Commit Graph
8 Commits
Author SHA1 Message Date
Samuel Susla b31149cf90 Introduce BatchedEventQueue::enqueueUniqueEvent
Summary:
Changelog: [Internal]

`BatchedEventQueue::enqueueUniqueEvent` goes over event queue and deletes previous event of the same type and same target.

This is useful for ScrollView for example where only the latest event is relevant.
This only affects ScrollView scroll event, other events take the original code path.

Reviewed By: mdvacca

Differential Revision: D21648906

fbshipit-source-id: a80ad652058fd50ebb55e24a87229cdc1764b591
2020-05-21 11:56:22 -07:00
Samuel Susla 43d65ed66c Separate event dispatchers to ivars instead of array
Summary:
Changelog: [Internal]

Separates EventQueues from an array into 4 ivars.
EventQueues are of different type, in the future we will want to call different methods on different kind of EventQueue.

Reviewed By: shergin

Differential Revision: D21648905

fbshipit-source-id: 90ae65edb8a9276eecfea9770f554d8c56804797
2020-05-21 11:56:22 -07:00
Valentin Shergin eb10d3e1d6 Fabric: Removing REACT_FABRIC_SYNC_EVENT_DISPATCHING_DISABLED macro
Summary:
When we designed the Fabric's event priorities we followed the model "let's assign all priorities to all events as they should theoretically be and create a flag that disables sync execution (because we were unsure that it's stable enough". After some experiments, it's clear that this model is not feasible. We realized that we were often not sure about the exact event priority that should be assigned to a particular event. We also realized that the priorities in web work differently compare to RN. And we are not sure how we should ensure ordering among events in different queues with different priorities.

At the same time, we want to use (or experiment with) sync events for in some cases when we sure about desired behavior and/or where async events make no sense.

This diff deletes the macro that disables sync priorities and explicitly assigns async priorities to events that previously had sync ones.

The actual behavior should not change.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D18950431

fbshipit-source-id: 4033ef63d4e736075b525a693cd514d7b92d5bb0
2019-12-12 12:53:11 -08:00
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00
Valentin Shergin c80192c2ab Fabric: EventBeat::Owner to help with crashes
Summary:
The purpose of `EventBeat` is handling an asynchronous callback to itself which is being delivered on some different thread. That brings a challenge of ensuring that the `EventBeat` object stays valid during the timeframe of callback execution. The concept of Owner helps with that.
The owner is a shared pointer that retains (probably indirectly) the `EventBeat` object. To ensure the correctness of the call, `EventBeat` retains the owner (practically creating a retain cycle) during executing the callback. In case if the pointer to the owner already null, `EventBeat` skips executing the callback.
It's impossible to retain itself directly or refer to the shared pointer to itself from a constructor. `OwnerBox` is designed to work around this issue; it allows to store the pointer later, right after the creation of some other object that owns an `EventBeat`.

Reviewed By: JoshuaGross

Differential Revision: D17128549

fbshipit-source-id: 7ed34fd865430975157fd362f51c4a3d64214430
2019-08-30 18:24:27 -07:00
Valentin Shergin 9990010b2c Fabric: Disabling sync and unbatched event queues
Summary:
We are not sure yet how exactly this should work semantically (e.g. should unbatched events flash previously dispatched batched or not).
So, let's disable that until we have all answers.

Reviewed By: mdvacca

Differential Revision: D15498191

fbshipit-source-id: 77f07c5e86bfbfd212505df8cc6530e39531b5ef
2019-05-24 12:25:52 -07:00
Valentin Shergin 802534e611 Fabric: Introducting State, an escape path from unidirectional data flow
Summary:
In React Native there are several use cases where React State is not the only input that affects the component tree. E.g., in case of a <Modal> component, the screen size directly affects the layout of components inside modal; in the case of uncontrolled <TextInput> component, the text inside the input affects the layout of the surrounding components. `State` is a special (legit!) workaround for all those similar cases. Native part of React Native maintains a special shared object between all nodes of the same family and use that during cloning and commits.

See coming commits to know how to use that.

In the near future State will fully replace LocalData concept but for simplicity they both exist for now.

Reviewed By: mdvacca

Differential Revision: D14217184

fbshipit-source-id: 6e018c5b68208d662462013bce0f4e2733d2f673
2019-02-27 00:32:25 -08:00
Valentin Shergin 9a64755a18 Fabric: events module was merged into core module
Summary: That's bummer that we have to do it, but it's actually reasonable. Files in `core` and `events` depend on each other creating circular dependencies and other similar hard problem.

Reviewed By: mdvacca

Differential Revision: D14195022

fbshipit-source-id: 96a44ae28631cc9ccd7d7de72a94526f9e0dd12a
2019-02-25 19:12:08 -08:00