Commit Graph
24 Commits
Author SHA1 Message Date
Luna Wei bcb58089c4 Create PointerEventState
Summary: Changelog: [Internal] - A refactor to pass the object PointerEventState containing relevant state / and also properties for pointerEvent objects

Reviewed By: vincentriemer

Differential Revision: D39626285

fbshipit-source-id: e2ff5313ef03d7d2d36c35ca459950ec07650df2
2022-09-20 12:01:07 -07:00
Luna Wei 4ca089f94c Simplify Coalescing Key
Summary:
Changelog: [Internal]
Stop using `TouchEventCoalescingKeyHelper` for tracking and stop making the distinction between traditional touch events (down, up, move) vs hover only events. The only events that currently coalesce are `onpointermove` events. This change uses just one counter now that we increment whenever some non-move event is fired.

Let me know if there's a simpler way to ensure counter doesn't overflow.
This change also ensures we're overriding `getCoalescingKey` which isn't used by Fabric but for old event emitter it might be (which we use for native animations). Part of that requires the `coalescingKey` to be a short so updated to that.

There was also a bug where I forgot to pass `mLastButtonState` to one of the dispatch calls. Will be wrokign on refactor so its less argument soup.

Reviewed By: javache

Differential Revision: D39530927

fbshipit-source-id: 689fa98580b206a480cc08121971cdf96bdbbfaa
2022-09-20 12:01:07 -07:00
Luna Wei e8a778d494 Add buttons
Summary: Changelog: [Internal] Add support for buttons/button property according to W3C PointerEvent spec

Reviewed By: vincentriemer

Differential Revision: D39460411

fbshipit-source-id: 3544a9b00e870a6028e37417ca9e4de5af62ef70
2022-09-13 16:11:35 -07:00
Luna Wei 5198d56f28 Stop sending PointerEvents when view is native gesture handling
Summary:
Changelog: [Internal] - Stop dispatching pointer events when a child view has indicated it wants to handle a native gesture.

In discussion and alignment with web standards, we've decided to not dispatch any pointer events during a native gesture.

Currently, on ACTION_HOVER_MOVE, we remove child views of the native gesture handling view and continue dispatching onPointerMove for ancestor views. This change removes this logic and won't dispatch a onPointerMove event at all.

For all other MotionEvent actions, this is already the case.

Also adding an example in RNTester that involves a scrollView (which handles gestures during scrolling)

Reviewed By: javache

Differential Revision: D39377157

fbshipit-source-id: cb0a719f67136e31b68d6f6e794fee10b256bf21
2022-09-12 12:17:21 -07:00
Riccardo Cipolleschi 12e5842e11 Fix/android (#34573)
Summary:
This PR should fix the issues introduced by commit c34659a5d3.
The problem is that `Collections.emptyList` creates a `List<Object>` which is not compatible with the `List<TargetView>` type.

## Changelog

[Android] [Fixed] - Make Android CI build again.

Pull Request resolved: https://github.com/facebook/react-native/pull/34573

Test Plan: test_buck and the "test Docker android"  must be green.

Reviewed By: cipolleschi

Differential Revision: D39235674

Pulled By: cortinico

fbshipit-source-id: 574338e74aeb4635c67d91de28780fb784c9f405
2022-09-02 03:23:45 -07:00
Luna Wei c34659a5d3 PointerEvents: Store last hitPath, eventCoordinates for different pointers
Summary:
Changelog: [Internal] - Key cached values between different MotionEvents by pointerId.

Currently the implementation uses one cached list and array to store the last hitPath and event coordinates. We use these to determine if we've entered or left any views.

With more pointers, we need to be tracking these values for each pointer.

As well, clean up usage of `mLastTargetCoordinates`. This doesn't need to be a global as its an array that's updated by reference in `findTargetPathAndCoordinatesForTouch`

Reviewed By: vincentriemer

Differential Revision: D39152528

fbshipit-source-id: 28c18629bf974f41950401c7726a4757ad43ac28
2022-09-01 16:15:30 -07:00
Luna Wei 64ae12e553 PointerEvents: Refactor JSPointerDispatcher to share logic for UP/DOWN for secondary pointers
Summary:
Changelog: [Internal] -  Refactor JSPointerDispatcher to group secondary actions (pointer_up, pointer_down) to use same logic and emit non-direct events

This diff re-arranges some code and re-uses some logic for different MotionEvent types.

