Summary:
Implement a real Transform interpolation. It uses quaternions/Slerp to interpolate rotations. This allows us to interpolate scale, rotation, and translation simultaneously.
See caveats in code. Because of the way transform matrices work, there isn't much (anything?) we can do about skew, and certain values will look nonsensical. This seems to be true for any variant of this algorithm.
This is a big step up from Classic RN which didn't support this in LayoutAnimations at all.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21675805
fbshipit-source-id: a33494cc02c73102ca67c1d562efc4b2a7308a4a
Summary:
The LayoutAnimationStatusDelegate exists so that platforms can get a signal when animations are starting or have all completed.
This signal is meant to be used ONLY for driving animations at 60fps, or stopping that process, on the platform side.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21675807
fbshipit-source-id: e89ba524ea43c266556199c8854e8228869755e3
Summary:
Implement EaseIn, EaseOut, EaseInOut, and Spring with SpringDamping.
Note this does not yet implement Keyboard-type animation for iOS (coming soon), and the spring interpolator is VERY naive. We likely want to replace it with a "real" spring animation ASAP. The spring animation is identical to what Android does today, but would likely be a downgrade for iOS. I will do both in a followup.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21675810
fbshipit-source-id: ac98554ebc81f0b81fdacefd6d848e3566e424c0
Summary:
This is the V1 implementation of Fabric Core LayoutAnimations.
The intention is to structure this in such a way that it's easy for each platform to customize the "AnimationDriver" class (to do platform-specific optimizations) without changing the KeyFrameManager at all.
In the future, this structure and architecture should allow us to iterate faster on new animation APIs.
Changelog: [Internal] Support for LayoutAnimations in Fabric
Reviewed By: mdvacca
Differential Revision: D21675808
fbshipit-source-id: b3ef44729bb8b6217f90760aec9737276c9601d1
Summary:
1. Split out the prop interpolation function out of the View ComponentDescriptor, into an inline'd function that can be used elsewhere.
2. Call it from View and from Paragraph component descriptors.
This causes animations including Text to look normal on iOS.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D21635473
fbshipit-source-id: 470f43fd24a6e80d8696ee2f2a09d9e693b7f280
Summary:
Implement a real Transform interpolation. It uses quaternions/Slerp to interpolate rotations. This allows us to interpolate scale, rotation, and translation simultaneously.
See caveats in code. Because of the way transform matrices work, there isn't much (anything?) we can do about skew, and certain values will look nonsensical. This seems to be true for any variant of this algorithm.
This is a big step up from Classic RN which didn't support this in LayoutAnimations at all.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21615829
fbshipit-source-id: da6cb931ce857107d4b3d20108fb9bbecbf4f898
Summary:
The LayoutAnimationStatusDelegate exists so that platforms can get a signal when animations are starting or have all completed.
This signal is meant to be used ONLY for driving animations at 60fps, or stopping that process, on the platform side.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21583109
fbshipit-source-id: 234496841bde226fcd6623c74c1a500e5cd00d99
Summary:
Implement EaseIn, EaseOut, EaseInOut, and Spring with SpringDamping.
Note this does not yet implement Keyboard-type animation for iOS (coming soon), and the spring interpolator is VERY naive. We likely want to replace it with a "real" spring animation ASAP. The spring animation is identical to what Android does today, but would likely be a downgrade for iOS. I will do both in a followup.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21587648
fbshipit-source-id: 246ab7fd40397a4231bb6b18d2f29602788a1bd2
Summary:
This is the V1 implementation of Fabric Core LayoutAnimations.
The intention is to structure this in such a way that it's easy for each platform to customize the "AnimationDriver" class (to do platform-specific optimizations) without changing the KeyFrameManager at all.
In the future, this structure and architecture should allow us to iterate faster on new animation APIs.
TODOs:
- Use std::chrono for timekeeping
Changelog: [Internal] Support for LayoutAnimations in Fabric
Reviewed By: shergin
Differential Revision: D17486030
fbshipit-source-id: 95c72cf9fc2b4bf3fe652fbd249cf2ad113033c7
Summary:
Changelog: [Internal]
`SafeAreaViewShadowNode.alreadyAppliedPadding` was always {0, 0, 0, 0} because value of previous shadow node was never copied over to new shadow node during clone.
