Summary:
lineBreakMode only in rc so I think we can replace property without any deprecation warnings. satya164
Closes https://github.com/facebook/react-native/pull/9008
Differential Revision: D3614901
fbshipit-source-id: 724227c0a89192825a24850b930b80884571a51f
Summary:
This PR was split from commits originally in #8619. /cc dmmiller
These refactorings to the HierarchyOptimizer are in preparation for implementing support for inline views in #8619.
**Refactoring 1: Collapse add*LayoutOnlyNodeToLayoutOnlyNode**
addLayoutOnlyNodeToLayoutOnlyNode and addNonLayoutOnlyNodeToLayoutOnlyNode
had nearly identical implementations. They both walk thru the ancestors
looking for a nonlayout-only node and adjusting the passed in index at each
step. This introduces a new function, walkUpUntilNonLayoutOnly, which
takes care of that responsibility. This simplifies addNodeToNode
because it can now consider the type of the parent and the type of
the child independently.
**Refactoring 2: Extract addGrandchildren**
Pull out addLayoutOnlyNode's logic into a helper called
addGrandchildren. We will need to call this method in
another place later.
**Test plan (required)**
This change was tested with UIExplorer and a small test app and it's being used in my team's app.
Closes https://github.com/facebook/react-native/pull/8908
Differential Revision: D3592783
Pulled By: dmmiller
fbshipit-source-id: a513e8d381e71112ce6348bbee7d4a7c62c33619
Summary:
This is a follow up of the work by brentvatne in #5052. This addresses the feedback by astreet.
- Uses ReactChoreographer with a new callback type
- Callback dispatch logic moved to JS
- Only calls into JS when needed, when there are pending callbacks, it even removes the Choreographer listener when no JS context listen for idle events.
** Test plan **
Tested by running a background task that burns all remaining idle time (see new UIExplorer example) and made sure that UI and JS fps stayed near 60 on a real device (Nexus 6) with dev mode disabled. Also tried adding a JS driven animation and it stayed smooth.
Tested that native only calls into JS when there are pending idle callbacks.
Also tested that timers are executed before idle callback.
```
requestIdleCallback(() => console.log(1));
setTimeout(() => console.log(2), 100);
burnCPU(1000);
// 2
// 1
```
I did *not* test with webworkers but it should work as I'm using executor tokens.
Closes https://github.com/facebook/react-native/pull/8569
Differential Revision: D3558869
Pulled By: astreet
fbshipit-source-id: 61fa82eb26001d2b8c2ea69c35bf3eb5ce5454ba
Summary:
This adds proper support for tracking a TextInput content size as discussed in #6552 by adding a new callback that is called every time the content size changes including when first rendering the view.
Some points that are up for discussion are what do we want to do with the onChange callback as I don't see any use left for it now that we can track text change in onChangeText and size changes in onContentSizeChange. Also a bit off topic but should we consider renaming onChangeText to onTextChange to keep the naming more consistent (see [this naming justification](https://twitter.com/notbrent/status/709445076850597888)).
This is split in 2 commits for easier review, one for iOS and one for android.
The iOS implementation simply checks if the content size has changed everytime we update it and fire the callback, the only small issue was that the content size had several different values on initial render so I added a check to not fire events before the layoutSubviews where at this point the value is g
Closes https://github.com/facebook/react-native/pull/8457
Differential Revision: D3528202
Pulled By: dmmiller
fbshipit-source-id: fefe83f10cc5bfde1f5937c48c88b10408e58d9d
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: davidaurelio
fbshipit-source-id: d81732e50a5ece2168e8347309d8d52a0db42951
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: dmmiller
fbshipit-source-id: cbd25bb7e7bb87fa77b661a057643a6ea97bc3f1
Summary: These are helpful for development and shouldn't affect anything when DEBUG=false
Reviewed By: lexs
Differential Revision: D3515015
fbshipit-source-id: 0bd5ff833f90fea8e70b3103eb1f9bc803bef27c
Summary:
This PR follows the work started in #6431 but instead of implementing the snapshot for Android, will just allow that feature to be implemented by a third party library.
The missing feature is the ability to resolve a View for a given tag integer. which is now possible with a `addUIBlock` on the `UIManagerModule` method where you give a `UIBlock` instance (a new class) that implements a `execute(NativeViewHierarchyManager)` function.
This is already possible in iOS API. a third party can use the `addUIBlock` too.
I have kept the name `addUIBlock` so it's the same as in the [iOS' API](https://github.com/facebook/react-native/search?q=addUIBlock&type=Code&utf8=%E2%9C%93).
---
With this PR a third party lib can now do...
```java
UIManagerModule uiManager = reactContext.getNativeModule(UIManagerModule.class);
uiManager.addUIBlock(new UIBlock() {
public void execute (NativeViewHierarchyManager nvhm) {
View view = nvhm.resolveView(tag);
...do something with view... like... screenshot t
Closes https://github.com/facebook/react-native/pull/8217
Differential Revision: D3469311
Pulled By: astreet
fbshipit-source-id: bb56ecc7e8936299337af47ca8114875ee1fd2b0
Summary:
This diff translates implementation of transform matrix decomposition from JS to java. This is to support offloading animations of transform property, in which case it is required that we can calculate decomposed transform in the UI thread.
Since the matrix decomposition code is not being used for other platform I went ahead and deleted parts that are no longer being used.
**Test plan**
Run UIExplorer Transform example before and after - compare the results
Closes https://github.com/facebook/react-native/pull/7916
Reviewed By: ritzau
Differential Revision: D3398393
Pulled By: astreet
fbshipit-source-id: 9881c3f565e2050e415849b0f76a0cefe11c6afb
Summary:
Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
(You can skip this if you're fixing a typo or adding an app to the Showcase.)
