Commit Graph

41 Commits

Author SHA1 Message Date
Joshua Gross 09b9422516 Pass context through to all prop parser (core changes)
Summary:
Unfortunately, parsing some props requires stateful context - namely, PlatformColor on Android. We explored several different options but they all seemed inferior to the approach of using ContextContainer, and most would require using global state.

By introducing this change everywhere as early as possible, we can avoid later pain. It is likely that some prop, on some platform, will require this mechanism. We'll be ready for it!

Because we can pass a constref of the ContextContainer through to all props and because the context and context data is never retained by prop parsers, perf and memory hit should be ~0.

This diff contains core changes only. Leaf changes to all props structs and conversions files will be in next diff(s).

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D29838789

fbshipit-source-id: f5090e7f02eb6e8fbe0ef4dd201e7d12104a3e3c
2021-07-28 20:18:20 -07:00
Samuel Susla 110ef5bf30 Back out "Use atomic pointer for animationDelegate_ to prevent race during teardown"
Summary:
Changelog: [internal]

Original commit changeset: 6cb898caf7c2

This change doesn't fix LayoutAnimation crashes. Let's back it out.

Reviewed By: fkgozali

Differential Revision: D29909973

fbshipit-source-id: 34926ace220e6b269bb938a3da72c977b0608187
2021-07-26 10:20:56 -07:00
Samuel Susla cfd425406a Back out "Use atomic pointer to prevent race during teardown"
Summary:
Changelog: [internal]

Original commit changeset: 390e773283a7

Original diff didn't resolve crash T82119127. Let's back this out and investigate again.

Reviewed By: mdvacca

Differential Revision: D29909878

fbshipit-source-id: 54b054f4a5c97b8f6369f8790c2cf32a56c4fbd2
2021-07-26 10:20:55 -07:00
Joshua Gross 24d91268b6 Add systrace sections to core
Summary:
I'm hunting down the source of a perf regression on a screen and think that having these systrace sections could be handy for this and future investigations.

Changelog: [internal]

Reviewed By: mdvacca

Differential Revision: D29802969

fbshipit-source-id: f4030261da8888ddeb32ae41b9cf2b25af6a5583
2021-07-20 19:28:06 -07:00
Samuel Susla 52a9fed3df Use atomic pointer for animationDelegate_ to prevent race during teardown
Summary:
Changelog: [internal]

[This assumption](https://fburl.com/diffusion/yeqtvxru) in `~Scheduler` might not be completely correct. There can be a race between JS thread and main thread. With main thread settings animationDelegate_ to nullptr and JS thread reading the value. Even though they always happen one after the other, JS thread can have the value of animationDelegate_ in its cache line and changing it from main thread might not invalidate it right away.

Reviewed By: JoshuaGross

Differential Revision: D29237290

fbshipit-source-id: 6cb898caf7c225cf8162e7560921b563dec514b1
2021-06-18 14:53:28 -07:00
Samuel Susla d1e75517d1 Use atomic pointer to prevent race during teardown
Summary:
Changelog: [internal]

[This assumption](https://fburl.com/diffusion/yeqtvxru) in `~Scheduler` might not be completely correct. There can be a race between JS thread and main thread. With main thread settings delegate_ to nullptr and JS thread reading the value. Even though they always happen one after the other, JS thread can have the value of delegate_ in its cache line and changing it from main thread might not invalidate it right away.

Reviewed By: mdvacca

Differential Revision: D29233092

fbshipit-source-id: 390e773283a745742d78152b9921c9ce21148a4c
2021-06-18 14:53:28 -07:00
Joshua Gross f2e0b2f45f Fix crash in PreAllocation optimization
Summary:
PreAllocation currently always happens at revision 0 (after ShadowNode creation), and all CREATE mutations are triggered for ShadowNodes at revision 1 or higher (since CREATE mutations are generated by the differ, it means that all ShadowNodes have revision 1 or higher when CompleteRoot is called). This means that between PreAllocation and CREATE, we /always/ expect at least one clone.

It is possible for a node to be "non-view-forming" at revision 0, causing view preallocation to be skipped, and "view-forming" at revision 1 (causing the CREATE mutation to be thrown away, since all CREATE mutations of revision 0 or 1 are thrown away). This causes a crash. It is extremely marginal, but there are repros in the wild.

