Commit Graph
385 Commits
Author SHA1 Message Date
Pieter De Baets a4690d054f Disable early return in NativeAnimatedHelper.flushQueue
Summary:
This is the same issue as https://www.internalfb.com/diff/D36298399 (https://github.com/facebook/react-native/commit/55ee8ce0c4157ce5d8a95eaa60b9945b435fc988) which was reverted earlier this week.

Changelog: [Internal]

Differential Revision: D36479089

fbshipit-source-id: 2bce05882a558db0c3464ec4a2b05eee36a3048a
2022-05-18 10:36:03 -07:00
Joshua Gross 35e2a63b8d Batch Animated calls into one JSI call per frame
Summary:
We introduce a few optimizations:

(1) Previous diff: We defer calling any NativeAnimatedModule methods by waiting 1ms before flushing the queue, and debouncing until no flush is requested. Practically, this just means that we'll call NativeAnimatedModule methods N times at once, at the end of a render loop, instead of N times smeared throughout the render loop.
(2) Additionally, instead of calling N methods, we create multi-operation argument buffer and call a single NativeAnimatedModule API, which should essentially throttle NativeAnimatedModule API calls to once-ish per frame. On the native side, this also reduces a lot of overhead associated with scheduling work on the UI thread (we schedule 1 function to run on the UI thread and perform N operations, as opposed to scheduling N functions to run on the UI thread).

TODO:
- implement stubs for iOS
- write gating code so this can be properly tested in VR and in fb4a

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36338606

fbshipit-source-id: 29ac949b53b874683128a76525586c22def3143b
2022-05-17 16:42:41 -07:00
Joshua Gross 29a91babd4 Delay Animated operations by at most 1ms (one render loop) to batch all operations and execute at once
Summary:
Because of the disconnect between the ReactJS render loop and Animated nodes, we don't know when a render loop begins or ends. Historically we haven't cared about that much,
but now for perf reasons we're attempting to batch them. Scheduling a function to execute at the end of the runloop and canceling until nothing interrupts it achieves that.

Impact seems fairly minimal and this should work everywhere (android, ios, etc) but we may want to gate the behavior as it *could* change things in surprising ways.

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36338621

fbshipit-source-id: 48e52a1b2e2bcfb3ef13d3abd38d735967356de7
2022-05-17 16:42:41 -07:00
Joshua Gross bd2d0b28bd Patch loophole that caused some Animated instructions to be executed out of order
Summary:
This patches a loophole in the logic that caused some operations to execute immediately and some to be deferred, even within the same render loop. This caused the non-queued operations to be executed out of order. Instead, if an operation is created and a queued exists, we just push the operation to the end of the queue so ordering is preserved.

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D36379125

fbshipit-source-id: d9f63f4d47d8453d51add61763b7b9c74ffe9d88
2022-05-13 13:32:02 -07:00
Pieter De Baets 75fb346e74 Revert D36298399: Check queue size before starting Animated batch
Differential Revision:
D36298399 (https://github.com/facebook/react-native/commit/55ee8ce0c4157ce5d8a95eaa60b9945b435fc988)

Original commit changeset: b43c07994ba2

Original Phabricator Diff: D36298399 (https://github.com/facebook/react-native/commit/55ee8ce0c4157ce5d8a95eaa60b9945b435fc988)

fbshipit-source-id: 20989b3e22beb6f991aad44b89d96c2946d3e39b
2022-05-13 09:19:24 -07:00
Pieter De Baets 55ee8ce0c4 Check queue size before starting Animated batch
Summary:
Small win: if the queue is empty we shouldn't start/stop the batch.

Changelog: [Internal]

Reviewed By: rshest

Differential Revision: D36298399

fbshipit-source-id: b43c07994ba28b4c890fe52af4e81c265a3b8ac7
2022-05-12 05:49:01 -07:00
George Zahariev 20d9d3aa6a Fixes to non-product code (e.g React Native)
Summary:
We are working on making the empty object literal `{}` have the type `{}` - i.e. exact empty object - rather than being unsealed.

Some manual fixes, in particular to React Native code, which is used and can be synced to other repos (e.g. WWW).