Explain the **motivation** for making this change. What existing problem does the pull request solve?
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).
For more info, see the ["Pull Requests" section of our "Contributing" guidelines](https://github.com/facebook/react-native/blob/mas
Closes https://github.com/facebook/react-native/pull/8272
Differential Revision: D3462939
Pulled By: javache
fbshipit-source-id: af1e6af3807e22466ee9b364a1f09a4510553545
Summary:
When we hit the back button and unmount the ReactRootView, we tell JS to unmount the application root node, which causes JS to asynchronously come back and tell the UIManager to drop the corresponding root view.
This issue was that by the time JS gets back to us, we likely will have already paused the UIManager frame callback which means the view unmounting never actually happens: it just gets stuck in the queue.
The solution is to immediately execute batches when they are enqueued when the frame callback isn't running.
Reviewed By: lexs
Differential Revision: D3398958
fbshipit-source-id: 0de81061a97a119be4cb0b12d6f01c1cec8e8171
Summary:
The type key for a layout animation config must be supplied otherwise the app crashes (on Android). I added a isRequired check in JS as well as an explicit exception in java otherwise it crashed at a very hard to debug place. The crash happens when passing null to `Animation.setInterpolator` so this makes sure it never happens.
**Test plan (required)**
Tested that the error is caught properly in JS when passing an invalid animation config like
```
LayoutAnimation.configureNext({
duration: 250,
update: { type: undefined }, // or LayoutAnimation.Types.easeInEastOut in my case haha :)
});
```
Also tested the java exception.
Closes https://github.com/facebook/react-native/pull/7958
Differential Revision: D3401760
Pulled By: nicklockwood
fbshipit-source-id: 83c019d863c2b2294405b60e87297c562add0f49
Summary: D3352450 didn't handle the case where removeClippedSubviews is on and the indices within the parent view don't match the indices JS is working on
Differential Revision: D3398675
fbshipit-source-id: 0a1b9cf41b02f71f6585db92474e4699b944d273
Summary: Use the more accurate timestamp that we have computed for the touch event rather than the event timestamp that Android provides.
Reviewed By: andreicoman11
Differential Revision: D3292705
fbshipit-source-id: dad082ab74406d391481d16cdac19629751aa1eb
Summary:
transformMatrix only worked on iOS and there is an equivalent API that (mostly)
works cross platform.
decomposedMatrix could technically be passed on Android but it wasn't document and explicitly flagged as not working.
My goal is to deprecate both uses and then the only supported API is the `transform: [{ matrix: ... }]` form.
The only difference is that on Android the matrix gets decomposed.
Currently there is some special cased magic that renames transform -> transformMatrix or decomposedMatrix depending on platform.
https://github.com/facebook/react/blob/master/src/renderers/native/ReactNative/ReactNativeAttributePayload.js#L50
Therefore I'm adding an alias for both native platforms called just "transform".
Next I'll swap over the JS to always target the name "transform". The only difference is how the value is marshalled over the bridge in processTransform.
To do this, I have to clean up a few callers. Mostly that's just swapping to the new API.
For buildInterpolator this is a bit trickier but this fixes it for all our use cases (which is only the Navigator in AdsManager).
Reviewed By: vjeux
Differential Revision: D3239960
fb-gh-sync-id: 838edb6644c6cdd0716834f712042f226ff3136f
fbshipit-source-id: 838edb6644c6cdd0716834f712042f226ff3136f
Summary: This adds support for UIManager.setChildren on Android like D2757388 added for iOS.
Reviewed By: andreicoman11
Differential Revision: D3235369
fb-gh-sync-id: b538556ec4abdb606f9be26d1b74734046bca0cd
fbshipit-source-id: b538556ec4abdb606f9be26d1b74734046bca0cd
Summary:Remove Trailing Spaces.
Why:
Sometimes there are conflicts with trailing spaces
Saves space
Those whose tools automatically delete them will have their pr watered down with trailing space removal
Closes https://github.com/facebook/react-native/pull/6787
Differential Revision: D3144704
fb-gh-sync-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
fbshipit-source-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
Summary:Creating views shouldn't have side effects so we can start doing them before the end of a batch. In order to limit the effect on framerate, we stop executing these create view operations after we've passed halfway through the frame.
Note, this doesn't seem to work yet for nodes: I'll address that in a followup diff.
Reviewed By: lexs
Differential Revision: D3120631
fb-gh-sync-id: 981540fac5a7499158146adb72c1be21fd0b5702
fbshipit-source-id: 981540fac5a7499158146adb72c1be21fd0b5702
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).
This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.
Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.
The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466
Differential Revision: D3092739
Pulled By: astreet
fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
Summary:Adds a `center` option to `Image`'s `resizeMode` prop, which doesn't enlarge images.
This is how it looks in UIExplorer:
{F60386921}
Reviewed By: dmmiller
Differential Revision: D3064284
fb-gh-sync-id: 79cd2da8f44c5b3da2e42d3bebf3131335f53c28
shipit-source-id: 79cd2da8f44c5b3da2e42d3bebf3131335f53c28
Summary:Turns out even using nanoseconds as timestamps will not guarantee that events
won't happen at the same time. This fixes sorting for event comparison.
Differential Revision: D3030540
fb-gh-sync-id: 2630c50ea60a792ea07b1bf1c6cd46a6d9859268
shipit-source-id: 2630c50ea60a792ea07b1bf1c6cd46a6d9859268