Summary:
Now that animating color styles using native driver is supported on both Android and iOS, add color styles to the allowlist in NativeAnimatedHelper.
Changelog:
[General][Added] - Allow color styles to be animated using native driver
Reviewed By: mdvacca
Differential Revision: D34148038
fbshipit-source-id: c20dc149b805ec691a3936a77ab130fb4477a4c3
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.
Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color
Reviewed By: javache, mdvacca
Differential Revision: D34025193
fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
Summary:
Implement par of the discussion https://github.com/react-native-community/discussions-and-proposals/discussions/411, except the `.nvmrc` part, this includes:
- Setting `.ruby-version` in the main project and also `template/`
- Fixing the CocoaPods version with a project-level `Gemfile` and also `template/Gemfile`
- Using all `pod` executions from `bundle exec pod`, using the determined version
- Script to manage and update the ruby version
## Changelog
[iOS] [Added] - Gemfile with CocoaPods 1.11 and ruby-version (2.7.4)
Pull Request resolved: https://github.com/facebook/react-native/pull/32303
Test Plan: Build for iOS and run all CircleCI tests to see if nothing changed
Reviewed By: RSNara
Differential Revision: D31344686
Pulled By: fkgozali
fbshipit-source-id: 25c63131ca9b16d3cf6341019548e0d63bdcaefe
Summary:
Changelog: [Internal]
This diff add types to some of the common globals so uses of
them through `global` are now typed.
All the globals are marked as read-only for their intented uses.
However, some of them do have write cites (mostly are in tests to
deliberately set up a special test environment). Those write cites
are considered as "necessary evil" and annotated as `FlowFixMe`.
Reviewed By: yungsters
Differential Revision: D30158145
fbshipit-source-id: 93a99063361a4b7a1e33d9fc97a661be30a4d8f9
Summary:
Changelog: [internal]
Make sure the order of call is preserved for `NativeAnimatedModule`. The order of calls to NativeAnimatedModule needs to be preserved because its internals depend on it. For example, if you `getValue` is called before `createAnimatedNode`, it causes a crash.
To resolve it, we need to enqueue `getValue` onto operationQueue.
Reviewed By: JoshuaGross
Differential Revision: D30035911
fbshipit-source-id: bbd698a96cada5d2b1312a1a689ca99b04a07cdc
Summary:
ES Modules implicitly enable strict mode. Adding the "use strict" directive is, therefore, not required.
This diff removes all "use strict" directives from ES modules.
Changelog:
[Internal]
Reviewed By: motiz88
Differential Revision: D26172715
fbshipit-source-id: 57957bcbb672c4c3e62b1db633cf425c1c9d6430
Summary:
In D24521951 (https://github.com/facebook/react-native/commit/2ff1d4c041ee662871a84363a3f85a8bc9e857ce) I refactored the JS-side queueing for NativeAnimated API calls, and used randomized IDs for queueing. This could cause bugs or unexpected behavior, and potentially crashes, if there's ever a collision in random numbers generated or
a collision between random number and one of the deterministic numbers generated in createAnimatedComponent.
In this diff I make both of them namespaced with a string, and deterministic, to eliminate any potential collisions. This could also be slightly faster (but not meaningfully) since we're not relying on Math.random.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24553557
fbshipit-source-id: 8b765e21597ad4f8e641453c1f9f90bdf1ee022f
Summary:
I believe the old method of queueing these operations for Fabric is causing crashes because "connectNode" is on a separate JS queue from setting up nodes.
In hindsight, this seems silly. We must ensure that nodes are created before they're connected, and we weren't doing that?
Using a single queue is conceptually simpler, should be easier to reason about, and should fix some crashes.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24521951
fbshipit-source-id: f6c38ac0023faa28414063d8b96daf32ba95524d
Summary:
Removes the legacy `react-animated` package configuration and collapses the `Animated/src/` directory into `Animated/`.
Also, reconfigures all references to `Animated/src/` to just be `Animated/`.
Changelog:
[Internal]
Reviewed By: cpojer
Differential Revision: D22450848
fbshipit-source-id: 9fd4861e9f357d817d82e9fec71967a2936a3830