Summary:
`StateTarget` no longer uses `shared_from_this`, this allows us to remove need for `enable_shared_from_this`
I decided to put `state->commit` call inside `ShadowTree.cpp` because I needed to have access to `shared_ptr` of shadow node from outside of the class itself.
`state->commit` was originally designed to be only called by `ShadowNode` but this does not seem to be the case anymore since it is called from `UIManager` as well.
changelog: [internal]
Reviewed By: shergin
Differential Revision: D18032532
fbshipit-source-id: 75c874fd04f86adc07bfddbef3a0384e17c2067b
Summary:
There isn't a need for using `std::shared_ptr<const void>` as the type is known.
changelog: [internal]
Reviewed By: shergin
Differential Revision: D18032518
fbshipit-source-id: 7860f9be8ba1a05a725e8bf7260a496d51194f2f
Summary: `Target` inside the Stage can be empty; in this case, we should not try to extract `ShadowNode` from it.
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D15982479
fbshipit-source-id: 83a4bebadc88b59d7fe77acbdf07e8ce9f2f6be1
Summary:
In React Native there are several use cases where React State is not the only input that affects the component tree. E.g., in case of a <Modal> component, the screen size directly affects the layout of components inside modal; in the case of uncontrolled <TextInput> component, the text inside the input affects the layout of the surrounding components. `State` is a special (legit!) workaround for all those similar cases. Native part of React Native maintains a special shared object between all nodes of the same family and use that during cloning and commits.
See coming commits to know how to use that.
In the near future State will fully replace LocalData concept but for simplicity they both exist for now.
Reviewed By: mdvacca
Differential Revision: D14217184
fbshipit-source-id: 6e018c5b68208d662462013bce0f4e2733d2f673