Summary:
setJSResponder/clearJSResponder have been in use in prod for a while and are stable. Ship them in code.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D28889894
fbshipit-source-id: 1c42526cd890d528062eeb50761fc49cc6109d76
Summary:
Virtual views that are flattened and don't "FormsView" on-screen should not be preallocated.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28811419
fbshipit-source-id: 949dcbf4cf3791355c58af785603b35fa50f3f02
Summary:
This hack should not be necessary. It should be fixed at Differ or LayoutAnimations level if there are existing issues there.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28810021
fbshipit-source-id: 98b8d2ae9991ad527a3b3e90943d75063b2a4496
Summary:
EventEmitter is not transmitted from C++ to Java until an UPDATE operation is enqueued. Practically this usually happens "right away", but in the case of an Image component, especially, the EventEmitter could be missing while events are being fired from the native side (for example, loading events).
The fix is just to pass EventEmitter in sooner, in both Create and Preallocate. There should be no ill effect since EventEmitter is nullable anyway.
One potential side-effect: since Views can be PreAllocated and potentially never deallocated until StopSurface is called, this could result in more EventEmitter objects being leaked and retained from Java. I believe the fix is to remove PreAllocated Views more aggressively.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28810022
fbshipit-source-id: ae4c8b4eefe619d9a99fa5f90f612d6dd4880da5
Summary:
Adds logs to indicate that MountItem was queued instead of executed.
Also moves logging of preMount items to dispatcher for consistent logging with other items.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28690203
fbshipit-source-id: 14d24f0bebb97a810127f5187b4d46f66b6c836f
Summary:
TL;DR: simplify and delete a bunch of stuff that shouldn't be necessary in Fabric.
I discovered that this event dispatcher (and the older one this is based on) is triple-queueing: we queue events into "staging", and then post "dispatch events" to only run /on the JS thread/. Even in Fabric. Then, each of these events is emitted into C++ where they are queued /again/! This refactor eliminates one more level of queueing - instead of scheduling dispatch for the JS thread, we just emit them directly to C++ when they're received in Java.
Unfortunately, the EventDispatcher is also used to drive AsyncEventBeat in C++:
1. EventBeatManager.onBatchEventDispatched: https://fburl.com/diffusion/qf6dyhsw
In the C++ impl, it indirectly will drive the AsyncEventBeat/AsyncEventBeatV2.
2. onBatchEventDispatched is ONLY called from EventDispatcherImpl: https://fburl.com/codesearch/mxk8ifyj
3. Which is queued and only runs on the JS thread: https://fburl.com/codesearch/czvbst4u
This means the AsyncEventBeat is only ticked when the JS thread is free, and ticks will be skipped when the JS thread is occupied for long periods.
Now, in this refactor, when this class is used it will drive AsyncEventBeat on every UI tick. This is also potentially not correct. On iOS (Fabric), AsyncEventBeat is driven when the UI thread is "about to sleep".
For now I'm not going to worry about that detail - it is significant, but Fabric+Android is currently /not doing the right thing/ and it's not clear that we want to maintain iOS behavior. This is something we need to discuss further and figure out.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28654033
fbshipit-source-id: b3cb9b706343c8dd3c4cf84f24388908c57e2138
Summary:
EventDispatcherImpl uses synchronized blocks all over to make it thread-safe. I'm concerned about the perf implications of this and creating contention between JS and UI threads.
This is locked behind a feature flag.
Enabled only for Fabric in StaticViewConfig mode, and a feature flag, for now.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28591331
fbshipit-source-id: ea8f93a2e1343ce37fa78690dcb62fe03594120f
Summary:
This diff creates a ReactFeatureFlag to initialize MapBufferSo file during Fabric initialization.
This is necessary to be able to compare properly Mapbuffer vs ReadableNativeMap (because ReadableNativeMap c++ files is already included in the bridge so file)
changelog: [internal]
Reviewed By: JoshuaGross
Differential Revision: D28436044
fbshipit-source-id: 338e1bb72b5313dc29a309e1b0e979e7c8bd1c18
Summary:
Changelog: [internal]
This diff moves all calls to RuntimeExecutor to RuntimeScheduler. The calls are still immediately dispatched. Timing of events will not change.
The goal of this diff is to prepare infrastructure for Concurrent Mode.
