Summary:
When `minPressDuration` was introduced to `Pressability`, all of the legacy Touchable components inherited the new default.
This restore the former behavior for these legacy components so that only `Pressable` gets the new `minPressDuration` default value.
Changelog:
[General][Fixed] - Revert `minPressDuration` effect on legacy Touchable components
Reviewed By: fkgozali
Differential Revision: D21682764
fbshipit-source-id: b71a61843fae7f0f726155876a064fabd3ba1c64
Summary:
There are a few places in `Pressability` where we asynchronously consume the `event` object.
Most places do not encounter any problems because the actual properties on `event` are seldom used.
Nonetheless, we should fix these gaps.
Changelog:
[General][Fixed] - Fix invalid `event` objects from `onPressOut` in certain cases
Reviewed By: rickhanlonii
Differential Revision: D21657126
fbshipit-source-id: e28d825b85d25602427beaf0bd603d22eaa5960a
Summary:
When a `Pressable` has a configured (or the default) `delayPressIn` and no (or the default) `delayPressOut`, tapping very quickly can lead to intantaneous invocation of `onPressIn` and `onPressOut`. The end result is that users may never experience any intended visual press feedback.
This changes `Pressable` to accept (and be preconfigured with a default) **minimum press duration**. The minimum press duration ensures that even if the press is released before `delayPressIn` has elapsed, `onPressOut` will still wait the remaining time up to `minPressDuration` before firing.
Note that setting a non-zero `delayPressOut` is insufficient because if a user holds down on a `Pressable` for longer than `delayPressIn`, we still want `onPressOut` to fire immediately when the press is released.
Changelog:
[General][Changed] - Added `minPressDuration` to `Pressable`.
Reviewed By: TheSavior
Differential Revision: D21614708
fbshipit-source-id: 502f3d8ad6a40e7762435b6df16809c8798dd92c
Summary:
Adds support for the debug overlay (enabled via the Inspector) that the legacy touchable components supported.
Changelog:
[General][Added] - Added Inspector overlay support for Pressable
Reviewed By: TheSavior
Differential Revision: D21614412
fbshipit-source-id: b884e04f8dba1bfd35e61de25d33d6d47bc34b03
Summary: Internal loggers were not deallocated when images were canceled on RCTImageView
Reviewed By: fkgozali
Differential Revision: D21380284
fbshipit-source-id: 00440cf49708ec03ecd7d9268001aa458ccbf923
Summary:
This diff deletes the deprecated PlayTouchSound method from UIManagerModules.
I verified there are no callsites of this method in Facebook sourcecode
changelog: [BREAKING][Android] Deletes the method PlayTouchSound method from UIManagerModule, this method was moved to the SoundManagerModule class.
Motivation: I'm cleaning up my fabric backlog before lockdown
Reviewed By: JoshuaGross, TheSavior
Differential Revision: D21487612
fbshipit-source-id: f630e2b7f927e0b607a30b9f4904feb63a561ab9
Summary:
Text and the other Touchables have this prop called pressRetentionOffset. Pressable should be consistent with that.
Changelog:
[Breaking][General]: Pressable: Rename pressRectOffset to pressRetentionOffset to be consistent with other touchables
Reviewed By: yungsters
Differential Revision: D21552255
fbshipit-source-id: 31e64bad9e48ac98e4934dd2f4c0a7f526de5cb6
Summary:
This diff updates the loading banner to respect the RCTAppearance dev mode setting.
Changelog: [General] [iOS] Add dark mode support to loading banner
Reviewed By: fkgozali
Differential Revision: D21429148
fbshipit-source-id: d7d9e778245112a19accf813dcff693f0d187a38
Summary: This enables redbox in bridgeless mode, by removing a dep on the bridge. It also disables full screen logbox, since I couldn't figure out how to get it working without the bridge.
Reviewed By: rickhanlonii, ejanzer
Differential Revision: D21440233
fbshipit-source-id: cb1730fefe1639135fdf06039031975d53f95229
Summary: We don't yet have native driver support for animations in bridgeless mode on Android, which leads to some weird bugs (like an overlay that never disappears). Let's just disable animations on Android again.
Reviewed By: mdvacca
Differential Revision: D21537982
fbshipit-source-id: b4e8882a414fecbd52dd25e02325b5c588ee68c0
Summary:
## Problem
When self is nil, this may crash in RCTUIImageViewAnimated.m.
```
_displayLink = [CADisplayLink displayLinkWithTarget:[RCTWeakProxy weakProxyWithTarget:self] selector:selector(displayDidRefresh:)];
```
## Fix
Replace `RCTWeakProxy` with a concrete class `RCTDisplayWeakRefreshable` that has the displayDidRefresh method, that calls the displayDidRefresh method in its weak target.