With these changes, error diff in Xplat is down to ~1990 errors

Note that after I roll out `exact_empty_objects`, I'll codemod all the `{...null}` (the only way to get an exact empty object currently) back to `{}`

Changelog: [Internal]

Reviewed By: SamChou19815

Differential Revision: D36142838

fbshipit-source-id: 054caf370db230f42a4c5f5706c88979ef246537
2022-05-04 16:13:07 -07:00
George Zahariev 0337a2981d Add annotations to empty objects that look like indexers in Xplat
Summary:
We are working on making the empty object literal `{}` have the type `{}` - i.e. exact empty object - rather than being unsealed.
Making this change exposes a variety of errors. We can prevent these errors by annotating what we want the type of the empty object to be.

Reduces Xplat error diff to 2.3k

- Announcement: [post](https://fb.workplace.com/groups/flowlang/posts/903386663600331)
- Support group: [Flow Support](https://fb.workplace.com/groups/flow)

drop-conflicts

Format:
```
arc f
```
Sort imports
```
hg l -n | xargs js1 lint --fix --rule 'fb-tools/sort-requires'
```

Changelog: [Internal]

Reviewed By: samwgoldman

Differential Revision: D36086696

fbshipit-source-id: 90447279f2e6e38f44189b74ec0297719f7adf58
2022-05-03 19:59:28 -07:00
Moti Zilberman 7b86fa2b79 Distinguish between string/number-valued interpolation nodes at the type level
Summary:
Changelog:
[General][Fixed] - Improved Flow type inference in Animated `.interpolate()`

Improves the ergonomics of `.interpolate()` by allowing Flow to infer the correct type for `outputRange`. This is achieved by adding a new type parameter `OutputT` to `interpolate()` (and `Animated.Interpolation` and `InterpolationConfigType`), which Flow infers as either `number` or `string` based on usage.

Admittedly, at the call site, this is not that much safer compared to something like `outputRange: $ReadOnlyArray<number | string>`, but it does document the intent of the API a bit better and provide some downstream type safety. For example, we can now express `Animated.Number` (D35869375) more precisely by excluding string-valued interpolation nodes.

Reviewed By: javache

Differential Revision: D35869725

fbshipit-source-id: e03ec22e9b3368ee196b392af011062ac99d8bb9
2022-05-03 12:04:02 -07:00
Moti Zilberman 9eb7629ac6 Add Animated.Numeric Flow type
Summary:
Changelog: [General][Added] - Add `Animated.Numeric` Flow type

Adds a Flow type to represent the various Animated node types that evaluate to numeric values and can be `interpolate()`d.

I'm including `AnimatedInterpolation` as "numeric" here even though it can technically evaluate either to a number or to a string, depending on its config. Note that calling `interpolate()` on a string-valued `AnimatedInterpolation` is a runtime error.

In a future diff, I'm planning to add a type argument to `AnimatedInterpolation` (and its config type), at which point we can refine `Animated.Numeric` to correctly include only `AnimatedInterpolation<number>`.

Reviewed By: javache

Differential Revision: D35869375

fbshipit-source-id: 2ff6754f1a5abc68c9da2c6836872c2022b25676
2022-05-03 12:04:02 -07:00
almouro f503b21203 improve interpolation performance with big input range (#33598)
Summary:
This drastically improves `Animated.interpolate` performance when `inputRange` has a considerable amount of elements (~100 in my tests).

For instance in `ActivityIndicator` inside `react-native-paper`, the input has 144 elements https://github.com/callstack/react-native-paper/blob/main/src/components/ActivityIndicator.tsx#L170. `react-native-elements` has 9k stars, so I'm assuming this is widely used.

### Cause

The reason for the performance drop is that if we assume `n` to be the size of the range, calculating `'inputRange must be monotonically non-decreasing ' + arr` essentially calculates `arr.toString()` which has O(n) complexity.
Since it is recalculated in a for loop, we end up with `checkValidInputRange` having a O(n²) complexity. Which means ~10k operations if the array has a size close to 100.