Reviewed By: JoshuaGross
Differential Revision: D27938536
fbshipit-source-id: 750b0e21e0ecbd7aa5a14885ebc70aae82203bd4
Summary:
Call `onDropViewInstance` on all Views when stopSurface is called.
We used to do this but stopped doing it ~6 months ago. This did not cause any prod issues but is not correct.
This allows product code to do cleanup upon view deletion.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28388929
fbshipit-source-id: a8f06d4b1b12a11a907667e0a837c653db035941
Summary:
This diff is a follow up of D28360679 (https://github.com/facebook/react-native/commit/e3367354cc93f17b830ed8dc601dff5e87748dd1), here we refactor the access of ReactFeatureFlags from C++ to use methods instead of fields
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D28362066
fbshipit-source-id: caed5e7fddeb6c0d9846fb037152befa8f1ed5c2
Summary:
This diff refactors the way we are populating the 'MapBufferSerializationEnabled' context cointainer key to use ReactFeatureFlags instead of MobileConfig.
This is necessary to make sure we always use a consistent value between C++ and Java. e.g. to prevent SEV like S230730 set different values in java and c++ code
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D28360679
fbshipit-source-id: baef9d53f84de25c5671483dcd995674bfa61984
Summary:
This diff creates a MC to verify impact of eager initialization of fabric classes, the purpose is to remove this code, but before doing that I would like to verify what's the impact.
changelog: [internal] internal
Reviewed By: sammy-SC
Differential Revision: D28223943
fbshipit-source-id: 6f7c4701fb730fe1c0629ec13ead592ff619373f
Summary:
Changelog: [internal]
Prevent redundant calls to RuntimeExecutor by making sure no two calls to the executor are scheduled at the same time.
Reviewed By: mdvacca
Differential Revision: D27989412
fbshipit-source-id: 8f9b1591f7c9c2265fd4b05bf3dc5505ffc2568b
Summary:
Adds surface id for string logs of the IntBufferBatchMountItem to help debug updates with multiple surfaces.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D27884232
fbshipit-source-id: c5ec65585830f7aa5b902603bcd1e91b61cfe4c1
Summary:
Changelog: [Internal]
Inverts registration of a SurfaceHandler with the scheduler: instead of passing a scheduler to the SurfaceHandlerBinding, we can now query the SurfaceHandler and register it in place.
Reviewed By: JoshuaGross
Differential Revision: D27624541
fbshipit-source-id: db5d7f1375fad72a805309a3fcd5a33080e4a4a7
Summary:
Changelog: [Internal]
Links APIs in Fabric and Venice to create a surface without a view and mount it separately when surface is started the usual way.
Reviewed By: mdvacca
Differential Revision: D27339365
fbshipit-source-id: d1b674ce856957465eb6f3a5d7f26eb0ab625353
Summary:
This diff moves DisplayMode out of SurfaceHandler, this is necessary in order to use it from react/uimanager package
changelog: [internal] internal
Reviewed By: ShikaSD
Differential Revision: D27669846
fbshipit-source-id: 274869d8f2907b1b159f51240440acece09a746f
Summary:
Changelog: [Internal]
After D27016919, some mounting instructions can be executed before the view is attached, which is invalid. This change adds additional queue for such items, which can be later dispatched after view is ready.
The new queue is expected to be empty for usual rendering and used in prerendering flows only. In case of prerendering, it should only hold intermediate items between early start of `SurfaceHandler` and view attach.
Reviewed By: mdvacca
Differential Revision: D27291706
fbshipit-source-id: f383c1d0d7050f271993553b51bf2e387efe1e9e
Summary:
Changelog: [Internal]
Adjusts SurfaceMountingManager to allow starting surface without a view and attaching the view while surface is active.
This change is only meant to work with ReactSurface to allow creating `SurfaceHandler` without mounting views.
Reviewed By: mdvacca
Differential Revision: D27016919
fbshipit-source-id: 995383bc4f1bd298953516007743ffae0edf17c2
Summary:
Changelog: [Internal] enable support for C++ 17.
C++ 17 in React Native targets.
Short and comprehensive list of C++ features:
https://github.com/AnthonyCalandra/modern-cpp-features#c17-language-features
Reviewed By: JoshuaGross
Differential Revision: D27431145
fbshipit-source-id: e8da6fe9d70e9b7343a8caec21cdbeb043478575
Summary:
We need to do this to break a dependency cycle that would happen if we try to have `view` depend on `mounting` just to add some telemetry to `view`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D26827446
fbshipit-source-id: 4c415ebf5be3a02c18c80ea8a4a77068cae0f0fe
Summary:
Instead of annotating individual methods with DoNotStrip, we actually want to ensure that nothing in this class gets stripped out.
