Commit Graph
140 Commits
Author SHA1 Message Date
Andrei ShikovandFacebook GitHub Bot 6b5c3db9c2 Execute animated operations that were peeked and not polled
Summary:
Changes `peek`->`poll` on Animated node queues to a single `poll`, accounting for race conditions. In case the queue batch is split at some point, previously polled operation is kept as a "carry-over" inside the queue abstraction.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D34377737

fbshipit-source-id: 78e5ca60c4777576fbf009c3d3ffa53629221910
2022-02-21 20:23:01 -08:00
Andrei ShikovandFacebook GitHub Bot d7f748a944 Drain animation operation queue before execution
Summary:
The concurrent queue seems to leak values on some Android 12 devices when interleaving instruction polling and execution. To help with that, we can drain the queue before executing operations, reducing the window when `add` and `poll` happen concurrently.

Changelog: [Internal] - Drain the Animated queue before execution

Reviewed By: JoshuaGross

Differential Revision: D34370056

fbshipit-source-id: 781631dbf1a10e3f1ba9564db985403bd77a2c06
2022-02-20 14:23:31 -08:00
Joshua GrossandFacebook GitHub Bot 7a3e6ae48f Add logging to detect inconsistencies with peeked/polled animation operations
Summary:
Just trying something out.

Changelog: [Internal]

Reviewed By: ShikaSD

Differential Revision: D34369919

fbshipit-source-id: 236f886fcc000a444bad494fd738688425159f21
2022-02-20 12:23:41 -08:00
Genki KondoandFacebook GitHub Bot bb435a2b11 Support AnimatedColor.setValue for platform colors
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.

Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color

Reviewed By: javache, mdvacca

Differential Revision: D34025193

fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
2022-02-08 16:31:14 -08:00
Genki KondoandFacebook GitHub Bot 1a044123fc Use context from view when resolving platform color if activity doesn't exist
Summary:
There are cases where the activity may not exist (such as for VRShell panel apps). In this case we will search for a view associated with a PropsAnimatedNode to get the context.

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color if activity doesn't exist

Reviewed By: javache

Differential Revision: D34022882

fbshipit-source-id: c316935af1034ea770f3ef9334f77d6dc783fb27
2022-02-08 11:42:27 -08:00
Genki KondoandFacebook GitHub Bot cb42049e0a Support platform color with AnimatedColor on Android
Summary:
Adds support for platform colors in AnimatedColor.
Passes the processed native color object to the native ColorAnimatedNode via the native config; ColorAnimatedNode then uses ColorPropConverter.getColor to resolve the resource path.

Note: setting a platform color via setValue on an existing AnimatedColor is not supported yet

Changelog:
[Android][Added] - Support platform color with AnimatedColor

Reviewed By: yungsters

Differential Revision: D33922266

fbshipit-source-id: 04d39a5ce0872b31d06ffbd4639d2f2213cf3314
2022-02-01 16:12:30 -08:00
Genki KondoandFacebook GitHub Bot 3f49e6763e Support color animation with native driver for Android
Summary:
Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb)

Followup changes will include support for iOS and platform colors.

Changelog:
[Android][Added] - Support running animations with AnimatedColor with native driver

Reviewed By: javache

Differential Revision: D33833600

fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
2022-01-29 13:51:41 -08:00
Pieter De BaetsandFacebook GitHub Bot 08e76772fe Avoid repeated value read in SubtractionAnimatedNode
Summary:
Minor optimization, but spotted this while reviewing the implementation for D33622997

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D33622996

fbshipit-source-id: 8712753803fc46e6a046d50f77454a813e4a641a
2022-01-18 13:53:43 -08:00
Pieter De BaetsandFacebook GitHub Bot b2105711a0 Support Animated.event extracting values from array
Summary:
`onPointerMove` events get dispatched with an `offset: [x, y]` attribute (API is not yet available in OSS, so subject to change), but `EventAnimationDriver` in RN Android is not able to extract values with such keys (even though the equivalent JS implementation does allow it).

