Commit Graph

267 Commits

Author SHA1 Message Date
Ruslan Shestopalyuk aa5d43fe54 Merge enablePropIteratorSetter flags into a single one in CoreFeatures (#34869)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34869

Changelog: [Internal]

This merges all instances of `enablePropIteratorSetter` into a single one.

Both `AccesibilityProps` and `BaseTextProps` had their own instances if it, which is now redundant.

Reviewed By: cipolleschi

Differential Revision: D40062555

fbshipit-source-id: b6ccf5a9538612dd731a6f9c4eaceeebcb6d95be
2022-10-05 05:09:37 -07:00
Ruslan Shestopalyuk 9864586b21 Factor out feature flags for RN Fabric core
Summary:
A follow up to D38708718 (https://github.com/facebook/react-native/commit/403fea25f65a38f4b4d8e0edcf89741b29e62059) review, this factors feature flags for Fabric core code into a separate file, `CoreFeatures`.

Keeping them together is arguably better for maintenance and makes code easier to reason about.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D40007784

fbshipit-source-id: 1885d5d6200575c6015f063d8b05813b18b47ffb
2022-10-03 05:38:31 -07:00
Ruslan Shestopalyuk 110b191b14 Refactor ViewPropsMapBuffer -> general MapBuffer props mechanism
Summary:
Previously, ViewPropsMapBuffer conversions were hardcoded deep in Android infrastructrue. I've generalized this into a different mechanism to allow any Props struct to support MapBuffer props.

There are still some things that need to be cleaned up and this should be treated as experimental. One thing we likely want to do is remove the hardcoded IDs (fine for codegen'd code; less so for handwritten) and use compile-time-hashed IDs instead with human-readable string names.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D38708719

fbshipit-source-id: 64603dee7f21828be31346c555d99862dab304ea
2022-10-03 04:11:02 -07:00
Ruslan Shestopalyuk 2319f75c8e Support iterator-style prop parsing in ImageProps
Summary:
Support iterator-style prop parsing in ImageProps

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D38834100

fbshipit-source-id: 69274595cca8e6f40cd5e0ad9aac1582f57acc61
2022-10-02 03:38:07 -07:00
Ruslan Shestopalyuk 4766755420 Support iterator-style prop parsing in ParagraphProps
Summary:
Support iterator-style prop parsing in ParagraphProps

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D38833627

fbshipit-source-id: 31eac4e86c5855bb47f634da7cffaf2418273a36
2022-10-02 03:38:07 -07:00
Ruslan Shestopalyuk 7de2b6b415 Support iterator-style PropParsing for AndroidTextInput
Summary:
Support iterator-style PropParsing for AndroidTextInput

Changelog: [Internal]

Reviewed By: javache

Differential Revision: D38833510

fbshipit-source-id: 4f424579a41e70fbe8c0eba430bd435dc60bfc04
2022-10-02 03:38:07 -07:00
Ruslan Shestopalyuk 403fea25f6 Refactor MapBuffer experimental setup: use one config for all Props, with a Trait to indicate support
Summary:
Instead of having a special flag just for View MapBuffer props, we now use one flag to indicate that MapBuffer should be used for all props; each XShadowNode must set a special trait indicating if that ShadowNode supports MapBuffer props.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D38708718

fbshipit-source-id: b398ec62a0db9c0ff23c0007c5503cf2838c4173
2022-10-02 02:46:25 -07:00
Samuel Susla ce50c43986 Add more clang tidy rules
Summary:
changelog: [internal]

Add more clang tidy rules to prevent common class of bugs.

Reviewed By: javache

Differential Revision: D39245194

fbshipit-source-id: 5521c5c4653d7005b96ebba494e810ba5075afbc
2022-09-06 07:01:17 -07:00
Joshua Gross 04c75ba988 Support MapBuffer in TextInput State
Summary:
Support MapBuffer in TextInput State.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D38546271

fbshipit-source-id: 93e7fd79d9d8473dd646410f3047fcfafa8516f1
2022-08-16 12:21:52 -07:00
Luna Wei dfcd9faaad Add support for pointerover and pointerout
Summary: Changelog: [Internal] - Add pointerover, pointerout events

Reviewed By: vincentriemer

Differential Revision: D38559454

fbshipit-source-id: 829b9f2f22e1e41a64dcce80fcc79ab9e6352dcf
2022-08-15 12:51:58 -07:00
Vincent Riemer 92e4ed6a28 Add iOS implementation of the button property of the PointerEvent object
Summary:
Changelog: [iOS][Internal] - Add iOS implementation of the button property of the PointerEvent object

This implements the `button` property on the PointerEvent object by storing the button which caused the down event in the `ActiveTouch` and reporting that button through `pointerdown` and `pointerup` events and -1 on all others. This diff also includes a small fix to the `pressure` property which was introduced due to `button` being correctly implemented.

