Summary:
This is a two step (1/2) fix to a race that could caused a `DELETE`...`CREATE` mutations being sent over to the fabric mounting layer. Such combination was assumed not possible from the differ, yet it happened at least in the existence of layout animation and when certain commits happen while animation is active.
This race condition could cause a view to get deleted at the end of one UI frame, yet the mount instructions generated from animation in the next frame still need to access the deleted view and caused crashes like T112157805. Note that even though such crash is recorded as `RetryableMountingLayerException` and is a soft crash (which only gets logged but not crash in production), the out-of-order mount instructions could lead to illegal view state and make the surface unusable, like what's shown here:
{F820669000}
The diff fixes this issue by removing the `DELETE` [conflict animation](https://fburl.com/code/5ctckvz3) keyframe, as well as the `CREATE` [immediate mutations](https://fburl.com/code/txyomytd) from the layout animation. The Fabric mounting layer assumes no combination of `DELETE...CREATE` in the same frame from differ + [layout animation overrides](https://fburl.com/code/zn17uqch).
Reviewed By: sammy-SC
Differential Revision: D41895427
fbshipit-source-id: d6df02663ba707af6db4a63a325ac776ca54d18e
Summary:
When a __rounded__ View on Android has a border, a small gap appears between the border and the center of the view (most noticeably when the background and border colors are the same)
Since the border is drawn on top of the other layers, the approach here is to make the center of the View slightly larger so that there is an overlap with the border, and closing the visible gap
There are 2 cases for a View with a border:
1. `borderWidth` is set for a consistent border width around all 4 edges
2. Uneven border widths are set (using `borderTopWidth`, `borderLeftWidth, ...)
**How is a rounded rectangle drawn?**
__Case 1__: `borderWidth` is set for a consistent border width around all 4 edges
- Before:
- first, `mInnerClipPathForBorderRadius` was used to draw the center of the View
- then the border is drawn along the path of `mCenterDraw` with a stroke width of the border width
- Now:
- `mBackgroundColorRenderPath` is used to draw the center of the View and is exactly a slightly enlarged version of `mInnerClipPathForBorderRadius`
__Case 2__: Uneven border widths are set (using borderTopWidth, borderLeftWidth, ...)
- Before:
- `mInnerClipPathForBorderRadius` was used to draw the center of the View
- for each edge, a quadrilateral is drawn
- `mOuterClipPathForBorderRadius` clips the outer edge of the border
- `mInnerClipPathForBorderRadius` (same is used to draw the center of the View) clips the inner edge of the border
- Now:
- `mBackgroundColorRenderPath` is used to draw the center of the View, allowing `mInnerClipPathForBorderRadius` to persist as the path that clips the inner edge of the border
When `mGapBetweenPaths` = 0, `mBackgroundColorRenderPath` == `mInnerClipPathForBorderRadius`, which is exactly the original implementation
Changelog:
[Internal][Fixed] - rounded Views with borders shows small gap
Reviewed By: mdvacca
Differential Revision: D39979567
fbshipit-source-id: 6db71d14ead6256e1b7becf73862e0a537c6a47b
Summary:
In the top js errors there are 2 mids related to segment fetching:
- requireForFacebook.js:unknownModuleError (https://www.internalfb.com/logview/details/facebook_android_javascripterrors/ba11461526aff8a6842401b35b02f5a4), 11.64 K vs. 524
- asyncRequire.js:verifySegment (https://www.internalfb.com/logview/details/facebook_android_javascripterrors/5452ba893b8d9ba8e97e070cf6976b65) 5.39 K vs. 180
Both errors will result in surface not loading.
