Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/46827
You can now define a native module that takes an argument that is a specific string literal:
Like this:
```
export interface Spec extends TurboModule {
+passString: (arg: string) => void;
+passStringLiteral: (arg: 'A String Literal') => void;
}
```
On the native side, this will still generate `string`, but the schema will now store the string literal, and it will be allowed in JS. This should allow more strict flow / typescript types for modules.
This will also allow the compatibility check to fail if the literal changes.
This is a step towards accepting a union of string literals.
Changelog: [General][Added] Codegen for Native Modules now supports string literals
Reviewed By: GijsWeterings
Differential Revision: D63872440
fbshipit-source-id: e54b97d34af4a3d1af51727db0777f26fb7b778c
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/46747
You can now use unions in native modules.
Support for this pretty much existed, but one callsite was throwing for non-cpp modules which meant nobody could use this.
Previously, StructCollector would throw that this was not supported because it couldn't generate it for objc. Instead of generating something smart in the native code for each option, it just tells native to treat them like the base type (number, string, object).
Changelog: [General][Added] Codegen now supports Union Types in NativeModules
Reviewed By: GijsWeterings
Differential Revision: D63664505
fbshipit-source-id: 73278ed9cd64452173c5170aba44ced71181510f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/46221
Previously the schema special cased unparseable elementType with elementType just being undefined. This causes issues for logic that requires recursively matching types. Instead of being implicit, this makes them explicitly an AnyTypeAnnotation
Changelog: [Internal]
Reviewed By: makovkastar
Differential Revision: D61825742
fbshipit-source-id: 47bf70d32d21647896d8f5319087378cc8ac8d4f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/46220
We'll want to eventually combine the module and component capabilities more, but these are at least the trivially shared ones.
More work is required to merge the more complex object types.
This change also makes it more clear where capabilities are different between native modules and components
Changelog: [Internal]
Reviewed By: makovkastar
Differential Revision: D61740140
fbshipit-source-id: 9e7bf740cf6cd2431be8cad822ec69903dbbc71f
Summary:
This PR is a task from https://github.com/facebook/react-native/issues/34872
_Extract the modules/utils.js from the flow and typescript folders in a shared parsers-commons.js file. Then, have the two parsers use the same wrapModuleSchema function for modules._
(`wrapModuleSchema` is a copy-paste mistake, in this case it is `wrapNullable` and `unwrapNullable`)
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->
[Internal] [Changed] - Extracts Codegen's modules/utils.js files from the flow and typescript folders in parsers-commons
Pull Request resolved: https://github.com/facebook/react-native/pull/34898
Test Plan:
I ran `yarn jest react-native-codegen`:
<img width="775" alt="Capture d’écran 2022-10-07 à 21 29 48" src="https://user-images.githubusercontent.com/17070498/194639515-a446c2cf-daf3-43a1-9833-cd546ca5865e.png">
Reviewed By: cipolleschi
Differential Revision: D40193740
Pulled By: cipolleschi
fbshipit-source-id: 02cbacc215fe5dd9bdd0839d8796587ab2821906
Summary:
There are cases where we want to pass an enum type into a TurboModule method which is handy to restrict certain arguments to a restricted set of values, e.g. restricting quality to ```enum Quality { SD, HD, }```
Approach:
- We are not generating an ```enum``` type in C++ but rather just cast type safe to the corresponding member type.
- We don't support mixed enum types at this time, e.g. ```export enum StringOption { One = 'one', Two = 2, Three = 'three', };``` will not work. See: https://www.typescriptlang.org/docs/handbook/enums.html#heterogeneous-enums
- We only support untyped (default to String), String, and Number enum properties
This is for C++ only, Java and ObjC are not supported atm.
Changelog:
[General][Added] - react-native-code-gen Add Enum Type support for C++ TurboModules
Reviewed By: RSNara
Differential Revision: D38880963
fbshipit-source-id: f2399b29948306bc555429b6f96c43ea4c39c46e
Summary:
There are cases where we want to pass a union type into a TurboModule method which is handy to restrict certain arguments to a restricted set of values, e.g. restricting quality to ```'low'```, ```high``` or resolution to ```720```, ```1080```.
- We are not generating an ```union``` type in C++ but rather just cast type safe to the corresponding member type.
- We don't support mixed primitive union types at this time, e.g. ```export type ChooseSomething = 'One' | 'Two' | 3 | false;``` does not work.
- We can support mixed object union types such as ... ```export type ChooseObject = {} | {low: string};``` - which need special logic in the C++ TM to correctly parse the resulting jsi::Object
This is for C++ only, Java and ObjC are not supported atm.
Changelog:
[General][Added] - react-native-code-gen Add Union Type support for C++ TurboModules
Reviewed By: javache
Differential Revision: D38919688
fbshipit-source-id: 0fd37545b32b4f2059a8babda62dab4a85de37a9
Summary:
There are cases where we want to pass arbitrary types to a TurboModule, which may then handle the values appropriately, but we haven't supported this use case. Since C++ TurboModules can accept any `jsi::Value` (unlike Java/ObjC) and we have real-world need for this (otherwise we must require JSON serialization), this now allows `mixed` (`unknown` in TypeScript) for C++-only TurboModules.
Changelog:
[General][Added] C++ TurboModule methods can now use mixed types
Reviewed By: RSNara
Differential Revision: D36611299
fbshipit-source-id: bbf29dfcc6aed67e213bb3eab06537c18c7db1fe
Summary:
This pre-suppresses the 154 error diff ahead of its release, since it is large.
