Commit Graph

13 Commits

Author SHA1 Message Date
Samuel Susla beb3c2b538 Back out "Flush operations queue when animation starts in RCTNativeAnimatedModule"
Summary:
Changelog: [internal]

Original commit changeset: d3fc021dd434

Reviewed By: motiz88

Differential Revision: D30223203

fbshipit-source-id: 8edf79e109858855d13a36fabab2bcae36180df2
2021-08-10 09:48:38 -07:00
Samuel Susla f3374d0508 Flush operations queue when animation starts in RCTNativeAnimatedModule
Summary:
changelog: [internal]

If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.

For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*

Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.

There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.

The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.

Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)

All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.

Reviewed By: RSNara

Differential Revision: D30099010

fbshipit-source-id: d3fc021dd4346d1cbbda3b49ecd9d982c543e705
2021-08-09 12:20:28 -07:00
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00
Min ho Kim 84f5ebe4f9 Fix typos (#25770)
Summary:
Fix typos mostly in comments and some string literals.

## Changelog

[General] [Fixed] - Fix typos
Pull Request resolved: https://github.com/facebook/react-native/pull/25770

Differential Revision: D16437857

Pulled By: cpojer

fbshipit-source-id: ffeb4d6b175e341381352091134f7c97d78c679f
2019-07-23 03:23:11 -07:00
Spencer Ahrens 7b59c5a47e More iOS animation fixes
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.

I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.

Reviewed By: shergin

Differential Revision: D14732028

fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
2019-04-08 09:15:14 -07:00
Héctor Ramos 1151c096da Update copyright headers to yearless format
Summary: This change drops the year from the copyright headers and the LICENSE file.

Reviewed By: yungsters

Differential Revision: D9727774

fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
2018-09-11 15:33:07 -07:00
Sophie Alpert 1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00
Krzysztof Magiera b48f7e5605 Support for animated tracking in native driver
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.

Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.

Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.

Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101

In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.

As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.

I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.

You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101

[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896

Differential Revision: D6974170

Pulled By: hramos

fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 12:10:01 -08:00
Janic Duplessis c47759a9ae Fix potential retain cycles in Animated iOS
Summary:
Fixes potential retain cycles detected by an internal fb tool.

```
First:

__NSDictionaryM
-> RCTPropsAnimatedNode
-> _parentNodes -> __NSDictionaryM
-> RCTStyleAnimatedNode
-> _childNodes -> __NSDictionaryM

Second:

RCTScrollView
-> _eventDispatcher -> RCTEventDispatcher
-> _observers -> __NSArrayM
-> RCTNativeAnimatedModule
-> _nodesManager -> RCTNativeAnimatedNodesManager
-> _uiManager -> RCTUIManager
-> _viewRegistry -> __NSDictionaryM
-> RCTScrollView
```

First fix:
Use weak map for parent and child nodes, strong refs are managed by RCTNativeAnimatedNodesManager

Second fix:
Make RCTEventDispatcher observers a weak array and make sure we don't keep strong refs to UIManager in RCTNativeAnimatedNodesManager and RCTPropsAnimatedNode.

Tested that native animations still work in UIExplorer

[IOS] [BUGFIX] [NativeAnimated] - Fix potential retain cycles in Animated iOS
Closes https://github.com/facebook/react-native/pull/16506

Differential Revision: D6126400

Pulled By: shergin

fbshipit-source-id: 1ac5083f8ab79a806305edc23ae4796ed428f78b
2017-10-23 13:20:59 -07:00
Ryan Gomba c858420b2d Fix NativeAnimation invalidation & races on iOS
Summary:
This diff attempts to fix a number of iOS native animation bugs related to improper node invalidation and a race with view creation. The major issues were presented in #9120 as problems 3 and 3b, but I'll recap here:

The invalidation model we use is overly complicated and incomplete. The proper combination of `_needsUpdate` and `_hasUpdated` will result in nodes values being recomputed. However, we do not invalidate nodes in all the places we should, e.g. if we create a new view and attach it to an existing value node (see example in #9120). This diff chooses to remove the `_hasUpdated` flag, and simply relies on the `_needsUpdate` flag to mark a node as dirty.

We mark nodes as dirty when they are:
- created
- updated
- attached to new parents
- detached from old parents
- attached to a view

Calling `updateNodeIfNecessary` will, if necessary, compute all invalidated parent values before recomputing the node value. It will then apply the update, and mark the no
Closes https://github.com/facebook/react-native/pull/10663

Differential Revision: D4120301

Pulled By: mkonicek

fbshipit-source-id: e247afcb5d8c15999b8328c664b9f7e764d76a75
2016-11-28 11:13:31 -08:00
Brandon Withrow 19e2388a76 Add support for native animations on iOS
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Reviewed By: javache

Differential Revision: D3409179

Pulled By: nicklockwood

fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
2016-06-09 10:43:51 -07:00
Brandon Withrow b29c938312 Reverted commit D3401811
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Differential Revision: D3401811

Pulled By: nicklockwood

fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
2016-06-07 23:43:30 -07:00
Brandon Withrow 5ecdb252c3 Add support for native animations on iOS
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Differential Revision: D3401811

Pulled By: nicklockwood

fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2
2016-06-07 20:43:37 -07:00