A lot of traces have logs similar with the following:
```11-01 19:57:51.166 27735 7626 W fb4a.BridgelessReact: registerSegment(segmentId = "1090", path = "/data/data/com.facebook.katana/app_overtheair/resources/412137089/414433453/hbc-seg-1090__DELIM__main.jsbundle")
11-01 19:57:51.167 27735 7445 I ReactNativeJS: Module 39122 in segment 0 doesn not exist moduleDefiner
11-01 19:57:51.171 27735 7445 E ReactNativeJS: Error: Requiring unknown module "39122"., js build: 414433453
11-01 19:57:51.175 27735 7445 E ReactNativeJS: Error: Segment meta module is not setup properly. Details: segmentId = 1090, metaModule === undefined
11-01 19:57:51.175 27735 7445 E ReactNativeJS:
11-01 19:57:51.175 27735 7445 E ReactNativeJS: This error is located at:
```
RegisterSegment lives through 3 threads while in bridge there are only 2 threads involved (native & JS):
- Native thread, log printed (fb4a.BridgelessReact: registerSegment...)
- Background thread: no log, added in this diff (Finish registerSegment...)
- JS thread: logs not printed, should print logs here:
https://www.internalfb.com/code/fbsource/[60521987354ed1ef9a0d10bafc60db3c25302ab4]/xplat/ReactNative/venice/ReactInstance.cpp?lines=308-330
Since the JS thread logs aren't printed and there are segment errors right after calling registerSegemnt, I think registerSegment is not done. It could be caused by:
- ReactInstance being null, I added logs in background thread to verify (Finish registerSegment...) since dispatching to background thread relies on non-nullable ReactInstance.
- Work on JS thread hasn't been executed when trying to use/verify the segment. I added atomic method ```registerSegmentAtomic``` to make sure JS thread is blocked until segment is fully registered.
```registerSegmentAtomic``` will be tested behind gating added in D40917444.
Changelog:
[Android][Changed] - Add feature flag enableAtomicRegisterSegment
Reviewed By: RSNara
Differential Revision: D40921759
fbshipit-source-id: 84221aa81f0c549f931a4847b154187299639ef4
Summary:
Instead of having a special flag just for View MapBuffer props, we now use one flag to indicate that MapBuffer should be used for all props; each XShadowNode must set a special trait indicating if that ShadowNode supports MapBuffer props.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D38708718
fbshipit-source-id: b398ec62a0db9c0ff23c0007c5503cf2838c4173
Summary:
This diff removes the feature flag ReactFeatureFlags.enableSpannableCache and it's already disabled MC
changelog: [internal] internal
Reviewed By: javache
Differential Revision: D39449840
fbshipit-source-id: 69a514b611c1179f2160a1bfd4c4199538738448
Summary:
Remove feature flag: ReactFeatureFlags.enableScrollEventThrottle
This feature has been disabled for a while
changelog: [internal] internal
Reviewed By: javache
Differential Revision: D39449184
fbshipit-source-id: c5ad0d43462422d284e14302fb9d7b39aa37da70
Summary:
When a view is rendered with a combination of `overflow: hidden` and `borderRadius: >0`, the `ReactViewGroup` would apply the border radius using Canvas `clipPath`. In Android graphics, clipPath is not an anti-aliased operation and caused aliasing artifacts.
Changing the method to a bitmask using the `PorterDuff` method results in the same functionality, but with hardware accelerated antialiasing.
https://github.com/facebook/react-native/issues/24486
Changelog:
[Android][Change] - Views with overflow: hidden and borderRadius: >0 now render anti-aliased borders.
Reviewed By: javache
Differential Revision: D38914878
fbshipit-source-id: 45ac7e4aece7a76c4216412175e49d3d73b6f391
Summary:
We ran an experiment to test different implementations of TurboModules HostObjects, as the current one has various inefficiencies, such as re-creating HostFunctions on every property access. The strategy we found to be most efficient and flexible longer-term is to represent the TurboModule with a plain JavaScript object and use a HostObject as its prototype. Whenever a property is accessed through the prototype, we cache the property value on the plain object, so it can be efficiently resolved by the VM for future accesses.
