaf57552c3dcfb3c1fa3c67
2021-03-08 15:09:04 -08:00
Ramanpreet Nara 3f0df9788b Migrate all NativeModules to invalidate()
Summary:
This diff migrates all NativeModules away from onCatalystInstanceDestroy() to the invalidate() method.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D26871595

fbshipit-source-id: 132f6b75e485361835769a2b53bc742eefa47b59
2021-03-06 20:30:17 -08:00
Joshua Gross 014c6f9636 Make sure that NativeAnimatedModule is subscribed to LifecycleEventListener events, and unsubscribes in onCatalystInstanceDestroy
Summary:
If modules are *not* eagerly init'd and expect lifecycle events, make sure (1) onHostResume is called immediately it it's currently active and (2) that listeners are removed in onCatalystInstanceDestroy.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D26859158

fbshipit-source-id: 4966d3c49d194c4cb4063edf3a035f6077b76cd9
2021-03-05 18:42:36 -08:00
Joshua Gross 6fd684150f NativeAnimatedModule: make exceptions thrown into JS thread more verbose
Summary:
These methods can all throw exceptions that get caught and reported by JS. The logviews aren't currently very helpful; hopefully adding additional information will make batch debugging a little easier.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D25870788

fbshipit-source-id: a1cab225b11a3d2868f098d4575e475ee4064e65
2021-01-12 12:13:30 -08:00
Ramanpreet Nara fb34fba01c Use native_module_spec_name to name codegen targets
Summary:
## Description
Suppose this was the codegen declaration before:

```
rn_library(
  name = "FooModule",
  native_module_spec_name = "FBReactNativeSpec",
  codegen_modules = True,
  # ...
)
```

Previously, this would generate the following BUCK targets:
- generated_objcpp_modules-FooModuleApple
- generated_java_modules-FooModuleAndroid
- generated_java_modules-FooModule-jniAndroid

## Changes
We will now generate:
- FBReactNativeSpecApple
- FBReactNativeSpecAndroid
- FBReactNativeSpec-jniAndroid

This matches the naming scheme of the old codegen.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D25680224

fbshipit-source-id: 617ac18fd915f3277f6bd98072d147f20fb193e5
2020-12-24 00:50:01 -08:00
Ron Edelstein 933cef6d9a More explicit marking of autoglob as False
Summary:
In preparation for flipping the default, marking autoglob as False in places where it isn't explicitly specified.

Changelog: [Internal]

Reviewed By: strulovich

Differential Revision: D25497305

fbshipit-source-id: 142e5caca2d67efcb3c25067a36934f7f6dd4b21
2020-12-11 16:45:55 -08:00
Kevin Gozali 6c17110d2e Codegen Android: used generated output instead of the checked-in spec files
Summary:
This moves all deps on the checked in fbreact/specs files to use the generated output (during build time) instead.

TLDR:
`react_native_target("java/com/facebook/fbreact/specs:FBReactNativeSpec")` ==> `react_native_root_target("Libraries:generated_java_modules-FBReactNativeSpec")`

Changelog: [Internal]

Reviewed By: RSNara

Differential Revision: D24520293

fbshipit-source-id: 3fb34f172f1ab89b7198dfb4fccf605fbc32d660
2020-10-26 22:02:05 -07:00
Joshua Gross 71bb19827b NativeAnimatedModule: fix crash that can occur when animated node setup races with NativeAnimatedModule setup
Summary:
When switching between non-Fabric and Fabric screens, I believe that `initializeEventListenerForUIManagerType` is not always being called on the NativeAnimatedNodesManager if
`NativeAnimatedModule.initializeLifecycleEventListenersForViewTag` is being called before the NativeAnimatedNodesManager ivar has been set. This should occur very infrequently, but logs
indicate that it /does/ happen in some marginal cases. Protecting against these cases should be trivial, by using the `getNodesManager` method which is responsible for returning a nodes manager or creating a new one.

The existing uses of the `NativeAnimatedNodesManager` ivar also occur on different threads and we were not protecting against this, so I'm changing it to an atomic. It's very likely that
the inconsistency issues in the past were caused not by ordering errors, but thread races.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D24267118

fbshipit-source-id: 68abbff7ef3d0b2ecc9aa9977165663ad9447ab8
2020-10-12 22:53:40 -07:00
Joshua Gross 0fb7f5a6f5 NativeAnimatedModule in Fabric no longer crashes if all Animated nodes are not visited
Summary:
Previously this was crashing only in debug, but that's too noisy and isn't giving us any value for now.

Changelog: [Internal]

Differential Revision: D23338800

fbshipit-source-id: bf1535cdda231ccf30af6d00509eec1499a552a1
2020-08-27 01:32:08 -07:00
Joshua Gross 73242b45a9 NativeAnimatedModule: allow JS to control queueing of Animated operations
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.

