Commit Graph

14 Commits

Author SHA1 Message Date
Ruslan Shestopalyuk 82a7968d09 Remove duplication of default field values in iterator-based prop parsing (#36051)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/36051

[Changelog][Internal]

This has been on my backlog for some time, submitting the diff to get it out of the way.

It makes the macro-based code in the "iterator-based property parsing" branch somewhat less horrible and less error prone (by removing duplication vs the default values in the class declaration).

Reviewed By: sammy-SC

Differential Revision: D42990595

fbshipit-source-id: e4b91160c6e09d3d1eab2ba70a58d390243bb335
2023-02-03 05:54:47 -08:00
Samuel Susla 51af7cdcde Use nested namespace name
Summary:
changelog: [internal]

Enable two new clang tidy checks:
- modernize-concat-nested-namespaces
- google-build-using-namespace

jest_e2e[run_all_tests]

Reviewed By: rshest

Differential Revision: D40020646

fbshipit-source-id: f3be80b5f829dd0ba376bdd70ed13332e114d48a
2022-10-13 05:07:59 -07:00
Ruslan Shestopalyuk aa5d43fe54 Merge enablePropIteratorSetter flags into a single one in CoreFeatures (#34869)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34869

Changelog: [Internal]

This merges all instances of `enablePropIteratorSetter` into a single one.

Both `AccesibilityProps` and `BaseTextProps` had their own instances if it, which is now redundant.

Reviewed By: cipolleschi

Differential Revision: D40062555

fbshipit-source-id: b6ccf5a9538612dd731a6f9c4eaceeebcb6d95be
2022-10-05 05:09:37 -07:00
Samuel Susla ce50c43986 Add more clang tidy rules
Summary:
changelog: [internal]

Add more clang tidy rules to prevent common class of bugs.

Reviewed By: javache

Differential Revision: D39245194

fbshipit-source-id: 5521c5c4653d7005b96ebba494e810ba5075afbc
2022-09-06 07:01:17 -07:00
Joshua Gross b30ad9a77d Fix accessibilityRole prop parsing
Summary:
During the refactor in D36889794 (https://github.com/facebook/react-native/commit/782e004e4943194c40f2fb15527fe99a61f69b88) and later D37050215 (https://github.com/facebook/react-native/commit/47280de85e62f33f0b97bc1ed7c83bc6ca0dc7d4) this block of code was erroneously deleted; add it back, because if the props iterator setter is disabled, nothing sets this property anymore.

Changelog: [Internal]

Reviewed By: ryancat, nscoding

Differential Revision: D37539700

fbshipit-source-id: 0850180721e0549fed6089cb278402c56eb9d627
2022-06-29 19:07:17 -07:00
Joshua Gross 47280de85e New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (ViewProps, minus YogaLayoutableShadowNode)
Summary:
Perf numbers for this stack are given in terms of before-stack and after-stack, but the changes are split up for ease of review, and also to show that this migration CAN happen per-component and is 100% opt-in. Most existing C++ components do not /need/ to change at all.

# Problem Statement

During certain renders (select critical scenarios in specific products), UIManagerBinding::createNode time takes over 50% of JS thread CPU time. This could be higher or lower depending on the specific product and interaction, but overall createNode takes a lot of CPU time. The question is: can we improve this? What is the minimal overhead needed?

The vast, vast majority of time is taken up by prop parsing (specifically, converting JS values across the JSI into concrete values on the C++ props structs). Other methods like appendChild, etc, do not take up a significant amount of time; so we conclude that createNode is special, and the JSI itself, or calling into C++, is not the problem. Props parsing is the perf problem.

Can we improve it? (Spoiler: yes)

# How does props parsing work today?

Today, props parsing works as follows:

1. The ConcreteComponentDescriptor will construct a RawPropsParser (one per component /type/, per application: so one for View, one for Image, one for Text... etc)
2. Once per component type per application, ConcreteComponentDescriptor will call "prepare" on the RawPropsParser with an empty, default-constructed ConcreteProps struct. This ConcreteProps struct will cause RawProps.at(field) for every single field.
3. Based on the RawProps::at calls in part 2, RawPropsParser constructs a Map from props string names (width, height, position, etc) to a position within a "value index" array.
4. The above is what happens before any actual props are parsed; and the RawPropsParser is now ready to parse actual Props.
5. When props are actually being parsed from a JSI dictionary, we now have two phases:
  1. The RawPropsParser `preparse`s the RawProps, by iterating over the JSI map and filling in two additional data structures: a linear list of RawValues, and a mapping from the ValueIndex array (`keyIndexToValueIndex_`; see step 3) to a value's position in the values list (`value_` in RawPropsParser/RawProps);
  2. The ConcretePropT constructor is called, which is the same as in step 2/3, which calls `fieldValue = rawProps.at("fieldName")` repeatedly.
  3. For each `at` call, the RawProps will look up a prop name in the Map constructed in step 3, and either return an empty value, or map the key name to the `keyIndexToValueIndex_` array, which maps to a value in `values_`, which is then returned and further parsed.

