Summary:
Changelog: [Internal]
When calling "measure" on ScrollView's children, origin needs to be adjusted for ScrollView's content offset.
For this scrollView uses `getTransform` to adjust frames of its children.
This is wrong because transform is applied to ScrollView as well.
Example:
ScrollView is scrolled 900 points and its origin is {0, 0}, if you call "measure" on the ScrollView, our current measure infra will report its origin being {0, 900}.
Reviewed By: shergin
Differential Revision: D22456266
fbshipit-source-id: 6fd54661305ad46def8ece93fcf61d66817b3e01
Summary:
Changelog: [Internal]
Add view hierachy drawings to tests to make it easier to picture view hierarchy.
The sketches do not reflect sizing but relationship among the views.
I removed unnecessary reset of transform value to identity matrix.
Reviewed By: JoshuaGross, shergin
Differential Revision: D22456267
fbshipit-source-id: 480d0b938ffd0281fc94148570c412b0fcc22f42
Summary:
Changelog: [Internal]
FindNoteAtPoint takes transformations into account. There is however a problem with how transformation in ScrollView. In ScrollViewShadowNode, getTransform is overriden. In the override we apply `Transform::Translate(-contentOffset.x, -contentOffset.y, 0)`, this means that ScrollView has moved by {-x,-y}. However this is only true for its children, not for scroll view itself. This trips off findNodeAtPoint and if you scroll more than than screen's height, point will not be evaluated as inside ScrollView.
Until we can figure out how to deal with this properly, I think it is better to disable it as usage of JS Inspector is more common in ScrollViews than it is with transformed views.
Reviewed By: shergin
Differential Revision: D22332779
fbshipit-source-id: f48c9ae67a595e6954c2b70fb287db7f8c74378b
Summary:
This diff simplifies the implementation of `LayoutableShadowNode::getRelativeLayoutMetrics`.
It fixes a small bug but the most important change is the new interface.
Now the function that does measurements accepts a node and a family instead of two nodes. It prevents misuse and misinterpretation of what the function does. The function needs two things to perform measurement:
* an ancestor node that defines the tree is being measured and the base node of measurement;
* a family of some descendant node being measured relative to the ancestor node.
An API that accepts two nodes is misleading because it implies that the given descendant node will be measured (which is not true).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21480200
fbshipit-source-id: 9fddc361417fee47bbf66cc7ac2954eb088a3179
Summary:
One small test was added.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D21480201
fbshipit-source-id: fd6c050143fcdf27d345ee62e74c4368266e6ce0
Summary:
The diff changes how the `empty raw props` optimization works in `ComponentDescriptor::cloneProps()`. Now it only fires only when the base `props` object is null, which is practically all production cases we have (and care about). (I tried, in a normal run there were no cases where the empty raw props were passed with non-null props.) From the other side, the old behavior that may return the same props objects previously several times created bugs and practically unexpected results and practically disallowed to clone props objects easily.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D21110608
fbshipit-source-id: 884807cd8e9c5c3e6cc1c9e4c1f0227259cc21fb
Summary:
We need to break up the `uimanager` module in order to solve circular dependencies problem (which future diff would have otherwise).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D20885163
fbshipit-source-id: 08eb1ba1d408fc0948e8d0da62380786a40973af
Summary:
This is a debug-only feature that simply should be an assert. When it triggers in debugger and bubbles to some random exception catch block which makes it impossible to understand was exactly it happens. Making it an assert will stop debugger exactly where it happens.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D21028571
fbshipit-source-id: 3df4ec0da922026bb9df61081cb71113577e06e9
Summary:
Changelog: [Internal]
Current implementation of `measure` doesn't take transform into account..
So if you had a view which has width and height 100 and had `Scale(0.5, 0.5, 1)` (this will shrink view by half). Calling `getRelativeLayoutMetrics` would report its size being `{100, 100}`.
This applies if view's parent has transformation as well, because transformation is applied to all subviews of the view as well.