Specifically, before our code for handling a motionEvent looked like
```
func onMotionEvent(event) {
    if (event is HOVER_MOVE) {
        handleHoverEvent(event)
    }
    if (event is ACTION_DOWN) {
       // logic for dispatching down, enter, over
    }
    if (event is ACTION_POINTER_DOWN) { // this represents any secondary pointer going down
       // logic for dispatching down
    }
    if (event is ACTION_MOVE) {
       // logic for dispatching touch move
    }
    if (event is ACTION_UP) {
       // logic for dispatching up, out, leave
    }
    if (event is ACTION_POINTER_UP) { // this represents any secondary pointer going up
       // logic for dispatching up
    }
   ....
}
```

now, we've refactored it to be like:
```
func onMotionEvent(event) {
    if (event is HOVER_MOVE) { // Still keep this as separate because it does some special things. Will refactor in follow-up diff
        handleHoverEvent(event)
    }

    switch() {
         case ACTION_DOWN or ACTION_POINTER_DOWN:
             // do same logic
         break;
         case ACTION_UP or ACTION_POINTER_UP:
             // do same logic
         break;
         case ACTION_MOVE:
             // do same logic, we will want to converge this logic with HOVER_MOVE, todo in a follow-up
         break;
         ...
    }
   ....
}
```
This refactor adds the functionality of `enter, over, out, leave` to secondary pointer events in which they weren't fired before.

Reviewed By: vincentriemer

Differential Revision: D39142820

fbshipit-source-id: 8b89db6dc22f24583f8c14dbb8392d4dc8ff6e4d
2022-09-01 13:11:44 -07:00
Luna Wei 823f6b7704 NativeGestureUtil.notifyNativeGestureEnded is called
Summary:
Changelog: [Internal] - Make sure `onChildEndedNativeGesture` is called for view managers that call `onChildStartedNativeGesture`

This affects `JSTouchDispatcher`, `JSPointerDispatcher` as they track what view is reporting native gesturing handling.

This is a bug that view managers never shared the fact that they've stopped managing a native gesture. Both `JSTouchDispatcher`, `JSPointerDispatcher` get around this by manually resetting their internal flag on ACTION_DOWN event (we will get rid of this in a later diff)

Reviewed By: javache

Differential Revision: D38850609

fbshipit-source-id: ef4afb591249bb621f42667608dc1ef20424b65c
2022-08-31 11:32:57 -07:00
Luna Wei dfcd9faaad Add support for pointerover and pointerout
Summary: Changelog: [Internal] - Add pointerover, pointerout events

Reviewed By: vincentriemer

Differential Revision: D38559454

fbshipit-source-id: 829b9f2f22e1e41a64dcce80fcc79ab9e6352dcf
2022-08-15 12:51:58 -07:00
Luna Wei 402b00a513 Add isPrimary and other properties on PointerEvent
Summary: Changelog: [Internal] Add logic for `isPrimary` for PointerEvent object and set other properties to their default value

Reviewed By: javache

Differential Revision: D38363163

fbshipit-source-id: 5ec9de69fb5b34295f1da6daedd5c67e3bd3727e
2022-08-04 12:46:18 -07:00
Luna Wei e0387d9010 PointerEvents: Fix targetting for secondary touches
Summary: Changelog: [Internal] - Fix to use correct x,y coordinates for target determination for secondary touch pointers.

Reviewed By: javache

Differential Revision: D38362070

fbshipit-source-id: c3177fa27f07840e97dac8e4184bf365b5b3b309
2022-08-04 12:46:18 -07:00
Luna Wei 4f522be373 - Add offsetX, offsetY values
Summary: Changelog: [Internal] Provide Android backing for offsetX, offsetY values.

Reviewed By: javache

Differential Revision: D37734498

fbshipit-source-id: f0f6daea3a2da27c79d42b9546eafa757ec448e7
2022-07-13 15:45:45 -07:00
Luna Wei 303aaf88ed PointerEvents: Use MotionEvent flags to indicate hoverability
Summary: Changelog: [Internal] Allow for MotionEvents to indicate whether they are dispatched from an input device that supports hoverability

Reviewed By: javache

Differential Revision: D37543296

fbshipit-source-id: 4f70d2bf69ff1c563d8e4a6b5eb6b13b53996b9a
2022-07-05 20:00:42 -07:00
Luna Wei d666eb7a22 Fix: PointerEvent filtering
Summary:
Changelog: [Internal] - Fix a bug in dispatch filtering that was too aggressively filtering out events to fire.

My flaw in logic was limiting the `isListening(view, bubble)` logic to `i==0` for relevant `ViewTargets`, when in reality, we need to be checking if every `ViewTarget` passed to `filterByShouldDispatch` is listening to a bubble event.

Further, as vincentriemer pointed out, `ancestorListening` should only be set true if a `ViewTarget` is listening to a capture event.

Reviewed By: vincentriemer

Differential Revision: D37423952

fbshipit-source-id: 2ed08038632677c24766bca6214dc00013fa2446
2022-06-24 15:10:50 -07:00
Luna Wei fa814d4875 PointerEvents: Fix dispatch optimization
Summary:
Changelog: [Internal] Fixing a recent optimization to prevent event dispatches for events that are not listened for. An incorrect hitpath was passed in for `leave` events.

Refactored the PointerEvent optimization such that `filterByShouldDispatch` determines what views should dispatch a PointerEvent, and `dispatchEventForViewTargets` to actually dispatch them. We are separating this because the order of dispatch differs between `enter` and `leave` events.

