Commit Graph

18 Commits

Author SHA1 Message Date
Andrew Coates 81c895fb3f Fix various C++ warnings (#31002)
Summary:
Fix warnings about implicit type truncation.

## Changelog

[Internal] [Fixed] - Fix various C++ warnings

Pull Request resolved: https://github.com/facebook/react-native/pull/31002

Test Plan:
Almost all the changes here are simply making explicit conversions which are already occurring.  With the exception of a couple of constants being changed from doubles to floats.

With these changes I am able to remove a bunch of warning suppressions in react-native-windows.

Reviewed By: shergin

Differential Revision: D26900502

Pulled By: rozele

fbshipit-source-id: d5e415282815c2212a840a863713287bbf118c10
2021-03-10 12:39:12 -08:00
Joshua Gross d93b7c3369 Rename rn_assert to react_native_assert
Summary:
Keep consistent branding of rn -> react_native

Changelog: [Internal]

Reviewed By: fkgozali, mdvacca

Differential Revision: D26517069

fbshipit-source-id: 32fd3e52ee91e7ae72b6022535cb99ffc5b12303
2021-02-18 14:31:57 -08:00
Joshua Gross 16cf45ac3d Migrate Differentiator and RawPropsParser to rn_assert
Summary:
This will allow these asserts to crash on Android debug builds.

We will migrate more sites as we confirm this is stable through testing.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D26409354

fbshipit-source-id: fb35cd8de29890f7c2b761435eaa02de377bdd1e
2021-02-17 18:00:47 -08:00
Joshua Gross fb1833eede Consolidate various debug-only flags into flags.h (#30988)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/30988

We have a bunch of flags scattered throughout the codebase with poor hygiene and commenting. Consolidate.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D26392518

fbshipit-source-id: 2823de123a5009d6b8c358e8a3f451b9fa0e05b7
2021-02-17 18:00:47 -08:00
Joshua Gross 03390d7c87 Differ: fix confusion between flattening and concreteness of views
Summary:
During earlier testing I didn't fully realize that Android disables a core bit of View Flattening: Views can be concrete or non-concrete; and their children can be flattened or not. None of these properties are mutually exclusive with each other.

Except on Android - that functionality is currently disabled. A View can be either flattened and non-concrete, or non-flat and concrete. So there are some flattening edge-cases hit on iOS but not Android, due to the larger state-space on iOS.

To test, I forced Android to align with iOS and tested; and then tested on iOS; and ensured no mounting errors, assertions, or crashes were hit during some specific tests.

Changelog: [Internal]

Differential Revision: D26298872

fbshipit-source-id: 2f0f78127a7bf057c7cf109005f1dae74f0ff6ba
2021-02-09 22:43:43 -08:00
Joshua Gross 9b1f3b16b0 Back out hacks to fix T83141606
Summary:
Original commit changeset: 3ed8e78e31b0

Backing-out D25938851 (https://github.com/facebook/react-native/commit/69b3016171bb2f994dd4a62c34c2c4645b5a7d56) and D25935785 (https://github.com/facebook/react-native/commit/bdea479a1faa0f1f7d7c9d9162212cce94bc9720). Based on analysis documented in T83141606, I believe this issue should be fixed in JS.

Additionally, this crash actually has nothing to do with (un)flattening or the differ; it is a side-effect of stale ShadowNodes being cloned, which I believe is either UB or a contract violation. Either way, it should probably be fixed either in JS, or in node cloning. So this isn't the right solution for this issue and should be reverted.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25949569

fbshipit-source-id: 8cf1094a767da98fff4430da60d223412e029545
2021-01-19 00:29:41 -08:00
Joshua Gross 69b3016171 Followup to D25935785: mark more mutation instructions as "recreated"
Summary:
As a follow up to D25935785 (https://github.com/facebook/react-native/commit/bdea479a1faa0f1f7d7c9d9162212cce94bc9720), there are more cases where nodes are "recreated" due to unflattening.

This has no impact anywhere (yet) as far as I'm aware, but could fix the same issues as D25935785 (https://github.com/facebook/react-native/commit/bdea479a1faa0f1f7d7c9d9162212cce94bc9720) (on Android only).

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25938851

fbshipit-source-id: 3ed8e78e31b0b911e274ecc395a43bc6cb6d5f9d
2021-01-16 23:34:37 -08:00
Joshua Gross bdea479a1f Fix Android crash: mark re-created nodes in Differ
Summary:
Android has some optimizations around view allocation and pre-allocation that, in the case of View Unflattening, can cause "Create" mutations to be skipped.