## Changelog

[General] [Fixed] - Fix performance issue on Animated.interpolate with big input range

Pull Request resolved: https://github.com/facebook/react-native/pull/33598

Test Plan:
[Here's a repo](https://github.com/Almouro/AnimatedInterpolationRepro) reproducing the issue.
The branch `fix` includes the fix.
Clicking `Interpolate` runs:

```js
new Animated.Value(0).interpolate({
  inputRange: Array(144)
    .fill()
    .map((_, i) => 1 / (i + 1))
    .reverse(),
  outputRange: Array(144)
    .fill()
    .map((_, i) => 1 / (i + 1))
```

Here's a comparison of JS thread perf before the fix and after the fix:
- on a Samsung J3 2017 (lower end)
- using Flipper and https://github.com/bamlab/react-native-performance)
- ` __DEV__` mode deactivated
- clicking the button and waiting 15s

| Before   |      After      |
|----------|:-------------:|
| ![image](https://user-images.githubusercontent.com/4534323/162413692-307c2be1-5c7f-4e7f-ba69-8ba8d7c52bda.png) |  ![image](https://user-images.githubusercontent.com/4534323/162413842-780f12d2-ce8b-457c-b66c-c6d86f14ed28.png)|

The error still throws if `inputRange` is incorrect:

<img width="517" alt="image" src="https://user-images.githubusercontent.com/4534323/162439219-6ce120ae-98e5-496b-899a-492978689d6d.png">

However if `__DEV__` mode is deactivated, no error is thrown

Reviewed By: yungsters

Differential Revision: D35507441

Pulled By: javache

fbshipit-source-id: 36ac49422f7a42d247130c42d12248b2be1232c6
2022-04-11 10:37:33 -07:00
Moti Zilberman c56754ae39 Add default Instance type and variance to AnimatedComponentType
Summary:
Updates `AnimatedComponentType`'s type arguments to match [`React.AbstractComponent`](https://flow.org/en/docs/react/types/#toc-react-abstractcomponent)'s more closely in [variance](https://flow.org/en/docs/types/generics/#toc-variance-sigils) and defaults (`Instance = mixed`).

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D34254030

fbshipit-source-id: 622d1e4ecbc493bba8ec857454dd28583b677d78
2022-02-17 13:10:58 -08:00
Genki Kondo 47820cba39 Optimize AnimatedColor when setting platform color
Summary:
Before, when we called setValue with a PlatformColor, we unnecessarily called setValue on all component AnimatedValues before updateAnimatedNodeConfig.

This diff also fixes a bug where if we set a PlatformColor as the initial color, calling setValue with a non-PlatformColor would not have any effect. The fix is to reset AnimatedColor.nativeColor to null upon calling setValue.

Changelog:
[Internal] Optimize AnimatedColor when setting platform color

Reviewed By: javache

Differential Revision: D34187540

fbshipit-source-id: a0005d13f392a858d2eade912f2353f67eec1fd9
2022-02-14 11:15:19 -08:00
Genki Kondo 1b3581e245 Export isSupportedProp checks in NativeAnimatedHelper
Summary:
More convenient to call these

Changelog:
[Internal] - Export isSupportedProp checks in NativeAnimatedHelper

Reviewed By: javache

Differential Revision: D34163370

fbshipit-source-id: 9e3b5e5e4a9272f9b807863dfde2c3b0fb13acd8
2022-02-11 09:56:10 -08:00
Moti Zilberman 4cd50aee78 Make TimingAnimationConfig read-only
Summary:
Makes `TimingAnimationConfig` read-only, as it's purely an input type.

Changelog: [Internal]

Reviewed By: yungsters

Differential Revision: D34146703

fbshipit-source-id: 77ac7ee0641a869b62e5f95b6a7f711c71e82c7d
2022-02-11 06:02:24 -08:00
Genki Kondo 201f355479 Allow color styles to be animated with native driver
Summary:
Now that animating color styles using native driver is supported on both Android and iOS, add color styles to the allowlist in NativeAnimatedHelper.

Changelog:
[General][Added] - Allow color styles to be animated using native driver

Reviewed By: mdvacca

Differential Revision: D34148038

fbshipit-source-id: c20dc149b805ec691a3936a77ab130fb4477a4c3
2022-02-10 17:41:08 -08:00
Genki Kondo bb435a2b11 Support AnimatedColor.setValue for platform colors
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.

Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color

Reviewed By: javache, mdvacca

Differential Revision: D34025193

fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
2022-02-08 16:31:14 -08:00
Moti Zilberman 6584304c10 Make Animated.Interpolation config read-only
Summary:
Changelog:
[General] [Changed] Type the argument of Animated.interpolate as read-only

Reviewed By: javache

Differential Revision: D33950698

fbshipit-source-id: b959d34eb9752358f4a8ba1d290b56c099f535e0
2022-02-03 03:45:23 -08:00
Genki Kondo 1f778014a7 Fix JS animated node value updating when listener is attached
Summary:
The JS-side animated node values were not being updated on AnimatedValue (and thus AnimatedValueXY); however, the native event "onAnimatedValueUpdate" is being handled properly in AnimatedNode. It turns out that single underscore prefixed methods are obfuscated at FB. And thus AnimatedValue._onAnimatedValueUpdateReceived was not getting called. Changing the method name to double underscore as a way to denote "protected" fixes the issue.

Changelog:
[General][Fixed] - JS animated node value updates properly when listener is attached

Reviewed By: yungsters

Differential Revision: D33962038

fbshipit-source-id: c4f60e1f1ccc0cef3e65b89034bdb91376a26416
2022-02-02 19:56:43 -08:00
Genki Kondo cb42049e0a Support platform color with AnimatedColor on Android
Summary:
Adds support for platform colors in AnimatedColor.
Passes the processed native color object to the native ColorAnimatedNode via the native config; ColorAnimatedNode then uses ColorPropConverter.getColor to resolve the resource path.

Note: setting a platform color via setValue on an existing AnimatedColor is not supported yet

Changelog:
[Android][Added] - Support platform color with AnimatedColor

Reviewed By: yungsters

Differential Revision: D33922266

fbshipit-source-id: 04d39a5ce0872b31d06ffbd4639d2f2213cf3314
2022-02-01 16:12:30 -08:00
Genki Kondo 3f49e6763e Support color animation with native driver for Android
Summary:
Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb)

Followup changes will include support for iOS and platform colors.

Changelog:
[Android][Added] - Support running animations with AnimatedColor with native driver

Reviewed By: javache

Differential Revision: D33833600

fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
2022-01-29 13:51:41 -08:00
Genki Kondo d3a0c4129d Support string color values in Animated.Color
Summary:
In addition to rgba values, allow creating Animated.Color with a string color.

Followup changes will include support for platform colors and native driver.

Changelog:
[General][Added] - Support string color values in Animated.Color

Reviewed By: javache

Differential Revision: D33810717

fbshipit-source-id: 208bc2675b6153a515fbf2122da15a065c473e73
2022-01-27 17:36:35 -08:00
Genki Kondo ea90a76efe Initial non-native implementation of AnimatedColor
Summary:
Creates Animated.Color for animating color props.

Implement AnimatedColor, which basically consists of 4 AnimatedValues (along the same vein as ValueXY) which allows us to just use AnimatedValue's interpolation. Provides a string color value of shape 'rgba(r, g, b, a)'

AnimationNode DAG looks like:

{F696076974}

Followup changes will include support for string color values, platform colors, and native driver.

Changelog:
[General][Added] - New Animated.Color node

Reviewed By: mdvacca

Differential Revision: D33778456

fbshipit-source-id: 83ddbc955156bf589c864f229a5f83fe6875fd0e
2022-01-27 13:37:59 -08:00
Genki Kondo 8858c21124 Make sure that AnimatedTracking is started when CompositeAnimation.start is called
Summary:
In Animated, when a toValue of AnimatedValue (as opposed to a number) is passed in, the [AnimatedValue starts tracking via AnimatedTracking](https://www.internalfb.com/code/fbsource/[b688f3747a706236fce300636978ed1ca5e4081a]/xplat/js/react-native-github/Libraries/Animated/AnimatedImplementation.js?lines=142) but it doesn't actually start animating even if start() is called on the animation.

This behavior is inconsistent with a toValue of a number, which executes immediately on start(). This diff adds a call to AnimatedTracking.update within AnimatedValue.track, which starts the tracking animation.

Changelog:
[General][Fixed] - Fixes execution of animation when a toValue of AnimatedValue is used.

