Summary:
changelog: [internal]
If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.
For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*
Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.
There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.
The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.
Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)
All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.
Reviewed By: RSNara
Differential Revision: D30099010
fbshipit-source-id: d3fc021dd4346d1cbbda3b49ecd9d982c543e705
Summary:
This is an extension of D25449795. I searched for all usages of .eventDispatcher within NativeModules, and migrated them all to the Venice-compatible RCTModuleRegistry API.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D25473844
fbshipit-source-id: 2b8deec236e019f3adfb59fadd745c249ff822f4
Summary:
Since `dealloc` can be called from any thread, this would result `stopObserving` being called on a different thread/queue than the specified `methodQueue`. We specifically encountered this issue with a module needing the main queue having its `stopObserving` called on a background queue.
Changelog:
[iOS][Fixed] - Call [RCTEventEmitter stopObserving] on specified method queue
Reviewed By: RSNara
Differential Revision: D23821741
fbshipit-source-id: 693c3be6876f863da6dd214a829af2cc13a09c3f
Summary:
This diff ties the stack together. It completes the long chain of RCTSurfacePresenter ownership:
`FBReactModule` -> `RCTNativeAnimatedTurboModule` (this diff and D23272746)
`RCTNativeAnimatedTurboModule` -> `RCTNativeAnimatedNodesManager` (this diff)
`RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode` (D23272735)
It completes animations working without the bridge.
Changelog: [Internal]
Differential Revision: D23272755
fbshipit-source-id: 137f7ff89993a2cb644bd67869eb685afcec4068
Summary:
`RCTPropsAnimatedNode` uses the bridge to access it's current surface presenter to perform animations.
In bridgeless mode, the surface presenter is not owned by the bridge. Instead, pass the surface presenter through the ownership chain:
`RCTNativeAnimated*Module` -> `RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode`
`RCTSurfacePresenter` should not be strongly held by any of these animation internals. If it gets destroyed at a higher level, animations should not be completed.
Changelog: [Internal]
Differential Revision: D23272735
fbshipit-source-id: ce08ee3b59ac2ba70e31cebb7ba8e9f3a644c848
Summary:
The animated native module relies on `setBridge` to perform generic setup which doesn't rely on the bridge at all. This diff refactors that setup code to an `init` function.
Changelog: [Internal]
Differential Revision: D23272427
fbshipit-source-id: 0c9c5522c9044283f4db25360010465ff42aba25
Summary:
The Animated native module cannot be converted to a TM because it has perf regressions when used in conjunction with Paper renderer. Instead of fixing these complicated perf issues (which will disappear when Fabric ships this half), temporarily fork the native module. The new fork is converted to a TM, and only used to unblock bridgeless mode testing.
Changelog:[Internal]
Reviewed By: RSNara
Differential Revision: D22651010
fbshipit-source-id: 912123ef38ac8c66025b7bba34a65ec6d98f330d
Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.
This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.
Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841
Test Plan: Unit tests for added getValue method passed. Green CI
Reviewed By: mdvacca
Differential Revision: D22211499
Pulled By: JoshuaGross
fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
Summary:
There's a race when RCTNativeAnimatedModule is a TurboModule that breaks animations. More details here: T68603674. Even though this is a bit edge-casey, I think it's best to make this NativeModule a non-TurboModule until this problem is resolved.
Changelog: [iOS][Fixed] - Make RCTNativeAnimatedModule a regular NativeModule to unbreak animations with TurboModules on
Reviewed By: yungsters
Differential Revision: D22149179
fbshipit-source-id: 6bf9f0d5eab7c99a82b21ec07e76359181dcedd2
Summary:
D20831545 integrated TurboModules with the bridge's `onBatchComplete` event. This fixed the RCTNativeAnimatedModule jank, so I'm re-converting RCTNativeAnimatedModule into a TurboModule.
Changelog:
[iOS][Fixed] - Make RCTNativeAnimatedModule TM-compatible
Reviewed By: PeteTheHeat
Differential Revision: D20850744
fbshipit-source-id: bb85a1bb27963e7d39bf149d0a3d7b71c88175da
Summary: We suspect that RCTNativeAnimatedModule's conversion to TurboModule could be the cause. There could be a memory leak in the TurboModule system that RCTNativeAnimatedModule exposes, or RCTNativeAnimatedModule itself could have a memory leak. Therefore, I'm making RCTNativeAnimatedModule a regular NativeModule for now.
Reviewed By: fkgozali
Differential Revision: D18410852
fbshipit-source-id: dd714fe0fb0267fe5e1a94a26d47a82199b6f2c7
Summary:
There are some cases where restoring default values on component unmount is not desirable. For example in react-native-screens we want to keep the native view displayed after react has unmounted them. Restoring default values causes an issue there because it will change props controlled my native animated back to their default value instead of keeping whatever value they had been animated to.
Restoring default values is only needed for updates anyway, where removing a prop controlled by native animated need to be reset to its default value since react no longer tracks its value.
This splits restoring default values and disconnecting from views in 2 separate native methods, this way we can restore default values only on component update and not on unmount. This takes care of being backwards compatible for JS running with the older native code.
## Changelog
[General] [Fixed] - NativeAnimated - Don't restore default values when components unmount
Pull Request resolved: https://github.com/facebook/react-native/pull/26978
Test Plan:
- Tested in an app using react-native-screens to make sure native views that are kept after their underlying component has been unmount don't change. Also tested in RNTester animated example.
- Tested that new JS works with old native code
Reviewed By: mmmulani
Differential Revision: D18197735
Pulled By: JoshuaGross
fbshipit-source-id: 20fa0f31a3edf1bc57ccb03df9d1486aba83edc4
Summary:
**Note:** I had to relax the `AnimatedNodeConfig` and `AnimatingNodeConfig` flow types, because they didn't have all the properties. I created a task to improve the flow types.
Changelog: [iOS][Added] Make RCTNativeAnimatedMoudle TurboModule-compatible
Reviewed By: PeteTheHeat
Differential Revision: D17692715
fbshipit-source-id: ab3680c30ca3d5b1eb866ef1104587cae695ad15