Reviewed By: shergin
Differential Revision: D21617361
fbshipit-source-id: 6d6c91b19ff60271bf7c48145d85faaee0321680
Summary:
Basic implementation of ARTText (shadow node, props and component descriptor)
changelog: [Internal] Internal changes to support art in Fabric
Reviewed By: shergin
Differential Revision: D21621483
fbshipit-source-id: d0886dc149520af13faa1bb936dfcccab1798c37
Summary:
Basic implementation of ARTGroupProps (shadow node, props and component descriptor)
changelog: [Internal] Internal changes to support art in Fabric
Reviewed By: shergin
Differential Revision: D21621480
fbshipit-source-id: 367a479568b8c1a290f3e0f633cc4052a9c95b87
Summary:
Create basic implementation of Shape (shadow node, props and component descriptor)
changelog: [Internal] Internal changes to support art in Fabric
Reviewed By: shergin
Differential Revision: D21621482
fbshipit-source-id: e5b9bb2812ee92bce625301b7521f0578eaca0ff
Summary:
Using of the new API makes clear that we don't need to calculate the newest descendant node.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D21480202
fbshipit-source-id: c54998573baffe4a05726e3402da027f052b049a
Summary:
This diff simplifies the implementation of `LayoutableShadowNode::getRelativeLayoutMetrics`.
It fixes a small bug but the most important change is the new interface.
Now the function that does measurements accepts a node and a family instead of two nodes. It prevents misuse and misinterpretation of what the function does. The function needs two things to perform measurement:
* an ancestor node that defines the tree is being measured and the base node of measurement;
* a family of some descendant node being measured relative to the ancestor node.
An API that accepts two nodes is misleading because it implies that the given descendant node will be measured (which is not true).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21480200
fbshipit-source-id: 9fddc361417fee47bbf66cc7ac2954eb088a3179
Summary:
One small test was added.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21480201
fbshipit-source-id: fd6c050143fcdf27d345ee62e74c4368266e6ce0
Summary:
This is an addition to an automatic emergency clean-up algorithm that we have in Scheduler. In addition to committing empty surfaces, we also remove those surfaces from the registry making calling stuff on them impossible. Removing surfaces waits for all commits in flight to be finished, so it theoretically can deadlock (so we gated that).
If we won't face deadlocks in a coming couple of weeks, I would remove gating.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D21610683
fbshipit-source-id: 71feeaa0ee4521a0180cdfba6e3a271e7f7d9401
Summary:
## Motivation
This rename will fix the following CircleCI build failures:
- [test_ios_unit_frameworks](https://circleci.com/gh/facebook/react-native/150473?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
- [test_ios_detox_frameworks](https://circleci.com/gh/facebook/react-native/150474?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
## Investigation
We have 4 podspec targets that map to the same header namespace (i.e: `header_dir`) `ReactCommon`:
- **New:** `React-perflogger`: Directory is `ReactCommon/preflogger`, and contains `NativeModulePerfLogger.{h,cpp}`.
- `React-runtimeexecutor`: Directory is `ReactCommon/runtimeexecutor`, and contains only `RuntimeExecutor.h`
- `React-callinvoker`: Directory is `ReactCommon/callinvoker`, and contains only `CallInvoker.h`
- `ReactCommon/turbomodule/core`: Directory is `ReactCommon/turbomodule`, and contains C++ files, as well has header files.
**The problem:**
We couldn't import headers from `React-perflogger` in `ReactCommon/turbomodule/core` files.
**The cause:**
I'm not entirely sure why, but I was able to discern the following two rules by playing around with the podspecs:
1. If your podspec target has a cpp file, it'll generate a framework when `USE_FRAMEWORKS=1`.
2. Two different frameworks cannot map to the same `module_name` or `header_dir`. (Why? No clue. But something breaks silently when this is the case).
