Summary:
changelog: [internal]
For some reason, using `TextLayoutManager::Shared` in `TextInputShadowNode` trips up clang tidy linter. We have a plan to move away from `*::Shared` anyway, so let's remove it from `TextInputShadowNode` now.
Why do we want to move away from `*::Shared`?
Using `TextLayoutManager::Shared` is confusing for people unfamiliar with Fabric's codebase. It expresses a concept of immutability but uses term `shared`. Term shared is already used in C++ `std::shared_ptr`.
Reviewed By: fkgozali
Differential Revision: D33186422
fbshipit-source-id: 10ee588735997f5fedc372a1d1e3d9cd9684178a
Summary:
i saw this a lot in the codebase, it's not optimal bc we're using two selectors when we only need one.
fastmod --extensions m,mm '\[\[(.*) alloc] init]' '[${1} new]' --dir xplat/js/react-native-github/*
i manually updated the callsites that this codemod couldn't handle (e.g., where there were more than one of these instances in a single line)
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D31776561
fbshipit-source-id: 1b16da240e8a79b54da67383d548921b82b05a9f
Summary:
The [first implementation of `TextAttributes` in Fabric](https://github.com/facebook/react-native/commit/62576bcb7832e08c6fd9f9482285882c37a2ece5) included two separate props instead of `textDecorationStyle`: `textDecorationLineStyle` (single, double, ...) and `textDecorationLinePattern` (dot, dash, dotdash, ...). These two props were implemented in C++ and iOS but never supported in JS.
Pre-Fabric (and CSS) on the other hand use a single prop `textDecorationStyle: 'solid' | 'double' | 'dotted' | 'dashed'`.
This diff implements this same API in Fabric, and removes the unused `textDecorationLineStyle` and `textDecorationLinePattern` props.
Changelog:
[iOS][Fixed] - Implement `textDecorationStyle` on iOS and remove unused `textDecorationLineStyle` and `textDecorationLinePattern` from Fabric.
Reviewed By: dmitryrykun
Differential Revision: D31617598
fbshipit-source-id: f5173e7ecdd31aafa0e5f0e50137eefa0505e007
Summary:
Changelog: [iOS] [Fixed]
TextTransform is applied when constructing NSAttributedString from C++ AttributedString in Fabric.
Reviewed By: sammy-SC
Differential Revision: D30515821
fbshipit-source-id: 8a824ff89919832f79ace693dfe3cf7ed35c3beb
Summary:
Changelog:
Add the capability to set tabbar accessibilityRole which maps to the iOS's UIAccessibilityTraitsTabBar
Reviewed By: yungsters
Differential Revision: D30490752
fbshipit-source-id: f7561a8932306e133d2f65a5ab40ba0be3899ec3
Summary:
We need to do this to break a dependency cycle that would happen if we try to have `view` depend on `mounting` just to add some telemetry to `view`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D26827446
fbshipit-source-id: 4c415ebf5be3a02c18c80ea8a4a77068cae0f0fe
Summary:
Now we not only measure how many times we measured text but also measure how much time it takes. This way we can see which portion of the layout process is spent by layout itself (and measuring embedded components).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D26827447
fbshipit-source-id: e0b09fcacc86aed50dd94b48458215adbb0a60ef
Summary:
This change maps the three most used colors (black, white, clear) to corresponding predefined values in UIColor. This should meaningfully reduce the overall amount of allocated UIColor/CGColor objects. In my non-scientific measures, it reduces the number of CGColor objects from ~1500 to ~1000. And... it no much at least in terms of kilobytes. However, I still think it's a good idea to implement this because I hope that can remove some work from memory allocation infra and maybe enable some optimizations that UIKit hopefully does for black and white colors. (I tend to believe that this optimization exists because UIKit even has a classes called UIDeviceWhiteColor and UICachedDeviceWhiteColor.)
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23753506
fbshipit-source-id: 46e58dc7e6b0dcab3c83d29c7257c90ffbd95246
Summary:
This diff changes the implementation of `RCTCreateCGColorRefFromSharedColor` and `RCTUIColorFromSharedColor` in such a way that they don't rely on the fact that SharedColor is actually a `shared_ptr<CGColorRef>`. Instead, the methods just extract color components from SharedColor and create UIColor and CGColorRef objects on demand.
This allows us to change the implementation of SharedColor without worrying much about the rest of the system, which will do in the next diff.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23753510
fbshipit-source-id: 340127527888776ebd5d241ed60c7e5220564013
Summary:
I noticed when porting my iOS app to macOS via Catalyst that the text rendering was somewhat different on the two platforms. Text looked blurry and over-weight on macOS, even when disabling the Catalyst scaling transform.
I hazily remembered that I'd seen this problem before in my old Cocoa development days: this kind of blurring occurs when rendering text with sub-pixel anti-aliasing into an offscreen buffer which will then be traditionally composited, because when the SPAA algorithm attempts to blend with the underlying content (i.e. in the offscreen buffer), there isn't any. SPAA is disabled on iOS, so the issue wouldn't appear there. On macOS, typical approachs to displaying text (e.g. `CATextLayer`) normally disable SPAA, since it's been incompatible with the platform's compositing strategy since the transition to layer-backed views some years ago. But React Native uses `NSLayoutManager` to rasterize text (rather than relying on the system render server via `CATextLayer`), and that class doesn't touch the context's font smoothing bit before drawing.
This change makes macOS/Catalyst text rendering consistent with iOS text rendering by disabling SPAA.
It appears that the code I've modified is in the process of being refactored (for Fabric?). It looks like [this](https://github.com/facebook/react-native/blob/8d6b41e9bcede07fb627d57cf6c11050ae590d57/ReactCommon/react/renderer/textlayoutmanager/platform/ios/RCTTextLayoutManager.mm#L111) is the corresponding place in the new code (sammy-SC, is that right?). I'm happy to include a change to the new renderer in this patch if someone can point me at how to test that change.
## Changelog
[iOS] [Fixed] - Improved text rendering on macOS Catalyst
Pull Request resolved: https://github.com/facebook/react-native/pull/29609
Test Plan:
1. Prepare RNTester for running on macOS (or apply [this patch](https://gist.github.com/andymatuschak/d0f5b4fc1a28efc4f860801aa1deddcd) to handle parts 1 and 2, but you'll still need to do part 3):
1. Open the workspace, navigate to the `RNTester` target's configuration, and check the "Mac" checkbox under "Deployment Info.
2. Flipper doesn't yet compile for Catalyst (https://github.com/facebook/react-native/issues/27845), so you must disable it by: a) commenting out `use_flipper!` and `flipper_post_install` in the Podfile, then running `pod install`; and b) removing the `FB_SONARKIT_ENABLED` preprocessor flags in the Xcode project.
3. macOS has different signing rules from iOS; you must set a development team in the "Signing & Capabilities" tab of the `RNTester` target configuration pane. Unfortunately, you must also do this in the `Pods` project for the `React-Core-AccessibilityResources` target ([this is an issue which CocoaPods must fix](https://github.com/CocoaPods/CocoaPods/issues/8891)).
2. Run RNTester with and without the patch. You'll see that the font hinting is overweight without the patch; see screenshots below (incorrect rendering above, correct rendering below; note that fonts still remain slightly blurred because of Catalyst's window scaling transform, but that's removed on Big Sur).


Reviewed By: PeteTheHeat
Differential Revision: D23344751
Pulled By: sammy-SC
fbshipit-source-id: 1bbf682b681e381a8a90e152245d9b0df8ec7697
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415