Summary: Changelog: [Internal] - A refactor to pass the object PointerEventState containing relevant state / and also properties for pointerEvent objects
Reviewed By: vincentriemer
Differential Revision: D39626285
fbshipit-source-id: e2ff5313ef03d7d2d36c35ca459950ec07650df2
Summary:
Changelog: [Internal]
Stop using `TouchEventCoalescingKeyHelper` for tracking and stop making the distinction between traditional touch events (down, up, move) vs hover only events. The only events that currently coalesce are `onpointermove` events. This change uses just one counter now that we increment whenever some non-move event is fired.
Let me know if there's a simpler way to ensure counter doesn't overflow.
This change also ensures we're overriding `getCoalescingKey` which isn't used by Fabric but for old event emitter it might be (which we use for native animations). Part of that requires the `coalescingKey` to be a short so updated to that.
There was also a bug where I forgot to pass `mLastButtonState` to one of the dispatch calls. Will be wrokign on refactor so its less argument soup.
Reviewed By: javache
Differential Revision: D39530927
fbshipit-source-id: 689fa98580b206a480cc08121971cdf96bdbbfaa
Summary:
Changelog: [Internal] - Stop dispatching pointer events when a child view has indicated it wants to handle a native gesture.
In discussion and alignment with web standards, we've decided to not dispatch any pointer events during a native gesture.
Currently, on ACTION_HOVER_MOVE, we remove child views of the native gesture handling view and continue dispatching onPointerMove for ancestor views. This change removes this logic and won't dispatch a onPointerMove event at all.
For all other MotionEvent actions, this is already the case.
Also adding an example in RNTester that involves a scrollView (which handles gestures during scrolling)
Reviewed By: javache
Differential Revision: D39377157
fbshipit-source-id: cb0a719f67136e31b68d6f6e794fee10b256bf21
Summary:
This PR should fix the issues introduced by commit c34659a5d3.
The problem is that `Collections.emptyList` creates a `List<Object>` which is not compatible with the `List<TargetView>` type.
## Changelog
[Android] [Fixed] - Make Android CI build again.
Pull Request resolved: https://github.com/facebook/react-native/pull/34573
Test Plan: test_buck and the "test Docker android" must be green.
Reviewed By: cipolleschi
Differential Revision: D39235674
Pulled By: cortinico
fbshipit-source-id: 574338e74aeb4635c67d91de28780fb784c9f405
Summary:
Changelog: [Internal] - Key cached values between different MotionEvents by pointerId.
Currently the implementation uses one cached list and array to store the last hitPath and event coordinates. We use these to determine if we've entered or left any views.
With more pointers, we need to be tracking these values for each pointer.
As well, clean up usage of `mLastTargetCoordinates`. This doesn't need to be a global as its an array that's updated by reference in `findTargetPathAndCoordinatesForTouch`
Reviewed By: vincentriemer
Differential Revision: D39152528
fbshipit-source-id: 28c18629bf974f41950401c7726a4757ad43ac28
Summary:
Changelog: [Internal] - Refactor JSPointerDispatcher to group secondary actions (pointer_up, pointer_down) to use same logic and emit non-direct events
This diff re-arranges some code and re-uses some logic for different MotionEvent types.
Specifically, before our code for handling a motionEvent looked like
```
func onMotionEvent(event) {
if (event is HOVER_MOVE) {
handleHoverEvent(event)
}
if (event is ACTION_DOWN) {
// logic for dispatching down, enter, over
}
if (event is ACTION_POINTER_DOWN) { // this represents any secondary pointer going down
// logic for dispatching down
}
if (event is ACTION_MOVE) {
// logic for dispatching touch move
}
if (event is ACTION_UP) {
// logic for dispatching up, out, leave
}
if (event is ACTION_POINTER_UP) { // this represents any secondary pointer going up
// logic for dispatching up
}
....
}
```
now, we've refactored it to be like:
```
func onMotionEvent(event) {
if (event is HOVER_MOVE) { // Still keep this as separate because it does some special things. Will refactor in follow-up diff
handleHoverEvent(event)
}
switch() {
case ACTION_DOWN or ACTION_POINTER_DOWN:
// do same logic
break;
case ACTION_UP or ACTION_POINTER_UP:
// do same logic
break;
case ACTION_MOVE:
// do same logic, we will want to converge this logic with HOVER_MOVE, todo in a follow-up
break;
...
}
....
}
```
This refactor adds the functionality of `enter, over, out, leave` to secondary pointer events in which they weren't fired before.
