Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.
This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.
Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841
Test Plan: Unit tests for added getValue method passed. Green CI
Reviewed By: mdvacca
Differential Revision: D22211499
Pulled By: JoshuaGross
fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
Summary:
Fabric will crash if Inf/NaN values are passed to the native side, so just pass zero to native in those cases. It's an equally (in)valid value and we're already logging the error.
Also, debounce the error so we don't spam the LogBox/console.
This should potentially be changed to a warning.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22008980
fbshipit-source-id: 1aef33a13febed04311557718f05ef79bbbcca93
Summary:
We currently see a lot of errors happens because of division by zero in `AnimatedDivision` module. We already have a check for that in the module but it happens during the animation tick where the context of execution is already lost and it's hard to find why exactly it happens.
Adding an additional check to the constructor should trigger an error right inside render function which should make the error actionable.
Changelog: [Internal] Early crash in AnimatedDivision in case of division by zero.
Reviewed By: mdvacca
Differential Revision: D20969087
fbshipit-source-id: 0d98774b79be2cc56d468a4f56d2d7c8abf58344
Summary:
This gets us on the latest Prettier 2.x:
https://prettier.io/blog/2020/03/21/2.0.0.html
Notably, this adds support for TypeScript 3.8,
which introduces new syntax, such as `import type`.
Reviewed By: zertosh
Differential Revision: D20636268
fbshipit-source-id: fca5833d003804333a05ba16325bbbe0e06d6c8a
Summary:
Changelog: [Internal]
Add one more error around AnimatedValue.js returning an undefined value for "value" property.
Since this error happens in construction of the animated node, it makes sense that the constructor could be passed an undefined value?
Reviewed By: zackargyle
Differential Revision: D20354532
fbshipit-source-id: ba35172cd91977c48c849a2b1e27596c4dd8b4d4
Summary:
This Pull Request implements the PlatformColor proposal discussed at https://github.com/react-native-community/discussions-and-proposals/issues/126. The changes include implementations for iOS and Android as well as a PlatformColorExample page in RNTester.
Every native platform has the concept of system defined colors. Instead of specifying a concrete color value the app developer can choose a system color that varies in appearance depending on a system theme settings such Light or Dark mode, accessibility settings such as a High Contrast mode, and even its context within the app such as the traits of a containing view or window.
The proposal is to add true platform color support to react-native by extending the Flow type `ColorValue` with platform specific color type information for each platform and to provide a convenience function, `PlatformColor()`, for instantiating platform specific ColorValue objects.
`PlatformColor(name [, name ...])` where `name` is a system color name on a given platform. If `name` does not resolve to a color for any reason, the next `name` in the argument list will be resolved and so on. If none of the names resolve, a RedBox error occurs. This allows a latest platform color to be used, but if running on an older platform it will fallback to a previous version.
The function returns a `ColorValue`.
On iOS the values of `name` is one of the iOS [UI Element](https://developer.apple.com/documentation/uikit/uicolor/ui_element_colors) or [Standard Color](https://developer.apple.com/documentation/uikit/uicolor/standard_colors) names such as `labelColor` or `systemFillColor`.
On Android the `name` values are the same [app resource](https://developer.android.com/guide/topics/resources/providing-resources) path strings that can be expressed in XML:
XML Resource:
`@ [<package_name>:]<resource_type>/<resource_name>`
Style reference from current theme:
`?[<package_name>:][<resource_type>/]<resource_name>`
For example:
- `?android:colorError`
- `?android:attr/colorError`
- `?attr/colorPrimary`
- `?colorPrimaryDark`
- `android:color/holo_purple`
- `color/catalyst_redbox_background`
On iOS another type of system dynamic color can be created using the `IOSDynamicColor({dark: <color>, light:<color>})` method. The arguments are a tuple containing custom colors for light and dark themes. Such dynamic colors are useful for branding colors or other app specific colors that still respond automatically to system setting changes.
Example: `<View style={{ backgroundColor: IOSDynamicColor({light: 'black', dark: 'white'}) }}/>`
Other platforms could create platform specific functions similar to `IOSDynamicColor` per the needs of those platforms. For example, macOS has a similar dynamic color type that could be implemented via a `MacDynamicColor`. On Windows custom brushes that tint or otherwise modify a system brush could be created using a platform specific method.
## Changelog
[General] [Added] - Added PlatformColor implementations for iOS and Android
Pull Request resolved: https://github.com/facebook/react-native/pull/27908
Test Plan:
The changes have been tested using the RNTester test app for iOS and Android. On iOS a set of XCTestCase's were added to the Unit Tests.