(TODO: verify iOS behaviour)

Changelog:
[General][Added] - Animated.event can be used to extract values with numeric keys from native events

Reviewed By: mdvacca

Differential Revision: D32531117

fbshipit-source-id: 918a5443c5d8f5f8200d86bb67f84e8bc175c1d3
2022-01-18 13:53:43 -08:00
Andres SuarezandFacebook GitHub Bot 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Ramanpreet NaraandFacebook GitHub Bot cbec66ef92 Rename ReactSoftException to ReactSoftExceptionLogger
Summary:
ReactSoftException makes it seem like the class is an Exception, when it's actually a logger. This rename I think is more appropriate.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D30251735

fbshipit-source-id: 550bd543388e698774ec31753200bd3f722d8c17
2021-08-11 13:29:42 -07:00
Moti ZilbermanandFacebook GitHub Bot d4ee734f32 Merge BUCK file at Libraries/ into root
Summary:
Merges the Facebook-internal Buck target definitions in `Libraries/` into the BUCK file at the root of the repo (which is currently not synced to GitHub at all). This does not affect how React Native is built in open source.

Changelog: [Internal]

Reviewed By: GijsWeterings

Differential Revision: D27967499

fbshipit-source-id: 39c51a544b3868242598072d24cb6cfb5a6e2d8c
2021-08-03 05:42:03 -07:00
Joshua GrossandFacebook GitHub Bot 52b45a44b4 Event should infer UIManagerType by presence of SurfaceId
Summary:
See comments inline for motivation. It's not safe to use viewtag of an Event to infer whether or not the view is in a Fabric or non-Fabric RootView.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D28365566

fbshipit-source-id: 187ddcc5d5a43a31a71232fdb2f1f5b334bec8c2
2021-05-12 09:14:14 -07:00
Andrei ShikovandFacebook GitHub Bot 0aa7e5b5d4 Back out "Assign batch number to only batched animated instructions"
Summary:
This change broke some animations on non-Fabric surfaces due to inconsistent batching of animation operations.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D28013968

fbshipit-source-id: 2f65c799dbe00168f1e756ef0af60206df5a8fcc
2021-04-27 04:00:16 -07:00
Andrei ShikovandFacebook GitHub Bot ef0db95300 Back out "Adjust animation batch numbers to be consistent when controlled by native"
Summary:
This change caused crashes in animations on some surfaces.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D28013969

fbshipit-source-id: 95845c69d6e67d59582ea14ad08cbf42fd3e2f8f
2021-04-27 04:00:16 -07:00
Andrei ShikovandFacebook GitHub Bot bda032af6e Adjust animation batch numbers to be consistent when controlled by native
Summary:
D27682424 (https://github.com/facebook/react-native/commit/ea1ff374de2ece7d1698b14d4e1aa8075df22cdd) updated how animated node batches are executed in Fabric. On Paper, these batches were controlled by native module in some places (batch was executed ~every 2 frames), but some animations were switching animation batching control to JS globally there as well.

This change updates two things:
- If batching is controlled by native, it makes sure batches are calculated correctly.
- At the same time, this change switches control for animation node batching to JS, aligning it with Fabric.

Changelog: [Internal]

Reviewed By: JoshuaGross, mdvacca

Differential Revision: D27939659

fbshipit-source-id: d6251bce2a303a4a007dc10297edc0175cc4b348
2021-04-23 15:07:35 -07:00
Andrei ShikovandFacebook GitHub Bot ea1ff374de Assign batch number to only batched animated instructions
Summary:
Changelog: [Internal]

`NativeAnimatedModule` on Android currently enforces all animation operations to be processed in batches to ensure that all associated operations are processed at the same time.
Some operations, however, can be triggered outside of the batching calls (e.g. when using `Animated` for tracking touches `PanResponder`), and they are not processed until the next batch.

This change tracks if we are currently processing a batch and doesn't assign a batch number if an operation was triggered outside of `startOperationBatch`/`finishOperationBatch` pair.

Reviewed By: mdvacca

Differential Revision: D27682424

fbshipit-source-id: 2ea8737c353c81557fa586b15aa5760db3e8813f
2021-04-12 09:18:47 -07:00
Joshua GrossandFacebook GitHub Bot de5e16f55c Back out "Try reduce flackiness of VeniceTest"
Summary:
Original commit changeset: 5af216e6bfa3

Changelog: [Internal]

Reviewed By: yungsters, mdvacca

Differential Revision: D26894424

fbshipit-source-id: 32cc4af2283ef9e80eaf57552c3dcfb3c1fa3c67
2021-03-08 15:09:04 -08:00
Ramanpreet NaraandFacebook GitHub Bot 3f0df9788b Migrate all NativeModules to invalidate()
Summary:
This diff migrates all NativeModules away from onCatalystInstanceDestroy() to the invalidate() method.

Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D26871595

fbshipit-source-id: 132f6b75e485361835769a2b53bc742eefa47b59
2021-03-06 20:30:17 -08:00
Joshua GrossandFacebook GitHub Bot 014c6f9636 Make sure that NativeAnimatedModule is subscribed to LifecycleEventListener events, and unsubscribes in onCatalystInstanceDestroy
Summary:
If modules are *not* eagerly init'd and expect lifecycle events, make sure (1) onHostResume is called immediately it it's currently active and (2) that listeners are removed in onCatalystInstanceDestroy.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D26859158

fbshipit-source-id: 4966d3c49d194c4cb4063edf3a035f6077b76cd9
2021-03-05 18:42:36 -08:00
Joshua GrossandFacebook GitHub Bot 6fd684150f NativeAnimatedModule: make exceptions thrown into JS thread more verbose
Summary:
These methods can all throw exceptions that get caught and reported by JS. The logviews aren't currently very helpful; hopefully adding additional information will make batch debugging a little easier.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D25870788

fbshipit-source-id: a1cab225b11a3d2868f098d4575e475ee4064e65
2021-01-12 12:13:30 -08:00
Ramanpreet NaraandFacebook GitHub Bot fb34fba01c Use native_module_spec_name to name codegen targets
Summary:
## Description
Suppose this was the codegen declaration before:

```
rn_library(
  name = "FooModule",
  native_module_spec_name = "FBReactNativeSpec",
  codegen_modules = True,
  # ...
)
```

Previously, this would generate the following BUCK targets:
- generated_objcpp_modules-FooModuleApple
- generated_java_modules-FooModuleAndroid
- generated_java_modules-FooModule-jniAndroid

## Changes
We will now generate:
- FBReactNativeSpecApple
- FBReactNativeSpecAndroid
- FBReactNativeSpec-jniAndroid

This matches the naming scheme of the old codegen.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D25680224

fbshipit-source-id: 617ac18fd915f3277f6bd98072d147f20fb193e5
2020-12-24 00:50:01 -08:00
Ron EdelsteinandFacebook GitHub Bot 933cef6d9a More explicit marking of autoglob as False
Summary:
In preparation for flipping the default, marking autoglob as False in places where it isn't explicitly specified.

Changelog: [Internal]

Reviewed By: strulovich

Differential Revision: D25497305

fbshipit-source-id: 142e5caca2d67efcb3c25067a36934f7f6dd4b21
2020-12-11 16:45:55 -08:00
Kevin GozaliandFacebook GitHub Bot 6c17110d2e Codegen Android: used generated output instead of the checked-in spec files
Summary:
This moves all deps on the checked in fbreact/specs files to use the generated output (during build time) instead.

TLDR:
`react_native_target("java/com/facebook/fbreact/specs:FBReactNativeSpec")` ==> `react_native_root_target("Libraries:generated_java_modules-FBReactNativeSpec")`

Changelog: [Internal]

Reviewed By: RSNara

Differential Revision: D24520293

fbshipit-source-id: 3fb34f172f1ab89b7198dfb4fccf605fbc32d660
2020-10-26 22:02:05 -07:00
Joshua GrossandFacebook GitHub Bot 71bb19827b NativeAnimatedModule: fix crash that can occur when animated node setup races with NativeAnimatedModule setup
Summary:
When switching between non-Fabric and Fabric screens, I believe that `initializeEventListenerForUIManagerType` is not always being called on the NativeAnimatedNodesManager if
`NativeAnimatedModule.initializeLifecycleEventListenersForViewTag` is being called before the NativeAnimatedNodesManager ivar has been set. This should occur very infrequently, but logs
indicate that it /does/ happen in some marginal cases. Protecting against these cases should be trivial, by using the `getNodesManager` method which is responsible for returning a nodes manager or creating a new one.