Reviewed By: mdvacca
Differential Revision: D20621590
fbshipit-source-id: 2cf902a0494291c821ecada56f810c5e6620db5a
Summary:
Removing `virtual` qualifier for `LayoutableShadowNode::setLayoutMetrics()`. Original design implied that some subclass might override that method to provide additional functionality but we never used that and seems not it does not much the overall design: we store `layoutMetrics` *inside* `LayoutableShadowNode`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20268042
fbshipit-source-id: 2aa9b3da316b97f26493fb04d19ca8290bd5d2a6
Summary:
`traitCast` is a special form of static_cast that checks additional requirements (similar to `dynamic_cast`) before performing the cast. We will use that in many places in the coming diffs.
Restructuring the class hierarchy in the previous diff finally allows us to do static casts among ShadowNode and LayoutableShadowNode and other classes (previously it wasn't allowed because of lack of common base class).
Why we don't want to use `dynamic_cast`:
* It's expensive (and we need to do the cast on the hottest fragments of the framework). (See: (1) http://www.stroustrup.com/fast_dynamic_casting.pdf and (2) https://www.youtube.com/watch?v=ARYP83yNAWk Herb Sutter & proposal of `down_cast`).
* It's code-size inefficient, whereas `static_cast` has zero runtime and code-size overhead.
* Removing `dynamic_cast` will allow us finally to opt-out `RTTI` (additional code size and perm wins).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20052024
fbshipit-source-id: d293c1cf80deb7817d333d5306d6b32bf3abdb27
Summary:
Changelog: [internal]
Merges all of responsibilities of `StateCoordinator` into `ShadowNodeFamily`.
Reviewed By: shergin
Differential Revision: D19500104
fbshipit-source-id: f31ffded5a840e722fd898eef6a9f52cd2186df7
Summary:
It makes perfect sense because `Builder` builds totally new shadow trees, so those are not sealed or used by anyone yet.
Assigning it to const shared pointer will do logical sealing (and it does not requires const-cast).
Fewer const-casts in the code, fewer bugs.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D19596284
fbshipit-source-id: 75d1c706034958ba7e4bc80a68af75a57c46eb6f
Summary:
Changelog: [Internal]
# Analysis
Measure returns following values for `frame.y` when tapping item in bottom sheet.
Fabric 412.33331298828125.
Paper 49.
In Paper, the frame.y returned is the position of tapped item in bottom sheet relative to the bottom sheet itself, which is correct.
This can happen in both BottomSheet and Modal.
# Why it happens?
In [UIManager.getRelativeLayoutMetrics](https://our.intern.facebook.com/intern/diffusion/FBS/browse/master/xplat/js/react-native-github/ReactCommon/fabric/uimanager/UIManager.cpp?commit=a372cf516ba1245ad9462e68376ee759c118a884&lines=172-181) if `ancestorShadowNode` is nullptr we populate `ancestorShadowNode` with `rootShadowNode` for the surface.
Problem is that BottomSheet that is presented, is not a separate surface. This means that we climb up the shadow node hierarchy all the way to root shadow node and keep adding offsets. Even though we should stop when we hit shadow node representing BottomSheet.
# How could be this fixed?
I think we should add a new shadow node trait that would mark node as root node. As we are traversing the shadow node tree upwards and adding offset of that node, once we hit a node that is "anchor", we would immediately stop the traversal.
This solution is inspired by Paper where the node representing BottomSheet has a special flag which marks it as "root" node.
accepttoship
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D19640454
fbshipit-source-id: bde623b1f41a9745a41f0aada7221bf924fad453
Summary:
Changelog: [internal]
1. Creates `ShadowNodeFamily` inside `ComponentDescriptor`.
2. As a side effect of this, we no longer need `ComponentDescriptor::createEventEmitter` so it is removed.
This is a step in order to merge `StateCoordinator` into `ShadowNodeFamily` and use it as target for state updates.