<img width="924" alt="PlatformColor-ios-android" src="https://user-images.githubusercontent.com/30053638/73472497-ff183a80-433f-11ea-90d8-2b04338bbe79.png">
In addition `PlatformColor` support has been added to other out-of-tree platforms such as macOS and Windows has been implemented using these changes:
react-native for macOS branch: https://github.com/microsoft/react-native/compare/master...tom-un:tomun/platformcolors
react-native for Windows branch: https://github.com/microsoft/react-native-windows/compare/master...tom-un:tomun/platformcolors
iOS
|Light|Dark|
|{F229354502}|{F229354515}|
Android
|Light|Dark|
|{F230114392}|{F230114490}|
{F230122700}
Reviewed By: hramos
Differential Revision: D19837753
Pulled By: TheSavior
fbshipit-source-id: 82ca70d40802f3b24591bfd4b94b61f3c38ba829
Summary:
Changelog: [Internal] Throw error when setting Animated value to undefined.
Background:
ReadableNativeMap removes keys that have undefined values. Somewhere some animation is setting the value to be undefined.
Follow up: Find a way to warn generally that undefined values are being set for maps that become ReadableNativeMaps
Reviewed By: JoshuaGross
Differential Revision: D20169325
fbshipit-source-id: 404b727dc238703ebe5f71a0939340d5f1b3b211
Summary:
We will soon be enforcing that flow suppressions will only apply when on an error's primary location ([post](https://fb.workplace.com/groups/179614562644215/permalink/559286354677032/)). This diff uses the codemod created in D20008770 to move all suppression comments to their primary locations in the `xplat/js` flow root, and deletes suppression comments that are not on any primary locations.
This diff was generated with:
```
~/fbsource/fbcode/flow/packages/flow-dev-tools/bin/tool suppression-primary-locations --json-file ~/www/errors.json ~/fbsource/xplat/js
hg st -n | xargs grep -l -P '@(partially-)?generated' | xargs hg revert
hg st -n | xargs grep -l 'format' | xargs prettier --write
```
Changelog: [Internal]
bypass-lint
Reviewed By: dsainati1
Differential Revision: D20122544
fbshipit-source-id: d94e409aadb18bb399a1ddbf9f3f2494fe4fb54c
Summary:
We recently updated React Native's docs site to have its own domain reactnative.dev and needed to update the URLs in the source code
CHANGELOG:
[INTERNAL]
Reviewed By: hramos
Differential Revision: D20072842
fbshipit-source-id: 1970d9214c872a6e7abf697d99f8f5360b3b308e
Summary:
Originally, normalizeColor.js was in Library/Color/ however, I noticed that its tests were in a completely different directly (Library/StyleSheet/__tests__) which was confusing. The other files such as processColor.js, setNormalizedAlphaColor.js had their tests in Library/StyleSheet/__tests__ as well.
## Changelog
[Internal] [Changed] - Moved normalizeColor.js to a more appropriate directory where its tests live.
Pull Request resolved: https://github.com/facebook/react-native/pull/27372
Test Plan: I simply moved a file and changed dependencies. The code should still function as is.
Reviewed By: rickhanlonii, mdvacca
Differential Revision: D18760210
Pulled By: yungsters
fbshipit-source-id: 4c2400acabab35ccbb2533faa5c1d6487c9bf48e
Summary:
We are rolling out exact-by-default syntax to xplat/js.
I had to manually move around some comments to preserve proper placement.
Changelog: [Internal]
Reviewed By: jbrown215
Differential Revision: D18633611
fbshipit-source-id: 48f7468dcc55b1d00985419d035a61c6820b3abe
Summary:
There are some cases where restoring default values on component unmount is not desirable. For example in react-native-screens we want to keep the native view displayed after react has unmounted them. Restoring default values causes an issue there because it will change props controlled my native animated back to their default value instead of keeping whatever value they had been animated to.
Restoring default values is only needed for updates anyway, where removing a prop controlled by native animated need to be reset to its default value since react no longer tracks its value.
This splits restoring default values and disconnecting from views in 2 separate native methods, this way we can restore default values only on component update and not on unmount. This takes care of being backwards compatible for JS running with the older native code.
## Changelog
[General] [Fixed] - NativeAnimated - Don't restore default values when components unmount
Pull Request resolved: https://github.com/facebook/react-native/pull/26978
Test Plan:
- Tested in an app using react-native-screens to make sure native views that are kept after their underlying component has been unmount don't change. Also tested in RNTester animated example.