Reviewed By: yungsters

Differential Revision: D38632543

fbshipit-source-id: 9dbbb23a9251f2e661faf37fdf206b9f0b26bc5f
2022-08-15 12:00:15 -07:00
Nick Gerleman 06b55a3d04 Enable -Wpedantic in OSS Android Targets (#34403)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34403

This change mirrors D38457812 (https://github.com/facebook/react-native/commit/063c2b4668b279ccbca639f98f7a0a5c4d7c5690) which added -Wpedantic to ReactCommon targets, but for the Android build used by OSS. This should ensure contributors see the same warnings locally as the internal build would produce.

Changelog:
[Android][Changed] - Enable -Wpedantic in OSS Android Targets

Reviewed By: cortinico

Differential Revision: D38632454

fbshipit-source-id: 19a036ee3f902eb9d47c568aef448af9d8562358
2022-08-13 00:12:42 -07:00
Pieter De Baets 450fa4d1d3 Remove molly dep from react-native buck graph
Summary:
Folly's molly target combines a number of targets that are supposed to be useable on mobile. Since we're trying to move away from folly, we should instead list explicitly which parts of folly we're using so we can remove them over time, and track which targets no longer have any folly dependencies.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D38352060

fbshipit-source-id: 09d0d84793692f97f4d49390c99c38b23441df54
2022-08-11 04:53:34 -07:00
Nick Gerleman 063c2b4668 Enable -Wpedantic for targets inside ReactCommon
Summary:
React Native is compiled downstream with MSVC, meaning the introduction of code depending on language extensions specific to gcc/clang may cause breakage.

We can enable `-Wpedantic` to flag any behavior not officially supported by the specified C++ standard. This will includes rules beyond what MSVC has trouble with, but seems to not have too many "noisy warnings".

This change enables -Wpedantic in BUCK targets within ReactCommon.

This makes the OSS C++ build for Android/iOS slightly more permissive than the internal build, A followup is to add the changes to OSS build logic as well, to avoid contributors seeing more errors upon internal submission. (checking with cortinico on how to do this for Android).

react-native-windows uses a higher warning level than `-Wall`, which is an additional cause of compilation failures, but is not addressed as part of this change.

Changelog:
[Internal][Changed] - Enable -Wpedantic for targets inside ReactCommon

Reviewed By: rshest

Differential Revision: D38457812

fbshipit-source-id: 014da1ac0b7ad8f78154e6e447ed58def6bd0d47
2022-08-11 04:37:35 -07:00
Sparsha Saha 54a4fcbfdc Removing reactnativeutilsjni as it is built from the same sources as reactnativejni (#34339)
Summary:
This Pull Request aims at removing the making of reactnativeutilsjni as it is built from the same sources as reactnativejni. It also replaces references to reactnativeutilsjni with reactnativejni.

This should get rid of `reactnativeutilsjni.so` while reusing `reactnativejni.so` in it's place. This should give us some size improvements in the finally built apk.
## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->

[Android] [Changed] - Replaced reactnativeutilsjni with reactnativejni in the build process to reduce size

Pull Request resolved: https://github.com/facebook/react-native/pull/34339

Test Plan:
1. Ran the CMakelist.txt file using CMake and I could see that reactnativeutilsjni.dir is no longer generated with my changes.
2. Built the aar from this branch in Android Studio and build happened successfully.

I am not sure if we could run any more tests. Please let me know in case anymore testing is required and I can do accordingly

Reviewed By: cortinico

Differential Revision: D38400481

Pulled By: genkikondo

fbshipit-source-id: 592736e56441328389ae89135667c336ff8018e6
2022-08-04 03:11:56 -07:00
Ruslan Shestopalyuk a142a78473 Fix regression when setting shadow node properties in D38272966 (github PR merge)
Summary:
Changelog:

[Android][Fixed] - Fix regression when setting shadow node properties.

Also simplified the corresponding macros to avoid using lambdas altogether, as they are not required.

Note that this **does not** modify any constexpr-related semantics of the existing code, as the main constexpr macro, `CONSTEXPR_RAW_PROPS_KEY_HASH` evaluation result is still contstexpr value, and the other ones already involved non-const parts (see my comments).

Reviewed By: NickGerleman

Differential Revision: D38356411

fbshipit-source-id: 22c330d3425c8aed36693f4652f1b257d2dc96be
2022-08-02 15:14:16 -07:00
Chiara Mooney fc26dbfce0 Fix Macro Errors for Windows (#34299)
Summary:
Fix macro errors for Windows. Current syntax breaks the build of the React Common project on Windows because the ({...}) syntax is not supported; must be replaced with lambda expressions.

Resolves https://github.com/facebook/react-native/issues/34090

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->

[General] [Fixed] - Fix macro errors for Windows.

lyahdav JoshuaGross

Pull Request resolved: https://github.com/facebook/react-native/pull/34299

Test Plan: Build on react-native-windows repo. Tested in RNW app.

Reviewed By: javache

Differential Revision: D38272966

Pulled By: NickGerleman

fbshipit-source-id: e76eac11cde173ef49465d01d793c593017f2ab7
2022-08-01 20:54:59 -07:00
Vincent Riemer 546c4b4c6c Add isPrimary property implementation to the PointerEvent object
Summary:
Changelog: [iOS][Internal] - Add isPrimary property implementation to the PointerEvent object

This diff adds the `isPrimary` property to the PointerEvent object iOS implementation. In addition this adds a related change where we "reserve" the 0 touch identifier for mouse events and the 1 identifier for apple pencil events. This is an easy way to ensure that these pointers are always consistent no matter what happens. Since mouse & pencil pointers should always be considered the primary pointer, that allows us to focus the more advanced primary pointer differentiation purely on touch events.