Reviewed By: shergin
Differential Revision: D19514906
fbshipit-source-id: 04ad3c621886be56925acd76f9b35a09d8c5e15a
Summary:
Changelog: [internal]
1. Use `ShadowNode::Shared` instead of `SharedShadowNode`.
2. Initialise `ShadowNodeFamily` before `ShadowNode`.
Why?
This is a step in order to merge `StateCoordinator` into `ShadowNodeFamily` and use it as target for state updates.
Reviewed By: shergin
Differential Revision: D19471399
fbshipit-source-id: 2f67901c901349d238c711f9eeaadb19fe7c1110
Summary:
Changelog: [internal]
1. Moves `ShadowNode::getAncestors` to `ShadowNodeFamily`.
2. Exposes shadowNode's family through `ShadowNode::getFamily()`.
# Why?
This is a first step in order to merge `StateCoordinator` into `ShadowNodeFamily` and use it as target for state updates.
Reviewed By: shergin
Differential Revision: D19465188
fbshipit-source-id: b5a3625aa21c040301259de02beedbf97e11f20e
Summary:
# Changes
1. Fixes a bug when calling `LayoutableShadowNode::getRelativeLayoutMetrics` with `this` being the same node as ancestor.
2. Refactors logic that increments `layoutMetric.frame.origin` by iterating through ancestors.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D19468690
fbshipit-source-id: 5b9e187adc26a206da035e4387bb5f528aabdbb2
Summary:
LocalData isn't used by any components. We've moved towards State.
Changelog: [internal]
Reviewed By: mdvacca
Differential Revision: D19250732
fbshipit-source-id: dd23a723c5392632165798f6365ea107b37b54cd
Summary:
Adds a bare minimum test that verifies correct behaviour of `getRelativeLayoutMetrics`.
Changelog: [internal]
Reviewed By: shergin
Differential Revision: D19449128
fbshipit-source-id: afde997a770921d580575eb0cdd04fce6252cb5a
Summary:
Changelog: [Internal]
Refactor the setup code for tests to a single place.
Now there is fixed set of nodes where we test different methods of ShadowNode.
Reviewed By: shergin
Differential Revision: D19464966
fbshipit-source-id: 749e9f56ac2e5489647885b2ddcb1309eb20909a
Summary:
Changelog: [Internal]
1. Replace ASSERT_* with EXPECT_*. Assert is a fatal assertion. Expect is non-fatal assertion. So if assert fails, tests do not continue and therefore provide less information.
2. Rename tests in `RawPropsTest.cpp` from `ShadowNodeTest` to `RawPropsTest`.
Source: https://github.com/google/googletest/blob/master/googletest/docs/primer.md#basic-assertions
Reviewed By: shergin
Differential Revision: D19464967
fbshipit-source-id: add83751ebdb0a12fbf8f70b851747aa5624366a
Summary:
This diff changes the signature of ComponentDescriptor constructor to make it simpler and easier to support: now all arguments are passed via struct that contains all these arguments as fields.
Now the ComponentDescriptor constructor accepts three arguments one of which is optional. This causes some confusion and the possibility of bugs in all subclasses that needs to implement a custom constructor. Mostly because in every case we need to ensure that the constructor:
* Accepts and pass down all parameters/arguments;
* Accepts the right types of those parameters (shared vs weak pointers, references vs values).
* Accepts all thee arguments and pass them (including flavor!). We failed this point several times.
Overal that makes the code simpler and allows changing the set of parameters relatively easy. (There is no plan for it!)
Look at the LOC balance: less code!