- Tested that new JS works with old native code
Reviewed By: mmmulani
Differential Revision: D18197735
Pulled By: JoshuaGross
fbshipit-source-id: 20fa0f31a3edf1bc57ccb03df9d1486aba83edc4
Summary:
**Note:** I had to relax the `AnimatedNodeConfig` and `AnimatingNodeConfig` flow types, because they didn't have all the properties. I created a task to improve the flow types.
Changelog: [iOS][Added] Make RCTNativeAnimatedMoudle TurboModule-compatible
Reviewed By: PeteTheHeat
Differential Revision: D17692715
fbshipit-source-id: ab3680c30ca3d5b1eb866ef1104587cae695ad15
Summary:
Need to add explicit type annotations in these areas to unblock types-first architecture for Flow. These are locations the codemod could not automatically handle.
I'll call out areas I need a close eye on in the comments.
Reviewed By: panagosg7
Differential Revision: D16659053
fbshipit-source-id: 167dd2abe093019b128676426374c1c62cf71e7f
Summary:
Add example showing regression before this fix is applied.
https://github.com/facebook/react-native/pull/18187 Was found to introduce a regression in some internal facebook code-base end to end test which couldn't be shared. I was able to create a reproducible demo of a regression I found, and made a fix for it. Hopefully this will fix the internal test, such that the pr can stay merged.
## Changelog
[GENERAL] [Fixed] - Fix connection of animated nodes and scroll offset with useNativeDriver.
Pull Request resolved: https://github.com/facebook/react-native/pull/24177
Reviewed By: rickhanlonii
Differential Revision: D14845617
Pulled By: cpojer
fbshipit-source-id: 1f121dbe773b0cde2adf1ee5a8c3c0266034e50d
Summary:
This is the next step in moving RN towards standard path-based requires. All the requires in `Libraries` have been rewritten to use relative requires with a few exceptions, namely, `vendor` and `Renderer/oss` since those need to be changed upstream. This commit uses relative requires instead of `react-native/...` so that if Facebook were to stop syncing out certain folders and therefore remove code from the react-native package, internal code at Facebook would not need to change.
See the umbrella issue at https://github.com/facebook/react-native/issues/24316 for more detail.
[General] [Changed] - Migrate "Libraries" from Haste to standard path-based requires
Pull Request resolved: https://github.com/facebook/react-native/pull/24749
Differential Revision: D15258017
Pulled By: cpojer
fbshipit-source-id: a1f480ea36c05c659b6f37c8f02f6f9216d5a323
Summary:
Fixes https://github.com/facebook/react-native/issues/23712
Currently, It seems like `__nativeAnimatedValueListener` is not listening to the correct `onAnimatedValueUpdate` events if component was re-mounted. In this PR I'm attaching a new listener if the native view tag has changed.
[General] [Fixed] - Fixed Animated.Value value after animation if component was re-mounted
Pull Request resolved: https://github.com/facebook/react-native/pull/24571
Differential Revision: D15237431
Pulled By: cpojer
fbshipit-source-id: 1fe4e290ab45dfe6d1d364d8d7384aabf18d6610
Summary:
Changelog:
----------
[Changed][General] Move callback-related logic to `AnimatedNode` class in order to make it possible to add the listener for other animated nodes than `AnimatedValue`.
I observed that native code appears to be fully prepared for listening not only to animated value but animated nodes generally. Therefore I managed to modify js code for exposing `addListener` method from `AnimatedNode` class instead of `AnimatedValue`. It called for some minor changes, which are not breaking.
If you're fine with these changes, I could add proper docs if needed.
Pull Request resolved: https://github.com/facebook/react-native/pull/22883
Differential Revision: D14041747
Pulled By: cpojer
fbshipit-source-id: 94c68024ceaa259d9bb145bf4b3107af0b15db88
Summary:
Allow interpolation of strings with useNativeDriver. This allows animating much more of react-native-svg. This PR adds support for native animation of lengths with units, path data, colors etc. Plus, fixing the redundantly created nodes and (and thus, previously incorrect) connection of native animated nodes, improving performance.
Docs will need to change, specifying that string interpolation works with the native driver as well.
[GENERAL] [Added] Add support for native driven string interpolation in Animated
[GENERAL] Fix exception: Expected node to be marked as "native"
[GENERAL] Fix connection of AnimatedNodes and creation of redundant AnimatedNodes
Pull Request resolved: https://github.com/facebook/react-native/pull/18187
Differential Revision: D14597147
Pulled By: cpojer
fbshipit-source-id: 82a948a95419236be7931a8cc4ff72f41e477e9c
Summary:
Fixes#14161
Android crashes in some cases if an animated transform config contains a string value, like a rotation.