Reviewed By: JoshuaGross

Differential Revision: D33800373

fbshipit-source-id: 85ee6f51bc2bb2e078b586b076a8d1dfe92c1155
2022-01-26 21:23:54 -08:00
Marshall Roch 851e87a1a6 make Easing an object, not a class
Summary:
`Easing` only has static properties and is never constructed or subclassed, so there doesn't seem to be any reason for it to be a class instead of an object.

as a class, Flow errors about `method-unbinding` on every single use of it.

Changelog: [Internal]

Reviewed By: motiz88

Differential Revision: D33774944

fbshipit-source-id: c0bd2e3d7a78e538f95b88b2b1b12d301c8f590c
2022-01-25 15:23:46 -08:00
Eric Rozell 4a227ce2ab Add platformConfig to native animations and nodes (#32736)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32736

The ability to pass an additional property bag to further configure NativeAnimated is useful for a few reasons, e.g., experimentation with multiple implementations of the NativeAnimated module.

The specific use case this solves is on react-native-windows, where there are two underlying animation graph options, one "optimized" animation graph that uses UI.Composition, and another similar to the approach to iOS and Android that uses a frame rendering callback.

The platform configuration can be supplied to the animation node when `useNativeDriver` is set to `true`, and we pass the platform configuration object to the connected AnimatedValue and all it's children.

Changelog:
[General][Added] - Option to supply `platformConfig` to NativeAnimated

Reviewed By: yungsters

Differential Revision: D32988285

fbshipit-source-id: ab8a7bbf197573fc9e9a4737c255f124321295ac
2022-01-19 19:45:21 -08:00
Brad Zacher c0e489b729 remove duplicate class members
Summary:
Flow currently allows duplicate members on classes. At runtime the "last" member wins out and all previous values for the member are discarded.
This diff manually removes duplicate members, and fixes resulting flow errors by converting methods to arrow function properties.

Reviewed By: pieterv

Differential Revision: D33664966

fbshipit-source-id: 0f712ac96af4df593c0918fcbadd70624ddde4a6
2022-01-19 15:35:57 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Eric Rozell fe53cae954 Deduct offset from getValue result when detaching
Summary:
The NativeAnimated `getValue` API returns `value + offset`:
Android:
iOS: https://github.com/facebook/react-native/blob/main/Libraries/NativeAnimation/Nodes/RCTValueAnimatedNode.m#L44
Android: https://github.com/facebook/react-native/blob/main/ReactAndroid/src/main/java/com/facebook/react/animated/ValueAnimatedNode.java#L36

When we store the value after detaching the NativeAnimated node, it stores the result of the NativeAnimated `getValue` call to the `_value` property, so if we call `__getValue` at some later point on the `AnimatedValue`, we will count the offset twice.

This change deducts the offset value from the result returned from `getValue` when storing the latest value.

Changelog:
[General][Fixed] - AnimatedValue.__detach should store getValue result with offset deducted

Reviewed By: yungsters

Differential Revision: D32987003

fbshipit-source-id: 488d1fe512f886c7a9de1e5a4de8f19441ebd81e
2021-12-10 08:07:38 -08:00
Eric Rozell 8ba771c3dd Fire AnimatedValue.stopAnimation callback with correct native value
Summary:
AnimatedValue fires a callback with the current value (raw value + offset) after calling it's `stopAnimation` method. The `_value` field on the `AnimatedValue` node is not necessarily kept in sync with the NativeAnimated value node, so the value provided to the callback may be out of sync.

This change checks if the `AnimatedValue` is a native node and passes the callback to the `NativeAnimatedAPI.getValue` callback, defaulting to the previous current JS node state if the node is not native.

Changelog:
[General][Fixed] - AnimatedValue.stopAnimation callback with correct value for NativeAnimated

Reviewed By: yungsters

Differential Revision: D32968572

fbshipit-source-id: b83f86eabe5456f762a15bc29cacb43f84513f6c
2021-12-09 11:40:13 -08:00
Genki Kondo f8fc90546c Fix reference URLs in Animated
Summary:
Fix reference URLs in Animated library

Changelog: [Internal]

Reviewed By: yungsters

Differential Revision: D32507849

fbshipit-source-id: ec10202b0f07305e74c787d818fa1f288b775673
2021-11-17 20:35:19 -08:00
Evan Yeung 037e346197 Add LTI annotations to xplat/js
Summary:
This diff runs the codemod to add type annotations to function parameters in preparation for Flow's local type inference (LTI) project. I ran the codemod over xplat/js and reverted any files that had flow errors in them. See the list of commands run to see the regeneration of various files.