So, this is what happened when I landed `React-perflogger` (D21443610):
1. The TurboModules code generates the `ReactCommon` framework that uses the `ReactCommon` header namespace.
2. `React-runtimeexecutor` and `React-callinvoker` also used the `ReactCommon` header namespace. However, neither generate a framework because of Rule 1.
3. When I comitted `React-perflogger`, I introduced a second framework that competed with the `ReactCommon` framework (i.e: TurboModules code) for the `ReactCommon` header namespace. Rule 2 violation.
## Thoughts on renaming
- `<perflogger/NativeModulePerfLogger.h>` is too generic, and the `perflogger` namepsace is used internally within FB.
- `<react/perflogger/NativeModulePerfLogger.h>` matches our fabric header format, but I'm pretty sure that slashes aren't allowed in `header_dir`: I tested this and it didn't work. IIRC, only alphanumeric and underscore are valid characters for `header_dir` or `module_name`. So, I opted to just use `reactperflogger`.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D21598852
fbshipit-source-id: 60da5d0f7758eaf13907a080b7d8756688f40723
Summary:
This call is used to continue execution when the app has just been
started in a "wait for debugger" mode. This is the only case
in which it has an effect.
Notably, it should do nothing in the following cases, which a layperson
may be tempted to classify as "WaitingForDebugger":
* The app was running detached and hit a 'debugger;' statement
* The app is paused because of a breakpoint or hitting the Pause button
* The app stopped on an instrumentation breakpoint, and expects
the debugger to collect data and potentially auto-resume.
Changelog: [Internal] Add Hermes support for Debugger.runIfWaitingForDebugger
Reviewed By: mhorowitz
Differential Revision: D21557446
fbshipit-source-id: 790cec7444ddc61908d2ef9d92e4649b535d678f
Summary:
This diff fixes the position of TextInlineViews when nesting multiple Text.
The root is that we were not taking into consideration LayoutOffset of nested TextViews during the calculation of the nested views.
changelog: [Internal] Internal fix in Fabric
Reviewed By: JoshuaGross
Differential Revision: D21586893
fbshipit-source-id: 55e6ad0cf95222588ffe9185f5e22baea1059448
Summary:
## Motivation
This rename will fix the following CircleCI build failures:
- [test_ios_unit_frameworks](https://circleci.com/gh/facebook/react-native/150473?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
- [test_ios_detox_frameworks](https://circleci.com/gh/facebook/react-native/150474?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
## Investigation
We have 4 podspec targets that map to the same header namespace (i.e: `header_dir`) `ReactCommon`:
- **New:** `React-perflogger`: Directory is `ReactCommon/preflogger`, and contains `NativeModulePerfLogger.{h,cpp}`.
- `React-runtimeexecutor`: Directory is `ReactCommon/runtimeexecutor`, and contains only `RuntimeExecutor.h`
- `React-callinvoker`: Directory is `ReactCommon/callinvoker`, and contains only `CallInvoker.h`
- `ReactCommon/turbomodule/core`: Directory is `ReactCommon/turbomodule`, and contains C++ files, as well has header files.
**The problem:**
We couldn't import headers from `React-perflogger` in `ReactCommon/turbomodule/core` files.
**The cause:**
I'm not entirely sure why, but I was able to discern the following two rules by playing around with the podspecs:
1. If your podspec target has a cpp file, it'll generate a framework when `USE_FRAMEWORKS=1`.
2. Two different frameworks cannot map to the same `module_name` or `header_dir`. (Why? No clue. But something breaks silently when this is the case).
So, this is what happened when I landed `React-perflogger` (D21443610):
1. The TurboModules code generates the `ReactCommon` framework that uses the `ReactCommon` header namespace.
2. `React-runtimeexecutor` and `React-callinvoker` also used the `ReactCommon` header namespace. However, neither generate a framework because of Rule 1.
3. When I comitted `React-perflogger`, I introduced a second framework that competed with the `ReactCommon` framework (i.e: TurboModules code) for the `ReactCommon` header namespace. Rule 2 violation.