The logic for this touch event primary pointer differentiation is essentially setting the first touch it recieves as a primary pointer, setting it on touch registration, and sets all subsequent touchs (while the first touch is down) as not the primary pointers. When that primary pointer is lifted, the class property keeping track of the primary pointer is reset and then the **next** pointer (secondary pointers which had already started before the previous primary pointer was lifted are not "upgraded" to primary) is marked as primary. A new platform test is also included in this diff in order to verify the aforementioned behavior.

Reviewed By: lunaleaps

Differential Revision: D37961707

fbshipit-source-id: ae8b78c5bfea6902fb73094fca1552e4e648ea44
2022-07-26 11:41:48 -07:00
Tony Du 1e3cb91707 Allow multiline TextInputs be submittable without blurring (#33653)
Summary:
For multiline TextInputs, it's possible to send the submit event when pressing the return key only with `blurOnSubmit`. However, there's currently no way to do so without blurring the input and dismissing the keyboard. This problem is apparent when we want to use a TextInput to span multiple lines but still have it be submittable (but not blurrable), like one might want for a TODO list.

![multiline-momentary-blur](https://user-images.githubusercontent.com/22553678/163596940-aae779f5-4d2a-4425-8ed0-e4aa77b90699.gif)

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[General] [Added] - Add `returnKeyAction` prop to `TextInput` component
[General] [Deprecated] - Remove usages of `blurOnSubmit` in native code and convert `blurOnSubmit` to `returnKeyAction` in the JavaScript conversion layer

Pull Request resolved: https://github.com/facebook/react-native/pull/33653

Test Plan:
Verified old usages of combinations of `blurOnSubmit` and `multiline` matched previous behavior and that the new `returnKeyAction` prop behaves as expected.

| Android | iOS |
| --- | -- |
| ![android-returnkeyaction-test](https://user-images.githubusercontent.com/22553678/163597864-2e306f98-7b6e-4ddf-8a35-625d397d3dce.gif) | ![ios-returnkeyaction-test](https://user-images.githubusercontent.com/22553678/163598407-9e059f74-3549-4b46-8e03-c19bfaa6dd3d.gif)  |

With the changes, the TODO list example from before now looks like this:

![multiline-no-momentary-blur](https://user-images.githubusercontent.com/22553678/163598810-f3a71d62-5514-486e-bf6a-79169fe86378.gif)

Reviewed By: yungsters

Differential Revision: D35735249

Pulled By: makovkastar

fbshipit-source-id: 1f2237a2a5e11dd141165d7568c91c9824bd6f25
2022-07-22 13:08:45 -07:00
Eric Edouard 8993ffc82e Added border curve style prop ("Squircle" effect - iOS only) (#33783)
Summary:
<!-- Explain the **motivation** for making this change. What existing problem does the pull request solve? -->
NOTE: PR is based on https://github.com/facebook/react-native/pull/32017 which went stale for quite a long time but can now safely be closed

![](https://preview.redd.it/nuvl4746ys471.png?width=960&crop=smart&auto=webp&s=084a517a645364ac246b70b7fa8e0f2470cc7af3)

Since iOS 13+, it is possible to change the corner curve property on iOS in order to smoothen border radius and make it more "rounded" (also called "squircle")
Here's an [article](https://medium.com/arthurofbabylon/a-smooth-corner-radius-in-ios-54b80aa2d372) explaining in details what it is.
This property is also built in figma, but currently there is no way to implement this directly with react-native despite it being available natively on iOS.

Many open source react-native libraries were created in order to simulate this behaviour:
[react-native-super-ellipse-mask](https://github.com/everdrone/react-native-super-ellipse-mask)
[react-native-squircle-view](https://github.com/everdrone/react-native-squircle-view)
[react-native-figma-squircle](https://github.com/tienphaw/react-native-figma-squircle)

But they rely on creating an SVG shape with the smoothed corners and masking the view behind. This makes it not very performant (flickering on mounting was a common side-effect)

This PR aims at implementing the property natively.

PR for the docs update: https://github.com/facebook/react-native-website/pull/2785

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[iOS] [Added] - Added `borderCurve` style prop for smooth border radius (squircle effect)

Pull Request resolved: https://github.com/facebook/react-native/pull/33783

Test Plan:
We used the RNTester app and added an example with `cornerCurve ` set to `'continuous'` (only on iOS).

As the difference is quite subtle, we also made some more tests to better illustrate the difference (these are not in the RN-tester app):

![IMG_0810](https://user-images.githubusercontent.com/19872411/133893536-26207c53-aade-4583-9eef-7a1739b6907b.PNG)

We overlapped two views with `position: absolute`, the one in the background has a red background and has `cornerRadius` set to `false`, and the one in the foreground is set to `true`. We can clearly see where the borders differs on the corners.