Changelog: [INTERNAL]
Reviewed By: sammy-SC
Differential Revision: D18548173
fbshipit-source-id: 5d038b135e004f6c054026b3235ed57db99c086d
Summary:
As part of the plan is splitting ShadowNodeFragment into two parts. ShadowNodeFamilyFragment is already in place. This diff removes use of `ShadowNodeFragment::eventEmitter` and goes over all call sites to change it to `ShadowNodeFamilyFragment::surfaceId`.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D19146697
fbshipit-source-id: 22cae5404b0f3098feb86c0437a4aa256d5b773e
Summary:
As part of the plan is splitting `ShadowNodeFragment` into two parts. `ShadowNodeFamilyFragment` is already in place. This diff removes use of `ShadowNodeFragment::surfaceId` and goes over all call sites to change it to `ShadowNodeFamilyFragment::surfaceId`.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D19115785
fbshipit-source-id: 5972332c3360b88ca935581ed36070f26e678b22
Summary:
As part of the plan is splitting `ShadowNodeFragment` into two parts. `ShadowNodeFamilyFragment` is already in place. This diff removes use of `ShadowNodeFragment::tag` and goes over all call sites to change it to `ShadowNodeFamilyFragment::tag`.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D19115781
fbshipit-source-id: 6ab3464a063c220d0924bf5a69b75449ca178650
Summary:
See previous diff implementing failing unit test in RawPropsTest.cpp.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D18664014
fbshipit-source-id: ef827bce8c676666b2ce4d5db4abbb0ab11cc454
Summary:
See previous diff where I added RawPropsTest.cpp to unit-test this functionality. Before this, if you looked up a prop name that does not exist, the prop parser would enter an infinite loop.
I also took this opportunity to comment the block a little bit as it's not super intuitive at first glance.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D18662135
fbshipit-source-id: 319a3b80d1c606db18b2added9f2aa99d4d03407
Summary:
Add RawPropsTests unit tests.
The general idea is to cover the normal props use-cases and then add a few abnormal cases and some errors, to make sure nothing crashes.
The final test uncovers an infinite loop in RawProp parsing.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D18662136
fbshipit-source-id: 2f603b4c3e32f2d4334587e898ea81ad025b07b6
Summary:
Quite often in the Fabric codebase, we need to iterate on a list of shadow nodes and perform some work depending on the exact type (or kind) of shadow node we have. Today, we exclusively use RTTI to test for exact type. The problem here is that RTTI is not only expensive in terms of code size (we are moving towards removing RTTI), it's expensive in terms of CPU cycles. (Don't mistake RTTI/dynamic_cast overhead with dynamic dispatch overhead!)
`dynamic_cast` has it's own advantages, of cource: it's simple and straight-forward and does not require additional configuration. On the other side, it requires knowledge about exact class relationship configuration and knowing the exact name of the class.
ShadowNodeTraits is the generalized solution for storing predefined traits right inside ShadowNode object and check/set/unset them efficiently and in a particular-class-independent manner.
This diff only implements it in general and switching storing an internal flag of ShadowNode inside the trait collection to save some space (and for illustration purposes as well).
In the coming diff, we will see how this approach allows tackling the real, non-trivial problem.
In addition to the concept, this diff implements some convenience infra, such as `ConcreteShadowNode::BaseTraits()` static method that allows designating intrinsic-to-a-class traits declaratively.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D18525348
fbshipit-source-id: 083bb85e0a9dc9d6c69bf395bd338d3c18def688
Summary:
This change in the method signature allows removing usage of `shared_from_this()`.
After this change we will have only one usage of `shared_from_this()`.
Changelog: [Internal] Small Fabric-specific optimization.
Reviewed By: sammy-SC
Differential Revision: D17973956
fbshipit-source-id: 19818b0855565d872005062ba2992718ca89b372
Summary: Storing a strong shared pointer to `ComponentDescriptor` can cause a memory leak. Therefore we enforce all call sides and params to be weak pointers. The only Scheduler preserves a retaining pointer to it (to prevent preliminary deallocation).