So, a few things that become clear with the current architecture:

1. Complexity is a property of the number of /possible/ props that /can/ be parsed, not what is actually used in product code. This violates the "only pay for what you use" principal. If you have `<View opacity={0.5} />`, the ViewProps constructor will request ~170 properties, not 1!
2. There's a lot of pre-parsing which isn't free
3. The levels of indirection aren't free, and make cache misses more likely and pipelining is more challenging
4. The levels of indirection also require more memory - minor, but not free

# How can we improve it?

The goal is to improve props parsing with minimal or zero impact on backwards-compability. We should be able to migrate over components when it's clear there's a performance issue, without requiring everything gets migrated over at once. This both (1) helps us prove out the new architecture, (2) derisks the project, (3) gives us time, internally and externally, to perfect the APIs and gradually migrate everything over before deleting the old infrastructure code entirely.

Thus, the goal is to do something that introduces a zero-cost abstraction. This isn't entirely possible in practice, and in fact this method slightly regresses components that do not use the new architecture /at all/, while dramatically improving migrated components and causing the impact of the /old/ architecture to be minimal.

# Solution

1. We still keep the existing system in place entirely.
2. After Props are constructed (see ConcreteComponentDescriptor changes) we iterate over all the /values/ set from JS, and call PropsT::setProp. Incidentally, this allows us to easily reuse the same prop for multiple values for "free", which was expensive in the old system.
3. It's worth noting that this makes a Props struct "less immutable" than it was before, and essentially now we have a "builder pattern" for Props. (If we really wanted to, we could still require a single constructor for Props, and then actually use an intermediate PropsBuilder to accumulate values - but I don't think this overhead would be worth for the conceptual "immutability" win, and instead a "Construct/Set/Seal" model works fine, and we still have all the same guarantees of immutability after the parsing phase)

# Implementation Details
# How to properly construct a single Prop value

Minor detail: parsing a single prop is a 3-step process. We imagine two scenarios: (1) Creating a new ShadowNode/Props A from nothing/void, so the previous Props value is just the default constructor. (2) Cloning a ShadowNode A->B and therefore Props A must be copied to Props B before parsing.

We will denote this as a clone from A->B, where A may or may not be a previous node or a default-constructed Props node; and imagine in particular that we're setting the "opacity" value for PropsB.

We must first (1) copy a value over from the previous version of the Props struct, so B.opacity = A.opacity; (2) Determine if opacity has been set from JS. If so, and there is a value, B.opacity = parse(JSValue). (3) If JS has passed in a value for the prop, BUT the value is `null`, it means that JS is resetting or deleting the prop, so we must set it BACK to the default. In this case we set PropsB.opacity = DefaultConstructedProps.opacity.

We must take care in general to ensure that the correct behavior is achieved here, which should help to explain some of the code below.

## String comparisons vs hash comparisons

In the previous system, a RawPropsKey is three `const char*` strings, concatenated together repeatedly /at runtime/. In practice, the ONLY reason we have the prefix, name, suffix Key structure is for the templated prop parsing in ViewProps and YogaStyableProps - that's it. It's not used anywhere else. Further, the key {"margin", "Left", "Width"} is identical to the key {"marginLeftWidth", null, null} and we don't do anything fancy with matching prefixes before comparing the whole string, or similar. Before comparison, keys are concatenated into a single string and then we use `strcmp`. The performance of this isn't terrible, but it's nonzero overhead.

I think we can do better and it's sufficient to compare hashed string values; even better, we can construct most of these /at compile time/ using constexpr, and using `switch` statements guarantee no hash collisions within a single Props struct (it's possible there's a collision between Props.cpp and ViewProps.cpp, for example, since they're different switch statements). We may eventually want to be more robust against has collisions; I personally don't find the risk to be too great, hash collisions with these keys are exceedingly unlikely (or maybe I just like to live dangerously). Thus, at runtime, each setProp requires computing a single hash for the value coming from JS, and then int comparisons with a bunch of pre-compiled values.

If we want to be really paranoid, we could be robust to hash collisions by doing `switch COMPILED_HASH("opacity"): if (strcmp(strFromJs, "opacity") == 0)`. I'm happy to do this if there's enough concern.

## Macros

Yuck! I'm using lots of C preprocessor macros. In general I found this way, way easier in reducing code and (essentially) doing codegen for me vs templated code for the switch cases and hashing prop names at compile-time. Maybe there's a better way.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050215

fbshipit-source-id: d2dcd351a93b9715cfeb5197eb0d6f9194ec6eb9
2022-06-15 23:37:34 -07:00
Joshua Gross 782e004e49 Fix pref deoptimizations due to out-of-order prop parsing
Summary:
Without getting into the weeds too much, RawPropParser "requires" that props be accessed in the same order every time a Props struct is parsed in order to most optimally fetch the values in a linear-ish fashion, basically ensuring that each rawProps.at() call is an O(1) operation, and overall getting all props for a particular component is O(n) in the number of props for a given struct. If props are called out of order, this breaks and worst-case we can end up with an O(n^2) operation.