Reviewed By: sammy-SC

Differential Revision: D37883631

Pulled By: cipolleschi

fbshipit-source-id: 09f06de9628fa326323eba63875de30102c4a59e
2022-07-21 04:11:30 -07:00
Nick Gerleman 089c9a5c9c Fix AttributedString comparison logic for TextInput state updates
Summary:
D37801394 (https://github.com/facebook/react-native/commit/51f49ca9982f24de08f5a5654a5210e547bb5b86) attempted to fix an issue of TextInput values being dropped when an uncontrolled component is restyled, and a defaultValue is present. I had missed quite a bit of functionality, where TextInput may have child Text elements, which the native side flattens into a single AttributedString. `lastNativeValue` includes a lossy version of the flattened string  produced from the child fragments, so sending it along with the children led to duplicating of the current input on each edit, and things blow up.

With some experimentation, I found that the text-loss behavior only happens on Fabric, and is triggered by a state update rather than my original assumption of the view manager command in the `useLayoutEffect` hook. `AndroidTextInputShadowNode` will compare the current and previous flattened strings, to intentionally allow the native value to drift from the React tree if the React tree hasn't changed. This `AttributedString` comparison includes layout metrics as of D20151505 (https://github.com/facebook/react-native/commit/061f54e89086af1c80e5b0460ec715533f99bdb7) meaning a restyle may cause a state update, and clear the text.

I do not have full understanding of the flow of state updates to layout, or the underlying issue that led to the equality check including layout information (since TextMeasurementCache seems to explicitly compare LayoutMetrics). D18894538 (https://github.com/facebook/react-native/commit/254ebab1d2b6fac859ab1ae0c9503328fc99a6d0) used a solution of sending a no-op state update to avoid updating text for placeholders, when the Attributed strings are equal (though as of now this code is never reached, since we return earlier on AttributedString equality). I co-opted this mechanism, to avoid sending text updates if the text content and attributes of the AttributedString has not changed, disregarding any layout information. This is how the comparison worked at the time of the diff.

I also updated the fragment hashing function to include layout metrics, since it was added to be part of the equality check, and is itself hashable.

Changelog:
[Android][Fixed] - Fix `AttributedString` comparison logic for TextInput state updates

Reviewed By: sammy-SC

Differential Revision: D37902643

fbshipit-source-id: c0f8e3112feb19bd0ee62b37bdadeb237a9f725e
2022-07-18 18:20:22 -07:00
Vincent Riemer 966f800b7c Add key modifier properties to the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Add key modifier properties to the PointerEvent interface

This diff adds implementations of the `ctrlKey`, `shiftKey`, `altKey`, and `metaKey` properties on the PointerEvent interface for iOS.

Reviewed By: lunaleaps

Differential Revision: D37869377

fbshipit-source-id: b187bae93fbfc97b6ca1d8d9786ad85343484b3d
2022-07-18 14:12:25 -07:00
Samuel Susla bf54f1cae9 Back out "Fix default value for scrollView.contentInsetAdjustmentBehavior"
Summary:
changelog: [internal]

Original commit changeset: 290ae428a720

Original Phabricator Diff: D37881453 (https://github.com/facebook/react-native/commit/e98a835bfc7b01bccb1b7cdee94db248a0a90607)

in the original diff I made a mistake. The default value for RN is never, we override it in one of our subclasses.

Reviewed By: cortinico

Differential Revision: D37884715

fbshipit-source-id: 3c5b5ef5550120034e33ae9047292f38159dea3e
2022-07-15 09:54:35 -07:00
Samuel Susla e98a835bfc Fix default value for scrollView.contentInsetAdjustmentBehavior
Summary:
Changelog: [internal]

The dafault UIKit value of `UIScrollView.contentInsetAdjustmentBehavior` is automatic. Fabric had incorrect value never.

source: https://developer.apple.com/documentation/uikit/uiscrollview/2902261-contentinsetadjustmentbehavior?language=objc

This was causing bug for one navigation library that's migrating to Fabric: https://github.com/reactwg/react-native-new-architecture/discussions/43#discussioncomment-2885450

Reviewed By: javache

Differential Revision: D37881453

fbshipit-source-id: 290ae428a720f00ed61f2a3e5c2c9bbf54e1ac6e
2022-07-15 06:42:50 -07:00
Vincent Riemer 1eebbbc803 Implement offsetX/offsetY properties on the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Implement offsetX/offsetY properties on the PointerEvent interface

Simple diff implementing the offsetX/offsetY properties on PointerEvent — thankfully the touch events already kept track of these so it was mostly a matter of forwarding that data to the pointer events.

Reviewed By: lunaleaps

Differential Revision: D37830139

fbshipit-source-id: 77f33a99393350d32cbe449e6a009bdeb2a12d08
2022-07-14 15:07:18 -07:00
Vincent Riemer 5665a77152 Implement screenX/screenY properties on the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Implement screenX/screenY properties on the PointerEvent interface

This diff implements the screenX/screenY properties which report the position of a pointer in the device's physical screen coordinates.