Thus, I'm introducing one new UIManager and Scheduler delegate method that allows the mounting layer to be notified of clones. If a clone from rev 0->1 results in a node going from non-view-forming to view-forming, we can preallocate then, as well.

This resolves this crash, and allows us to keep experimenting safely with this View PreAllocation optimization. I believe all edge-cases are accounted for.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D29043426

fbshipit-source-id: dff11d3140ded1cbb02a5518a3aeb52dc812cc50
2021-06-10 15:50:14 -07:00
Samuel Susla 118489f6e5 Make LeakChecker available on Android
Summary:
Changelog: [internal]

Extend LeakChecker so it is available on Android (or any other platform as it is completely in C++ now).

Reviewed By: JoshuaGross

Differential Revision: D28600243

fbshipit-source-id: c77a003e3ffc6171e61c998508c9f34f10bb65ca
2021-05-21 10:39:43 -07:00
Samuel Susla 74d3559924 Clean up extract_uimanagerbinding_on_demand experiment
Summary:
Changelog: [internal]

Cleanup the experiment.

Reviewed By: mdvacca

Differential Revision: D27995976

fbshipit-source-id: dd6b25f5ad225243765d64b7d92b97f4423005a2
2021-04-28 04:19:24 -07:00
David Vacca bdb9a1e094 Add displayMode parameter into startSurface and setSurfaceProps methods
Summary:
This diff extends startSurface and setSurfaceProps methods with the new parameter called displayMode

changelog: [internal] internal

Reviewed By: yungsters

Differential Revision: D27669847

fbshipit-source-id: c2ddb690ca897e46e00f07b491b91bb2bc8e847d
2021-04-12 00:05:43 -07:00
David Vacca 680dd36fd1 Introduce new Fabric API setSurfaceProps
Summary:
This diff introduces a new fabric API called setSurfaceProps that will be used to call the new JS api "setSurfaceProps"

changelog: [internal] internal

Reviewed By: sammy-SC

Differential Revision: D27607588

fbshipit-source-id: 36a19f728af244d7e72687d9305b1c568e2b8ec6
2021-04-12 00:05:43 -07:00
Samuel Susla 3a3b61ce71 Use nested namespaces in UIManager module
Summary:
Changelog: [internal]

Use nested namespaces in UIManager module.

Reviewed By: JoshuaGross

Differential Revision: D27462611

fbshipit-source-id: 626510bf72a18303de55e5db3e13db4f415d799e
2021-04-01 04:50:59 -07:00
Valentin Shergin 3dd92513c5 Fabric: Aligning UIManager::startSurface and UIManager::stopSurface signatures
Summary:
In the previous diff, we moved the destruction of a ShadowTree object from `UIManager::stopSurface` method. And the next logical step is to align `UIManager::startSurface` method with the symmetrical approach. Now `stopSurface` accepts a unique pointer to a ShadowTree and `stopSurface` returns it back to the caller; this way we can avoid returning a raw pointer from `startSurface`.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D27010533

fbshipit-source-id: b9211fb7e67763cc190d6b8c86cb866d20c6693d
2021-03-23 13:41:47 -07:00
Samuel Susla 34d189ae09 Introducing Leak Checker
Summary:
Changelog: [internal]

Introducing LeakChecker. A tool that checks if all native components have been cleaned up when surface is stopped.

**Known shortcomings**:
- LeakChecker is only enabled in debug builds and the existence of leaks is logged to console.
- For now, Leak Checker looks at N-1 screen. This is intentional as there is a known limitation of React that doesn't free up all shadow nodes when surface is stopped. Because of this, the use of LeakChecker is not intuitive and I'll work with React team to try to work around this.
- It doesn't help locating the leak, it only informs that leak is present. I'll be looking into ways to help locate the leak.

Reviewed By: JoshuaGross, mdvacca

Differential Revision: D26727461

fbshipit-source-id: 8350190b99f24642f8e15a3c2e1d79cfaa810d3d
2021-03-17 02:57:37 -07:00
Joshua Gross 9c1926051e Pass blockNativeResponder param to setIsJSResponder
Summary:
The non-Fabric API has a `blockNativeResponder` param in setJSResponder. Make sure to pass that along in Fabric.