Changelog: [Internal]
Reviewed By: NickGerleman
Differential Revision: D38355134
fbshipit-source-id: 59253091412d0c6827ad7a4b1ac7dc0c7fe89cc2
Summary:
Calculation of TransformedFrames was a method introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61) to fix rendering of inverted flat lists.
We found that this operation is crashing in fb4a causing the UBN T127619309
This diff creates a feature flag to disable the calculation of TransformedFrames in Layoutable ShadowNodes. **The goal of this diff is to revert the behavior introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61)**
The featureFlag is disabled in fb4a and enabled in react AR (because ReactAr apps relies on the calculation of TransformedFrames and these apps are not affected)
The root cause of the bug will be fixed by D38280674 (which still requires more testing and investigation)
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D38286857
fbshipit-source-id: 721cd0554ae6a6b369b3f8dbb584160a270d0f18
Summary:
Due to the way we're dispatching queued MountItems on Android, we could be doing nothing on the UI thread for up to 15.99...ms before the start of the next frame, resulting in a delayed paint of up to 1 full (16ms) frame.
The delay is totally random and depends only on when the work is scheduled.
The tl;dr is that currently all MountItems are dispatched starting only at the /beginning/ of a UI frame. If we schedule work at FrameStart+0.000001ms, it will not be operated on until the start of the next frame, 16ms later. So the "wasted" time could be anywhere from 0 to ~16ms, but will result in at least 1 wasted frame regardless.
The fix is fairly trivial: start working on large buffered work as soon as we schedule it.
Changelog: [Android][Changed] Optimization to paint changes up to 1 frame earlier on Android/Fabric
Reviewed By: NickGerleman
Differential Revision: D37478885
fbshipit-source-id: 8af846736caf3a9d9f0d0c5e33328bebb87b1b32
Summary:
TL;DR: For applications using JS navigation, save 50-95% of CPU during mounting phase in N>2 navigations that replace ~most of screen.
During investigation of performance on the UI thread of React Native applications, I noticed that the /initial/ render of an screen for an application using JS navigation is /mostly/ consumed (on the UI thread) by tearing-down the previous View hierarchy. In one 185ms segment on the UI thread in production, 95% of the CPU time was Remove/Delete instructions and only 5% of CPU time was consumed by actually displaying the new hierarchy (this is specific to Android and also assumes that View Preallocation is being used, so post-commit work consists of Insert and UpdateLayout mutations primarily).
There are /some/ cases where the C++ differ knows that we are deleting an entire subtree and therefore we could communicate this to the mounting layer. All that matters is that these Views are removed from the View hierarchy immediately; and secondarily that their memory is cleaned up ASAP, but that doesn't need to happen immediately.
Some additional constraints and notes:
1) As noted in the comments, we cannot simply stop producing Remove and Delete instructions. We need to produce /both/ the new RemoveDeleteTree instruction, /and/ produce all the Remove/Delete instructions, primarily because LayoutAnimations relies heavily on these Remove/Delete instructions and certain things would break if we removed those instructions entirely. However, we can mark those Remove/Delete instructions as redundant, process them only in LayoutAnimations, and not send them to the Android mounting layer.
2) We want to make sure that View Recycling is not impacted. Since Android cannot take advantage of View Recycling until /after/ the second major render (preallocation of views will happen before any views are recycled), this doesn't impact View Recycling and we'll make sure Views are recycled whenever they are deleted.
Thus, we do two things:
1) Introduce a new RemoveDeleteTree operation that can delete an entire subtree recursively as part of one operation. This allows us to avoid serializing hundreds or thousands of instructions and prevents JNI traffic.
2) Besides removing the topmost View from the View hierarchy, and ensuring it's not drawn, the full teardown and recycling of the tree can happen /after/ the paint.
In some flows with JS navigation this saves us 95% of CPU during the mount phase. In the general case it is probably closer to 25-50% of CPU time that is saved and/or deferred.