Reviewed By: lunaleaps

Differential Revision: D37794415

fbshipit-source-id: 6c39c3651812f99e66b93647579a2935598ef6f2
2022-07-13 18:09:22 -07:00
Pieter De Baets a42170e0f8 Replace SharedProps with Props::Shared
Summary:
Similarly to D37653146 (https://github.com/facebook/react-native/commit/13a0556aaa3976245ec065b0da68ef865bd03b70), standardize on one type to refer to this.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D37658743

fbshipit-source-id: 9834cfc4bbe4ca1a19f10c2c8718e3f74b88d9b6
2022-07-13 07:09:34 -07:00
Genki Kondo 5a47463e1f Prevent double application of opacity and backgroundColor on text
Summary:
The new props parsing path (introduced in https://www.internalfb.com/diff/D37051020 (https://github.com/facebook/react-native/commit/af1eae9ea313b016f111a25b5252b70aea99aedd)) resulted in opacity and backgroundColor being applied twice.

Specifically, the new prop setter path basically results in the ParagraphProps' textAttributes (via ConcreteComponentDescriptor.cloneProps, via ParagraphProps.setProp) to include opacity and backgroundColor, which is not desired as they are both applied again on view.

Similar issue faced in the past: https://www.internalfb.com/diff/D19764144 (https://github.com/facebook/react-native/commit/8fe6883fea5d92c8378a9642e8369c56f20872a7)

Changelog:
[Internal] - Prevent double application of opacity and backgroundColor on text

Reviewed By: ryancat

Differential Revision: D37801663

fbshipit-source-id: 4b5ebe5ff20b80833edb2141df883f33c69ab5d6
2022-07-12 20:01:52 -07:00
Vincent Riemer beca1a1c44 Add x/y & pageX/Y implementations to PointerEvent interface
Summary:
Changelog: [iOS][Internal] - add x/y & pageX/Y implementations to PointerEvent interface

This diff adds the x/y properties, which are defined as aliases of clientX/clientY respectively. In addition this diff adds pageX/pageY which, while not definted as aliases of clientX/clientY, are effectively aliases in React Native since the root view is not scrollable (client and page points only differ on the web when a user has scrolled the document element).

Reviewed By: lunaleaps

Differential Revision: D37766818

fbshipit-source-id: c7ad3750460b1913889c6d1a55b4c1edc6918f5b
2022-07-12 18:10:27 -07:00
Vincent Riemer 5989bca8ae Add twist property to PointerEvent interface
Summary:
Changelog: [iOS][internal] - Add twist property to PointerEvent interface

This adds the twist property to the PointerEvent implementation on iOS which similarly to tangentialPressure doesn't really apply so we default to a hard-coded value of 0.

Reviewed By: lunaleaps

Differential Revision: D37760511

fbshipit-source-id: f1fccfd6b5d07024cea83d86925a9bfc2e6cc8cf
2022-07-12 18:10:27 -07:00
Vincent Riemer 3cc335e615 Add tangentialPressure property to PointerEvent interface
Summary:
Changelog: [iOS][internal] - Add tangentialPressure property to PointerEvent interface

This diff adds the tangentialPressure property to the PointerEvent implementation on iOS. This one is pretty simple considering iOS doesn't have the concept of tangential pressure so we just hard code it to 0 as defined by the spec.

Reviewed By: lunaleaps

Differential Revision: D37759634

fbshipit-source-id: 7ca0e47267f5fde76ace2b96d05ea2e154cb4b8f
2022-07-12 18:10:27 -07:00
Kevin Gozali 5e23ed699f Kill unused FBRotatablePhotoPlayer component
Summary:
This component is no longer relevant.

Changelog: [Internal]

Reviewed By: philIip

Differential Revision: D37733807

fbshipit-source-id: 267d69e5ffbb9bf9281f715b3e4e07c1f2f7ca9a
2022-07-08 19:06:39 -07:00
Vincent Riemer e89874c563 Add implementation of buttons property to PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Add `buttons` implementation to the PointerEvent interface

This diff adds an implementation of the `buttons` property by leveraging `UIEvent`'s `buttonMask` property.

Reviewed By: lunaleaps

Differential Revision: D37430270

fbshipit-source-id: 69fd3aebcb403e665349a24283a04c0eb82ff3e2
2022-07-08 13:33:04 -07:00
Luna Wei 1753e7697d Fix: Ensure forms stacking context for events
Summary: Changelog: [Internal] - If any relevant view events (pointer, touch events, gesture responder, etc.) are declared on view, then the view must form stacking context. We need this change for pointer events specifically to determine whether we've entered/exited a view

Reviewed By: vincentriemer

Differential Revision: D37678352

fbshipit-source-id: 02641549ef608b1c9468ac693c7da629143212cb
2022-07-08 13:11:56 -07:00
Luna Wei d473881bd7 Fix: Clean up duplicate prop conversions
Summary: Changelog: [Internal] - Clean up duplicate properties from pointer event rename

Reviewed By: javache

Differential Revision: D37662527

fbshipit-source-id: f310d16103f12cdfe4e02546ea156553c9cd5443
2022-07-08 13:11:56 -07:00
Luna Wei 8be49e8746 PointerEvents: Remove '2' suffix
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.