To make sure that doesn't happen, we add a flag to ShadowViewMutation (in the core) that any platform can consume, that indicates if the mutation is a "recreation" mutation.

It is still a bit unclear why this is needed, in the sense that I would expect props revision to increment if a view is unflattened. However, there is at least one documented reproduction where that is *not* the case. So for now, we'll have a hack pending further investigation.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25935785

fbshipit-source-id: 6fb4f0a6dedba0fe46ba3cd558ac1daa70f671f5
2021-01-16 11:05:54 -08:00
Andres Suarez 0f4f917663 Apply clang-format update fixes
Reviewed By: igorsugak

Differential Revision: D25861683

fbshipit-source-id: 616afca13ae64c76421053ce49286035e0687e36
2021-01-09 22:11:00 -08:00
Joshua Gross e8770d7bb2 Code quality: Refactor ShadowViewMutation::UpdateMutation to remove index, parentShadowView parameters
Summary:
The `index` parameter for UpdateMutation is optional, and is normally just -1. It's not useful, so remove it. `parentShadowView` is also not relevant and is not used; in some existing use-cases the actual parent view of the updated view is available, and in some contexts the parent view is not set.

The function now will always set the index to -1 for UpdateMutations, and `{}` for ParentShadowView.

This should have no impact on iOS or Android, as this parameter is not used. It could theoretically have an impact on lifetimes of objects retained (now not retained) by not passing parentShadowView into the mutation. For example, any shared props or state associated with the parent will not be retained in the Update mutation now.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D25342943

fbshipit-source-id: 0ddbef76a6e2eefc2629c9729f721d8674d7737e
2020-12-07 13:37:10 -08:00
Joshua Gross 6864e5f3ac Ship reparenting differ everywhere on iOS and Android
Summary:
The "reparenting differ" has been the default differ for several months; ship it by removing config and the old differ.

Some functions can't be deleted yet because unit testing relies on it heavily; this can be refactored in the future if we care a lot.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25257205

fbshipit-source-id: 6f1dcc490bb1efe3d12506addf5f0843ca48c5c6
2020-12-01 19:52:44 -08:00
Samuel Susla 81a97de546 Prevent type conversion in Differentiator
Summary:
changelog: [internal]

Prevents 2 type converions:
1. int <-> size_t
2. int <-> int32_t

# Why is using size_t better when working with indexes.

## 1. Type conversion isn't for free.

Take this example

```
size_t calculate(int number) {
  return number + 1;
}
```

It generates following assembly (generated with armv8-a clang 10.0.0):

```
calculate(int):                          // calculate(int)
sub     sp, sp, #16                     // =16
str     w0, [sp, #12]
ldr     w8, [sp, #12]
add     w9, w8, #1                      // =1
mov     w8, w9
sxtw    x0, w8
add     sp, sp, #16                     // =16
ret
```

That's 9 instructions.

If we get rid of type conversion:

```
size_t calculate(size_t number) {
  return number + 1;
}
```

Assembly (generated with armv8-a clang 10.0.0):

```
calculate(unsigned long):                          // calculate(unsigned long)
sub     sp, sp, #16             // =16
str     x0, [sp, #8]
ldr     x8, [sp, #8]
add     x0, x8, #1              // =1
add     sp, sp, #16             // =16
ret
```

Compiler now produces only 7 instructions.

## Semantics

When using int for indexing, the type doesn't say much. By using `size_t`, just by looking at the type, it gives the reader more information about where it is coming from.

Reviewed By: JoshuaGross

Differential Revision: D24332248

fbshipit-source-id: 87ef982829ec14906ed9e002ea2e875fda4a0cd8
2020-10-15 15:15:41 -07:00
Joshua Gross df9ada5fb7 Deleting unnecessary Differentiator code
Summary:
In the new Flattening differ, I experimentally verified that these two code paths are not hit (or redundant) and deleted them.

One of the branches did nothing and the other produced duplicate DELETE mutations for the same tag, that is handled elsewhere.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D23806161

fbshipit-source-id: 9ad2929e2d719a7b9b34640ed35f7a696103604b
2020-09-20 14:54:00 -07:00
Joshua Gross 059e424628 Classic Differ: don't recurse down subtrees if parents are pointer-identical
Summary:
Fairly self-explanatory. Should make a fairly meaningful perf difference.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D23296681

fbshipit-source-id: 727d0fb619eeef1b4bf8a47457c4746e6b31be80
2020-08-24 13:09:12 -07:00
Joshua Gross 92091b8b31 New Flattening Differ
Summary:
# What is this?

