Summary:
This PR refactors the Animated directory to use ESModule imports/exports instead of using a mixture of the 2 module formats, as requested on https://github.com/facebook/react-native/issues/34425.
## Changelog
[Internal] [Changed] - Convert all files in the Animated directory to use ESModule imports/exports
Pull Request resolved: https://github.com/facebook/react-native/pull/34539
Test Plan: This doesn't really add or modify any existing features so checking if CI passes should be enough
Reviewed By: yungsters
Differential Revision: D39235720
Pulled By: yungsters
fbshipit-source-id: 84b4c0a71dc9fca1ab7053263f1cf7c336df58c1
Summary:
Now that [exact_empty_objects has been enabled](https://fb.workplace.com/groups/flowlang/posts/1092665251339137), we can codemod `{...null}` to `{}` - they are now equivalent.
1) Run my one-off jscodeshift codemod
2) `scripts/flow/tool update-suppressions .` (as some suppressions move around due to the change)
drop-conflicts
Reviewed By: bradzacher
Differential Revision: D37834078
fbshipit-source-id: 6bf4913910e5597e5dd9d5161cd35deece6a7581
Summary:
Ahead of enabling the `exact_empty_objects` option, suppress errors so that actually enabling the option is easier. We can do this without enabling the option by codemoding `{}` to `{...null}` in files that have errors.
Process:
1) Get list of files with errors when enabling the option
2) Codemod `{}` to `{...null}` in those files
3) Suppress resulting errors
4) Land diff with `drop-conflicts` flag
5) Announce and enable option (with many fewer files to edit)
6) Codemod all `{...null}` to `{}`
drop-conflicts
We are working on making the empty object literal `{}` have the type `{}` - i.e. exact empty object - rather than being unsealed.
More info in these posts: https://fb.workplace.com/groups/flowlang/posts/903386663600331, https://fb.workplace.com/groups/floweng/posts/8626146484100557
Reviewed By: pieterv
Differential Revision: D37731004
fbshipit-source-id: a9305859ba4e8adbdb8ae8feff3ec8a2f07ed236
Summary:
setImmediate will result in these debounced/queued operations being sent to native immediately at the end of a ReactJS render loop instead of in the next tick, which could result in more fluid animations.
I verified with logs that batching still occurs.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D36521717
fbshipit-source-id: 4f94e26503d4e6e40f52a4120ae407044af0c451
Summary:
Splitting these changes of from D36482630, which is a minor improvement to the singleOp experiment. Since we call start/finish already on the native side, we don't need to repeat it from JS.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D36541700
fbshipit-source-id: 7d61669710faca3153be557fb2d214011eda87c5
Summary:
Improve the types of `queueOperation` so flow can assert that the parameters match.
Also in the case of `singleOpBatching == false`, nativeOps is just an alias of NativeModule so there's no overhead.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D36482617
fbshipit-source-id: e000d11b04166cd7a069af024b9c2cc226efa701
Summary:
We introduce a few optimizations:
(1) Previous diff: We defer calling any NativeAnimatedModule methods by waiting 1ms before flushing the queue, and debouncing until no flush is requested. Practically, this just means that we'll call NativeAnimatedModule methods N times at once, at the end of a render loop, instead of N times smeared throughout the render loop.
(2) Additionally, instead of calling N methods, we create multi-operation argument buffer and call a single NativeAnimatedModule API, which should essentially throttle NativeAnimatedModule API calls to once-ish per frame. On the native side, this also reduces a lot of overhead associated with scheduling work on the UI thread (we schedule 1 function to run on the UI thread and perform N operations, as opposed to scheduling N functions to run on the UI thread).
TODO:
- implement stubs for iOS
- write gating code so this can be properly tested in VR and in fb4a
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36338606
fbshipit-source-id: 29ac949b53b874683128a76525586c22def3143b
Summary:
Because of the disconnect between the ReactJS render loop and Animated nodes, we don't know when a render loop begins or ends. Historically we haven't cared about that much,
but now for perf reasons we're attempting to batch them. Scheduling a function to execute at the end of the runloop and canceling until nothing interrupts it achieves that.
Impact seems fairly minimal and this should work everywhere (android, ios, etc) but we may want to gate the behavior as it *could* change things in surprising ways.
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36338621
fbshipit-source-id: 48e52a1b2e2bcfb3ef13d3abd38d735967356de7
Summary:
This patches a loophole in the logic that caused some operations to execute immediately and some to be deferred, even within the same render loop. This caused the non-queued operations to be executed out of order. Instead, if an operation is created and a queued exists, we just push the operation to the end of the queue so ordering is preserved.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D36379125
fbshipit-source-id: d9f63f4d47d8453d51add61763b7b9c74ffe9d88
Summary:
Small win: if the queue is empty we shouldn't start/stop the batch.