### Original Github Issue
https://github.com/facebook/react-native/pull/28070#issuecomment-619295254
Changelog: [iOS] [Fixed] - Fix Animated image crash when CADisplayLink target in RCTWeakProxy is nil
Reviewed By: shergin
Differential Revision: D21419385
fbshipit-source-id: da7c3c38f81ea54f633da7f59359e07680ea2faf
Summary:
Forwards any extra parameters set on the main bundle URL (in development) to the derived bundle URLs used in hot reloading and bundle splitting.
Changelog: [General] - Forward URL parameters from main bundle to hot reloaded bundles
Reviewed By: cpojer
Differential Revision: D21455592
fbshipit-source-id: e1c375e3b6a0f3387372f1d96498dbf7d5237a09
Summary:
This issue fixes https://github.com/facebook/react-native/issues/27649.
By using 2d decomposition that transforms a skewX into a rotate/scale/rotate, the skewX issue on Android was still there which made me suspect that the issue came from the decomposition algorithm. Then I noticed that the bug existed in the JavaScript decomposition as well which led me to a fix on the JS and therefore on the Android side most likely.
## Changelog
[Android] [Fixed] skewX transforms
Pull Request resolved: https://github.com/facebook/react-native/pull/28862
Test Plan:
Check that skewX works on Android.
On JS, making sure that processTransform() doesn't skip, you can try the following sequence:
```tsx
const matrix = processTransform([{ skewX: `${Math.PI / 3}rad` }]);
const result = MatrixMath.decomposeMatrix(matrix);
console.log({ result });
```
Differential Revision: D21493021
Pulled By: shergin
fbshipit-source-id: 89f7aca5fbfd0f0f8c6f90a26bd76bf8550acaa5
Summary:
Consolidates the logic for the default value of `blurOnSubmit` on `TextInput` in the JavaScript component.
This only materially impacts Fabric.
Changelog:
[Internal]
Reviewed By: mdvacca
Differential Revision: D21491482
fbshipit-source-id: 16d8aba32e7d0321a4583e87e03405ea587e35d4
Summary:
Currently the schema only allows to exclude a single platform (iOS OR Android). There are cases where we need to exclude multiple. This change converts the previous `excludePlatform` string property into an `excludePlatforms` array.
Changelog:
[Internal][Changed] - Added support to exclude multiple platforms in Codegen.
Reviewed By: sammy-SC
Differential Revision: D21426950
fbshipit-source-id: eff36ffa207109274794b4b300bf6313f8286161
Summary:
Pass a default empty object to `AppContainer` if no `initialProps` were passed to `renderApplication`.
This prevents issues on Android, where we do not pass a default empty `initialProps` from native, as we do on iOS.
Changelog: [General] [Fixed] - Handle nullish `initialProps` correctly in `renderApplication`
Reviewed By: motiz88
Differential Revision: D21448692
fbshipit-source-id: 9630bdc2414532999abf3bf9da25047f0482fcab
Summary:
Workaround for a bug with Fabric when pressing on virtual text.
Changelog:
[Internal]
(Note: this ignores all push blocking failures!)
Reviewed By: JoshuaGross
Differential Revision: D21432793
fbshipit-source-id: fe20eeadd5365707fb71edae7a76d374e26b4c86
Summary:
For some reason the specs were internal, but the native impl is still in github. So let's move these to github for consistency.
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D21419934
fbshipit-source-id: f2c4486edca43c4348f3a3c6ce98f76a322bab0b
Summary:
Based on feedback we're updating these titles to be more clear for their source.
Changelog: [Internal]
Reviewed By: cpojer
Differential Revision: D21413486
fbshipit-source-id: c144e7f759a4ff263b7ec80fa643eeb8ffac741b
Summary:
This diff fixes an off-by-one error probably caused by my font ligatures where when exactly two exceptions are thrown at the same time we would show the second exception instead of the first. If three or more were thrown, we would show the second.
I also fixed some tests that had the wrong descriptions and wrong behavior enforced.
Changelog: [Internal]
Reviewed By: cpojer
Differential Revision: D21413186
fbshipit-source-id: 8e2940c89251dc042b10c6a2a2186089b6e7b53d
Summary:
In iOS 11, [CADisplayLink](https://developer.apple.com/documentation/quartzcore/cadisplaylink)'s frameInterval was deprecated in favor of preferredFramesPerSecond, but these two properties have different underlying assumptions.
- set frameInterval to 2 for 30fps
- set preferredFramesPerSecond to 30 for 30fps. When you use preferredFramesPerSecond, assume frameInterval is 1.
This fix ensures gifs in <Image> component will animate at same speed regardless of framerate.