On Android this allows us to respect the flag and do the same thing non-Fabric was doing if `blockNativeResponder` is false. It's not clear yet what the impact is on iOS.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27058806

fbshipit-source-id: aa5074fa46191d78f5292a93d9040ab4bb58ca66
2021-03-15 18:37:36 -07:00
Valentin Shergin fa64427236 Fabric: Fixed deadlock in Surface Handler
Summary:
As part of stoping a Surface, we have to commit an empty shadow node tree. And to avoid a deadlock we have to do it not under a `linkMutex_`. To do so, we need to move the part that commits an empty tree from UIManager to SurfaceHandler. And this diff does exactly this.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D27010535

fbshipit-source-id: 60cc79b1c81d7340b550e78653737d2cc5bec24d
2021-03-12 08:57:57 -08:00
Joshua Gross b3930f935f Convert most Fabric Cxx code to use react_native_assert instead of assert
Summary:
See react_native_assert.{h,cpp}. Because of the BUCK+Android issue where NDEBUG is always defined, we use react_native_assert instead of assert to enable xplat asserts in debug/dev mode.

This migrates most of the codebase, but probably not 100%. The goal is to increase assertion coverage on Android, not to get to 100% (yet).

Changelog: [Internal]

Reviewed By: RSNara

Differential Revision: D26562866

fbshipit-source-id: a7bf2055b973e1d3650ed8d68a6d02d556604af9
2021-02-19 20:52:52 -08:00
Valentin Shergin fc24bb4af0 Fabric: Support for setIsJSResponder, all the native changes
Summary:
This is a Fabric-compliant implementation of `JSResponder` feature. To make it work e2e we also need to update FabricRenderer in React repository. But before we can do this, we need to ship the native changes.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: mdvacca

Differential Revision: D24630027

fbshipit-source-id: 70c30e1250b554d83862956b536714704093072f
2021-02-04 13:16:29 -08:00
Valentin Shergin 7a290d1596 Fabric: Introducing SurfaceHandler
Summary:
This implements `SurfaceHandler`, a new primitive for controlling the Surface life-cycle that ensures ownership, preserves state, maintains internal invariants, and simplifies surface manipulation from the application side.

For now, all this is an unused code. The coming diff will introduce an experiment that will route all surfaceId-based APIs to SurfaceHandler-based ones.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D24290777

fbshipit-source-id: f2ff2b58e6d46e971a548f9f02113a1c783c4940
2021-01-29 07:54:19 -08:00
Valentin Shergin a0ab688216 Fabric: Using UIManagerBinding::getBinding() to access the binding on demand
Summary:
This changes how we access UIManagerBinding in Fabric code. Instead of storing a pointer to it and accessing it, now we just request it from JavaScript runtime on demand. After a week of testing, I hope we will be able to simplify retaining and referencing logic between UIManager and UIManagerBinding. The change is gated just in case to have the ability to turn this new implementation off.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D26082788

fbshipit-source-id: 211c551fe1aaba9b0bff18478e40e1e1f32e999c
2021-01-26 14:58:23 -08:00
Joshua Gross c15f907f67 Core native implementation of sendAccessibilityEvent in Fabric
Summary:
This is the core (Cxx) Fabric implementation of sendAccessibilityEvent. No platform support is added in this diff (Android and iOS do not build yet).

See following diffs.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25852412

fbshipit-source-id: 88b7d8e2e251183dfe7fb377a4cffbac8f458656
2021-01-08 18:10:59 -08:00
Andrew Coates 47bb3be6ce Minor code tweaks to work around a compiler bug in MSVC. (#30696)
Summary:
While pulling in additional react-native code into react-native-windows to support fabric, I hit some bugs with the MSVC compiler.  These minor changes work around those bugs and shouldn't have any functional effect on the code

## Changelog

[Internal] [Fixed] - Minor code tweaks to work around a compiler bug in MSVC.

Pull Request resolved: https://github.com/facebook/react-native/pull/30696

Test Plan: Code compiles in MSVC and clang.