Reviewed By: vincentriemer

Differential Revision: D37545813

fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
2022-07-05 20:00:42 -07:00
Joshua Gross b30ad9a77d Fix accessibilityRole prop parsing
Summary:
During the refactor in D36889794 (https://github.com/facebook/react-native/commit/782e004e4943194c40f2fb15527fe99a61f69b88) and later D37050215 (https://github.com/facebook/react-native/commit/47280de85e62f33f0b97bc1ed7c83bc6ca0dc7d4) this block of code was erroneously deleted; add it back, because if the props iterator setter is disabled, nothing sets this property anymore.

Changelog: [Internal]

Reviewed By: ryancat, nscoding

Differential Revision: D37539700

fbshipit-source-id: 0850180721e0549fed6089cb278402c56eb9d627
2022-06-29 19:07:17 -07:00
Vincent Riemer c25c4abe4a Add detail property to the PointerEvent object
Summary: Changelog: [iOS][Internal] Add detail property to the PointerEvent interface

Reviewed By: necolas

Differential Revision: D37117932

fbshipit-source-id: a5f1c6386d2521e22651453efeffe2005e4a8b6e
2022-06-21 14:05:44 -07:00
Vincent Riemer 27c004745b Add tiltX/tiltY properties to PointerEvent object
Summary: Changelog: [iOS][Internal] - Add tiltX/tiltY properties to the PointerEvent interface

Reviewed By: necolas

Differential Revision: D37117909

fbshipit-source-id: 277d1296b16bbf729dbc32f385634752fd145c8f
2022-06-21 14:05:44 -07:00
Vincent Riemer 8cf57a5bdd Add width/height properties to PointerEvent object
Summary: Changelog: [iOS][Internal] Add width/height properties to the PointerEvent object

Reviewed By: kacieb

Differential Revision: D37116854

fbshipit-source-id: 686266d480bb2ee1d2b6696d80ad42865fa2111c
2022-06-16 13:05:54 -07:00
Vincent Riemer 033ffcc14b Remove unecessary PointerEvent attributes
Summary: Changelog: [iOS][Internal] Remove unecessary PointerEvent attributes

Reviewed By: kacieb

Differential Revision: D37115465

fbshipit-source-id: 079a297d1ce5b3d2c6766036a111c73bd75535f1
2022-06-16 13:05:54 -07:00
Joshua Gross af1eae9ea3 New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (BaseTextProps and derived props)
Summary:
See commentary at top of stack.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37051020

fbshipit-source-id: 643e433c0d0590cfcd17bc7a43d105bed6ff12ef
2022-06-15 23:37:34 -07:00
Joshua Gross 2ab585ac26 New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (ScrollViewProps)
Summary:
See commentary at top of stack.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050961

fbshipit-source-id: 170a09c08d7406b6aac51d7e78cf295a72fdcf91
2022-06-15 23:37:34 -07:00
Joshua Gross 9f8c45deb7 New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (YogaLayoutableShadowNode / YGStyle)
Summary:
See commentary at top of stack.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050376

fbshipit-source-id: 2bea35a6d604704cf430bd3b2914988227d1abf8
2022-06-15 23:37:34 -07:00
Joshua Gross 47280de85e New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (ViewProps, minus YogaLayoutableShadowNode)
Summary:
Perf numbers for this stack are given in terms of before-stack and after-stack, but the changes are split up for ease of review, and also to show that this migration CAN happen per-component and is 100% opt-in. Most existing C++ components do not /need/ to change at all.

# Problem Statement

During certain renders (select critical scenarios in specific products), UIManagerBinding::createNode time takes over 50% of JS thread CPU time. This could be higher or lower depending on the specific product and interaction, but overall createNode takes a lot of CPU time. The question is: can we improve this? What is the minimal overhead needed?

The vast, vast majority of time is taken up by prop parsing (specifically, converting JS values across the JSI into concrete values on the C++ props structs). Other methods like appendChild, etc, do not take up a significant amount of time; so we conclude that createNode is special, and the JSI itself, or calling into C++, is not the problem. Props parsing is the perf problem.

Can we improve it? (Spoiler: yes)

# How does props parsing work today?

Today, props parsing works as follows:

1. The ConcreteComponentDescriptor will construct a RawPropsParser (one per component /type/, per application: so one for View, one for Image, one for Text... etc)
2. Once per component type per application, ConcreteComponentDescriptor will call "prepare" on the RawPropsParser with an empty, default-constructed ConcreteProps struct. This ConcreteProps struct will cause RawProps.at(field) for every single field.
3. Based on the RawProps::at calls in part 2, RawPropsParser constructs a Map from props string names (width, height, position, etc) to a position within a "value index" array.
4. The above is what happens before any actual props are parsed; and the RawPropsParser is now ready to parse actual Props.
5. When props are actually being parsed from a JSI dictionary, we now have two phases:
  1. The RawPropsParser `preparse`s the RawProps, by iterating over the JSI map and filling in two additional data structures: a linear list of RawValues, and a mapping from the ValueIndex array (`keyIndexToValueIndex_`; see step 3) to a value's position in the values list (`value_` in RawPropsParser/RawProps);
  2. The ConcretePropT constructor is called, which is the same as in step 2/3, which calls `fieldValue = rawProps.at("fieldName")` repeatedly.
  3. For each `at` call, the RawProps will look up a prop name in the Map constructed in step 3, and either return an empty value, or map the key name to the `keyIndexToValueIndex_` array, which maps to a value in `values_`, which is then returned and further parsed.