Reviewed By: shergin
Differential Revision: D21414014
fbshipit-source-id: 40ab23bab1990cf65d2802830b6835f350999537
Summary:
Fixes https://github.com/facebook/react-native/issues/28726
When importing TouchableOpacity, it is treated as any by Flow. Replacing ComponentType with AbstractComponent works.
The [Flow documentation](https://flow.org/en/docs/react/types/#toc-react-componenttype) says the following about ComponentType:
> Note: In 0.89.0+, React.ComponentType is an alias for React.AbstractComponent<Config, any>, which represents a component with config type Config and any instance type.
So I'm thinking that since the instance type is treated as any with ComponentType, Flow treats TouchableOpacity as any as well.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[General] [Fixed] - Fix Touchable{Opacity,Bounce,Highlight} being exported as `any` (Flow)
Pull Request resolved: https://github.com/facebook/react-native/pull/28737
Test Plan: I have done the same changes to react-native in my project's node_modules and seen that the components TouchableOpacity went from any to AbstractComponent with some props. Now I have a bunch of errors because I'm sending in wrong props to some touchables, which is good!
Reviewed By: cpojer
Differential Revision: D21362601
Pulled By: TheSavior
fbshipit-source-id: 5b98cc79eaef034eccdb7f47242f9f44be2ef2b8
Summary:
`renderApplication` receives the root component that we need to render and an optional wrapper component. There are cases where we want to use the initial props passed to the root component in the wrapper component as well (e.g.: to provide a specific context to the root component), so this adds modifies `AppContainer` to accept the initial props and inject them into the wrapper component.
Changelog: [General] [Added] - Modified `renderApplication` to forward `initialProps` to `WrapperComponent`
Reviewed By: fkgozali
Differential Revision: D21347486
fbshipit-source-id: 1c4f702a3875077630de1a44d3ac9ef2c80bc10c
Summary:
Add a `console.warn()` call when calling `_scrollRef.scrollTo`, because `scrollTo` is not guaranteed to exist on `_scrollRef`.
Context:
`VirtualizedList` holds `_scrollRef`, which is usually a reference to a `ScrollView` component. However, there are several cases where it holds a `View` or other type of component instead.
A custom component can be passed in to `renderScrollComponent`, and then `_scrollRef` will point to that custom component. Additionally, if two VirtualizedLists are nested with the same orientation, `_defaultRenderScrollComponent` will return a View instead of a ScrollView.
Due to these possibilities, `_scrollRef` is not guaranteed to have a `scrollTo` method.
Changelog: [General] [Added] - Add warning when scrollRef does not have a scrollTo method
Reviewed By: JoshuaGross, TheSavior
Differential Revision: D21386842
fbshipit-source-id: 01e167e0ae0edea8f29853e8b242ce88a5103b49
Summary:
Removes `PropTypes` as a dependency of `VirtualizedList` by no longer validating the return value of `getItemLayout`.
Changelog: [Internal]
Reviewed By: TheSavior, cpojer
Differential Revision: D21370890
fbshipit-source-id: 966db3557b714987aa91179c7654a5ebf27818ad
Summary:
There's a corner case where:
* The bridge gets invalidated, and native modules are cleaning up themselves (but not done yet)
* Something asks for a NativeModule instance - ideally it should just get nil at this point
* If TM Manager is invalidating, we get nil correctly, but we continue thru the old NativeModule lookup logic
* The latter will fail anyway, and would throw a redbox (RCTLogError).
So, if the bridge is invalidated, if TM Manager returns nil, we should just return nil for old NativeModule lookup.
The module of interest is RCTImageLoader, which was requested by RCTImageView on deallocation. The problem is RCTImageView got dealloc'ed **after** the bridge has been invalidated, so the lookup would always fail...
Bonus: RCTImageView should just keep a weak ref to the RCTImageLoader, so that:
* if the imageLoader is still alive on image dealloc, it can still access them (last minute "meaningless" cleanup)
* if the imageLoader is gone, then the image deallocation doesn't do anything
Changelog: [iOS] [Fixed] - Fix module lookup race condition on bridge invalidation.
Reviewed By: p-sun, sammy-SC
Differential Revision: D21371845
fbshipit-source-id: 862dc07de18ddbfb90e87e24b8dbd001147ddce4
Summary:
This diff extends venice app to render an Animation example test
changelog: [Internal][Android] Internal change to enable Animated in RN Bridgless mode
Reviewed By: PeteTheHeat
Differential Revision: D21317630
fbshipit-source-id: 9726fea9baba86191e63df909639d1d47ef5f359
Summary:
I refined the error message of scrollToIndex.
