Commit Graph
16 Commits
Author SHA1 Message Date
Nishan 9f3a3e13cc feat: flex gap bindings (#34974)
Summary:
This PR adds React native binding for https://github.com/facebook/yoga/pull/1116

## Changelog

[General] [Added] - Flex gap yoga bindings

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Pull Request resolved: https://github.com/facebook/react-native/pull/34974

Test Plan:
Run rn tester app and go to view example. You'll find a flex gap example. Example location - `packages/rn-tester/js/examples/View/ViewExample.js`

### Tested on
- [x] iOS Fabric
- [x] iOS non-fabric
- [x] Android Fabric
- [x] Android non-fabric

To test on non-fabric Android, I just switched these booleans. Let me know if there's anything else I might have missed.

<img width="674" alt="Screenshot 2022-10-14 at 3 30 48 AM" src="https://user-images.githubusercontent.com/23293248/195718971-7aee4e7e-dbf0-4452-9d47-7925919c61dc.png">

Reviewed By: mdvacca

Differential Revision: D40527474

Pulled By: NickGerleman

fbshipit-source-id: 81c2c97c76f58fad3bb40fb378aaf8b6ebd30d63
2022-10-20 14:53:32 -07:00
Nick Gerleman 063c2b4668 Enable -Wpedantic for targets inside ReactCommon
Summary:
React Native is compiled downstream with MSVC, meaning the introduction of code depending on language extensions specific to gcc/clang may cause breakage.

We can enable `-Wpedantic` to flag any behavior not officially supported by the specified C++ standard. This will includes rules beyond what MSVC has trouble with, but seems to not have too many "noisy warnings".

This change enables -Wpedantic in BUCK targets within ReactCommon.

This makes the OSS C++ build for Android/iOS slightly more permissive than the internal build, A followup is to add the changes to OSS build logic as well, to avoid contributors seeing more errors upon internal submission. (checking with cortinico on how to do this for Android).

react-native-windows uses a higher warning level than `-Wall`, which is an additional cause of compilation failures, but is not addressed as part of this change.

Changelog:
[Internal][Changed] - Enable -Wpedantic for targets inside ReactCommon

Reviewed By: rshest

Differential Revision: D38457812

fbshipit-source-id: 014da1ac0b7ad8f78154e6e447ed58def6bd0d47
2022-08-11 04:37:35 -07:00
Luna Wei d473881bd7 Fix: Clean up duplicate prop conversions
Summary: Changelog: [Internal] - Clean up duplicate properties from pointer event rename

Reviewed By: javache

Differential Revision: D37662527

fbshipit-source-id: f310d16103f12cdfe4e02546ea156553c9cd5443
2022-07-08 13:11:56 -07:00
Luna Wei 8be49e8746 PointerEvents: Remove '2' suffix
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.

Reviewed By: vincentriemer

Differential Revision: D37545813

fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
2022-07-05 20:00:42 -07:00
Joshua Gross 9f8c45deb7 New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (YogaLayoutableShadowNode / YGStyle)
Summary:
See commentary at top of stack.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050376

fbshipit-source-id: 2bea35a6d604704cf430bd3b2914988227d1abf8
2022-06-15 23:37:34 -07:00
Joshua Gross 47280de85e New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (ViewProps, minus YogaLayoutableShadowNode)
Summary:
Perf numbers for this stack are given in terms of before-stack and after-stack, but the changes are split up for ease of review, and also to show that this migration CAN happen per-component and is 100% opt-in. Most existing C++ components do not /need/ to change at all.

# Problem Statement

During certain renders (select critical scenarios in specific products), UIManagerBinding::createNode time takes over 50% of JS thread CPU time. This could be higher or lower depending on the specific product and interaction, but overall createNode takes a lot of CPU time. The question is: can we improve this? What is the minimal overhead needed?

The vast, vast majority of time is taken up by prop parsing (specifically, converting JS values across the JSI into concrete values on the C++ props structs). Other methods like appendChild, etc, do not take up a significant amount of time; so we conclude that createNode is special, and the JSI itself, or calling into C++, is not the problem. Props parsing is the perf problem.