Changelog: [Internal]
Reviewed By: samwgoldman
Differential Revision: D29065246
fbshipit-source-id: f418041305a46df410dcbe3d9a4db81a61ac7014
Summary:
## What This Does
- **Phase 1:** Given a component, convert its props (and all its ObjectTypeAnnotations) into this Pojo data structure under some namespace. This is a recursive operation.
- **Phase 2:** Loop over each Pojo data structure, and serialize it to Java class.
So...
- Each Component has its own namespace (i.e: its hasteModuleName) for Java Pojo objects.
- Each Component generates 1 Pojo object, for its props.
- Each Component generates 1 Pojo object for every ObjectTypeAnnotation in its props.
## Decisions
By design, [JNI can read/write to private properties on Java objects](https://stackoverflow.com/a/12208643). So, each Pojo, which represents an ObjectTypeAnnotation, contains only a private member variable for each of its properties, and a getter to retrieve the data from each of its private members.
## Todos
- Improved type-safety:
- ReservedTypeAnnotation (e.g: PointPrimitive). These currently map to ReadableMap.
- String enums, and Int enums don't actually generate Java enums.
- Verify if there are any compilation issues by wiring this up to the Codegen buck infra.
- To actually use the Pojos, we'll need C++/Jni codegen to transform C++ props into these Pojos. Building this out will give a more accurate assessment of the app-size cost of Pojos. However, we can do that if we deem that the app-size increase from adding just the Pojo classes is negligible enough to **not** rule out this entire approach.
- ~~Add some annotations to prevent these Pojo classes from being stripped at compile-time.~~ D26041103
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26038189
fbshipit-source-id: c137c4ca6b043ee76adb354105aff6e0f270df86
Summary:
## Changes
{| ... |} -> { ... }
**Motivation:** In Flow, object literals are exact by default. So, there's no need for the pipes. Also: Now, the syntax for object literals is consistent across react-native-codegen.
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D24774771
fbshipit-source-id: 24ceb6f5876122aa8ad9e08c7e903215864ad6f5
Summary:
Reserved type annotations can appear in three different contexts: commands, props, and NativeModules. For now, commands and NativeModules share the same reserved type annotations. In the future, we may want to merge these reserved type annotations with the props reserved type annotations.
**Motivation:** The meaning of FunctionValue in FunctionValueTypeAnnotation isn't clear - in fact, it's downright confusing. Therefore, this diff renames this Flow type to ReservedTypeAnnotation, which I believe sufficiently captures the intent of the type annotation.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24701322
fbshipit-source-id: bde0273b4a89c9e7175c60ed3468ed870b320044
Summary:
## Misc. Improvements
* We now have 95%+ flow coverage in all generator files. Henceforth, we can make changes to these files with more confidence, and trust flow to catch more errors. This should also improve the DevX of working on these files.
* Better templates: Instead of doing string replace with RegExps, we instead use functions and leverage JS template literals to generate our code. A few benefits: (1) data dependencies of templates are clearly visible, and statically checked by flow, (2) the templates are more readable in VSCode.
* Merged the GenerateModuleHObjCpp.js and GenerateModuleMm.js generators. They can share a lot of logic, so it's not a good idea to keep them separate.
* The ObjC++ module generator no longer generates “dead” structs (i.e structs that aren’t used by type-safety infra). In fact, it explicitly only supports the types in our Wiki. (I know this wasn’t the case with the legacy codegen, because we were generating native code for enums in the legacy codegen). This is a mixed bag. The test to verify correctness will be more difficult to write. However, keeping structs in the codegen needlessly complicates the parsers + generators, and creates technical debt for us to clean up later.
## Abstractions
- **StructCollector:** As we serialize NativeModule methods, when we detect an ObjectTypeAnnotation in the return type of `getConstants()` or inside a method param, we must create a Struct JS object for it. When we detect a type-alias (also in the same locations), we must look up that type-alias and create a Struct from its RHS. A Struct is basically an ObjectTypeAnnotation with a context (i.e: used in getConstants() vs as a method param), that cannot contain other ObjectTypeAnnotations.
- **serializeMethod.js** Given a NativeModule method type annotation, output the protocol method, JS return type, selector, a record of which params were structs, and which structs. Basically, this is all the information necessary to generate the declaration and implementation codegen for a partiular NativeModule method.
- **serializeStruct/*.js**: After creating all these Structs, we need to loop over all of them, and tranform them into ObjC++ code.
- **serializeStruct.js**: Depending on the struct context, calls either `serializeRegularStruct.js` or `serializeConstantsStruct.js`. Both of these files have the same layout/abstractions. They look very similar.
- **serializeModule.js:** Outputs RCTCxxConvert categories for transforming `NSDictionary *` into C++ structs. Outputs ObjCTurboModule subclass.
## Algorithm
```
for spec in NativeModuleSpecs
structCollector = new StructCollector
resolveAlias = (aliasName) => nullthrows(spec.aliases[aliasName])
methodDatas = []
for method in methods(spec)
methodData.push(serializeMethod(method, structCollector, resolveAlias))
end
structs = structCollector.getStructs()
output generateImplCodegen(methodDatas, structs)
output generateHeaderCodegen(methodDatas, structs)
end
```
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D23633940
fbshipit-source-id: 7c29f458b65434f4865ef1993061b0f0dc7d04ce