This also upgrades the yoga/proguard-annotations package for Gradle builds.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27335181
fbshipit-source-id: 5b696c26faf4d1b32a3fd885e42a996aff23f0be
Summary:
Changelog: [Internal]
FabricUIManager contains a lot of logic related to mounting items and manipulating dispatch queues, which can be safely extracted outside. Apart from decreased logical complexity, this change enables easier modification of the queuing behavior later in this stack.
Majority of the changes is caused by moving existing logic to a different class, no change in behavior expected.
Reviewed By: JoshuaGross
Differential Revision: D27271116
fbshipit-source-id: 86fe45b19bb839f96fde8ba607f72006f6401cc7
Summary:
This diff contains the code from the 35 diff stack - D27210587
This diff implement and integrates Mapbuffer into Fabric text measure system
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D27241836
fbshipit-source-id: f40a780df0723f27da440f709a8676cfcca63953
Summary:
The non-Fabric API has a `blockNativeResponder` param in setJSResponder. Make sure to pass that along in Fabric.
On Android this allows us to respect the flag and do the same thing non-Fabric was doing if `blockNativeResponder` is false. It's not clear yet what the impact is on iOS.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27058806
fbshipit-source-id: aa5074fa46191d78f5292a93d9040ab4bb58ca66
Summary:
On Android we have the notion of "virtual views", which are defined consistently but the logic is scattered and duplicated throughout the codebase.
The logic exists to mark nodes that exist in the ShadowTree, but not the View tree. We want to CREATE, UPDATE, and DELETE them on the platform, but not INSERT or REMOVE
them. They basically exist as EventEmitter objects.
The only issue with this is (1) duplicated code, which opened the possibility for inconsistent definition (2) StubViewTree did not account for virtualized views, which caused
assert crashes in debug mode for certain LayoutAnimations on Android.
By moving the definition to ShadowViewMutation and accounting for it in StubViewTree, asserts are correct and consistent on all platforms.
This was not caught until recently, because, until recently, no asserts actually ran on Android.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27001199
fbshipit-source-id: eb29085317037ba8a286d7813bdd57095ad4746f
Summary:
Changelog: [Internal]
We were using RN util to get pixel density, but it depends on the surface being created after venice instance is initialized. Given that we have context every time we update constraints, it makes sense to use it directly.
Reviewed By: mdvacca
Differential Revision: D26959430
fbshipit-source-id: 78701786efd82857812df689a725ba094fbd226e
Summary:
Create MC to gate execution of JS Responder in Fabric Android
MC.react_fabric.enable_js_responder_fabric_android is enabled by default in the server
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D26905296
fbshipit-source-id: 82504174394d1e10fd017435cccd38952404fda0
Summary:
Changelog: [Internal]
Updates `ReactSurface` to use `SurfaceHandler` internally.
This removes most of the internal state in `ReactSurface` and propagates all the calls to the `SurfaceHandler`.
`FabricUIManager` now uses `SurfaceHandler` to start/stop the surface.
SurfaceId is still used for view operations. SurfaceId is also now mutable to play better with existing Android infra.
Reviewed By: shergin, mdvacca
Differential Revision: D26112992
fbshipit-source-id: 52e6860084d739381317035dc3011956d452063c
Summary:
Followup to D26858584 (https://github.com/facebook/react-native/commit/00959ffd6b9aebf52ca51ce7a747a375b5a8cdd1). We should also immediately destroy C++ state memory (which will decrement a shared_ptr) when deleting a view.
This could improve memory while a surface is being used.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D26876537
fbshipit-source-id: fc8353bed47db8fdbf5c7f6c6253ac788c460d9a
Summary:
There are races between BackgroundExecutor and Fabric/View teardown, where, because of the way things are set up currently, a View will strongly retain a pointer into some native State object which can keep a host of other objects alive in C++, even after stopSurface, and even after RN itself starts tearing down.
To alleviate this, we more aggressively clear State from Java, without waiting for Java GC: 1) on stopSurface, 2) whenever a State object is stale from Java's perspective.
This should allow us to keep all common updateState semantics, while only introducing a new edge-case that stateWrapper can be destroyed during mounting if stopSurface happens at the same time. In those cases, checking for NPEs should be sufficient.