Reviewed By: vincentriemer

Differential Revision: D37348726

fbshipit-source-id: a09a04df3ae027cce95e0d93a4163c2015fe3fe3
2022-06-23 11:01:04 -07:00
Luna Wei 15d9aa0cdb Back out "Back out "PointerEvents: Don't dispatch when no listeners for hover events" because hover events stopped working in felios apps in headsets"
Summary: Changelog: [Internal] - Reland pointer event dispatch optimization. Have a fix in followup commit.

Reviewed By: vincentriemer

Differential Revision: D37348771

fbshipit-source-id: 495dda301849255ddc2b35cc5ef9054f10f77ce8
2022-06-23 11:01:04 -07:00
Artem Goncharov bcc69dfb3d Back out "PointerEvents: Don't dispatch when no listeners for hover events" because hover events stopped working in felios apps in headsets
Summary:
Changelog: [Internal][Changed]

The diff I'm backing out accidentally made Hover events in Felios apps that use RN under the hood stopped working in headsets (Oculus, Arcata). So we can't test our apps properly without these events.

We, with the diff author Luna tried to fix that but it turned out to be not easy so we decided to revert the commit in order to unblock experiences teams.

Original commit changeset: d6b5c32ae50b

Original Phabricator Diff: D36601638 (https://github.com/facebook/react-native/commit/40769f2212dcd85cba2e54973179c7de445499a4)

(Note: this ignores all push blocking failures!)

Reviewed By: arhelmus

Differential Revision: D37135208

fbshipit-source-id: 4f7d5f168b795690e951ce7063ae3feec3338772
2022-06-14 03:47:36 -07:00
Luna Wei 40769f2212 PointerEvents: Don't dispatch when no listeners for hover events
Summary:
Changelog: [Internal][Changed] - Make the same optimization on enter/leave/move pointer events being dispatched by a mouse input.

If any ancestor view is listening to enter/leave events (just capture) then we dispatch the enter/leave event.

Reviewed By: vincentriemer

Differential Revision: D36601638

fbshipit-source-id: d6b5c32ae50bcf000100bcb878ca2ca89bd5c02e
2022-05-25 11:49:56 -07:00
Luna Wei 471907c047 PointerEvents: Mark when listened to for touch interactions
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions

Reviewed By: vincentriemer

Differential Revision: D35739417

fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
2022-05-23 16:29:52 -07:00
Xin Chen f40976cd24 Refactor findTargetPathAndCoordinatesForTouch to improve perf of event delivery
Summary:
Refactor of TouchTargetHelper.findTargetPathAndCoordinatesForTouch to avoid unnecessary lookup of views during the dispatching of Hover Events

changelog: [internal] internal

Reviewed By: lunaleaps, mdvacca

Differential Revision: D32296003

fbshipit-source-id: 93834c37331ad5d75645a5665a1c8c3d965765fb
2022-04-25 14:11:11 -07:00
Luna Wei 361b9a808c PointerEvents: Reset childHandlingNativeGesture on first ACTION_DOWN
Summary:
Changelog: [Internal] - Reset the mChildHandlingNativeGesture on the first ACTION_DOWN after it's been set.

I noticed this issue when scrolling sometimes in the event log for the W3CPointerEvents example, none of the pointer events would get captured because we'd call [`notifyNativeGestureStarted`](https://www.internalfb.com/code/fbsource/xplat/js/react-native-github/ReactAndroid/src/main/java/com/facebook/react/uimanager/events/NativeGestureUtil.java?lines=25-25) which would prevent any pointerevents being fired.

Reviewed By: vincentriemer

Differential Revision: D35685378

fbshipit-source-id: 01fc255afc5e22dc6c42f7eb11a8aa5a9a091b87
2022-04-19 15:22:00 -07:00
Luna Wei de09bd3b84 Dispatch enter/leave for ancestor hit path
Summary: Changelog: [Internal] - Fix pointer event dispatch to also fire enter/leave for ancestors in the hit path. Compared the event order with web on the RNTester W3C pointer example

Reviewed By: appden

Differential Revision: D35403076

fbshipit-source-id: 726e45e49a901b1d97ad3e20f5898701fd1f763b
2022-04-11 17:17:10 -07:00
Luna Wei 8adedfeb15 Emit hover pointer events on Android
Summary: Changelog: [Internal] - Add logic to handle hover events, experimental

Reviewed By: vincentriemer

Differential Revision: D35116525

fbshipit-source-id: e47a94b5f04c14caadc08ad37e4d80adc1affc15
2022-03-30 19:12:42 -07:00
Luna Wei c50e6b52fe Emit non-hover pointer events on Android (#33526)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33526

Changelog: [Internal] Experimental pointer event dispatching on Android: touch pointer support only, hover events to come later.

Reviewed By: vincentriemer

Differential Revision: D34132667

fbshipit-source-id: 6506d43b4ad16e11b10c3cd23e0231428209411f
2022-03-30 19:12:42 -07:00