Summary:
When an animation is completed or a conflicting animation is detected, force props, state, layout, etc to update.
Currently, when a final animation mutation is queued, some attributes can be updated but not others, causing unexpected visual glitches at least on Android.
Some of these are arguably component bugs, but it's easier to just flush all attributes by tricking the platforms into updating all attributes. This will also prevent us from having to track down more of these bugs, potentially.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23886519
fbshipit-source-id: 8e5081bbe3b7843c16c0f283fa07fdec0e211aa8
Summary:
LayoutAnimations: at the end of every animation, issue an update mutation - this is so that the props data on the Mounting layer/StubViewTree layer is pointer-identical to the props data on the ShadowTree.
This unblocks iOS debug mode crashes.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23753606
fbshipit-source-id: 407e0c2746a65e6d3ee29c1cce891cd7c1013593
Summary:
My goal in this diff is to make LayoutAnimations more stable, and more resilient to challenging situations. Namely, LayoutAnimations already works fine with:
1) Reorders
2) Flattening/unflattening
3) Deletion and recreation of the same hierarchy
4) Updates conflicting with an existing animation
However, what if /all/ of those things are combined? Handling update conflicts with multiple ongoing animations, repeatedly flattening/unflattening the same layer of hierarchy and reordering both parents and children, etc .
This diff does not make LayoutAnimations perfect, but it does make LayoutAnimations much more resilient to situations it was not able to handle before.
My primary method of testing was to use two Playground examples: one just repeatedly queues up mutations (some animated, some not) that create, update, and delete in the same hierarchy layer. The second, more complex one, mutates between random view hierarchies that involve a lot of flattening and unflattening as well as reordering, over a depth of 5. It also exercises animations over TextInlineViews, which is more challenging.
LayoutAnimations works best with the new "Flattening Differ" for now, because the Flattening Differ produces a much smaller, nearly minimal set of instructions in cases of flattening-unflattening. I would like that to not be a hard requirement for using LayoutAnimations, but it's a good starting-point for now.
As part of this work, I also developed a lot of debugging and logging mechanisms that are handy for detecting inconsistencies and debugging crashes. Some are included in this diff behind `#define` statements that are disabled by default, and the rest will be published separately and likely cannot be landed permanently, as they're more invasive changes that are only helpful in debugging.
# Followups:
- Automate testing: write a suite of C++ tests that mutates between random diffs and guarantees that all mutations in a StubViewTree are sensible
- Construct a set of minimal repros that catalogues all remaining crashes and inconsistency issues (these seem to be extremely marginal cases and are very hard to repro - so I think it's fine to run this in prod for now, but I will follow-up as soon as I'm back to catalogue and fix all remaining issues)
- This diff focuses on *not crashing*, but it is still possible to construct a sequence of complex mutations that results in (for example) views having some opacity between 0 and 1 if animations are interrupted repeatedly. Although this is easy enough to prevent in product code - the types of scenarios I'm running in tests are very unlikely to ever happen in production - it would be nice to be *sure* that LayoutAnimations will always converge to a sensible View hierarchy with up-to-date props.
- In general, the index adjustment logic is complicated. I don't know if there's a great way around it, so I need to at least catalogue and test all edge-cases as mentioned above.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D23382975
fbshipit-source-id: f379d9aa2a4b9c33fa2ba8fa07870c9e31fad5e7
Summary:
Hook up onSuccess and onFailure callbacks to LayoutAnimations.
Note that in non-Fabric RN, onSuccess is not known to work in Android. I could not find any uses of onFailure and it's not documented, so for now, it is only called if the setup of the animation fails.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22889352
fbshipit-source-id: 4306debb350388dd2b7a2cbfe295eb99723988e2
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415