Unfortunately, calling .at(x) twice with the same prop name triggers the deoptimized behavior. So as much as possible, always fetch exactly once and in the same order every time. In this case, we move initialization of two fields into the constructor body so that we can call .at() a single time instead of twice.

In the debug props of ViewProps I'm also reordering the fields to fetch them in the same order the constructor fetches them in, which will make this (debug-only) method slightly faster.

What's the impact of this? If you dig into the Tracery samples, the average/median RawPropsParser::at takes 1us or less. However, in /every single/ call to createNode for View components, there is at least one RawPropsParser::at call that takes 250+us. This was a huge red flag when analyzing traces, after which it was trivial (for View) to find the offending out-of-order calls. Since this is happening for every View and every type of component that derives from View, that's 1ms lost per every 4 View-type ShadowNodes created by ReactJS. After just 100 views created, that's 25ms. Etc.

There are other out-of-order calls lurking in the codebase that can be addressed separately. Impact scales with the size of the screen, the number of Views they render, etc.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D36889794

fbshipit-source-id: 91e0a7ca39ed10778e60a0f0339a4b4dc8b14436
2022-06-02 23:36:54 -07:00
Diego Pasquali 7b05b091fd Integrated iOS-only accessibilityLanguage prop (#33090)
Summary:
This PR fixes https://github.com/facebook/react-native/issues/30891

This PR is going to add an `accessibilityLanguage` prop to all the available components. This props is currently working only on iOS and should follow the [guidelines of the relative configuration](https://developer.apple.com/documentation/objectivec/nsobject/1615192-accessibilitylanguage).

I'm in no way an expert on native programming (especially Objective-C) so I'm open to changes / improvements 🙂

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[iOS] [Added] - Integrated the `accessibilityLanguage` prop to all the available components. The prop is available for any platform but it will work only on iOS.

Pull Request resolved: https://github.com/facebook/react-native/pull/33090

Test Plan:
This has been tested using both the Simulator, checking for the `Language` attribute, and using a physical device with the Voice Over enabled.

<img width="1083" alt="Screenshot 2022-02-11 at 13 17 32" src="https://user-images.githubusercontent.com/5963683/153590415-65fcb4ff-8f31-4a0f-90e5-8eb1aae6aa3d.png">

Reviewed By: philIip

Differential Revision: D34523608

Pulled By: rh389

fbshipit-source-id: b5d77fc0b3d76ea8ed8f30c8385459ba98122ff6
2022-03-07 09:43:30 -08:00
Andrei Shikov da72b5d02c Add accessibility and view props required for Android to C++ layer
Summary:
Parses a set of props previously missing from C++ representation (they weren't required for iOS and core processing before).

Changelog: [Internal] - Added missing fields for Android to C++ view props

Reviewed By: sammy-SC

Differential Revision: D33797489

fbshipit-source-id: 1625baa0c1a592fcef409a5f206496dff0368912
2022-02-22 08:23:40 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Jimmy Zhang d756d4394d Add support for AccessibilityValue
Summary:
Changelog:
[Fabric][iOS] Add support for AccessibilityState

Specification: https://reactnative.dev/docs/accessibility#accessibilityvalue

Reviewed By: sammy-SC

Differential Revision: D30452786

fbshipit-source-id: 0d459d3a7b9c037bd1877e5c7ead40bbb42830c3
2021-08-24 05:18:46 -07:00
Joshua Gross 5d33e65694 Pass context through to all prop parser (props structs changes)
Summary:
See previous diffs for context. This updates all of the relevant props structs.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D29855426

fbshipit-source-id: 30177c3380ef82ecf8f2a4321f128cfbe8a576e0
2021-07-28 20:18:20 -07:00
Valentin Shergin 272ef6b86f Fabric: AccessibilityProps::testId mapped to testID and implemented for iOS
Summary:
This should make `testID` prop work as it works in pre-Fabric renderer on iOS.
On Android it should already work fine.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: JoshuaGross

Differential Revision: D25524890

fbshipit-source-id: 3f25eb427d4449abaab790099546be18ae573f98
2020-12-13 22:36:10 -08:00
David Vacca d34f3638cc Create Android OSS build system for react/renderer/components/view module
Summary:
This diff creates the Android OSS build system for the module react/renderer/components/view
As part of this diff I had to remove inner folders of react/renderer/components/view

changelog: [internal] internal

Reviewed By: fkgozali

Differential Revision: D22881703

fbshipit-source-id: afb56b4f7660d000d2abb8ade0ccb60d1adfb371
2020-08-06 00:09:11 -07:00