Changelog:
[Internal][Changed] - Added type annotations

Reviewed By: yungsters

Differential Revision: D32075270

fbshipit-source-id: 6a9cd85aab120b4d9e690bac142a415525dbf298
2021-11-10 15:40:15 -08:00
Evan Yeung 83a1791991 Manually fix types for LTI annotations in xplat/js
Summary:
This diff makes the manual changes necessary to fix many of the errors in the stacked diff codemod.

See https://fb.workplace.com/groups/flowlang/posts/917522612186736 for details on this effort.

Reviewed By: bradzacher

Differential Revision: D31615035

fbshipit-source-id: 179b2df516833d59873b9003350f81eb4a6b4e9d
2021-11-10 15:40:15 -08:00
Tim Yung 148c98ec80 RN: Resolve Outstanding ESLint Warnings
Summary:
Resolves outstanding ESLint warnings in React Native.

Changelog:
[Internal]

Reviewed By: lunaleaps

Differential Revision: D32291912

fbshipit-source-id: 61337d5a5a0e6ed55f732675e029f4b76d850af9
2021-11-09 21:46:21 -08:00
Tim Yung 77ecc7ede1 JS: Format with Prettier v2.4.1 [3/n]
Summary:
Changelog:
[General][Internal]

Reviewed By: zertosh

Differential Revision: D31883447

fbshipit-source-id: cbbf85e4bf935096d242336f41bf0cc5d6f92359
2021-11-02 22:14:16 -07:00
Pieter De Baets b03e824c52 Mock composite animations when testing
Summary:
Single and composite animations were handled inconsistently in AnimatedMock. Also added a guard to prevent callbacks from triggering additional animations, since we had a test-scenario that did exactly that.

Changelog:
[General][Fixed] - Composite animations will now be ran immediately when the app is in testing mode

Reviewed By: yungsters

Differential Revision: D31826967

fbshipit-source-id: a6416b42e227fe79f5c3a55a9c51beb8451874f8
2021-10-22 06:38:17 -07:00
Nicola Corti 63f66fce49 Fixes documantion for back Easing
Summary:
The documentation of back easing contains a old link that
is now stale. I'm updating it to link to https://easings.net/#easeInBack

Fixes https://github.com/facebook/react-native/issues/32419

Changelog:
[Android] [Fixed] - Fixes documentation for back Easing animation

Reviewed By: hramos

Differential Revision: D31728560

fbshipit-source-id: 99f7aa60d3748af5429b4ae1aa6cbd79326c5fe6
2021-10-18 13:35:11 -07:00
Gustavo Sverzut Barbieri 57aa70c06c Introduce Gemfile, ruby-version (#32303)
Summary:
Implement par of the discussion https://github.com/react-native-community/discussions-and-proposals/discussions/411, except the `.nvmrc` part, this includes:
 - Setting `.ruby-version` in the main project and also `template/`
 - Fixing the CocoaPods version with a project-level `Gemfile` and also `template/Gemfile`
 - Using all `pod` executions from `bundle exec pod`, using the determined version
 - Script to manage and update the ruby version

## Changelog

[iOS] [Added] - Gemfile with CocoaPods 1.11 and ruby-version (2.7.4)

Pull Request resolved: https://github.com/facebook/react-native/pull/32303

Test Plan: Build for iOS and run all CircleCI tests to see if nothing changed

Reviewed By: RSNara

Differential Revision: D31344686

Pulled By: fkgozali

fbshipit-source-id: 25c63131ca9b16d3cf6341019548e0d63bdcaefe
2021-10-01 21:22:26 -07:00
Tim Yung 4fdbc44ab5 RN: Disable collapsable for Animated Components
Summary:
When we were iterating on the Fabric renderer, animated components went through some iteration to ensure that animated shadow nodes were not flattened away. At the time, `collapsable` was not supported on iOS, even in Fabric, because the legacy renderer would not publish the `collapsable` prop on the view config.