The existing uses of the `NativeAnimatedNodesManager` ivar also occur on different threads and we were not protecting against this, so I'm changing it to an atomic. It's very likely that
the inconsistency issues in the past were caused not by ordering errors, but thread races.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D24267118

fbshipit-source-id: 68abbff7ef3d0b2ecc9aa9977165663ad9447ab8
2020-10-12 22:53:40 -07:00
Joshua GrossandFacebook GitHub Bot 0fb7f5a6f5 NativeAnimatedModule in Fabric no longer crashes if all Animated nodes are not visited
Summary:
Previously this was crashing only in debug, but that's too noisy and isn't giving us any value for now.

Changelog: [Internal]

Differential Revision: D23338800

fbshipit-source-id: bf1535cdda231ccf30af6d00509eec1499a552a1
2020-08-27 01:32:08 -07:00
Joshua GrossandFacebook GitHub Bot 73242b45a9 NativeAnimatedModule: allow JS to control queueing of Animated operations
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.

Non-Fabric still uses the old behavior which seems fine.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23010844

fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
2020-08-09 01:39:29 -07:00
Oleg LokhvitskyandFacebook GitHub Bot 7e5cf51117 Back out "Remove complex NativeAnimated queueing mechanisms"
Summary:
changelog: [internal]
Original commit changeset: 9241fff84376

Reviewed By: JoshuaGross

Differential Revision: D22987878

fbshipit-source-id: e7fb8f51ab911ff881ed543f39b65afbe076a7aa
2020-08-06 17:13:56 -07:00
Joshua GrossandFacebook GitHub Bot 187fc09b9d Resolve crashes in NativeAnimated in Fabric
Summary:
Reduce crash volume.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22934177

fbshipit-source-id: 5b959239a7c1cabe3b552e2b99b32c7735fe7bf8
2020-08-04 17:05:48 -07:00
Joshua GrossandFacebook GitHub Bot 3c6c5f057a Trivial: fix typos in log messages of NativeAnimatedModule
Summary:
Fix typos.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22808108

fbshipit-source-id: 7a0406d902ac92bc27ecd49fd061704539266bf2
2020-07-29 17:42:10 -07:00
Joshua GrossandFacebook GitHub Bot 934561b295 Remove complex NativeAnimated queueing mechanisms
Summary:
After D22801173 (https://github.com/facebook/react-native/commit/9e6ba9ddb8608d4e3a4a80d0138600130b766d4c) has landed, the native mechanisms in NativeAnimated to delay queued items from immediate execution are no longer necessary.

Fabric and non-Fabric animations both look smooth after deleting this code.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22807906

fbshipit-source-id: 9241fff84376f6aa9a35049cc40dfd6561effaa1
2020-07-29 17:42:10 -07:00
Joshua GrossandFacebook GitHub Bot 3bab643e5d NativeAnimated: lower SoftException to NoCrashSoftException
Summary:
This exception will be more disruptive during development than necessary.

This can be upgraded again if there's a reasonable root-cause, but right now this error isn't actionable enough, is too common, and the repercussions aren't obvious.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22775734

fbshipit-source-id: 2cd9449f5b78025f7a230fbbd5f2e87bce183d04
2020-07-27 16:22:25 -07:00
Joshua GrossandFacebook GitHub Bot 41fb336ff2 NativeAnimated: Fabric constructs partial animation graphs often; warn instead of crashing
Summary:
Due to subtle differences in lifecycle on the native side, as well as in JS, Fabric constructs partial graphs more frequently than non-Fabric RN did.

We still crash if we detect a cycle, which we check for more explicitly now; and we still always crash in non-Fabric. But if we detect a partial graph in Fabric,
we warn instead of crashing. We also print the state of the graph before crashing/warning, to assist in debugging in production.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22752291

fbshipit-source-id: f452892678fbe7b5a49f93644d39d3b6ae5bda75
2020-07-25 13:45:11 -07:00
Joshua GrossandFacebook GitHub Bot ab5e87fd95 Pretty-print Native AnimatedNode values
Summary:
For debugging, add prettyPrint method to AnimatedNode classes.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22752292

fbshipit-source-id: ce1f08fc4fd97f38629dd82151c6ea762026c7c9
2020-07-25 13:45:11 -07:00
Joshua GrossandFacebook GitHub Bot 980900c634 Workaround for NativeAnimatedModule queue race condition
Summary:
Apparently it's possible for `!isEmpty()` to be true and `peek` to be non-null, but for `poll()` to be false. It doesn't really make sense to me, and I don't have a repro, but that's what logs are showing.