## Thoughts on renaming
- `<perflogger/NativeModulePerfLogger.h>` is too generic, and the `perflogger` namepsace is used internally within FB.
- `<react/perflogger/NativeModulePerfLogger.h>` matches our fabric header format, but I'm pretty sure that slashes aren't allowed in `header_dir`: I tested this and it didn't work. IIRC, only alphanumeric and underscore are valid characters for `header_dir` or `module_name`. So, I opted to just use `reactperflogger`.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D21585006
fbshipit-source-id: e3339273af5dfd65a1454d87213d1221de6a4651
Summary:
For Fabric LayoutAnimations, we need to support interpolating the Transform property (which really ends up just being interpolation of ScaleX, ScaleY, or ScaleXY transforms - not arbitrary matrices).
To support that, we need to be able to convert Transform back to folly::dynamic, and on the Java side we need to support accepting arbitrary matrices instead of transform maps of properties.
Changelog: [Internal] Fabric-only changes
Reviewed By: sammy-SC
Differential Revision: D21564590
fbshipit-source-id: b137f659b27e4b8fae83921a28ccf46035e18651
Summary:
Changelog: [Internal]
Using `empty()` vs `size() == 0` or `size() > 0`.
It is a more semantic way to check whether container is empty or not.
Reviewed By: JoshuaGross
Differential Revision: D21573183
fbshipit-source-id: b83283f687432a037941852114717a0f014e28db
Summary:
Changelog: [Internal]
For consistency, switching west const to east const.
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D21574239
fbshipit-source-id: eb3459c63f731f51b24f40f9f80b574661ffd935
Summary: Changelog: [Internal][Yoga] throw std::logic_error instead of aborting the process and convert to java exception for jni layer
Reviewed By: pasqualeanatriello
Differential Revision: D21301235
fbshipit-source-id: 148b27920e62990a271e1d0df8c85a2cc42f4fd4
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/28893
`JSIExecutor::callSerializableNativeHook` converts the arguments from `JSI::Value` to `folly::dynamic`. Then, `RCTNativeModule` converts the arguments from `folly::dynamic` to ObjC data structures in its `static invokeInner` function.
Therefore, I decided to start the sync markers inside `JSIExecutor::callSerializableNativeHook`, which required me to expose these two methode `ModuleRegistry::getModuleName` and `ModuleRegistry::getModuleSyncMethodName`. This shouldn't modify performance because we eagerly generate a NativeModule's methods when it's first required. So, at worst, this is doing a cache lookup.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D21443610
fbshipit-source-id: 67cf563b0b06153e56e63ba7e186eea31eafc853
Summary:
NativeModule async method calls are queued up on the JS side, and flushed to C++ on every Native -> JS call. Before we execute the batch of async NativeModule method calls, we convert it (a JS object) from a `jsi::Value` to a `folly::dynamic` object in `JSIExecutor::callNativeModules`. Then, in `JsToNativeBridge::callNativeModules`, we convert this `folly::dynamic` object into an `std::vector<MethodCall>`, before finally looping over these `MethodCall`s and invoking each NativeModule async method call.
The markers I'm adding in this diff measure this `jsi::Value -> folly::dynamic -> std::vector<MethodCall>` pre-processing.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D21435455
fbshipit-source-id: 4c5a9e2b73c1a2a49d7a8f224a0d30afe3a0c79c
Summary:
This diff instruments two markers:
- JSRequireBeginning: From the start of the JS require to when we start creating the platform NativeModule
- JSRequireEnding: From the end of platform NativeModule create to the end of the JS require
In order to accomplish this, I had modify `ModuleRegistry::ModuleRegistry()` to accept a `std::shared_ptr<NativeModulePerfLogger>`. I also had to implement the public method `ModuleRegistry::getNativeModulePerfLogger()` so that `JSINativeModules` could start logging the JS require beginning and ending.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D21418803
fbshipit-source-id: 53828817ae41f23f3f04a95b1d3ac0012735da48
Summary:
## Description
This diff introduces `NativeModulePerfLogger`, its BUCK, Cocoapod, android-ndk targets. This diff also wires up those targets into the React Native bridge and TurboModules targets, so that we get signal on if the code compiles.