This has since been fixed and `collapsable` is supported on both Android and iOS. We no longer need the `nativeID` workaround to prevent view flattening.

For use cases of the JavaScript driver and legacy renderers, this change will cause views which used to be flattened to no longer be flattened. This seems like an appropriate change considering the direction that we are moving (in which everything is eventually transitioned to using the Fabric renderer).

Changelog:
[Android][Changed] - Native views backing Animated.View (w/ JavaScript-driven animations) will no longer be flattened; this should be a transparent change.

Reviewed By: lunaleaps, mdvacca

Differential Revision: D31223031

fbshipit-source-id: 48dc63471eef406f4c215bfea0b3ef82a05d4b24
2021-09-29 17:22:21 -07:00
Pieter De Baets 27dd2ecb70 Fix validation of AnimatedEvent with AnimatedValueXY
Summary: Changelog: [General][Fixed] Support Animated.ValueXY when validating Animated.event

Reviewed By: yungsters

Differential Revision: D30779011

fbshipit-source-id: 56f4d9eb6a20200584e5429a1693d0703f8c1a37
2021-09-09 04:31:58 -07:00
Xuan Huang e60ad0837e Type more globals
Summary:
Changelog: [Internal]

This diff add types to some of the common globals so uses of
them through `global` are now typed.

All the globals are marked as read-only for their intented uses.
However, some of them do have write cites (mostly are in tests to
deliberately set up a special test environment). Those write cites
are considered as "necessary evil" and annotated as `FlowFixMe`.

Reviewed By: yungsters

Differential Revision: D30158145

fbshipit-source-id: 93a99063361a4b7a1e33d9fc97a661be30a4d8f9
2021-08-26 01:06:44 -07:00
Samuel Susla 8a8a5323cf Fix order of calls for Native Animated Module
Summary:
Changelog: [internal]

Make sure the order of call is preserved for `NativeAnimatedModule`. The order of calls to NativeAnimatedModule needs to be preserved because its internals depend on it. For example, if you `getValue` is called before `createAnimatedNode`, it causes a crash.

To resolve it, we need to enqueue `getValue` onto operationQueue.

Reviewed By: JoshuaGross

Differential Revision: D30035911

fbshipit-source-id: bbd698a96cada5d2b1312a1a689ca99b04a07cdc
2021-08-03 04:04:06 -07:00
Kacie Bawiec 771d584098 Add passthroughAnimatedPropsExplicitValues to modern createAnimatedComponent
Summary:
Code almost directly copied from the old implementation of [createAnimatedComponent.js](https://www.internalfb.com/intern/diffusion/FBS/browsefile/master/xplat/js/react-native-github/Libraries/Animated/createAnimatedComponent.js?commit=156dbfe5d0fc491819a8b4939896d23b2273e251&lines=208-211).

This is necessary for certain things to work (like ScrollViewStickyHeader).

The reason is because when animations are driven by useNativeDriver, JS does not know where the component has moved to. If a component that is translated like ScrollViewStickyHeader is also Pressable, the onPress will **not** work without this prop. [Link to where ScrollViewStickyHeader uses passthroughAnimatedPropsExplicitValues](https://www.internalfb.com/intern/diffusion/FBS/browsefile/master/xplat/js/react-native-github/Libraries/Components/ScrollView/ScrollViewStickyHeader.js?commit=124a38e1708b620857e4e6969cdef6004aa1bd10&lines=294-296)

I am not adding this to the Flow type because we only want people using this if they really know what they're doing, as it's a hacky fix.

Followup work to this would be to create a hook to attach the listener to the animated values, which ScrollViewStickyHeader does manually. But this is not required for this component to work.

Changelog: Internal

Reviewed By: yungsters

Differential Revision: D29557480

fbshipit-source-id: 293fab4746c3404f5ae9b90afe85d2ca91181873
2021-07-08 09:29:38 -07:00
Kacie Bawiec 7ebafc0066 Add animation queue to modern createAnimatedComponent
Summary:
Add animation queuing back into createAnimatedComponent_EXPERIMENTAL.js, which is a concurrent-safe version of createAnimatedComponent.

T93269035 for details on why this is needed.