I suspect a teardown race condition or /maybe/ a Fabric/non-Fabric handoff race condition. Neither of those make a ton of sense, though.

The mitigation is fairly straightforward: we are just much more cautious with how we treat the queue and assume everything could be null.

This impacts Fabric and non-Fabric equally.

Changelog: [Internal]

Reviewed By: motiz88

Differential Revision: D22593924

fbshipit-source-id: 7748121951a64941fa6da2bd25ebf070be6dc89c
2020-07-17 01:06:23 -07:00
Joshua GrossandFacebook GitHub Bot 11990c5a08 NativeAnimatedModule: ensure that all operations execute in order when switching between Fabric and non-Fabric screens
Summary:
There are potential race conditions in the old implementation that could result in operations being executed out-of-order when the user transitions between Fabric/non-Fabric screens.

Specifically, if the non-Fabric path queues up a batch of operations to execute on the next UI tick, it is possible that Fabric lifecycle events fire /before/ that next UI tick and synchronously execute a batch of animation operations on the UI thread, before their predecessors have executed.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22564633

fbshipit-source-id: 91c24547d5a682e61fc0c433302667330349a5f1
2020-07-15 23:14:14 -07:00
Joshua GrossandFacebook GitHub Bot 46d6e7f575 NativeAnimatedModule: animations should still run if there isn't a Fabric commit for multiple frames
Summary:
See videos. In some cases when an `Animated.timing` animation was triggered, there are not necessarily any corresponding Fabric commits. This causes the animations to be queued up but never execute... until there's some Fabric commit at a distant point in the future.

We can't immediately flush all animation operations (see inline comments) but we also shouldn't wait forever. Thus, we wait 2 frames and then flush.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22490650

fbshipit-source-id: 1669bfed00f2a92b50f9558fc7ccaf71dc636980
2020-07-10 23:34:47 -07:00
Joshua GrossandFacebook GitHub Bot 7bf56e1902 NativeAnimatedModule: don't restore default values when disconnected nodes in Fabric
Summary:
See title.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22488069

fbshipit-source-id: a0cb2dc65e5ea4befd7921acd194a67840b1498d
2020-07-10 23:34:47 -07:00
Joshua GrossandFacebook GitHub Bot 80f13412e5 Expose resolveCustomDirectEventName from UIManager interface
Summary:
Expose `resolveCustomDirectEventName` from UIManager interface for Bridgeless Mode+NativeAnimatedModule.

We cannot remove the interface from the Non-Fabric UIManagerModule yet, as it would break downstream open-source dependencies, so I just marked it deprecated.

Note that this still doesn't totally fix issues with Bridgeless mode: generally I have to navigate to a Bridgeless surface, exit it, and then navigate back, and only on the 2nd navigation does everything seem to work properly...

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22483508

fbshipit-source-id: 685126e7e51aa5d0fd60ad5d4ecc44e8c6c3029d
2020-07-10 23:34:47 -07:00
Joshua GrossandFacebook GitHub Bot 95d05fc415 NativeAnimatedModule: subscribe to Fabric lifecycle events in more cases
Summary:
The previous assumption was that any animations would result in `addAnimatedEventToView` being called. That's not true in all cases, so sometimes we never subscribed to Fabric lifecycle events, preventing animations from working on some screens and for Venice.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22483509

fbshipit-source-id: c97576675902b4b9e1d4e659c7c1e24c5fe92946
2020-07-10 23:34:47 -07:00
TMaszkoandFacebook GitHub Bot d92284216f Fix: Preserve native animated value after animated component unmount (#28841)
Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.

This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.

Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841

Test Plan: Unit tests for added getValue method passed. Green CI

Reviewed By: mdvacca

Differential Revision: D22211499

Pulled By: JoshuaGross

fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
2020-06-29 17:09:37 -07:00
Joshua GrossandFacebook GitHub Bot e661a551cb Potential fix for, and more diagnostics for, NativeAnimatedModule crash
Summary:
Searching for details and maybe a fix for T68843308 crashing in disconnectFromView, "Attempting to disconnect view that has not been connected with the given animated node".

May be related to recent refactoring but it's not clear. Change logic slightly and add more diagnostic information.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22153179

fbshipit-source-id: b95dbaf01ae8bca154c61442898b0f9d3aebb4de
2020-06-20 17:47:29 -07:00
Joshua GrossandFacebook GitHub Bot 2e2c881147 NativeAnimatedModule should not crash if UIManager disappears
Summary:
If UIManager disappears, it's likely due to (1) teardown due to memory pressure, (2) teardown due to crash, (3) normal teardown.

In all of those cases, I would just want NativeAnimatedModule to stop executing and fail silently ASAP.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22079209

fbshipit-source-id: 21650abdfdb119a6f4abccd6962d0c09f7c7c6cd
2020-06-16 17:04:22 -07:00
Joshua GrossandFacebook GitHub Bot 0d073013a5 Fix typos in Native Animated error messages
Summary:
see title

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22008982

fbshipit-source-id: 056b0d99e8e81a1b11cd054e6c813002ae0b7014
2020-06-11 20:46:49 -07:00
Joshua GrossandFacebook GitHub Bot 472cf3f4ad NativeAnimatedDriver: synchronize animation lifecycle closer to Fabric or Paper lifecycle
Summary:
Switch between "Fabric" and "Non-Fabric" modes based on which types of native Views are being attached to animations. Don't allow non-Fabric to drive Fabric animations and vice-versa.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21985411

fbshipit-source-id: fb9bef1e38375b384430b4e0275e7b6d62eda7a4
2020-06-11 20:46:48 -07:00
Joshua GrossandFacebook GitHub Bot 5d39bfa501 Fix crash in NativeAnimatedModule due to inlining and race between animation/teardown
Summary:
Fix NPE crashes in NativeAnimatedModule.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21789500

fbshipit-source-id: be099543bc0552d49463b12216be196864e23d25
2020-05-29 15:48:24 -07:00
Joshua GrossandFacebook GitHub Bot 8e1348046a Fix NativeAnimatedModule timing for Fabric/Venice(?)
Summary:
This is the second part of a rewrite of D15390384, which allows Animated timing to be driven by Paper or Fabric.

The intuition is: we don't care which one drives the animation. We will expect one or both of them to issue a callback that operations are about to be executed, and the first one wins. The blocks will only execute once, the second time will be a noop.

I don't think there's a 100% safe way of reimplementing Native Animated Module for Fabric/Venice (without a new API and implementing in C++) since it's inherently disconnected from the commit process and the tree. This gets us slightly closer to visual functionality, though.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21698192

fbshipit-source-id: c11d3cebd12cfc8acf4b63c87ccbe62cdbd8b672
2020-05-26 11:39:28 -07:00
Joshua GrossandFacebook GitHub Bot 0b00d92514 Android Animated timing: interface-only
Summary:
This is (part of) a rewrite of D15390384.

This implements the lifecycle interface only for Fabric to signal to NativeAnimatedModule when preOperations are about to run / operations are about to be dispatched.

We will likely want to remove this mechanism entirely and rewrite NativeAnimatedModule in C++ for Fabric/Venice, but for now, I'm not sure of a better solution to unblock.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21698193

fbshipit-source-id: a13d445073911fd63d896202a7a1bfbe1167038a
2020-05-26 11:39:28 -07:00
Kevin GozaliandFacebook GitHub Bot f24b815fe6 use xplat BUCK attribution
Summary:
Internal code attribution update.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21603406

fbshipit-source-id: c3da1823e26beb0092d97e66d731618c0433a2f7
2020-05-15 21:55:52 -07:00
Kevin GozaliandFacebook GitHub Bot 164d47f30a label react-native-github targets
Summary:
For internal code attribution.

Changelog: [Internal]

Reviewed By: zlern2k

Differential Revision: D21468924

fbshipit-source-id: 59cd2a52e0ae46bedbf54816820a5f40b684da8b
2020-05-08 00:36:17 -07:00