So, a few things that become clear with the current architecture:

1. Complexity is a property of the number of /possible/ props that /can/ be parsed, not what is actually used in product code. This violates the "only pay for what you use" principal. If you have `<View opacity={0.5} />`, the ViewProps constructor will request ~170 properties, not 1!
2. There's a lot of pre-parsing which isn't free
3. The levels of indirection aren't free, and make cache misses more likely and pipelining is more challenging
4. The levels of indirection also require more memory - minor, but not free

# How can we improve it?

The goal is to improve props parsing with minimal or zero impact on backwards-compability. We should be able to migrate over components when it's clear there's a performance issue, without requiring everything gets migrated over at once. This both (1) helps us prove out the new architecture, (2) derisks the project, (3) gives us time, internally and externally, to perfect the APIs and gradually migrate everything over before deleting the old infrastructure code entirely.

Thus, the goal is to do something that introduces a zero-cost abstraction. This isn't entirely possible in practice, and in fact this method slightly regresses components that do not use the new architecture /at all/, while dramatically improving migrated components and causing the impact of the /old/ architecture to be minimal.

# Solution

1. We still keep the existing system in place entirely.
2. After Props are constructed (see ConcreteComponentDescriptor changes) we iterate over all the /values/ set from JS, and call PropsT::setProp. Incidentally, this allows us to easily reuse the same prop for multiple values for "free", which was expensive in the old system.
3. It's worth noting that this makes a Props struct "less immutable" than it was before, and essentially now we have a "builder pattern" for Props. (If we really wanted to, we could still require a single constructor for Props, and then actually use an intermediate PropsBuilder to accumulate values - but I don't think this overhead would be worth for the conceptual "immutability" win, and instead a "Construct/Set/Seal" model works fine, and we still have all the same guarantees of immutability after the parsing phase)

# Implementation Details
# How to properly construct a single Prop value

Minor detail: parsing a single prop is a 3-step process. We imagine two scenarios: (1) Creating a new ShadowNode/Props A from nothing/void, so the previous Props value is just the default constructor. (2) Cloning a ShadowNode A->B and therefore Props A must be copied to Props B before parsing.

We will denote this as a clone from A->B, where A may or may not be a previous node or a default-constructed Props node; and imagine in particular that we're setting the "opacity" value for PropsB.

We must first (1) copy a value over from the previous version of the Props struct, so B.opacity = A.opacity; (2) Determine if opacity has been set from JS. If so, and there is a value, B.opacity = parse(JSValue). (3) If JS has passed in a value for the prop, BUT the value is `null`, it means that JS is resetting or deleting the prop, so we must set it BACK to the default. In this case we set PropsB.opacity = DefaultConstructedProps.opacity.

We must take care in general to ensure that the correct behavior is achieved here, which should help to explain some of the code below.

## String comparisons vs hash comparisons

In the previous system, a RawPropsKey is three `const char*` strings, concatenated together repeatedly /at runtime/. In practice, the ONLY reason we have the prefix, name, suffix Key structure is for the templated prop parsing in ViewProps and YogaStyableProps - that's it. It's not used anywhere else. Further, the key {"margin", "Left", "Width"} is identical to the key {"marginLeftWidth", null, null} and we don't do anything fancy with matching prefixes before comparing the whole string, or similar. Before comparison, keys are concatenated into a single string and then we use `strcmp`. The performance of this isn't terrible, but it's nonzero overhead.

I think we can do better and it's sufficient to compare hashed string values; even better, we can construct most of these /at compile time/ using constexpr, and using `switch` statements guarantee no hash collisions within a single Props struct (it's possible there's a collision between Props.cpp and ViewProps.cpp, for example, since they're different switch statements). We may eventually want to be more robust against has collisions; I personally don't find the risk to be too great, hash collisions with these keys are exceedingly unlikely (or maybe I just like to live dangerously). Thus, at runtime, each setProp requires computing a single hash for the value coming from JS, and then int comparisons with a bunch of pre-compiled values.

If we want to be really paranoid, we could be robust to hash collisions by doing `switch COMPILED_HASH("opacity"): if (strcmp(strFromJs, "opacity") == 0)`. I'm happy to do this if there's enough concern.

## Macros

Yuck! I'm using lots of C preprocessor macros. In general I found this way, way easier in reducing code and (essentially) doing codegen for me vs templated code for the switch cases and hashing prop names at compile-time. Maybe there's a better way.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050215

fbshipit-source-id: d2dcd351a93b9715cfeb5197eb0d6f9194ec6eb9
2022-06-15 23:37:34 -07:00
Nikita Lutsenko 70788313fe react-native | Fix a crash on deserilization of props when using 'px'/'em' units.
Summary:
A huge set of props use YGValue directly, say something really basic like `margin`/`position`/`padding`/`border`.
All of these according to CSS spec actually support `number | "em" | "px" | %` units, but we are going to throw and hard crash on `em` and `px`, which are unsupported in React Native.

