Summary:
changelog: [internal]
If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.
For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*
Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.
There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.
The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.
Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)
All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.
Reviewed By: RSNara
Differential Revision: D30099010
fbshipit-source-id: d3fc021dd4346d1cbbda3b49ecd9d982c543e705
Summary:
This is my proposal for fixing `use_frameworks!` compatibility without breaking all `<React/*>` imports I outlined in https://github.com/facebook/react-native/pull/25393#issuecomment-508457700. If accepted, it will fix https://github.com/facebook/react-native/issues/25349.
It builds on the changes I made in https://github.com/facebook/react-native/pull/25496 by ensuring each podspec has a unique value for `header_dir` so that framework imports do not conflict. Every podspec which should be included in the `<React/*>` namespace now includes it's headers from `React-Core.podspec`.
The following pods can still be imported with `<React/*>` and so should not have breaking changes: `React-ART`,`React-DevSupport`, `React-CoreModules`, `React-RCTActionSheet`, `React-RCTAnimation`, `React-RCTBlob`, `React-RCTImage`, `React-RCTLinking`, `React-RCTNetwork`, `React-RCTPushNotification`, `React-RCTSettings`, `React-RCTText`, `React-RCTSettings`, `React-RCTVibration`, `React-RCTWebSocket` .
There are still a few breaking changes which I hope will be acceptable:
- `React-Core.podspec` has been moved to the root of the project. Any `Podfile` that references it will need to update the path.
- ~~`React-turbomodule-core`'s headers now live under `<turbomodule/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-turbomodulesamples`'s headers now live under `<turbomodulesamples/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-TypeSaferty`'s headers now live under `<TypeSafety/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511040967.
- ~~`React-jscallinvoker`'s headers now live under `<jscallinvoker/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- Each podspec now uses `s.static_framework = true`. This means that a minimum of CocoaPods 1.5 ([released in April 2018](http://blog.cocoapods.org/CocoaPods-1.5.0/)) is now required. This is needed so that the ` __has_include` conditions can still work when frameworks are enabled.
Still to do:
- ~~Including `React-turbomodule-core` with `use_frameworks!` enabled causes the C++ import failures we saw in https://github.com/facebook/react-native/issues/25349. I'm sure it will be possible to fix this but I need to dig deeper (perhaps a custom modulemap would be needed).~~ Addressed by https://github.com/facebook/react-native/pull/25619/commits/33573511f02f3502a28bad48e085e9a4b8608302.
- I haven't got Fabric working yet. I wonder if it would be acceptable to move Fabric out of the `<React/*>` namespace since it is new? �
## Changelog
[iOS] [Fixed] - Fixed compatibility with CocoaPods frameworks.
Pull Request resolved: https://github.com/facebook/react-native/pull/25619
Test Plan:
### FB
```
buck build catalyst
```
### Sample Project
Everything should work exactly as before, where `use_frameworks!` is not in `Podfile`s. I have a branch on my [sample project](https://github.com/jtreanor/react-native-cocoapods-frameworks) here which has `use_frameworks!` in its `Podfile` to demonstrate this is fixed.
You can see that it works with these steps:
1. `git clone git@github.com:jtreanor/react-native-cocoapods-frameworks.git`
2. `git checkout fix-frameworks-subspecs`
3. `cd ios && pod install`
4. `cd .. && react-native run-ios`
The sample app will build and run successfully. To see that it still works without frameworks, remove `use_frameworks!` from the `Podfile` and do steps 3 and 4 again.
### RNTesterPods
`RNTesterPodsPods` can now work with or without `use_frameworks!`.
1. Go to the `RNTester` directory and run `pod install`.
2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine.
3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again.
4. Run the tests again and see that it still works with frameworks enabled.
Reviewed By: PeteTheHeat
Differential Revision: D16465247
Pulled By: PeteTheHeat
fbshipit-source-id: cad837e9cced06d30cc5b372af1c65c7780b9e7a
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.
I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.
Reviewed By: shergin
Differential Revision: D14732028
fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This diff attempts to fix a number of iOS native animation bugs related to improper node invalidation and a race with view creation. The major issues were presented in #9120 as problems 3 and 3b, but I'll recap here:
The invalidation model we use is overly complicated and incomplete. The proper combination of `_needsUpdate` and `_hasUpdated` will result in nodes values being recomputed. However, we do not invalidate nodes in all the places we should, e.g. if we create a new view and attach it to an existing value node (see example in #9120). This diff chooses to remove the `_hasUpdated` flag, and simply relies on the `_needsUpdate` flag to mark a node as dirty.
We mark nodes as dirty when they are:
- created
- updated
- attached to new parents
- detached from old parents
- attached to a view
Calling `updateNodeIfNecessary` will, if necessary, compute all invalidated parent values before recomputing the node value. It will then apply the update, and mark the no
Closes https://github.com/facebook/react-native/pull/10663
Differential Revision: D4120301
Pulled By: mkonicek
fbshipit-source-id: e247afcb5d8c15999b8328c664b9f7e764d76a75
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.
Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".
Reviewed By: mmmulani
Differential Revision: D4213120
fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Reviewed By: javache
Differential Revision: D3409179
Pulled By: nicklockwood
fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2