Non-Fabric still uses the old behavior which seems fine.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23010844

fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
2020-08-09 01:39:29 -07:00
Oleg Lokhvitsky 7e5cf51117 Back out "Remove complex NativeAnimated queueing mechanisms"
Summary:
changelog: [internal]
Original commit changeset: 9241fff84376

Reviewed By: JoshuaGross

Differential Revision: D22987878

fbshipit-source-id: e7fb8f51ab911ff881ed543f39b65afbe076a7aa
2020-08-06 17:13:56 -07:00
Joshua Gross 187fc09b9d Resolve crashes in NativeAnimated in Fabric
Summary:
Reduce crash volume.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22934177

fbshipit-source-id: 5b959239a7c1cabe3b552e2b99b32c7735fe7bf8
2020-08-04 17:05:48 -07:00
Joshua Gross 3c6c5f057a Trivial: fix typos in log messages of NativeAnimatedModule
Summary:
Fix typos.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22808108

fbshipit-source-id: 7a0406d902ac92bc27ecd49fd061704539266bf2
2020-07-29 17:42:10 -07:00
Joshua Gross 934561b295 Remove complex NativeAnimated queueing mechanisms
Summary:
After D22801173 (https://github.com/facebook/react-native/commit/9e6ba9ddb8608d4e3a4a80d0138600130b766d4c) has landed, the native mechanisms in NativeAnimated to delay queued items from immediate execution are no longer necessary.

Fabric and non-Fabric animations both look smooth after deleting this code.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22807906

fbshipit-source-id: 9241fff84376f6aa9a35049cc40dfd6561effaa1
2020-07-29 17:42:10 -07:00
Joshua Gross 3bab643e5d NativeAnimated: lower SoftException to NoCrashSoftException
Summary:
This exception will be more disruptive during development than necessary.

This can be upgraded again if there's a reasonable root-cause, but right now this error isn't actionable enough, is too common, and the repercussions aren't obvious.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22775734

fbshipit-source-id: 2cd9449f5b78025f7a230fbbd5f2e87bce183d04
2020-07-27 16:22:25 -07:00
Joshua Gross 41fb336ff2 NativeAnimated: Fabric constructs partial animation graphs often; warn instead of crashing
Summary:
Due to subtle differences in lifecycle on the native side, as well as in JS, Fabric constructs partial graphs more frequently than non-Fabric RN did.

We still crash if we detect a cycle, which we check for more explicitly now; and we still always crash in non-Fabric. But if we detect a partial graph in Fabric,
we warn instead of crashing. We also print the state of the graph before crashing/warning, to assist in debugging in production.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22752291

fbshipit-source-id: f452892678fbe7b5a49f93644d39d3b6ae5bda75
2020-07-25 13:45:11 -07:00
Joshua Gross ab5e87fd95 Pretty-print Native AnimatedNode values
Summary:
For debugging, add prettyPrint method to AnimatedNode classes.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22752292

fbshipit-source-id: ce1f08fc4fd97f38629dd82151c6ea762026c7c9
2020-07-25 13:45:11 -07:00
Joshua Gross 980900c634 Workaround for NativeAnimatedModule queue race condition
Summary:
Apparently it's possible for `!isEmpty()` to be true and `peek` to be non-null, but for `poll()` to be false. It doesn't really make sense to me, and I don't have a repro, but that's what logs are showing.

I suspect a teardown race condition or /maybe/ a Fabric/non-Fabric handoff race condition. Neither of those make a ton of sense, though.

The mitigation is fairly straightforward: we are just much more cautious with how we treat the queue and assume everything could be null.

This impacts Fabric and non-Fabric equally.

Changelog: [Internal]

Reviewed By: motiz88

Differential Revision: D22593924

fbshipit-source-id: 7748121951a64941fa6da2bd25ebf070be6dc89c
2020-07-17 01:06:23 -07:00
Joshua Gross 11990c5a08 NativeAnimatedModule: ensure that all operations execute in order when switching between Fabric and non-Fabric screens
Summary:
There are potential race conditions in the old implementation that could result in operations being executed out-of-order when the user transitions between Fabric/non-Fabric screens.

Specifically, if the non-Fabric path queues up a batch of operations to execute on the next UI tick, it is possible that Fabric lifecycle events fire /before/ that next UI tick and synchronously execute a batch of animation operations on the UI thread, before their predecessors have executed.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22564633

fbshipit-source-id: 91c24547d5a682e61fc0c433302667330349a5f1
2020-07-15 23:14:14 -07:00
Joshua Gross 46d6e7f575 NativeAnimatedModule: animations should still run if there isn't a Fabric commit for multiple frames
Summary:
See videos. In some cases when an `Animated.timing` animation was triggered, there are not necessarily any corresponding Fabric commits. This causes the animations to be queued up but never execute... until there's some Fabric commit at a distant point in the future.

We can't immediately flush all animation operations (see inline comments) but we also shouldn't wait forever. Thus, we wait 2 frames and then flush.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22490650

fbshipit-source-id: 1669bfed00f2a92b50f9558fc7ccaf71dc636980
2020-07-10 23:34:47 -07:00