Summary:
This is *another* attempt to solve a failed state update problem.
Unfortunately, some applications are inherently not compatible with the "let's recommit the update on the application side in case it failed" approach. The problem is that if we call `updateState` on the application side, we miss the original event window. E.g. if we need to deliver some state update with AsyncBatched priority and if the update fails, we lose the opportunity to commit it on time. These issues can be critical for some complex use-cases as ComponentKit interop.
This diff adds implementation for `updateState` that does the work a bit differently. For all failed state updates it tres to recommit them asap using `ShadowTree::commit` and calling lambda on every attempt. With this approach the update might fail in two cases:
The node disappeared from the tree, so there is no way to update it.
The lambda returned `nullptr` indicating that the update is no longer needed.
We need this for the ComponentKit interoperability layer that is very sensitive for missing state updates.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23603958
fbshipit-source-id: a3b8c09fb2f1c8302583aa5880b48fc0840224e3
Summary:
We need it to stop repeating to commit new shadow tree in `ShadowTree::commit` when a transaction cancels the commit.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23603959
fbshipit-source-id: d279fb3bf4190e860740a6450595d6f2fc3117f7
Summary:
Changelog: [internal]
Original commit changeset: 5cb78a3a75a7
In D23151218 (https://github.com/facebook/react-native/commit/dffec8bc7bee4d05b72d19b4efe4aeab980f4cd5) we switched from `ShadowTree::tryCommit` to `ShadowTree::commit` inside `UIManager::updateState`.
It fixes update state being dropped but can cause an infinite loop inside `ShadowTree::commit` because the shadow node that triggered `UIManager::updateState` can been removed before the `updateState` call is dispatched..
Reviewed By: JoshuaGross
Differential Revision: D23155228
fbshipit-source-id: f3339a4e4798880972366d6f894c14a58be1b9b2
Summary:
Changelog: [internal]
In D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb) we introduced a mechanism to retry failed state updates from view layer.
The mechanism fixes an issue where state update is occasionally dropped with background executor enabled.
# Why is state dropped?
The state is dropped because with background executor enabled, it is possible to enter `ShadowTree::tryCommit` for the same tree from 2 different threads at once. One of thread changes `_rootShadowNode` causing the other commit to fail.
The code goes like this:
```
{
Lock mutex
grab reference to `rootShadowNode_` and call it `oldRootShadowNode`
Unlock mutex
}
State reconciliation
Trigger layout
`rootShadowNode_` is untouched in this section.
{
Lock mutex
Check if `oldRootShadowNode` is equal to `rootShadowNode_`, if not, return false signalling failure. Now this is what happens when
state update fails.
..... not relevant
Unlock mutex
}
..... not relevant
```
However, in D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb), we have taken another path. Instead of retrying to commit transaction, client is informed about the failure and it is left up to them to retry. This is correct and works. But I think it is unnecessary to this retry can be done inside UIManager::updateState.
In this diff I call `ShadowTree::commit` (version with retries) in case no `stateUpdate.failureCallback` is provided.
This makes sure that we do retry if state update fails but if Android implements `stateUpdate.failureCallback`, it is left up to view layer to retry.
Eventually we might decide to converge these two approaches.
Reviewed By: shergin
Differential Revision: D23151218
fbshipit-source-id: 5cb78a3a75a754429a8e33bd7736e683e9ed34d4
Summary:
iOS will need to be implemented separately, but the shared C++ bits are in place.
Explanation: there is currently no way for the View layer to /know/ if an UpdateState call has succeeded or failed. Generally we just assume it succeeds, but if it fails we have no way of knowing or retrying.
This can cause some UI bugs. To mitigate this, I'm introducing a "failure" notification callback mechanism. The JNI bridging for this is a little complicated to avoid passing Runnable across the JNI, but it
should be much simpler on iOS.
In development this seems to make View components much more reliable.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22940187
fbshipit-source-id: 917f2932ae22d421f91fe8f4fca3f07dc089f820
Summary:
Hook up onSuccess and onFailure callbacks to LayoutAnimations.
Note that in non-Fabric RN, onSuccess is not known to work in Android. I could not find any uses of onFailure and it's not documented, so for now, it is only called if the setup of the animation fails.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22889352
fbshipit-source-id: 4306debb350388dd2b7a2cbfe295eb99723988e2
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415