Using `tryTo` instead of `to` (noexcept vs throwing method) for conversion, and treating things like `margin: 50px` same way as we would treat `margin: false` which is not really supported.

Changelog:
    [General][Fixed] - Fixed a crash on deserialization of props when using 'px'/'em' units.

Reviewed By: bvanderhoof

Differential Revision: D37163250

fbshipit-source-id: 59cbe65a821052f6c7e9588b6d4a0ac14e344684
2022-06-15 00:12:58 -07:00
Vincent Riemer 21a4c1f6d6 Add dispatch of pointerover/pointerout events
Summary: Changelog: [iOS][Internal] - Add dispatching of pointerover/pointerout events

Reviewed By: lunaleaps

Differential Revision: D36718156

fbshipit-source-id: c2fee2332ac52e617db938e321e3b38fd5c35ad3
2022-06-07 16:08:50 -07:00
Joshua Gross b0c2b10cec Fix typo in width / height parsing
Summary:
Seems like an obvious typo! Whoops!

Not causing any known issues, but... this should be fixed.

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36940476

fbshipit-source-id: d534ca3763b1f91e41c56953bf3d665e86db9e2b
2022-06-06 22:17:54 -07:00
Joshua Gross 00751f64c7 Fix out-of-order prop parsing deoptimization in TextView/Paragraph
Summary:
See also D36889794. This is a very similar idea, except the core problem is that BaseTextProps is accessing the same props as ViewProps; and for ParagraphProps parsing, it first defers to ViewProps' parser and then BaseTextProps. RawPropsParser is optimized to access the same props in the same order, *exactly once*, so if we access a prop out-of-order, or for a second time, that access and the next access are deoptimized. Paragraph/Text, in particular, were quite bad because we did this several times, and each out-of-order access requires scanning /all/ props.

This fixes the issue, at least partially, by (1) pulling all the duplicate accesses to the beginning of BaseTextProps, and (2) accessing them all in the same order as ViewProps, relatively (some props are skipped, but that matters less).

Practically what this means is that now, all of Props' accesses have a cost of O(1) for lookup, or a total of O(n) for all of them; each access is at the n+1 position in the internal RawPropsParser array, so each access is cheap. BaseTextProps' duplicate accesses, even though there are only 4 of them: (1) the first one scans the entire array until we reach the prop in question; (2) the next accesses require scans, but not whole-array scans, since they're in order. (3) The BaseTextProps accesses /after/ the duplicate accesses are all O(1).

tl;dr is that before we had something like O(n*6) cost for BaseTextProps parsing and now it is O(n*2).

Similar to my summary in the last diff: we may want to revisit the RawPropsParser API... but I want to tread gently there, and this gets us a large improvement without major, risky changes.

Empirically, based on a couple of systraces, average time for a single UIManager::createNode called from JS thread, before this stack: 17us. After: 667ns (3% as long). On average, for every 60 createNode calls, we will save 1ms on the UI thread. The savings will be greater for certain screens that use many Views or Text nodes, and lesser for screens that use fewer of these components.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D36890072

fbshipit-source-id: 5d24b986c391d7bb158ed2f43d130a71960837d1
2022-06-02 23:36:54 -07:00
Joshua Gross 782e004e49 Fix pref deoptimizations due to out-of-order prop parsing
Summary:
Without getting into the weeds too much, RawPropParser "requires" that props be accessed in the same order every time a Props struct is parsed in order to most optimally fetch the values in a linear-ish fashion, basically ensuring that each rawProps.at() call is an O(1) operation, and overall getting all props for a particular component is O(n) in the number of props for a given struct. If props are called out of order, this breaks and worst-case we can end up with an O(n^2) operation.

Unfortunately, calling .at(x) twice with the same prop name triggers the deoptimized behavior. So as much as possible, always fetch exactly once and in the same order every time. In this case, we move initialization of two fields into the constructor body so that we can call .at() a single time instead of twice.

In the debug props of ViewProps I'm also reordering the fields to fetch them in the same order the constructor fetches them in, which will make this (debug-only) method slightly faster.

What's the impact of this? If you dig into the Tracery samples, the average/median RawPropsParser::at takes 1us or less. However, in /every single/ call to createNode for View components, there is at least one RawPropsParser::at call that takes 250+us. This was a huge red flag when analyzing traces, after which it was trivial (for View) to find the offending out-of-order calls. Since this is happening for every View and every type of component that derives from View, that's 1ms lost per every 4 View-type ShadowNodes created by ReactJS. After just 100 views created, that's 25ms. Etc.

There are other out-of-order calls lurking in the codebase that can be addressed separately. Impact scales with the size of the screen, the number of Views they render, etc.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D36889794

fbshipit-source-id: 91e0a7ca39ed10778e60a0f0339a4b4dc8b14436
2022-06-02 23:36:54 -07:00