Changelog: [Internal]
Reviewed By: rshest
Differential Revision: D36298399
fbshipit-source-id: b43c07994ba28b4c890fe52af4e81c265a3b8ac7
Summary:
Changelog:
[General][Fixed] - Improved Flow type inference in Animated `.interpolate()`
Improves the ergonomics of `.interpolate()` by allowing Flow to infer the correct type for `outputRange`. This is achieved by adding a new type parameter `OutputT` to `interpolate()` (and `Animated.Interpolation` and `InterpolationConfigType`), which Flow infers as either `number` or `string` based on usage.
Admittedly, at the call site, this is not that much safer compared to something like `outputRange: $ReadOnlyArray<number | string>`, but it does document the intent of the API a bit better and provide some downstream type safety. For example, we can now express `Animated.Number` (D35869375) more precisely by excluding string-valued interpolation nodes.
Reviewed By: javache
Differential Revision: D35869725
fbshipit-source-id: e03ec22e9b3368ee196b392af011062ac99d8bb9
Summary:
Now that animating color styles using native driver is supported on both Android and iOS, add color styles to the allowlist in NativeAnimatedHelper.
Changelog:
[General][Added] - Allow color styles to be animated using native driver
Reviewed By: mdvacca
Differential Revision: D34148038
fbshipit-source-id: c20dc149b805ec691a3936a77ab130fb4477a4c3
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.
Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color
Reviewed By: javache, mdvacca
Differential Revision: D34025193
fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
Summary:
Implement par of the discussion https://github.com/react-native-community/discussions-and-proposals/discussions/411, except the `.nvmrc` part, this includes:
- Setting `.ruby-version` in the main project and also `template/`
- Fixing the CocoaPods version with a project-level `Gemfile` and also `template/Gemfile`
- Using all `pod` executions from `bundle exec pod`, using the determined version
- Script to manage and update the ruby version
## Changelog
[iOS] [Added] - Gemfile with CocoaPods 1.11 and ruby-version (2.7.4)
Pull Request resolved: https://github.com/facebook/react-native/pull/32303
Test Plan: Build for iOS and run all CircleCI tests to see if nothing changed
Reviewed By: RSNara
Differential Revision: D31344686
Pulled By: fkgozali
fbshipit-source-id: 25c63131ca9b16d3cf6341019548e0d63bdcaefe
Summary:
Changelog: [Internal]
This diff add types to some of the common globals so uses of
them through `global` are now typed.
All the globals are marked as read-only for their intented uses.
However, some of them do have write cites (mostly are in tests to
deliberately set up a special test environment). Those write cites
are considered as "necessary evil" and annotated as `FlowFixMe`.
Reviewed By: yungsters
Differential Revision: D30158145
fbshipit-source-id: 93a99063361a4b7a1e33d9fc97a661be30a4d8f9
Summary:
Changelog: [internal]
Make sure the order of call is preserved for `NativeAnimatedModule`. The order of calls to NativeAnimatedModule needs to be preserved because its internals depend on it. For example, if you `getValue` is called before `createAnimatedNode`, it causes a crash.
To resolve it, we need to enqueue `getValue` onto operationQueue.
Reviewed By: JoshuaGross
Differential Revision: D30035911
fbshipit-source-id: bbd698a96cada5d2b1312a1a689ca99b04a07cdc
Summary:
ES Modules implicitly enable strict mode. Adding the "use strict" directive is, therefore, not required.
This diff removes all "use strict" directives from ES modules.
Changelog:
[Internal]
Reviewed By: motiz88
Differential Revision: D26172715
fbshipit-source-id: 57957bcbb672c4c3e62b1db633cf425c1c9d6430
Summary:
In D24521951 (https://github.com/facebook/react-native/commit/2ff1d4c041ee662871a84363a3f85a8bc9e857ce) I refactored the JS-side queueing for NativeAnimated API calls, and used randomized IDs for queueing. This could cause bugs or unexpected behavior, and potentially crashes, if there's ever a collision in random numbers generated or
a collision between random number and one of the deterministic numbers generated in createAnimatedComponent.
In this diff I make both of them namespaced with a string, and deterministic, to eliminate any potential collisions. This could also be slightly faster (but not meaningfully) since we're not relying on Math.random.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24553557
fbshipit-source-id: 8b765e21597ad4f8e641453c1f9f90bdf1ee022f
Summary:
I believe the old method of queueing these operations for Fabric is causing crashes because "connectNode" is on a separate JS queue from setting up nodes.
In hindsight, this seems silly. We must ensure that nodes are created before they're connected, and we weren't doing that?
Using a single queue is conceptually simpler, should be easier to reason about, and should fix some crashes.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24521951
fbshipit-source-id: f6c38ac0023faa28414063d8b96daf32ba95524d
Summary:
Removes the legacy `react-animated` package configuration and collapses the `Animated/src/` directory into `Animated/`.
Also, reconfigures all references to `Animated/src/` to just be `Animated/`.
Changelog:
[Internal]
Reviewed By: cpojer
Differential Revision: D22450848
fbshipit-source-id: 9fd4861e9f357d817d82e9fec71967a2936a3830