Changelog: [Android][Changed] Significant perf optimization to Fabric Remove/Delete operations
Reviewed By: ryancat
Differential Revision: D37257864
fbshipit-source-id: a7d33fc74683939965cfb98be4db7890644110b2
Summary:
Adding a flag to prepare for the phase 3 of the new architecture. This is still work in progress, not usable yet.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D36767843
fbshipit-source-id: 338d775681f2890461608b403749c3a7f05f84ff
Summary:
There's no need for this to be a setter/getter, as there are no side-effects, and it means we can use the same helper method to read it as other feature flags.
Changelog: [Internal]
Reviewed By: cortinico
Differential Revision: D36595602
fbshipit-source-id: d27c01bd39d03606a6f8c17ba181a8cd0bf58dbb
Summary:
Enables two new experiments (and the current behaviour as default) to speed up access to TurboModule methods from JS.
1) HostObject - Current behaviour
2) Prototype - Connect the TM HostObject via `__proto__`, and cache any methods accessed on the wrapper object.
3) Eager - Eagerly store all methods on the wrapper object, do not expose the HostObject to JS at all (TurboModules no longer need to be HostObjects in this scenario)
Changelog: [Internal]
Reviewed By: JoshuaGross, rubennorte, mdvacca
Differential Revision: D36590018
fbshipit-source-id: c9565eb239eb6aeee0f06b581ff8cd72a92073fc
Summary:
This diff fixed an edge case that event dispatching is failed after pre-allocation of a view and before the view is mounted.
When a cached image is loaded, we will dispatch the event to JS immediately. This is could happen after the view is created during pre-allocation phase, when the event emitter is not instantiated yet. In that case, we will see [an error](https://github.com/facebook/react-native/blob/main/ReactAndroid/src/main/java/com/facebook/react/fabric/FabricUIManager.java#L927) and the event will effectively be ignored.
To fix that we introduced a queue in this diff for those events. They will be dispatched in order when the view is mounted and the event emitter is non-null.
Changelog:
[Android][Fixed] - Fixed an edge case that event dispatching is failed after pre-allocation of a view and before the view is mounted.
Reviewed By: mullender
Differential Revision: D36331914
fbshipit-source-id: cd065b0b36978cb5f0aac793d8d16f07a48f0881
Summary: There's no need to use private feature flag for overflowInset feature. This makes future refactor on feature flags easier.
Reviewed By: javache
Differential Revision: D35866302
fbshipit-source-id: a3fde212ff40cd6d4c68832bb39b34de5a17a8d4
Summary:
sSpannableCache is a significant user of Java heap memory - up to 0.22MB is retained by sSpannableCache.
It turns out sSpannableCache was never hitting as hashCode is different for the same attributedString contents. attributedString.getInt("hash") provides the expected hash code.
This indicates removing spannableCache will not affect perf. Will gate just in case though.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D34900414
fbshipit-source-id: 7563cde6ba9dc153072e7aebede99389ce3153e7
Summary:
Blocks on queue write/drain for Animated module under a feature flag to test whether it resolves race conditions.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D34752947
fbshipit-source-id: a1b1a286772d29a7a27b5e9c3f743cac84cc2bab
Summary:
changelog: [internal]
ViewState is sometimes deleted but not created again because of race condition in C++ pre-allocation and how it checks for revision to determine if createView mount item should be dispatched.
In this diff, we add an option to delay deletion of ViewState until the next commit.
Reviewed By: ShikaSD
Differential Revision: D34553174
fbshipit-source-id: e5213f1d39137fb56fc745321a7c1b28d417ea27
Summary:
Changelog: [Internal]
Remove all the MCs that enable SVCs in Fabric, because we'll only test SVCs in Bridgeless mode to simplify rollout. There were complications with enabling SVCs in Fabric at a previous rollout.
Reviewed By: RSNara
Differential Revision: D33861243
fbshipit-source-id: fdbfedce77f8bd1bab2a807237017787ae8bf7c1