When I used scrollToIndex with `index:0` and data that length is 0, I met the odd error message `Invariant Violation scrollToIndex out of range: requested index 0 but maximum is -1`.
Next, I thought that scrollToIndex with `index:-1` meant scrollToTop without checking data length. I met `Invariant Violation: scrollToIndex out of range: requested index -1 but maximum is -1`
Finally, I wondered what will happen to use scrollToIndex with `index:-1` and data that length is `5`. The result is `Invariant Violation: scrollToIndex out of range: requested index -1 but maximum is 5`
The above error messages will confuse us. I clarified the boudaries and separated the error messages
## Changelog
[General] [Fixed] - Clarified the boundaries in error message of scrollToIndex
Pull Request resolved: https://github.com/facebook/react-native/pull/28464
Test Plan:
I added 3 test cases to cover the new error messages for VirtualizedList.
Run `yarn test` and confirm it passes.
Reviewed By: cpojer
Differential Revision: D21140133
Pulled By: TheSavior
fbshipit-source-id: 9a7a704f7ec599d833d2ed3ca2be059d950539b5
Summary:
Changelog: [Internal]
Previously `setTextAndSelection` was not dirtying layout. This would cause an issue where `setTextAndSelection` causes layout change. For example calling setTextAndSelection with empty string on a multiline auto expanding text input.
I changed one example in TextInputSharedExamples.js, "Live Re-Write (no spaces allowed) and clear" example is now multiline. This allows to test whether `setTextAndSelection` dirties layout. Enter multiline string to to the example text input and press clear. Observe that the text input shrinks to single line height.
Reviewed By: shergin
Differential Revision: D21182990
fbshipit-source-id: de8501ea0b97012cf4cdf8d5f658649139f92da6
Summary:
This PR adds support for the dark mode and dynamic theme changing to the default App template and to the related `NewAppScreen` components. Using `useColorScheme` hook forced me to refactor a bit main `App.js` file, but I think those changes are step in the right direction according to way in which React Native is used in larger apps, so new `Section` component has been extracted to reduce code redundancy/repetition inside `App`.
Additional color `darker` has been added to the `Colors` statics from `NewAppScreen` because `dark` was too bright for the Dark Mode backgrounds.
Also main `StoryBoard` on iOS has been updated to use theme based colors instead of static or hardcoded ones. There was also an unused, empty `Label` which I have removed.
~~I'm not so much experienced with Android. If someone could also update Android splash screen (if Android requires such change) it will be nice. I want to look at this later using simulator.~~
> I have updated the Android splash screen and tested this change on the Android emulator.
If you have any comment or corrections feel free to post them out, I would like to put more work into this PR if it's needed. Dark Mode this days is a part of near every OS, so it could be considered as a standard feature. I hope those changes helps people which struggle with the basic theming implementation (+ there is now an example of hook and `children` prop usage in the template).
## Changelog
[Internal] [Added] - Add dark mode support to the default app template
Pull Request resolved: https://github.com/facebook/react-native/pull/28711
Test Plan:
I have tested the App from the template on the iOS device and in Android emulator with RN `0.63.0-rc`.
Screen recording on iOS (demonstarates both modes, both splash screens and transition):

Screenshot of iOS app in Dark Mode:

Screenshot of iOS app splash screen in Dark Mode:

Screenshot of Android app in the emulator:

Differential Revision: D21236148
Pulled By: shergin
fbshipit-source-id: 0c8a9534d3a3f8f8099af939243a889ac4df6cda
Summary:
For a very long time, iOS has supported the `contentOffset` property but Android has not:
https://github.com/facebook/react-native/issues/6849
This property can be used, primarily, to autoscroll the ScrollView to a starting position when it is first rendered, to avoid "jumps" that occur by asynchronously scrolling to a start position.
Changelog: [Android][Changed] ScrollView now supports `contentOffset`
Reviewed By: mdvacca
Differential Revision: D21198236
fbshipit-source-id: 2b0773569ba42120cb1fcf0f3847ca98af2285e7
Summary:
I noticed that in ModalHostShadowNode.java (not used in Fabric), there's an assumption that the Modal will have exactly one child on the native side; this child is explicitly specified in Modal.js.
However, in Fabric, these views are flattened and so the Modal will actually have N children - whatever children the product code passes into the Modal.
In *theory* this should be fine, but might be causing issues. Not sure.
This is an experiment and shouldn't be landed until we verify that (1) this actually matters, (2) that it fixes an issue with Modal on iOS or Android.
Changelog: [Internal] Change to make Fabric consistent with non-Fabric Modal
Reviewed By: mdvacca
Differential Revision: D21191822
fbshipit-source-id: 9d65f346387fd056649d4063d70220f637ba8828