This PR fixes that by ensuring all values sent to the native side are doubles. It adds `__transformDataType` to AnimatedTransform.js.
Added integration test `ReactAndroid/src/androidText/js/AnimatedTransformTestModule.js` This test fails with the following error `INSTRUMENTATION_RESULT: longMsg=java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Double`, if the changes to AnimatedTransform.js are reverted.
[Android] [Fixed] - Fixes Android crash on animated style with string rotation
Pull Request resolved: https://github.com/facebook/react-native/pull/18872
Differential Revision: D13894676
Pulled By: cpojer
fbshipit-source-id: 297e8132563460802e53f3ac551c3ba9ed943736
Summary: This is one more step to remove `fbjs` from `react-native-github`. This changes both the internal and external code to use `invariant` from zertosh instead of the copy in fbjs.
Reviewed By: yungsters
Differential Revision: D13195941
fbshipit-source-id: 73564ca1715110e7da9c7ef56dc57374d61377e0
Summary:
Fixes lots of ESLint warnings. Many of them where in PR #20877 by janicduplessis which requested to split the linting fixes from configuration and package changes.
I solved only the issues that I was most certain about but I would love to get hands on all of them with a little bit of input.
Pull Request resolved: https://github.com/facebook/react-native/pull/22062
Differential Revision: D12889447
Pulled By: TheSavior
fbshipit-source-id: 35f7a08104a5b859c860afdde4af2b32c0685c50
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
This PR fixes an issue I have found while playing with native animated driver nodes.
I discovered the bug when using animated views that have both animated props and styles. See this snack to see an example: https://snack.expo.io/B17SFXy8Q
In that example we set `opacity` and `style` props which both contain animated props. This is not an usual way to do that, as normally you would place `opacity` inside the `styles` in which case the bug won't surface. But this is only done for demo purposes and in practice the problem will occur if you have a custom native view that exposes props that are not styles and can be animated.
In the above example you get this error:
> Invariant Violation: Attempt to get native tag from node not marked as "native"
When `opacity` is moved into `styles` container the problem no longer occurs.
The problem turned out to be related to the initialization code responsible for creating native animated nodes. In all subclasses of `AnimatedWithChildren` (like `AimatedAddition`) we only call `super.__makeNative` after we call `__makeNative` method on the child nodes. This order was reversed in `AnimatedStyle` and `AnimatedTransform`. As a result when `super.__makeNative` is called in `AnimatedStyle`, we try to call `__getNativeTag` on children nodes not yet marked as native which results in the error described above ("Attempt to get native tag...").
We should instead follow the order of calling `super.__makeNative` that is used in the remaining subclasses of `AnimatedWithChildren`. Such that all the children nodes are first converted to native prior to calling superclass method. This is what this PR is changing.
Pull Request resolved: https://github.com/facebook/react-native/pull/20658
Differential Revision: D9297191
Pulled By: hramos
fbshipit-source-id: f5e394fb259ff514c7c1433edcb5fc89203f55e2
Summary:
ag -L --ignore __snapshots__ 'flow strict|noflow|generated|The controller you requested could not be found.' | ag '\.js$' | xargs ag -l 'flow' | sort > ~/temp
cat ~/temp | xargs ag -L 'flow strict' | xargs sed -i '' 's/flow$/flow strict-local/'
until flow check; do flow check --json | jq -r '.errors[].message[0].path' | sort | uniq | xargs hg revert; done
allow_many_files
The controller you requested could not be found.
The controller you requested could not be found.
Reviewed By: TheSavior
Differential Revision: D9004573
fbshipit-source-id: 936bd5741706b781be06bf08b6ad805a69407dfd
Summary:
Bump Prettier to use version 1.13.4
All code changes are caused by running Prettier and should only affect files that have an `format` header.
All other changes caused by yarn.
Reviewed By: ryanmce
Differential Revision: D8251255
fbshipit-source-id: 0b4445c35f1269d72730f2000002a27c1bc35914
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.
It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)
* Checked the Flow configuration by running flow on the project root (no errors):
```
yarn flow
```
* Checked the Jest configuration by running the tests with a clean cache:
```
yarn jest --clearCache && yarn test
```
* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:
```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```
[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995
Reviewed By: mjesun
Differential Revision: D7729509
Pulled By: rubennorte
fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0