Reviewed By: vincentriemer
Differential Revision: D39142820
fbshipit-source-id: 8b89db6dc22f24583f8c14dbb8392d4dc8ff6e4d
Summary:
Changelog: [Internal] - Make sure `onChildEndedNativeGesture` is called for view managers that call `onChildStartedNativeGesture`
This affects `JSTouchDispatcher`, `JSPointerDispatcher` as they track what view is reporting native gesturing handling.
This is a bug that view managers never shared the fact that they've stopped managing a native gesture. Both `JSTouchDispatcher`, `JSPointerDispatcher` get around this by manually resetting their internal flag on ACTION_DOWN event (we will get rid of this in a later diff)
Reviewed By: javache
Differential Revision: D38850609
fbshipit-source-id: ef4afb591249bb621f42667608dc1ef20424b65c
Summary: Changelog: [Internal] Add logic for `isPrimary` for PointerEvent object and set other properties to their default value
Reviewed By: javache
Differential Revision: D38363163
fbshipit-source-id: 5ec9de69fb5b34295f1da6daedd5c67e3bd3727e
Summary: Changelog: [Internal] Allow for MotionEvents to indicate whether they are dispatched from an input device that supports hoverability
Reviewed By: javache
Differential Revision: D37543296
fbshipit-source-id: 4f70d2bf69ff1c563d8e4a6b5eb6b13b53996b9a
Summary:
Changelog: [Internal] - Fix a bug in dispatch filtering that was too aggressively filtering out events to fire.
My flaw in logic was limiting the `isListening(view, bubble)` logic to `i==0` for relevant `ViewTargets`, when in reality, we need to be checking if every `ViewTarget` passed to `filterByShouldDispatch` is listening to a bubble event.
Further, as vincentriemer pointed out, `ancestorListening` should only be set true if a `ViewTarget` is listening to a capture event.
Reviewed By: vincentriemer
Differential Revision: D37423952
fbshipit-source-id: 2ed08038632677c24766bca6214dc00013fa2446
Summary:
Changelog: [Internal] Fixing a recent optimization to prevent event dispatches for events that are not listened for. An incorrect hitpath was passed in for `leave` events.
Refactored the PointerEvent optimization such that `filterByShouldDispatch` determines what views should dispatch a PointerEvent, and `dispatchEventForViewTargets` to actually dispatch them. We are separating this because the order of dispatch differs between `enter` and `leave` events.
Reviewed By: vincentriemer
Differential Revision: D37348726
fbshipit-source-id: a09a04df3ae027cce95e0d93a4163c2015fe3fe3
Summary:
Changelog: [Internal][Changed]
The diff I'm backing out accidentally made Hover events in Felios apps that use RN under the hood stopped working in headsets (Oculus, Arcata). So we can't test our apps properly without these events.
We, with the diff author Luna tried to fix that but it turned out to be not easy so we decided to revert the commit in order to unblock experiences teams.
Original commit changeset: d6b5c32ae50b
Original Phabricator Diff: D36601638 (https://github.com/facebook/react-native/commit/40769f2212dcd85cba2e54973179c7de445499a4)
(Note: this ignores all push blocking failures!)
Reviewed By: arhelmus
Differential Revision: D37135208
fbshipit-source-id: 4f7d5f168b795690e951ce7063ae3feec3338772
Summary:
Changelog: [Internal][Changed] - Make the same optimization on enter/leave/move pointer events being dispatched by a mouse input.
If any ancestor view is listening to enter/leave events (just capture) then we dispatch the enter/leave event.
Reviewed By: vincentriemer
Differential Revision: D36601638
fbshipit-source-id: d6b5c32ae50bcf000100bcb878ca2ca89bd5c02e
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions
Reviewed By: vincentriemer
Differential Revision: D35739417
fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
Summary:
Refactor of TouchTargetHelper.findTargetPathAndCoordinatesForTouch to avoid unnecessary lookup of views during the dispatching of Hover Events
changelog: [internal] internal
Reviewed By: lunaleaps, mdvacca
Differential Revision: D32296003
fbshipit-source-id: 93834c37331ad5d75645a5665a1c8c3d965765fb
Summary: Changelog: [Internal] - Fix pointer event dispatch to also fire enter/leave for ancestors in the hit path. Compared the event order with web on the RNTester W3C pointer example
Reviewed By: appden
Differential Revision: D35403076
fbshipit-source-id: 726e45e49a901b1d97ad3e20f5898701fd1f763b