Can we improve it? (Spoiler: yes)

# How does props parsing work today?

Today, props parsing works as follows:

1. The ConcreteComponentDescriptor will construct a RawPropsParser (one per component /type/, per application: so one for View, one for Image, one for Text... etc)
2. Once per component type per application, ConcreteComponentDescriptor will call "prepare" on the RawPropsParser with an empty, default-constructed ConcreteProps struct. This ConcreteProps struct will cause RawProps.at(field) for every single field.
3. Based on the RawProps::at calls in part 2, RawPropsParser constructs a Map from props string names (width, height, position, etc) to a position within a "value index" array.
4. The above is what happens before any actual props are parsed; and the RawPropsParser is now ready to parse actual Props.
5. When props are actually being parsed from a JSI dictionary, we now have two phases:
  1. The RawPropsParser `preparse`s the RawProps, by iterating over the JSI map and filling in two additional data structures: a linear list of RawValues, and a mapping from the ValueIndex array (`keyIndexToValueIndex_`; see step 3) to a value's position in the values list (`value_` in RawPropsParser/RawProps);
  2. The ConcretePropT constructor is called, which is the same as in step 2/3, which calls `fieldValue = rawProps.at("fieldName")` repeatedly.
  3. For each `at` call, the RawProps will look up a prop name in the Map constructed in step 3, and either return an empty value, or map the key name to the `keyIndexToValueIndex_` array, which maps to a value in `values_`, which is then returned and further parsed.

So, a few things that become clear with the current architecture:

1. Complexity is a property of the number of /possible/ props that /can/ be parsed, not what is actually used in product code. This violates the "only pay for what you use" principal. If you have `<View opacity={0.5} />`, the ViewProps constructor will request ~170 properties, not 1!
2. There's a lot of pre-parsing which isn't free
3. The levels of indirection aren't free, and make cache misses more likely and pipelining is more challenging
4. The levels of indirection also require more memory - minor, but not free

# How can we improve it?

The goal is to improve props parsing with minimal or zero impact on backwards-compability. We should be able to migrate over components when it's clear there's a performance issue, without requiring everything gets migrated over at once. This both (1) helps us prove out the new architecture, (2) derisks the project, (3) gives us time, internally and externally, to perfect the APIs and gradually migrate everything over before deleting the old infrastructure code entirely.

Thus, the goal is to do something that introduces a zero-cost abstraction. This isn't entirely possible in practice, and in fact this method slightly regresses components that do not use the new architecture /at all/, while dramatically improving migrated components and causing the impact of the /old/ architecture to be minimal.

# Solution

1. We still keep the existing system in place entirely.
2. After Props are constructed (see ConcreteComponentDescriptor changes) we iterate over all the /values/ set from JS, and call PropsT::setProp. Incidentally, this allows us to easily reuse the same prop for multiple values for "free", which was expensive in the old system.
3. It's worth noting that this makes a Props struct "less immutable" than it was before, and essentially now we have a "builder pattern" for Props. (If we really wanted to, we could still require a single constructor for Props, and then actually use an intermediate PropsBuilder to accumulate values - but I don't think this overhead would be worth for the conceptual "immutability" win, and instead a "Construct/Set/Seal" model works fine, and we still have all the same guarantees of immutability after the parsing phase)

# Implementation Details
# How to properly construct a single Prop value

Minor detail: parsing a single prop is a 3-step process. We imagine two scenarios: (1) Creating a new ShadowNode/Props A from nothing/void, so the previous Props value is just the default constructor. (2) Cloning a ShadowNode A->B and therefore Props A must be copied to Props B before parsing.

We will denote this as a clone from A->B, where A may or may not be a previous node or a default-constructed Props node; and imagine in particular that we're setting the "opacity" value for PropsB.

We must first (1) copy a value over from the previous version of the Props struct, so B.opacity = A.opacity; (2) Determine if opacity has been set from JS. If so, and there is a value, B.opacity = parse(JSValue). (3) If JS has passed in a value for the prop, BUT the value is `null`, it means that JS is resetting or deleting the prop, so we must set it BACK to the default. In this case we set PropsB.opacity = DefaultConstructedProps.opacity.

We must take care in general to ensure that the correct behavior is achieved here, which should help to explain some of the code below.

## String comparisons vs hash comparisons

In the previous system, a RawPropsKey is three `const char*` strings, concatenated together repeatedly /at runtime/. In practice, the ONLY reason we have the prefix, name, suffix Key structure is for the templated prop parsing in ViewProps and YogaStyableProps - that's it. It's not used anywhere else. Further, the key {"margin", "Left", "Width"} is identical to the key {"marginLeftWidth", null, null} and we don't do anything fancy with matching prefixes before comparing the whole string, or similar. Before comparison, keys are concatenated into a single string and then we use `strcmp`. The performance of this isn't terrible, but it's nonzero overhead.