# How does this work?

In the old createAnimatedComponent, Animations were queued by calling `setWaitingForIdentifier` before render, and then calling `unsetWaitingForIdentifier` after render.

In this diff, instead we are calling `setWaitingForIdentifier` in an `useLayoutEffect` before calling `useAnimatedProps`, and we are calling `unsetWaitingForIdentifier` in a `useEffect` after `useAnimatedProps`. So the ordering for the effects are:

1. `useLayoutEffect` with `setWaiting`
2. `useLayoutEffect`s in `useAnimatedProps`
3. `useEffect`s in `useAnimatedProps`
4. `useEffect` with `unsetWaiting`.

There's a React guarantee that **if one effect is called, all of them will be called**, so we don't have a concern about the queue getting locked.

## **Main concerns:**
1. This works in my test cases, but it's not the same behavior as the old createAnimatedComponent (which is wait before and unset wait after render). This may still be ok because the relevant side effects in render from that component have been moved to `useLayoutEffect` or `useEffect` in `useAnimatedProps` (so the ordering is still the same?).
2. I'm not sure about the ordering of `onLayoutEffect`, `onLayout` callbacks, and `useEffect`. createAnimatedComponent_EXPERIMENTAL doesn't use `onLayout`, but with this new method of queuing, **`onLayout` calls will likely be called before the animation queue has been flushed**. It's not clear to me whether this is bad.

Changelog: [Internal]

Reviewed By: yungsters

Differential Revision: D29467458

fbshipit-source-id: 2be23a8968404526d0fa394a7879fda8b5ffbfdc
2021-07-08 09:29:38 -07:00
Luna Wei fc9c326912 Use Animated.event implementation in AnimatedMock
Summary: Changelog: [Internal] - Animated.event from my limited understanding attaches Animated.Values to native views. In terms of animation, Animated.Values are already handled by AnimatedMock to skip interpolation.

Reviewed By: GijsWeterings

Differential Revision: D29241590

fbshipit-source-id: 98650883dad53d6f77dbc398ba0cac903194deca
2021-06-22 08:16:42 -07:00
Daniel Sainati 974f0a3281 pre-suppress this typing errors ahead of 154
Summary:
This pre-suppresses the 154 error diff ahead of its release, since it is large.

Changelog: [Internal]

Reviewed By: samwgoldman

Differential Revision: D29065246

fbshipit-source-id: f418041305a46df410dcbe3d9a4db81a61ac7014
2021-06-11 14:31:41 -07:00
Tim Yung c774f9e97e Animated: Support Concurrent Rendering
Summary:
Creates a `useAnimatedProps` hook that is compatible with concurrent mode, and uses this in `createAnimatedComponent_EXPERIMENTAL`.

Changelog:
[Internal]

Reviewed By: lunaleaps

Differential Revision: D28390393

fbshipit-source-id: d8aa471507a5d096832b93caf63a24f71733deda
2021-06-06 17:08:55 -07:00
Tim Yung 819b926beb Animated: Create Experimental Stub
Summary:
Creates an experimental stub implementation of `createAnimatedComponent` to be implemented in future commits.

Changelog:
[Internal]

Reviewed By: lunaleaps, kacieb

Differential Revision: D28799738

fbshipit-source-id: dc3fbee557db353de6807bd87561f8f372d7cab5
2021-06-02 22:36:13 -07:00
Tim Yung 8ccc4064c5 Animated: Setup Experiment Injection
Summary:
Sets up an injection mechanism for experimenting in production with an alternate implementation of `createAnimatedComponent`.

This will be used to implement and refine a new `createAnimatedComponent` that is compatible with concurrent rendering.

Changelog:
[Internal]

Reviewed By: lunaleaps

Differential Revision: D28799739

fbshipit-source-id: 46ba2dd6137f7bf73ce8a659698533ed3985516f
2021-06-02 22:36:13 -07:00
Daniel Sainati 74d5d03dbd pre-suppress Flow errors in xplat ahead of 153 release
Summary:
This pre-suppresses the 153 error diff ahead of its release, since it is large.

Changelog: [Internal]

Reviewed By: mroch

Differential Revision: D28754374

fbshipit-source-id: 1806f53bc7d804644d434583a2dcd6da63d00328
2021-06-01 09:01:26 -07:00