Reviewed By: shergin

Differential Revision: D25830710

Pulled By: appden

fbshipit-source-id: 796bd8191ea62fe62e09dd16cc56b8edc092297f
2021-01-08 13:33:37 -08:00
Valentin Shergin f379b1e583 Fabric: Shipping updateStateWithAutorepeat as the only way to update a state
Summary:
This replaces the internal core implementation of `setState` with the new `updateStateWithAutorepeat` which is now the only option.
In short, `updateStateWithAutorepeat` works as `setState` with the following features:
* The state update might be performed several times until it succeeds.
* The callback is being called on every retry with actual previous data provided (can be different on every call).
* In case of a static value is provided (simple case, not lambda, the only case on Android for now), the same *new*/provided value will be used for all state updates. In this case, the state update cannot fail.
* If a callback is provided, the update operation can be canceled via returning `nullptr` from the callback.

This diff removes all mentions of the previous state update approach from the core; some other leftovers will be removed separatly.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D25695600

fbshipit-source-id: 14b3d4bad7ee69e024a9b0b9fc018f7d58bf060c
2020-12-23 21:49:44 -08:00
Samuel Susla a1e9a2d81e Avoid for loop in UIManager::getNewestCloneOfShadowNode
Summary:
Changelog: [internal]

The loop inside `UIManager::getNewestCloneOfShadowNode` is unnecessary as ancestorList already has index of the children.

Reviewed By: shergin

Differential Revision: D25681296

fbshipit-source-id: e8fab6c6d945064b0a7e63b6fd22697054fb7ea2
2020-12-23 04:45:54 -08:00
Valentin Shergin fb4e06b1a5 Fabric: Introducing UIManagerCommitHook, unified way to alter commits
Summary:
The new UIManagerCommitHook can be used to implement commit-atering features without modifying the core.
E.g. State Reconciation seems can be implemented as a coomit hook but first we will use it for a new feature called Timeline (see the coming diffs).

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D25221312

fbshipit-source-id: dbe41b475bc8b36e1780d81447ab43b32758bdff
2020-12-18 16:01:30 -08:00
Valentin Shergin d2ae775bf7 Fabric: Introducing ShadowTreeDelegate::shadowTreeWillCommit()
Summary:
With the change, a new delegate method allows a receiver to alter a new (proposed) shadow tree with another tree by returning the altered tree.
We will it use in future diffs to implement Commit Hooks.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D25221313

fbshipit-source-id: 9f83577d862b713fff71fa365ce660cc1de87c84
2020-12-18 16:01:30 -08:00
Samuel Susla 6b16f2e7a7 Add throttling mechanism to background executor
Summary:
Changelog: [internal]

Background executor performs unnecessary operations when second `completeRoot` message from React arrives before first `completeRoot` was finished. This produces unnecessary `ShadowViewMutations`.

Mechanism:
Everytime `completeRoot` is received, before the call is dispatched on the background queue, `completeRootEventCounter_DO_NOT_USE_` is incremented.
Inside `ShadowTree::tryCommit` we check if the value has been incremented to determine if another `completeRoot` is queued.

Reviewed By: JoshuaGross

Differential Revision: D24419160

fbshipit-source-id: 11e19026feca01db6c8981b093a691a6b58a006f
2020-10-26 05:04:53 -07:00
Samuel Susla 668cc2fbde Remove setNativeProps from core
Summary:
Changelog: [internal]

Fabric uses view commands instead of setNativeProps. This diff removes what's left of setNativeProps from the core.

Reviewed By: JoshuaGross

Differential Revision: D24309999

fbshipit-source-id: 70e54f0a984f8c36f77ba2cd59f59fc6923bc832
2020-10-15 10:41:08 -07:00
Valentin Shergin 57dd48b246 Fabric: Marking all JS function lambdas noexcept in UIManagerBinding
Summary:
Exceptions in C++ work quite differently from exceptions in other languages. To make exceptions actually work **correctly** all the code needs to be written with "exceptions in mind" (e.g., see https://www.stroustrup.com/except.pdf). In short, if the code is not "exceptions ready", throwing an exception causes memory leaks, dangling pointers, and invariant violations all over the place, which will probably cause another crashes down the road (which will be especially hard to investigate and attribute to the original issue).
Fabric Core (Layout, Props parsing, ShadowNodes management, and so on) does not use exceptions because in most (all?) the cases the exception is now recoverable. So, if a program detects some internal state invariant violation or missing some resource, *logically* it's fatal. We also don't want to pay code-size and performance tax for exception support, so that's why we don't use them. It's just not the right fit for Fabric Core.

