Summary:
Merges the Facebook-internal Buck target definitions in `Libraries/` into the BUCK file at the root of the repo (which is currently not synced to GitHub at all). This does not affect how React Native is built in open source.
Changelog: [Internal]
Reviewed By: GijsWeterings
Differential Revision: D27967499
fbshipit-source-id: 39c51a544b3868242598072d24cb6cfb5a6e2d8c
Summary:
## Description
Suppose this was the codegen declaration before:
```
rn_library(
name = "FooModule",
native_module_spec_name = "FBReactNativeSpec",
codegen_modules = True,
# ...
)
```
Previously, this would generate the following BUCK targets:
- generated_objcpp_modules-FooModuleApple
- generated_java_modules-FooModuleAndroid
- generated_java_modules-FooModule-jniAndroid
## Changes
We will now generate:
- FBReactNativeSpecApple
- FBReactNativeSpecAndroid
- FBReactNativeSpec-jniAndroid
This matches the naming scheme of the old codegen.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D25680224
fbshipit-source-id: 617ac18fd915f3277f6bd98072d147f20fb193e5
Summary:
In preparation for flipping the default, marking autoglob as False in places where it isn't explicitly specified.
Changelog: [Internal]
Reviewed By: strulovich
Differential Revision: D25497305
fbshipit-source-id: 142e5caca2d67efcb3c25067a36934f7f6dd4b21
Summary:
This moves all deps on the checked in fbreact/specs files to use the generated output (during build time) instead.
TLDR:
`react_native_target("java/com/facebook/fbreact/specs:FBReactNativeSpec")` ==> `react_native_root_target("Libraries:generated_java_modules-FBReactNativeSpec")`
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D24520293
fbshipit-source-id: 3fb34f172f1ab89b7198dfb4fccf605fbc32d660
Summary:
## Step 1
I'm going to make every Java NativeModule type-safe and TurboModule-compatible. The first step is to make sure that every type-unsafe NativeModule has a dependency on its spec's codegen target.
## Input
Module -> owner(Module): P123320255
Module -> name(Module): P123320256
Module -> owner(spec(name(Module))): P123320257
### Excluded NativeModules
NativeModules without Specs: P123320644
Java only NativeModules: P123320645
Changelog:
[Internal] - Add buck dependencies for NativeModule specs
Reviewed By: mdvacca
Differential Revision: D18781629
fbshipit-source-id: 89f39017b8224355d9d7b43bf6c162b0957760ee
Summary:
This diff migrates the usages Nullable and NonNull annotations to AndroidX instead of javax.
The purpose of this change is to bring consistency in the annotations used by the core of RN
Reviewed By: makovkastar
Differential Revision: D16054504
fbshipit-source-id: 21d888854da088d2a14615a90d4dc058e5286b91
Summary: This is removing packages and libraries from the repo. Any modified buck files simply change the redirect targets to something more appropriate (no logic actually changed)
Differential Revision: D14950721
fbshipit-source-id: 6c14f827b76ca1dbaf83dcb983930f362c6a27d4
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.
This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.
**Notes**
I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](https://github.com/facebook/react-native/blob/c612c615449b8645976429ad1c0661a4f6e56115/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java#L874-L892) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.
This may fix#9887
Closes https://github.com/facebook/react-native/pull/10907
Differential Revision: D4340129
Pulled By: lacker
fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12