Summary:
Changelog: [Internal]
Using `empty()` vs `size() == 0` or `size() > 0`.
It is a more semantic way to check whether container is empty or not.
Reviewed By: JoshuaGross
Differential Revision: D21573183
fbshipit-source-id: b83283f687432a037941852114717a0f014e28db
Summary:
Changelog: [internal]
Fabric asks server for images of their real size and scale, not images of size that they would take up on the screen once rendered. Also scale of the screen is incorrect. This causes images to be twice as large as they have to be.
Look at the size of the first image size here in Paper, it is `{310.5, 207}`.
{F235394066}
If you compare it with Fabric, there it is `{800, 381}`
{F235394115}
It isn't just the size, but scale of request image as well. Fabric always asks for image of scale 1, unlike Paper which takes screen scale into account.
Reviewed By: shergin
Differential Revision: D21255794
fbshipit-source-id: 9db3ccafec1c09cedc5db5ac0a435a28a4c30c85
Summary:
Having the overridden function that returns a different type is apparently not a good idea (and might cause bugs and unexpected behavior), so it was renamed. The function also got a new return type (`const &` instead of `std::shared_ptr`) for simplicity, better performance, and smaller code size.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D19837694
fbshipit-source-id: b7a96424bd040409371724907b3fb3931cd8a2e8
Summary:
Changelog: [Internal]
We are moving away from LocalData in favour of State.
Reviewed By: shergin
Differential Revision: D19247031
fbshipit-source-id: 8884133b13dd111e8d9e2cd4936bf90bfc5b4932
Summary:
Changelog: [Internal]
For attribution purpose, pass in the surfaceId and let the app-specific image loader handle it.
Reviewed By: shergin
Differential Revision: D18494106
fbshipit-source-id: e22ca339a2dd12c5bd619b596c7db9c49dc111d0
Summary:
We don't need to have those constants because this functionality is available in STL via `std::numeric_limits<YourParticularFloatType>::infinity()` (or `::min()` and `::max()`).
At the same time usage of `kFloatMax` was replaced with `Infinity` (which is a different value). Using `max` instead of `Infinity` was an attempt to mimic iOS/UIKit model where `Infinity` and `NaN` values usually are not being used. However, now this does not seem like a good idea. This concept is not used anywhere else (even in CK which is totally incompatible with it) and de-facto in RN we use it only in few places. So, let's use Infinity in places where it's logically appropriate.
Reviewed By: mdvacca
Differential Revision: D15155191
fbshipit-source-id: 4d24350c7540cec074a8b040d7c13f257aa812e7
Summary: We are moving to more stable APIs removing all mentiones of the effort name from the codebase.
Reviewed By: mdvacca
Differential Revision: D12912894
fbshipit-source-id: 4a0c6b9e7454b8b14e62d419e9e9311dc0c56e7a
Summary:
All code styles are terribly ugly. We have the only choise - choise something and embrace it.
This particular code style was borrowed from a neibour Fabric-friendly project because it follows established Facebook guides and respects client-side traditions.
Reviewed By: mdvacca
Differential Revision: D10218598
fbshipit-source-id: 8c4cf6713c07768566dadef479191661c79988f0
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary:
@public
This diff implements basics of cross-platform part of <Image> component.
Known issues:
- Events does not work yet.
- Some quite specific image source parameters (like custom http headers) are not supported yet.
Reviewed By: fkgozali
Differential Revision: D8526575
fbshipit-source-id: ecc97d9fda2b2e65bb1b079af057f8e176a161e5