This diff also introduces `TurboModulePerfLogger`, which is a namespace that holds the `NativeModulePerfLogger` that'll do perf-logging for TurboModules.
## How will perflogging work on iOS?
1. Each application will, during React Native initialization, create a NativeModule perf logger.
2. If TurboModules are enabled, we'll call `TurboModulePerfLogger::setInstance(perfLogger)`. If TurboModules are disabled, we'll call `NativeModulePerfLogger::setInstance(perfLogger)`.
3. TurboModules, when they're created and used, will log events via `TurboModulePerfLogger::getInstance()`. NativeModules (i.e: bridge modules), when they're created and used, will log events via the `NativeModulePerfLogger::getInstance()`.
> **Note:** The NativeModule system will log events for non-TurboModules as well. Maybe we should log events for only NativeModules that conform to the `TurboModule` interface, when TurboModules are disabled. This'll ensure a fair comparison between the two systems.
## How will perflogging work on Android?
Please see the subsequent diff.
allow-large-files
Changelog:
[Both][Added] - Introduce `NativeModulePerfLogger`
Reviewed By: PeteTheHeat
Differential Revision: D21318053
fbshipit-source-id: 6ddf5b5a80bdc4076d2dd6588067e2b0ec8c2c6b
Summary:
The interface of css/TextLayoutManager now matches acual platform-specific implementations, so now CXX tests compiles and usable.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21518656
fbshipit-source-id: cece3bea14c70410eea22abafb424f7a2cb201c0
Summary:
Each ComponentDescriptor becomes capable of doing its own interpolation over props for animation purposes.
This new custom interpolator is called by default by the ConcreteComponentDescriptor, but `ComponentDescriptor::interpolateProps` is a virtual function and each ComponentDescriptor can provide custom interpolation if necessary.
For now, only View does any actual interpolation, to support LayoutAnimations.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D20965310
fbshipit-source-id: e1c1588107848e94c155efecb0da1cc1619ae544
Summary:
I noticed an issue when the hermes debugger was attached. Console messages would no longer appear in the terminal. This is because the hermes inspector overrides the console object with its own to intercept messages and send them to the debug client.
With this change I made it so that messages are sent to the original console as well instead of completely replacing it.
Changelog:
[General][Fixed] - When Hermes debugger is enabled continue to send log messages to the console
Reviewed By: mhorowitz
Differential Revision: D21509895
fbshipit-source-id: 6d91c4b82682e404679533be14b3e5f12e687e79
Summary:
TextInlineViews in Android was incorrectly converting values to from float to int, this produced to loose precision and to render incomplete texts in some components.
This diff changed the types from int to float, avoiding loose precision.
The impact of this bug is not that high because in the conversion to int we were using Math.ceil(), which was already rounding the result to the next pixel.
changeLog: [Android][Fixed] Fix precision of TextInlineViews in Fabric Android
Reviewed By: JoshuaGross, shergin
Differential Revision: D21541159
fbshipit-source-id: 4741ab96964c35af1c1b7d3e821e505ecef2efce
Summary:
The previous implementation was incorrect causing a memory leak. In the new approach, we use a shared pointer to optional to be able to construct that ahead of time and then fill with actual value.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21516794
fbshipit-source-id: ddcbf8a1ad2b1f629ae4ff2842edeb7bb2a275a6
Summary:
Changelog: [internal]
Fabric asks server for images of their real size and scale, not images of size that they would take up on the screen once rendered. Also scale of the screen is incorrect. This causes images to be twice as large as they have to be.
Look at the size of the first image size here in Paper, it is `{310.5, 207}`.
{F235394066}
If you compare it with Fabric, there it is `{800, 381}`
{F235394115}
It isn't just the size, but scale of request image as well. Fabric always asks for image of scale 1, unlike Paper which takes screen scale into account.
Reviewed By: shergin
Differential Revision: D21255794
fbshipit-source-id: 9db3ccafec1c09cedc5db5ac0a435a28a4c30c85