Reviewed By: sammy-SC
Differential Revision: D17115540
fbshipit-source-id: fdea7d19f742ff04d5ba5470dd9748a5b226aa7c
Summary:
ComponentName is used by many core component of React Native, such as ComponentDescriptor, ShadowNode, ShadowView and so on. In all those cases this value represents the actual name of the component which came from `concreteComponentName` template parameter of ConcreteShadowNode. In all of those cases, it's raw `char const *` type. So, we don't need to use owning representation of the string (std::string) in all those places.
The only exception from this is a part where we receive the name of the component from JS side. In this case, the source string comes from JS and has to be analyzed as a character sequence to find corresponding ComponentDescriptor.
In my experiments, 20% of the time during diffing is spent on copying (this) `std::string`.
Reviewed By: mdvacca
Differential Revision: D15844407
fbshipit-source-id: a2e71505e22d09107e001bdf661d4a826bcf2dea
Summary:
This diff reimplements the prop parsing infrastructure in a part where it interacts with RawProps value.
Local synthetic tests show that the new way is 3x faster but the actual production result is quite unpredictable. MobileLab tests show some improvements about 10-20 ms on iPhone 6.
In short, the new way is faster because it inverts the lookup order and heavily relies on actual data types (and their properties) that we use. The old approach required about 130 hash-map lookups (where the key is `std::string`) to parse a single *Props object.
The new approach prepares concrete-props-specific tables with indexes of coming values ahead of time, iterates over raw data and puts it into those tables, and then performs a lookup in a very efficient manner.
Reviewed By: JoshuaGross
Differential Revision: D15752968
fbshipit-source-id: 847106e652eb7fc7ef7b99884a6f819ea3b9fd06
Summary:
And, btw, the tests show that performance of that is not so great:
```
Running /Users/shergin/fbsource/fbobjc/buck-out/cells/fbsource/gen/xplat/js/react-native-github/ReactCommon/fabric/core/benchmarks
Run on (12 X 2900 MHz CPU s)
CPU Caches:
L1 Data 32K (x6)
L1 Instruction 32K (x6)
L2 Unified 262K (x6)
L3 Unified 12582K (x1)
--------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations
--------------------------------------------------------------------------------------------
propParsingUsingComponentDescriptor 79630 ns 77991 ns 8864
propParsingUsingComponentDescriptorWithNoSourceProps 70200 ns 69099 ns 8362
```
Which means 70ms per 1000 prop parsing processes.
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D15608677
fbshipit-source-id: ed4feca489e1243adc73de4741c287256c3aaec3
Summary:
Trivial.
We are replacing rootTag with surfaceId according to the plan describing here: https://fb.workplace.com/groups/rn.fabric/permalink/1374002366064519/
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D15039134
fbshipit-source-id: ec8c3044f9f3f23939488bc01c66e9b653e651dd
Summary:
ShadowNodeFamily is a new concept that allows us to implement an efficient way to solve the problem of finding a path to some ancestor node (practically reimplement ShadowNode::constructAncestorPath() in some efficient way).
This diff is the first one in the series. It introduces a new class and moves some data into it.
Reviewed By: JoshuaGross
Differential Revision: D14416947
fbshipit-source-id: c93865a8929a2128498e34d3589487696aac6283
Summary:
SharedShadowNodeList is one of the core collections in Fabric. Every ShadowNode has one, it's used intensivly during diffing and so on.
Usually, nodes have a very few children, so using `small_vector` instead of regular `vector` should save us a lot of memory allocations.
Reviewed By: JoshuaGross
Differential Revision: D14249201
fbshipit-source-id: 53297caa027a74099d0a1ed4a3cce78f8feb651b
Summary:
This pull request removes the designated initializers in `ShadowNodeTest.cpp`. This will help improve the portability of this file.
[General] [Fixed] - Removed designated initializers in `ShadowNodeTest`
Pull Request resolved: https://github.com/facebook/react-native/pull/23714
Differential Revision: D14305162
Pulled By: shergin
fbshipit-source-id: 81803652ece734a9b223d7a8b462a8b62cde7d1d