This does not mean that exceptions don't happen though. C++ standard library can throw them... sometimes. And if our library is compiled with exceptions enabled (still the case, unfortunately), an exception can bubble to JavaScript code and losing all context down the road. And it's hard to investigate such crashes. To isolate those occasional exceptions inside C++ core we are marking all C++/JS boundaries with `noexcept` that stops the bubbling.

I hope that will give us much more informative crash reports.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D23787492

fbshipit-source-id: 0822dbf36fc680c15b02b5cd0f2d87328296b642
2020-09-18 17:07:29 -07:00
Valentin Shergin c453dbc4cc Fabric: Enabling state auto-repeating for all state updates (gated)
Summary:
This enables a new state auto repeating mechanism built-in mechanism for all state updates which we already use for CK interop. This experiment is supposed to help with T74769670 and co.

This change is gated with MC.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross

Differential Revision: D23762508

fbshipit-source-id: f535513c724ace9ede570177281324eb507329c5
2020-09-17 14:47:12 -07:00
Valentin Shergin 13bc3c87ef Fabric: Removing shared_ptr from ShadowTreeCommitTransaction's argument
Summary:
We don't need a shared_ptr here and without it the code will be faster and simpler.
This change is aligned with any clone-line callbacks we have in the Core which accepts a `const &` and return `shared_ptr<>`.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D23725687

fbshipit-source-id: 1cd959f4273913175d342302e2f12752f0114768
2020-09-16 23:56:00 -07:00
Valentin Shergin 0118cbf1d1 Fabric: Introducing ShadowTree::getCurrentRevision()
Summary:
Previously, to get a current root shadow node for a shadow tree, we called `tryCommit` method and stole a pointer from this. That was not a very straightforward method to get things done, and most importantly we need to do this to change the shape of the ShadowTreeCommitTransaction signature (remove a shared pointer from the callback) to make it simpler, faster and allow future improvements (see the next diff).

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D23725689

fbshipit-source-id: 51950b843a0e401828b6c6a38e5e2aaaf21ec166
2020-09-16 23:56:00 -07:00
Valentin Shergin a8b090b128 Fabric: Another attempt to deal with failing state updates
Summary:
This is *another* attempt to solve a failed state update problem.

Unfortunately, some applications are inherently not compatible with the "let's recommit the update on the application side in case it failed" approach. The problem is that if we call `updateState` on the application side, we miss the original event window. E.g. if we need to deliver some state update with AsyncBatched priority and if the update fails, we lose the opportunity to commit it on time. These issues can be critical for some complex use-cases as ComponentKit interop.

This diff adds implementation for `updateState` that does the work a bit differently. For all failed state updates it tres to recommit them asap using `ShadowTree::commit` and calling lambda on every attempt. With this approach the update might fail in two cases:
The node disappeared from the tree, so there is no way to update it.
The lambda returned `nullptr` indicating that the update is no longer needed.

We need this for the ComponentKit interoperability layer that is very sensitive for missing state updates.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D23603958

fbshipit-source-id: a3b8c09fb2f1c8302583aa5880b48fc0840224e3
2020-09-11 09:22:08 -07:00
Valentin Shergin c19b3ffae9 Fabric: Communicating a reason why a commit was unsuccessful via ShadowTree::CommitStatus
Summary:
We need it to stop repeating to commit new shadow tree in `ShadowTree::commit` when a transaction cancels the commit.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D23603959

fbshipit-source-id: d279fb3bf4190e860740a6450595d6f2fc3117f7
2020-09-11 09:22:08 -07:00
Joshua Gross fe7ff13fcf LayoutAnimations: stopSurface
Summary:
Implementing stopSurface to stop ongoing animations.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23382974

fbshipit-source-id: 478e0b1ad443ceeb771b03bd1689ec2bdbe02979
2020-08-27 19:37:06 -07:00
Valentin Shergin f4fa79a2e3 Fabric: Fixed dangling pointer issue in UIManager::getRelativeLayoutMetrics
Summary:
The same as D21464834 (https://github.com/facebook/react-native/commit/604402678bb0c0c1dc8e55a07da86dee0a53da23).
It should help with T71784916.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross

Differential Revision: D23297325

fbshipit-source-id: 6f14f9b1d1e7d251e53819207bac26dde5afe020
2020-08-24 12:41:44 -07:00
Samuel Susla 4f94d7da81 Back out "Use ShadowTree::commit if failureCallback is nullptr"
Summary:
Changelog: [internal]

Original commit changeset: 5cb78a3a75a7

In D23151218 (https://github.com/facebook/react-native/commit/dffec8bc7bee4d05b72d19b4efe4aeab980f4cd5) we switched from `ShadowTree::tryCommit` to `ShadowTree::commit` inside `UIManager::updateState`.
It fixes update state being dropped but can cause an infinite loop inside `ShadowTree::commit` because the shadow node that triggered `UIManager::updateState` can been removed before the `updateState` call is dispatched..

Reviewed By: JoshuaGross

Differential Revision: D23155228

fbshipit-source-id: f3339a4e4798880972366d6f894c14a58be1b9b2
2020-08-16 10:33:11 -07:00
Samuel Susla dffec8bc7b Use ShadowTree::commit if failureCallback is nullptr
Summary:
Changelog: [internal]

In D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb) we introduced a mechanism to retry failed state updates from view layer.
The mechanism fixes an issue where state update is occasionally dropped with background executor enabled.

# Why is state dropped?

The state is dropped because with background executor enabled, it is possible to enter `ShadowTree::tryCommit` for the same tree from 2 different threads at once. One of thread changes `_rootShadowNode` causing the other commit to fail.

The code goes like this:

```
{
    Lock mutex
    grab reference to `rootShadowNode_` and call it `oldRootShadowNode`
    Unlock mutex
}

State reconciliation
Trigger layout
`rootShadowNode_` is untouched in this section.

{
    Lock mutex
    Check if `oldRootShadowNode` is equal to `rootShadowNode_`, if not, return false signalling failure. Now this is what happens when
    state update fails.

..... not relevant

    Unlock mutex
}

..... not relevant
```

However, in D22940187 (https://github.com/facebook/react-native/commit/774dec1e17f6f250172a6d4d944121b82fa36efb), we have taken another path. Instead of retrying to commit transaction, client is informed about the failure and it is left up to them to retry. This is correct and works. But I think it is unnecessary to this retry can be done inside UIManager::updateState.

In this diff I call `ShadowTree::commit` (version with retries) in case no `stateUpdate.failureCallback` is provided.
This makes sure that we do retry if state update fails but if Android implements `stateUpdate.failureCallback`, it is left up to view layer to retry.

Eventually we might decide to converge these two approaches.

Reviewed By: shergin

Differential Revision: D23151218

fbshipit-source-id: 5cb78a3a75a754429a8e33bd7736e683e9ed34d4
2020-08-16 03:49:45 -07:00
Joshua Gross 774dec1e17 Introduce general API for setting C++ State from the View layer and getting a notification if it fails, with Android impl
Summary:
iOS will need to be implemented separately, but the shared C++ bits are in place.

Explanation: there is currently no way for the View layer to /know/ if an UpdateState call has succeeded or failed. Generally we just assume it succeeds, but if it fails we have no way of knowing or retrying.

This can cause some UI bugs. To mitigate this, I'm introducing a "failure" notification callback mechanism. The JNI bridging for this is a little complicated to avoid passing Runnable across the JNI, but it
should be much simpler on iOS.

In development this seems to make View components much more reliable.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22940187

fbshipit-source-id: 917f2932ae22d421f91fe8f4fca3f07dc089f820
2020-08-05 06:35:41 -07:00
Joshua Gross e3302eeeab LayoutAnimations: call onSuccess, onFailure callbacks
Summary:
Hook up onSuccess and onFailure callbacks to LayoutAnimations.

Note that in non-Fabric RN, onSuccess is not known to work in Android. I could not find any uses of onFailure and it's not documented, so for now, it is only called if the setup of the animation fails.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22889352

fbshipit-source-id: 4306debb350388dd2b7a2cbfe295eb99723988e2
2020-08-02 16:37:03 -07:00
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00