Commit Graph

12 Commits

Author SHA1 Message Date
Joshua Gross 2e27fb6a97 LayoutAnimations: for all Transform matrices, store decomposed matrix and use that for interpolation
Summary:
Previously, we tried to take a Transform matrix, decompose it into parts, and then interpolate between those parts. This will always be risky at best, and in some cases ambiguous or unsolvable. For example, a scale of -1 is identical to a rotation of 180 degrees.

Another issue is that when decomposing a matrix, it is impossible to tell the sign of scaleX, scaleY, scaleZ. This is a problem - flipping a View over an axis via scale then becomes a non-animatable operation.

This caused a number of issues.

To resolve it, we accumulate the "operations" resulting in a particular transform. This allows us to easily interpolate between two Transform matrices without actually decomposing the matrix, since we have the "path" that resulted in each particular matrix.

This will make LayoutAnimations over transforms, including Skew transforms, look and work much better, and more reliably.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D22204559

fbshipit-source-id: 0d88ae77e4399a7ea333afbf6062beea977b854a
2020-06-24 16:36:28 -07:00
Joshua Gross e0294aff68 LayoutAnimations: fix crashes
Summary:
Fix crashes in LayoutAnimations:

1) It is valid to omit create, update, delete configs
2) When extracting SRT from a matrix, ignoring skew properties
3) Provide valid telemetry from LayoutAnimations transactions

Unrelated to crashes: to help debugging and until onSuccess/onError callbacks are working, log any configuration parsing errors.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D22050736

fbshipit-source-id: e59418ecad0f9bfd20a2b4976557e39020c2d101
2020-06-15 17:33:07 -07:00
Joshua Gross 3f9fad1052 LayoutAnimations: Use Quaternions to interpolate rotation transforms
Summary:
Implement a real Transform interpolation. It uses quaternions/Slerp to interpolate rotations. This allows us to interpolate scale, rotation, and translation simultaneously.

See caveats in code. Because of the way transform matrices work, there isn't much (anything?) we can do about skew, and certain values will look nonsensical. This seems to be true for any variant of this algorithm.

This is a big step up from Classic RN which didn't support this in LayoutAnimations at all.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21675805

fbshipit-source-id: a33494cc02c73102ca67c1d562efc4b2a7308a4a
2020-05-20 19:45:50 -07:00
Ishan Khot 953c39293e Revert D21615829: LayoutAnimations: Use Quaternions to interpolate rotation transforms
Differential Revision:
D21615829

Original commit changeset: da6cb931ce85

fbshipit-source-id: 4b5bc392a35aac627b89ccccb73e10a2b1c4aaa6
2020-05-20 16:34:27 -07:00
Joshua Gross 3cbafcccba LayoutAnimations: Use Quaternions to interpolate rotation transforms
Summary:
Implement a real Transform interpolation. It uses quaternions/Slerp to interpolate rotations. This allows us to interpolate scale, rotation, and translation simultaneously.

See caveats in code. Because of the way transform matrices work, there isn't much (anything?) we can do about skew, and certain values will look nonsensical. This seems to be true for any variant of this algorithm.

This is a big step up from Classic RN which didn't support this in LayoutAnimations at all.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21615829

fbshipit-source-id: da6cb931ce857107d4b3d20108fb9bbecbf4f898
2020-05-20 14:16:47 -07:00
Joshua Gross eb12cb5bbc Support interpolating transform View property
Summary:
For Fabric LayoutAnimations, we need to support interpolating the Transform property (which really ends up just being interpolation of ScaleX, ScaleY, or ScaleXY transforms - not arbitrary matrices).

To support that, we need to be able to convert Transform back to folly::dynamic, and on the Java side we need to support accepting arbitrary matrices instead of transform maps of properties.

Changelog: [Internal] Fabric-only changes

Reviewed By: sammy-SC

Differential Revision: D21564590

fbshipit-source-id: b137f659b27e4b8fae83921a28ccf46035e18651
2020-05-14 12:38:00 -07:00
Samuel Susla 26b209431b Add support for translation and rotation to operator * between Rect and Transform
Summary:
Changelog: [Internal]

Until now `Rect operator*(Rect const &rect, Transform const &transform)` supported only scaling. Now it supports translation and rotation as well.

Reviewed By: shergin

Differential Revision: D20622876

fbshipit-source-id: 1b65393bd3fd6fd9a8941903e0f2681a10097e4a
2020-03-30 04:03:57 -07:00
Samuel Susla 138ade0117 Add transform*rect and transform*size operators
Summary:
Adding 2 `transform*rect` and `transform*size` operations.
Changelog: [Internal]

Reviewed By: JoshuaGross

Differential Revision: D20304247

fbshipit-source-id: 7bde67c96a21ce15e9da0464bcfccc61ab8fe13d
2020-03-09 04:56:39 -07:00
Valentin Shergin ede2c5031f Codemod: Clang-format for all files in ReactCommon directory
Summary:
We are moving towards 100%-prettified files. That's the first step when we apply Clang Format for `ReactCommon`.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D20110895

fbshipit-source-id: 0a0ce4997cf1c3721b0b07ef78c1a57ce87d20f9
2020-02-25 19:52:27 -08:00
Andres Suarez 722feeb02b Tidy up license headers [1/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952695

fbshipit-source-id: 81aa607612ba1357ef7814ef20371335151afe7e
2019-10-16 10:06:33 -07:00
Valentin Shergin 40bf82898f Fabric: Applying a transformation matrix to a point
Summary: The diff implements a function that applies given transformation to a point.

Reviewed By: JoshuaGross

Differential Revision: D15219263

fbshipit-source-id: 4cc0595b0dda38c1ede1f2885b800cbe57f54243
2019-05-06 17:06:40 -07:00
Valentin Shergin af38a0cf87 Fabric: Transform type was moved to graphics module.
Summary:
We will use it inside `core` module, so we have to decouple it from `view`.
As part of this, I added some comments, changed `const Float &` to just `Float` and put the implementation into `.cpp` file.

Reviewed By: mdvacca

Differential Revision: D14593952

fbshipit-source-id: 80f7746f4fc5b95febc8df9f5a9c0386a6425c88
2019-03-25 12:04:53 -07:00