Commit Graph

10 Commits

Author SHA1 Message Date
Joshua Gross b6bbbf8efa RemoveDeleteTree mount instruction
Summary:
TL;DR: For applications using JS navigation, save 50-95% of CPU during mounting phase in N>2 navigations that replace ~most of screen.

During investigation of performance on the UI thread of React Native applications, I noticed that the /initial/ render of an screen for an application using JS navigation is /mostly/ consumed (on the UI thread) by tearing-down the previous View hierarchy. In one 185ms segment on the UI thread in production, 95% of the CPU time was Remove/Delete instructions and only 5% of CPU time was consumed by actually displaying the new hierarchy (this is specific to Android and also assumes that View Preallocation is being used, so post-commit work consists of Insert and UpdateLayout mutations primarily).

There are /some/ cases where the C++ differ knows that we are deleting an entire subtree and therefore we could communicate this to the mounting layer. All that matters is that these Views are removed from the View hierarchy immediately; and secondarily that their memory is cleaned up ASAP, but that doesn't need to happen immediately.

Some additional constraints and notes:

1) As noted in the comments, we cannot simply stop producing Remove and Delete instructions. We need to produce /both/ the new RemoveDeleteTree instruction, /and/ produce all the Remove/Delete instructions, primarily because LayoutAnimations relies heavily on these Remove/Delete instructions and certain things would break if we removed those instructions entirely. However, we can mark those Remove/Delete instructions as redundant, process them only in LayoutAnimations, and not send them to the Android mounting layer.
2) We want to make sure that View Recycling is not impacted. Since Android cannot take advantage of View Recycling until /after/ the second major render (preallocation of views will happen before any views are recycled), this doesn't impact View Recycling and we'll make sure Views are recycled whenever they are deleted.

Thus, we do two things:

1) Introduce a new RemoveDeleteTree operation that can delete an entire subtree recursively as part of one operation. This allows us to avoid serializing hundreds or thousands of instructions and prevents JNI traffic.
2) Besides removing the topmost View from the View hierarchy, and ensuring it's not drawn, the full teardown and recycling of the tree can happen /after/ the paint.

In some flows with JS navigation this saves us 95% of CPU during the mount phase. In the general case it is probably closer to 25-50% of CPU time that is saved and/or deferred.

Changelog: [Android][Changed] Significant perf optimization to Fabric Remove/Delete operations

Reviewed By: ryancat

Differential Revision: D37257864

fbshipit-source-id: a7d33fc74683939965cfb98be4db7890644110b2
2022-06-25 16:41:23 -07:00
Samuel Susla 681ed402de Turning on clang tidy performance-*
Summary:
changelog: [internal]

Enable performance related clang tidy rules.

Reviewed By: javache

Differential Revision: D33350556

fbshipit-source-id: 486446ed0a1ac88af21b691ac6905b4f2359dafc
2022-01-05 05:53:13 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Samuel Susla 5fa6c5a941 Enable modernize-pass-by-value clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html

# Isn't it wasteful to copy? Isn't reference more efficient?

This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples.

# Option one

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
private:
   std::string text_;
};
```

By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens.

# Option two

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
   TextBox(std::string &&text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal.

# Option three (what we do in this diff)

```
class TextHolder
{
public:
   TextBox(std::string text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, the caller has option to avoid copy and we only have single constructor.

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D33276841

fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
2021-12-23 07:53:48 -08:00
Samuel Susla cc3064d394 Use designated initialisers for ShadowViewMutation
Summary:
changelog: [internal]

In this diff, we delete default initialised for ShadowViewMutation to prevent accidentally creating empty ShadowViewMutation.
The other initialiser is made private and all of its uses are migrated to designated initialisers. This makes for safer API.

Reviewed By: RSNara

Differential Revision: D30774900

fbshipit-source-id: d2064bf08409850e75e13ad06558b7980a7f5d8d
2021-09-12 08:56:32 -07:00
Joshua Gross 7ac5d48341 Generalize "isVirtualView" logic to make debug asserts consistent with platform
Summary:
On Android we have the notion of "virtual views", which are defined consistently but the logic is scattered and duplicated throughout the codebase.

The logic exists to mark nodes that exist in the ShadowTree, but not the View tree. We want to CREATE, UPDATE, and DELETE them on the platform, but not INSERT or REMOVE
them. They basically exist as EventEmitter objects.

The only issue with this is (1) duplicated code, which opened the possibility for inconsistent definition (2) StubViewTree did not account for virtualized views, which caused
assert crashes in debug mode for certain LayoutAnimations on Android.

By moving the definition to ShadowViewMutation and accounting for it in StubViewTree, asserts are correct and consistent on all platforms.

This was not caught until recently, because, until recently, no asserts actually ran on Android.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27001199

fbshipit-source-id: eb29085317037ba8a286d7813bdd57095ad4746f
2021-03-15 13:50:56 -07:00
Joshua Gross 9b1f3b16b0 Back out hacks to fix T83141606
Summary:
Original commit changeset: 3ed8e78e31b0

Backing-out D25938851 (https://github.com/facebook/react-native/commit/69b3016171bb2f994dd4a62c34c2c4645b5a7d56) and D25935785 (https://github.com/facebook/react-native/commit/bdea479a1faa0f1f7d7c9d9162212cce94bc9720). Based on analysis documented in T83141606, I believe this issue should be fixed in JS.

Additionally, this crash actually has nothing to do with (un)flattening or the differ; it is a side-effect of stale ShadowNodes being cloned, which I believe is either UB or a contract violation. Either way, it should probably be fixed either in JS, or in node cloning. So this isn't the right solution for this issue and should be reverted.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25949569

fbshipit-source-id: 8cf1094a767da98fff4430da60d223412e029545
2021-01-19 00:29:41 -08:00
Joshua Gross bdea479a1f Fix Android crash: mark re-created nodes in Differ
Summary:
Android has some optimizations around view allocation and pre-allocation that, in the case of View Unflattening, can cause "Create" mutations to be skipped.

To make sure that doesn't happen, we add a flag to ShadowViewMutation (in the core) that any platform can consume, that indicates if the mutation is a "recreation" mutation.

It is still a bit unclear why this is needed, in the sense that I would expect props revision to increment if a view is unflattened. However, there is at least one documented reproduction where that is *not* the case. So for now, we'll have a hack pending further investigation.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25935785

fbshipit-source-id: 6fb4f0a6dedba0fe46ba3cd558ac1daa70f671f5
2021-01-16 11:05:54 -08:00
Joshua Gross e8770d7bb2 Code quality: Refactor ShadowViewMutation::UpdateMutation to remove index, parentShadowView parameters
Summary:
The `index` parameter for UpdateMutation is optional, and is normally just -1. It's not useful, so remove it. `parentShadowView` is also not relevant and is not used; in some existing use-cases the actual parent view of the updated view is available, and in some contexts the parent view is not set.

The function now will always set the index to -1 for UpdateMutations, and `{}` for ParentShadowView.

This should have no impact on iOS or Android, as this parameter is not used. It could theoretically have an impact on lifetimes of objects retained (now not retained) by not passing parentShadowView into the mutation. For example, any shared props or state associated with the parent will not be retained in the Update mutation now.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D25342943

fbshipit-source-id: 0ddbef76a6e2eefc2629c9729f721d8674d7737e
2020-12-07 13:37:10 -08:00
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00