For a very long time, we've discussed the possibility of detecting Node Reparenting in the Fabric Differ. Practically, from the developer perspective, ReactJS and React Native do not allow reparenting: nodes cannot be reparented, only deleted and then recreated with entirely new tags.

However, Fabric introduced the idea of View Flattening where views deemed unnecessary would be removed from the View hierarchy entirely. This is great and improves memory usage, except for one issue: if a View becomes unflattened, or becomes flattened, the entire tree underneath it must be rebuilt.

In a past diff we introduced a mechanism to detect sibling reordering cleverly, and produce a minimal instruction set. This diff is very similar: we know the invariants around flattening and unflattening of views and we take advantage of them to produce an optimal set of instructions efficiently.

# What's different from previous attempts?

No global maps! Those are slow!

This seems to work and (hopefully) might even improve performance, since way less work is being done on the UI thread in cases when views are (un)flattened.

This *only* does extra work when flattening/unflattening happens, which gives product engineers a little more control over perf.

# So, how's it work?

This algorithm is intuitively simple (I think) but tricky to pull off, because there are lots of edge-cases.

In short: In the past, that information was hidden from the Differ: the differ didn't know if views were being reparented, it would see them
as entirely new views or as views being deleted if a View was flattened or unflattened. We very subtly change the information given to the differ:
all nodes are visible to the differ, but marked as Flattened or Unflattened. Thus, when the differ compares two nodes in the "old" and "new" tree,
it can tell not just if there are updates to the node but if it has been unflattened or flattened as well.

For example, take this tree, where * indicates that a View is flattened:

```
         A
         +
    +----+---+
    B*       X
    +        +
    |        |
+---+--+     +
E      F     Y
```

When the Differ asks for the children of A, in the past it would get a list `[E, F, X]`. That is, B* and X are both its children, but since B is flattened, it is omitted entirely from the list and
its children are substituted.

Now, when the Differ asks for the children of A, we give it this list instead: `[B*, E, F, X]`. That is: we give it a list which includes B, but B is marked as flattened.

Another wrinkle: A node `X` could have its children flattened, but still be a concrete view: so flattening/unflattening is a different operation from making a view "concrete" or "unconcrete", which can change independently of flattening.

There is one additional wrinkle: because of zIndex/stacking order, the children of `B` might not actually appear after `B` in the list. Depending on zIndex, a tree that looks like this:

```
          A
          +
   +------+------+
   B*            C*
   +             +
   |             |
+--+--+       +--+--+
D     E       F     G
```

Could actually be linearized as: `[D G B* F C* E]` (as an extreme example; but basically all permutations as possible).

This is the reason, and the *only* reason that the inner Flattener/Unflattener

## The cases we need to handle

There are 7 cases/edge-cases of flattening and unflattening that we need to handle. Practically, all cases of reordering + flattening/unflattening, and taking recursive cases into account:

1. View A and A' (A in the old tree, A' in the new tree) are matched in the differ, and A* has been flattened or unflattened. These two cases are the easiest to handle.
2. View A' has been reordered with its siblings, and has been flattened or unflattened. These cases are slightly trickier to handle.
3. While flattening or unflattening, we encounter a child that has also been unflattened or flattened. So we need to handle four cases here in total: Flatten-Flatten, Flatten-Unflatten, Unflatten-Flatten, and Unflatten-Unflatten.

Other things to think about, also covered above:

1. Ordering. Views can be reordered and flattened/unflattened at the same time.
2. zIndex ordering: children in a certain order from the ShadowNode perspective may be stacked differently from a View perspective. We use the zIndex ordering for everything in the differ, and this prevents us from performing certain optimizations (see above: we cannot assume that children come after their parent in a list; they may come before, may be interwoven with children from other parents, etc).

# Perf Implications?

Practically, there should be very little negative overhead. There is some overhead in actually performing a flattening/unflattening operation, but... not much more than before. We don't use global maps, so the cost of flattening/unflattening is basically `O(number of nodes reparented)` - note that that's direct nodes reparented, *not* descendants.

tl;dr the perf hit should be similar to reordering, which is non-zero, but close to zero, and zero-cost for any diff operations on parts of the tree that don't involve flattening/unflattening. AFAICT this is very close to an ideal solution for that reason (but I wish it was simpler overall).