I think we can do better and it's sufficient to compare hashed string values; even better, we can construct most of these /at compile time/ using constexpr, and using `switch` statements guarantee no hash collisions within a single Props struct (it's possible there's a collision between Props.cpp and ViewProps.cpp, for example, since they're different switch statements). We may eventually want to be more robust against has collisions; I personally don't find the risk to be too great, hash collisions with these keys are exceedingly unlikely (or maybe I just like to live dangerously). Thus, at runtime, each setProp requires computing a single hash for the value coming from JS, and then int comparisons with a bunch of pre-compiled values.

If we want to be really paranoid, we could be robust to hash collisions by doing `switch COMPILED_HASH("opacity"): if (strcmp(strFromJs, "opacity") == 0)`. I'm happy to do this if there's enough concern.

## Macros

Yuck! I'm using lots of C preprocessor macros. In general I found this way, way easier in reducing code and (essentially) doing codegen for me vs templated code for the switch cases and hashing prop names at compile-time. Maybe there's a better way.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050215

fbshipit-source-id: d2dcd351a93b9715cfeb5197eb0d6f9194ec6eb9
2022-06-15 23:37:34 -07:00
Vincent Riemer 21a4c1f6d6 Add dispatch of pointerover/pointerout events
Summary: Changelog: [iOS][Internal] - Add dispatching of pointerover/pointerout events

Reviewed By: lunaleaps

Differential Revision: D36718156

fbshipit-source-id: c2fee2332ac52e617db938e321e3b38fd5c35ad3
2022-06-07 16:08:50 -07:00
Joshua Gross b0c2b10cec Fix typo in width / height parsing
Summary:
Seems like an obvious typo! Whoops!

Not causing any known issues, but... this should be fixed.

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36940476

fbshipit-source-id: d534ca3763b1f91e41c56953bf3d665e86db9e2b
2022-06-06 22:17:54 -07:00
Luna Wei 471907c047 PointerEvents: Mark when listened to for touch interactions
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions

Reviewed By: vincentriemer

Differential Revision: D35739417

fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
2022-05-23 16:29:52 -07:00
Vincent Riemer 87d2a8d06e Only fire pointerEnter/Leave events if a view in the event path is listening to that event
Summary: Changelog: [iOS][Internal] - Only fire pointerEnter/Leave events if a view in the event path is listening to that event

Reviewed By: yungsters

Differential Revision: D35911045

fbshipit-source-id: 8b3021619622c3e83c15acea46c23bfe3e0f9284
2022-05-10 15:43:28 -07:00
Samuel Susla a159416333 Use std::optional instead of butter::optional
Summary: changelog: Use std::optional instead of butter::optional

Reviewed By: fkgozali

Differential Revision: D33352680

fbshipit-source-id: 45a53fec181a6ffb6218909bc23348f7c9f21ec4
2022-03-04 07:25:59 -08:00
Andrei Shikov da72b5d02c Add accessibility and view props required for Android to C++ layer
Summary:
Parses a set of props previously missing from C++ representation (they weren't required for iOS and core processing before).

Changelog: [Internal] - Added missing fields for Android to C++ view props

Reviewed By: sammy-SC

Differential Revision: D33797489

fbshipit-source-id: 1625baa0c1a592fcef409a5f206496dff0368912
2022-02-22 08:23:40 -08:00
Andrei Shikov 980c52de41 Disable view flattening when the view has event handlers on Android
Summary:
The views with touch event props are currently flattened by Fabric core, as we don't take event listeners into account when calculating whether the view should be flattened. This results in a confusing situation when components with touch event listeners (e.g. `<View onTouchStart={() => {}} /> `) or ones using `PanResponder` are either ignored (iOS) or cause a crash (Android).

This change passes touch event props to C++ layer and uses them to calculate whether the view node should be flattened or not. It also refactors events to be kept as a singular bitset with 32 bit (~`uint32_t`).

Changelog: [Changed][General] Avoid flattening nodes with event props

Reviewed By: sammy-SC

Differential Revision: D34005536

fbshipit-source-id: 96255b389a7bfff4aa208a96fd0c173d9edf1512
2022-02-10 06:07:39 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Joshua Gross 02b8eac84a Pass context through to all prop parser (conversions.h)
Summary:
See previous diffs for context. This updates all conversions.h files.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D29855425

fbshipit-source-id: d5751ddfc2724392e3a35f5e22bb68574e95e737
2021-07-28 20:18:20 -07:00
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00