Summary:
In addition to rgba values, allow creating Animated.Color with a string color.
Followup changes will include support for platform colors and native driver.
Changelog:
[General][Added] - Support string color values in Animated.Color
Reviewed By: javache
Differential Revision: D33810717
fbshipit-source-id: 208bc2675b6153a515fbf2122da15a065c473e73
Summary:
Creates Animated.Color for animating color props.
Implement AnimatedColor, which basically consists of 4 AnimatedValues (along the same vein as ValueXY) which allows us to just use AnimatedValue's interpolation. Provides a string color value of shape 'rgba(r, g, b, a)'
AnimationNode DAG looks like:
{F696076974}
Followup changes will include support for string color values, platform colors, and native driver.
Changelog:
[General][Added] - New Animated.Color node
Reviewed By: mdvacca
Differential Revision: D33778456
fbshipit-source-id: 83ddbc955156bf589c864f229a5f83fe6875fd0e
Summary:
In Animated, when a toValue of AnimatedValue (as opposed to a number) is passed in, the [AnimatedValue starts tracking via AnimatedTracking](https://www.internalfb.com/code/fbsource/[b688f3747a706236fce300636978ed1ca5e4081a]/xplat/js/react-native-github/Libraries/Animated/AnimatedImplementation.js?lines=142) but it doesn't actually start animating even if start() is called on the animation.
This behavior is inconsistent with a toValue of a number, which executes immediately on start(). This diff adds a call to AnimatedTracking.update within AnimatedValue.track, which starts the tracking animation.
Changelog:
[General][Fixed] - Fixes execution of animation when a toValue of AnimatedValue is used.
Reviewed By: JoshuaGross
Differential Revision: D33800373
fbshipit-source-id: 85ee6f51bc2bb2e078b586b076a8d1dfe92c1155
Summary:
AnimatedValue fires a callback with the current value (raw value + offset) after calling it's `stopAnimation` method. The `_value` field on the `AnimatedValue` node is not necessarily kept in sync with the NativeAnimated value node, so the value provided to the callback may be out of sync.
This change checks if the `AnimatedValue` is a native node and passes the callback to the `NativeAnimatedAPI.getValue` callback, defaulting to the previous current JS node state if the node is not native.
Changelog:
[General][Fixed] - AnimatedValue.stopAnimation callback with correct value for NativeAnimated
Reviewed By: yungsters
Differential Revision: D32968572
fbshipit-source-id: b83f86eabe5456f762a15bc29cacb43f84513f6c
Summary:
Sets up an injection mechanism for experimenting in production with an alternate implementation of `createAnimatedComponent`.
This will be used to implement and refine a new `createAnimatedComponent` that is compatible with concurrent rendering.
Changelog:
[Internal]
Reviewed By: lunaleaps
Differential Revision: D28799739
fbshipit-source-id: 46ba2dd6137f7bf73ce8a659698533ed3985516f
Summary:
Decouples `__attach` from the constructor in `AnimatedProps`.
This change will enable the instantiation of `AnimatedProps` (and subsequent invocation of `__getValue()`) without having to trigger side effects until after mount or update. This is important in order for `Animated` to ever become safe for Concurrent Mode.
Changelog:
[Internal]
Reviewed By: lunaleaps
Differential Revision: D28271628
fbshipit-source-id: 6ccfed6de79382cecdfa6939c7dad3134e1ecaaa
Summary:
This change caused crashes in animations on some surfaces.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D28013969
fbshipit-source-id: 95845c69d6e67d59582ea14ad08cbf42fd3e2f8f
Summary:
D27682424 (https://github.com/facebook/react-native/commit/ea1ff374de2ece7d1698b14d4e1aa8075df22cdd) updated how animated node batches are executed in Fabric. On Paper, these batches were controlled by native module in some places (batch was executed ~every 2 frames), but some animations were switching animation batching control to JS globally there as well.
This change updates two things:
- If batching is controlled by native, it makes sure batches are calculated correctly.
- At the same time, this change switches control for animation node batching to JS, aligning it with Fabric.
Changelog: [Internal]
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D27939659
fbshipit-source-id: d6251bce2a303a4a007dc10297edc0175cc4b348
Summary:
ES Modules implicitly enable strict mode. Adding the "use strict" directive is, therefore, not required.
This diff removes all "use strict" directives from ES modules.
Changelog:
[Internal]
Reviewed By: motiz88
Differential Revision: D26172715
fbshipit-source-id: 57957bcbb672c4c3e62b1db633cf425c1c9d6430
Summary:
Removes the legacy `react-animated` package configuration and collapses the `Animated/src/` directory into `Animated/`.
Also, reconfigures all references to `Animated/src/` to just be `Animated/`.
Changelog:
[Internal]
Reviewed By: cpojer
Differential Revision: D22450848
fbshipit-source-id: 9fd4861e9f357d817d82e9fec71967a2936a3830
Summary: @public
This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.
Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work
Reviewed By: @sahrens
Differential Revision: D2464277
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.