# In Summary?

I hope this works out and I think it could improve a number of things downstream: perf, LayoutAnimations, Bindings, certain crashes because of platform assumptions about mutations, etc.

Is it worth it? This new implementation is substantially harder to reason about, harder to read, and harder to understand. This is an important consideration. All I can say there is that I trust the test suite I've been using, but
the decreased readability is a big negative. Hopefully we can improve this in the future.

The rest is fiddly implementation details that I sincerely hope can be improved and simplified in the future.

# Followups?

The part that makes this algorithm the most expensive is that because of zIndex ordering, we cannot assume that children are linearized after their parents and so we rely more heavily on maps for the flattening/unflattening. Our TinyMap implementation should make these `find` operations fast enough unless trees' children are constantly being reordered, but it's still worth thinking of ways to make this even faster.

Changelog: [Internal]

Reviewed By: shergin, mdvacca

Differential Revision: D23259341

fbshipit-source-id: 35d9b90caf262d601a31996ea2cb37e329c61ffc
2020-08-24 13:09:12 -07:00
Joshua Gross 49818f09f6 Remove reparenting code from differ
Summary:
Partial backout of D23123575 (https://github.com/facebook/react-native/commit/1e4d8d902daca8e524ba67fc3c1f4b77698c4d08). It's causing some crashes and there is a more efficient way of doing it, which I will land in a future diff.

Leaving unused feature-flags in place for now, they'll be used shortly.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23198625

fbshipit-source-id: 6e9cbc6b39898a604b8f4dfccf5a6dd238511a68
2020-08-18 17:18:17 -07:00
Joshua Gross 1e4d8d902d Core/Differ: detect and optimize reparenting
Summary:
# Summary

In previous diffs earlier in 2020, we made changes to detect and optimize reordering of views when the order of views changed underneath the same parent.

However, until now we have ignored reparenting and there's evidence of issues because of that. Because Fabric flattens views more aggressively, reparenting is also marginally more likely to happen.

This diff introduces a very general Reparenting detection. It will work with view flattening/unflattening, as well as tree grafting - subtrees moved to entirely different parts of the tree, not just a single
parent disappearing or reappearing because of flattening/unflattening.

There is also another consideration: previously, we were generating strictly too many Create+Delete operations that were redundant and could cause consistency issues, crashes, or bugs on platforms that do not handle that gracefully -
especially since the ordering of the Create+Delete is not guaranteed (a reparented view could be created "first" and then the differ could later issue a "delete" for the same view).

Intuition behind how it works: we know the cases where we can detect reparenting: it's when nodes are *not* matched up with another node from the other tree, and we're either trying to delete an entire subtree, or create an entire subtree. For perf reasons, we generate whatever set of operations comes first (say, we generate all the Delete and Remove instructions) and take note in the `ReparentingMetadata` data-structure that Delete and/or Remove have been performed for each tag (if ordering is different, we do the same for Create+Insert if those come first). Then if we later detect a corresponding subtree creation/deletion, we don't generate those mutations and we mark the previous mutations for deletion. This incurs some map lookup cost, but this is only wasteful for commits where a large tree is deleted and a large tree is created, without reparenting.

We may be able to improve perf further for certain edge-cases in the future.

# Why can't we solve this in JS?

Two things:

1. We certainly can avoid reparenting situations in JS, but it's trickier than before because of Fabric's view flattening logic - product engineers would have to think much harder about how to prevent reparenting in the general case.
2. In the case of specific views like BottomSheet that may crash if they're reparented, the solution is to make sure that the BottomSheet and the first child of the BottomSheet is never memoized, so that lifecycle functions and render are called more often; and that in every render, the BottomSheet manually clones its child, so that when the Views are recreated, the child of the BottomSheet has a tag and is an entirely different instance. This is certainly possible to do but feels like an onerous requirement for product teams, and it could be challenging to track down every specific BottomSheet that is memoized and/or hoist them higher in the view hierarchy so they're not reparented as often.

Reviewed By: shergin

Differential Revision: D23123575

fbshipit-source-id: 2fa7e1f026f87b6f0c60cad469a3ba85cdc234de
2020-08-15 19:20:33 -07:00
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00