The possible race condition only really happens with updateState, so it's easier to check for. There should practically be no cases where there's a race between `stopSurface` and `getState`, because `getState` is only really called around state updates and view preallocation, and never after; we still check for NPEs in those cases, but it shouldn't be an issue.
Changelog: [Internal]
Reviewed By: thurn, sammy-SC, mdvacca
Differential Revision: D26858584
fbshipit-source-id: 2ef7467220865380037d69d8de322fe8797f6a12
Summary:
Ship responsibility for most View creation logic to ViewManager, where it already largely lies, and simplify code in Fabric and non-Fabric mounting layers.
Notably, some of this work was *already* being duplicated so we can expect an extremely tiny perf gain here.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26742711
fbshipit-source-id: 4213766d4cd366bc69cd47d4654f7b269bb9e7f4
Summary:
Changelog: [internal]
StateWrapperImpl shouldn't retain State strongly because cleanup of `StateWrapperImpl` is triggered from Java and isn't guaranteed to take happen before runtime is destroyed.
This should resolve crash where `StateWrapperImpl`'s destruction causes a `~Pointer` to be called after runtime is destroyed.
Chain of ownership that will be broken by storing State weakly inside `StateWrapperImpl`.
`StateWrapperImpl -> ParagraphState -> TextLayourManager's cache -> AttributedString -> ShadowView -> EventEmitter -> EventTarget -> Pointer`
{F451105831}
Reviewed By: JoshuaGross
Differential Revision: D26815275
fbshipit-source-id: 0703c6dccc62c1d152923b786a83273fa8a03694
Summary:
This diff extracts ComponentNameRegistry out of Fabric modules
This is necessary to avoid depending on Fabric and regressing APK size for other RN apps (e.g. IG)
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D26765328
fbshipit-source-id: 0a22c4279146f5243473c74a84e78fad7f08f956
Summary:
This diff introduces the ComponentNameResolverManager and ComponentNameResolver classes. The purpose of these classes is to integrate NativeComponentRegistryBinding into RN Android
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D26716899
fbshipit-source-id: c62fb5c38ddce5325890d2506a6fb17d26043175
Summary:
Simplify addLifecycleEventListener for the flaky test because we just want to test that listener is working.
Changelog:
[Android][Changed] - Add a spare implementation of addLifecycleEventListener for test purpose.
Reviewed By: PeteTheHeat
Differential Revision: D26749256
fbshipit-source-id: 5af216e6bfa37a15eb189aa24a3df35a7a7112de
Summary:
This diff moves the method getViewportOffset out of ReactRootView. This is necessary to avoid Fabric to depend from paper.
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D26716901
fbshipit-source-id: cec67c24860a776fb361d7cda08d3142e1214c8c
Summary:
In Fabric we're seeing setJSResponderHandler called during teardown of a surface, which causes a crash because the SurfaceId is no longer available at that point.
Guard against setJSResponderHandler being called on a dead surface.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26734786
fbshipit-source-id: 838d682ee0dd1d4de49993fa479dc2097cf33521
Summary:
I thought we'd need LayoutDirection on the platform at some point, but it turns out we never use it, and don't seem to need it since components just query via `I18nUtil` one time,
and it's expected that apps restart if language changes and we need to switch between LTR and RTL. So, it seems like we'll not have any need for this on the platform at any point.
And we can save a byte per layout instruction now. Huzzah!
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26660908
fbshipit-source-id: 54c7d132f5fa260a93fc7f09f7cf63059d52ed1f
Summary:
We recently fixed RTL scrolling in Fabric on iOS: D26608231 (https://github.com/facebook/react-native/commit/e5921f7f384af45df4f355fa3fa1b58a20a269d3)
Turns out, the mechanism for RTL scrolling on Android is completely different. It requires that content be wrapped in a "directional content view", which is `View` in LTR and `AndroidHorizontalScrollContentView` in RTL, backed by `ReactHorizontalScrollContainerView.java`.
iOS doesn't require that and just uses View and some custom logic in ScrollView itself.
In the future it would be great to align the platforms, but for now, for backwards-compat with non-Fabric and so we don't have to tear apart ScrollView.js, we codegen the AndroidHorizontalScrollContentView so it exists in C++, register the component, and stop mapping it to View explicitly in C++.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D26659686
fbshipit-source-id: 3b9c646dbdb7fe9527d24d42bdc6acb1aca00945